emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
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package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AvatarFightPropUpdateNotifyOuterClass.AvatarFightPropUpdateNotify;
public class PacketAvatarFightPropUpdateNotify extends BasePacket {
public PacketAvatarFightPropUpdateNotify(Avatar avatar, FightProperty prop) {
super(PacketOpcodes.AvatarFightPropUpdateNotify);
AvatarFightPropUpdateNotify proto = AvatarFightPropUpdateNotify.newBuilder()
.setAvatarGuid(avatar.getGuid())
.putFightPropMap(prop.getId(), avatar.getFightProperty(prop))
.build();
this.setData(proto);
}
}