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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */

package software.amazon.awssdk.services.gamelift.model;

import java.io.Serializable;
import java.time.Instant;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Function;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;

/**
 * 

* Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes * a type of group to be created and defines the parameters for acceptable player matches. *

*

* A rule set may define the following elements for a match. For detailed information and examples showing how to * construct a rule set, see Build a FlexMatch rule set. *

*
    *
  • *

    * Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. * For example, a rule set might describe a 4x4 match that requires all eight slots to be filled. *

    *
  • *
  • *

    * Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for * a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute * values. For example, an attribute might specify a player's skill or level. *

    *
  • *
  • *

    * Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule * might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might * require each player to meet a certain skill level, each team to have at least one player in a certain role, or the * match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly * matched or have at least one player in a certain role. *

    *
  • *
  • *

    * Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are * found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them * wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill * variance between players after 30 seconds. *

    *
  • *
*/ @Generated("software.amazon.awssdk:codegen") public final class MatchmakingRuleSet implements SdkPojo, Serializable, ToCopyableBuilder { private static final SdkField RULE_SET_NAME_FIELD = SdkField. builder(MarshallingType.STRING) .memberName("RuleSetName").getter(getter(MatchmakingRuleSet::ruleSetName)).setter(setter(Builder::ruleSetName)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("RuleSetName").build()).build(); private static final SdkField RULE_SET_ARN_FIELD = SdkField. builder(MarshallingType.STRING) .memberName("RuleSetArn").getter(getter(MatchmakingRuleSet::ruleSetArn)).setter(setter(Builder::ruleSetArn)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("RuleSetArn").build()).build(); private static final SdkField RULE_SET_BODY_FIELD = SdkField. builder(MarshallingType.STRING) .memberName("RuleSetBody").getter(getter(MatchmakingRuleSet::ruleSetBody)).setter(setter(Builder::ruleSetBody)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("RuleSetBody").build()).build(); private static final SdkField CREATION_TIME_FIELD = SdkField. builder(MarshallingType.INSTANT) .memberName("CreationTime").getter(getter(MatchmakingRuleSet::creationTime)).setter(setter(Builder::creationTime)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("CreationTime").build()).build(); private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(RULE_SET_NAME_FIELD, RULE_SET_ARN_FIELD, RULE_SET_BODY_FIELD, CREATION_TIME_FIELD)); private static final long serialVersionUID = 1L; private final String ruleSetName; private final String ruleSetArn; private final String ruleSetBody; private final Instant creationTime; private MatchmakingRuleSet(BuilderImpl builder) { this.ruleSetName = builder.ruleSetName; this.ruleSetArn = builder.ruleSetArn; this.ruleSetBody = builder.ruleSetBody; this.creationTime = builder.creationTime; } /** *

* A unique identifier for the matchmaking rule set *

* * @return A unique identifier for the matchmaking rule set */ public final String ruleSetName() { return ruleSetName; } /** *

* The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique * across all Regions. Format is * arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift rule set * ARN, the resource ID matches the RuleSetName value. *

* * @return The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all * Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. * In a GameLift rule set ARN, the resource ID matches the RuleSetName value. */ public final String ruleSetArn() { return ruleSetArn; } /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

* * @return A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. */ public final String ruleSetBody() { return ruleSetBody; } /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @return A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). */ public final Instant creationTime() { return creationTime; } @Override public Builder toBuilder() { return new BuilderImpl(this); } public static Builder builder() { return new BuilderImpl(); } public static Class serializableBuilderClass() { return BuilderImpl.class; } @Override public final int hashCode() { int hashCode = 1; hashCode = 31 * hashCode + Objects.hashCode(ruleSetName()); hashCode = 31 * hashCode + Objects.hashCode(ruleSetArn()); hashCode = 31 * hashCode + Objects.hashCode(ruleSetBody()); hashCode = 31 * hashCode + Objects.hashCode(creationTime()); return hashCode; } @Override public final boolean equals(Object obj) { return equalsBySdkFields(obj); } @Override public final boolean equalsBySdkFields(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof MatchmakingRuleSet)) { return false; } MatchmakingRuleSet other = (MatchmakingRuleSet) obj; return Objects.equals(ruleSetName(), other.ruleSetName()) && Objects.equals(ruleSetArn(), other.ruleSetArn()) && Objects.equals(ruleSetBody(), other.ruleSetBody()) && Objects.equals(creationTime(), other.creationTime()); } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. */ @Override public final String toString() { return ToString.builder("MatchmakingRuleSet").add("RuleSetName", ruleSetName()).add("RuleSetArn", ruleSetArn()) .add("RuleSetBody", ruleSetBody()).add("CreationTime", creationTime()).build(); } public final Optional getValueForField(String fieldName, Class clazz) { switch (fieldName) { case "RuleSetName": return Optional.ofNullable(clazz.cast(ruleSetName())); case "RuleSetArn": return Optional.ofNullable(clazz.cast(ruleSetArn())); case "RuleSetBody": return Optional.ofNullable(clazz.cast(ruleSetBody())); case "CreationTime": return Optional.ofNullable(clazz.cast(creationTime())); default: return Optional.empty(); } } @Override public final List> sdkFields() { return SDK_FIELDS; } private static Function getter(Function g) { return obj -> g.apply((MatchmakingRuleSet) obj); } private static BiConsumer setter(BiConsumer s) { return (obj, val) -> s.accept((Builder) obj, val); } public interface Builder extends SdkPojo, CopyableBuilder { /** *

* A unique identifier for the matchmaking rule set *

* * @param ruleSetName * A unique identifier for the matchmaking rule set * @return Returns a reference to this object so that method calls can be chained together. */ Builder ruleSetName(String ruleSetName); /** *

* The Amazon Resource Name (ARN) that is assigned to a * Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. * Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a * GameLift rule set ARN, the resource ID matches the RuleSetName value. *

* * @param ruleSetArn * The Amazon Resource Name (ARN) that is assigned to * a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all * Regions. Format is * arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift * rule set ARN, the resource ID matches the RuleSetName value. * @return Returns a reference to this object so that method calls can be chained together. */ Builder ruleSetArn(String ruleSetArn); /** *

* A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most * elements support a description field. *

* * @param ruleSetBody * A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but * most elements support a description field. * @return Returns a reference to this object so that method calls can be chained together. */ Builder ruleSetBody(String ruleSetBody); /** *

* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as * milliseconds (for example "1469498468.057"). *

* * @param creationTime * A time stamp indicating when this data object was created. Format is a number expressed in Unix time * as milliseconds (for example "1469498468.057"). * @return Returns a reference to this object so that method calls can be chained together. */ Builder creationTime(Instant creationTime); } static final class BuilderImpl implements Builder { private String ruleSetName; private String ruleSetArn; private String ruleSetBody; private Instant creationTime; private BuilderImpl() { } private BuilderImpl(MatchmakingRuleSet model) { ruleSetName(model.ruleSetName); ruleSetArn(model.ruleSetArn); ruleSetBody(model.ruleSetBody); creationTime(model.creationTime); } public final String getRuleSetName() { return ruleSetName; } public final void setRuleSetName(String ruleSetName) { this.ruleSetName = ruleSetName; } @Override public final Builder ruleSetName(String ruleSetName) { this.ruleSetName = ruleSetName; return this; } public final String getRuleSetArn() { return ruleSetArn; } public final void setRuleSetArn(String ruleSetArn) { this.ruleSetArn = ruleSetArn; } @Override public final Builder ruleSetArn(String ruleSetArn) { this.ruleSetArn = ruleSetArn; return this; } public final String getRuleSetBody() { return ruleSetBody; } public final void setRuleSetBody(String ruleSetBody) { this.ruleSetBody = ruleSetBody; } @Override public final Builder ruleSetBody(String ruleSetBody) { this.ruleSetBody = ruleSetBody; return this; } public final Instant getCreationTime() { return creationTime; } public final void setCreationTime(Instant creationTime) { this.creationTime = creationTime; } @Override public final Builder creationTime(Instant creationTime) { this.creationTime = creationTime; return this; } @Override public MatchmakingRuleSet build() { return new MatchmakingRuleSet(this); } @Override public List> sdkFields() { return SDK_FIELDS; } } }




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