emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
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package emu.grasscutter.server.packet.send;
import java.util.Collection;
import java.util.List;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDisappearNotifyOuterClass.SceneEntityDisappearNotify;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
public class PacketSceneEntityDisappearNotify extends BasePacket {
public PacketSceneEntityDisappearNotify(GameEntity entity, VisionType disappearType) {
super(PacketOpcodes.SceneEntityDisappearNotify);
SceneEntityDisappearNotify proto = SceneEntityDisappearNotify.newBuilder()
.setDisappearType(disappearType)
.addEntityList(entity.getId())
.build();
this.setData(proto);
}
public PacketSceneEntityDisappearNotify(Collection entities, VisionType disappearType) {
super(PacketOpcodes.SceneEntityDisappearNotify);
SceneEntityDisappearNotify.Builder proto = SceneEntityDisappearNotify.newBuilder()
.setDisappearType(disappearType);
entities.forEach(e -> proto.addEntityList(e.getId()));
this.setData(proto);
}
}