tools.aqua.bgw.components.gamecomponentviews.CardView.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused", "MemberVisibilityCanBePrivate")
package tools.aqua.bgw.components.gamecomponentviews
import tools.aqua.bgw.components.gamecomponentviews.CardView.CardSide.BACK
import tools.aqua.bgw.components.gamecomponentviews.CardView.CardSide.FRONT
import tools.aqua.bgw.core.DEFAULT_CARD_HEIGHT
import tools.aqua.bgw.core.DEFAULT_CARD_WIDTH
import tools.aqua.bgw.visual.Visual
/**
* A [CardView] may be used to visualize a card.
* You can inherit from this class if you want to add additional functionality or fields.
* Inheriting does NOT change how a cardView is visualized by the BGW framework.
*
* Visualization:
* The [Visual] at the [currentSide] value is used to visualize the card. By default, the back side is shown.
*
* @param posX horizontal coordinate for this [CardView]. Default: 0.
* @param posY vertical coordinate for this [CardView]. Default: 0.
* @param width width for this [CardView]. Default: [DEFAULT_CARD_WIDTH].
* @param height height for this [CardView]. Default: [DEFAULT_CARD_HEIGHT].
* @param front visual to represent the front side of the card.
* @param back visual to represent the back side of the card. Default: same [Visual] as front.
*/
open class CardView(
posX: Number = 0,
posY: Number = 0,
width: Number = DEFAULT_CARD_WIDTH,
height: Number = DEFAULT_CARD_HEIGHT,
front: Visual,
back: Visual = front
) : GameComponentView(posX = posX, posY = posY, width = width, height = height, visual = Visual.EMPTY) {
/**
* The current [CardSide] that is displayed.
*
* @see showFront
* @see showBack
*/
var currentSide: CardSide = FRONT
set(value) {
if (field != value) {
field = value
visualProperty.value = if (value == FRONT)
frontVisual
else
backVisual
}
}
/**
* Front [Visual] for this [CardView].
*/
var frontVisual: Visual = Visual.EMPTY
/**
* Sets front [Visual] for this [CardView] as a copy of given [value].
*/
set(value) {
field = value.copy()
if (currentSide == FRONT)
visual = field
}
/**
* Back [Visual] for this [CardView].
*/
var backVisual: Visual = Visual.EMPTY
/**
* Sets back [Visual] for this [CardView] as a copy of given [value].
*/
set(value) {
field = value.copy()
if (currentSide == BACK)
visual = field
}
/**
* Sets the [currentSide] to be displayed to [CardSide.FRONT].
*/
fun showFront() {
currentSide = FRONT
}
/**
* Sets the [currentSide] to be displayed to [CardSide.BACK].
*/
fun showBack() {
currentSide = BACK
}
/**
* Sets the [currentSide] to the parameter value.
*/
fun showCardSide(side: CardSide) {
currentSide = side
}
init {
this.frontVisual = front
this.backVisual = back
this.currentSide = BACK
}
/**
* Enum for the card sides [FRONT] and [BACK] with their visual indices.
*/
enum class CardSide {
/**
* The [FRONT] side.
*/
FRONT,
/**
* The [BACK] side.
*/
BACK
}
override fun toString(): String {
return name
}
}