emu.grasscutter.game.managers.ChatManager Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
The newest version!
package emu.grasscutter.game.managers;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
import java.util.Arrays;
import java.util.List;
public class ChatManager {
static final List PREFIXES = Arrays.asList('/', '!');
private final GameServer server;
public ChatManager(GameServer server) {
this.server = server;
}
public GameServer getServer() {
return server;
}
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
// Check if command
if (PREFIXES.contains(message.charAt(0))) {
CommandMap.getInstance().invoke(player, message);
return;
}
// Get target
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
player.sendPacket(packet);
target.sendPacket(packet);
}
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
// Check if command
if (PREFIXES.contains(message.charAt(0))) {
CommandMap.getInstance().invoke(player, message);
return;
}
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
}