tools.aqua.bgw.components.StaticComponentView.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of bgw-core Show documentation
Show all versions of bgw-core Show documentation
A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.components
import tools.aqua.bgw.core.MenuScene
import tools.aqua.bgw.visual.Visual
/**
* Baseclass for all [ComponentView]s that are considered static.
*
* This class is used to distinguish between [ComponentView]s that can be used in [MenuScene]s
* and those that can't.
*
* Only StaticViews are allowed in [MenuScene]s.
*
* @param posX the X coordinate for this [StaticComponentView] relative to its container.
* @param posY the Y coordinate for this [StaticComponentView] relative to its container.
* @param width width for this [StaticComponentView].
* @param height height for this [StaticComponentView].
* @param visual visual for this [StaticComponentView].
*
* @see MenuScene
*/
abstract class StaticComponentView(
posX: Number,
posY: Number,
width: Number,
height: Number,
visual: Visual
) : ComponentView(posX = posX, posY = posY, width = width, height = height, visual = visual)