es.module-physics-bullet.1.0.5.source-code.JniBody.h Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "stdafx.h"
#ifndef _JNI_BULLETBODY_H_
#define _JNI_BULLETBODY_H_
/**
* @author Grégory Van den Borre
*/
#ifdef __cplusplus
extern "C" {
#endif
JNIEXPORT void JNICALL Java_jni_BulletBodyNative_delete(JNIEnv* env, jobject o, jlong pointer, jlong worldPointer);
JNIEXPORT void JNICALL Java_jni_BulletBodyNative_setActivate(JNIEnv* env, jobject o, jlong pointer, jboolean activate);
JNIEXPORT void JNICALL Java_jni_BulletBodyNative_scale(JNIEnv* env, jobject o, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setPosition(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);
/**
* Get the body current position.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param pointer
* Pointer of the body(type must be btRigidBody).
*
* @return An array of floats with the position coordinates(0 is X, 1 is Y, 2 is Z).
*/
JNIEXPORT jfloatArray JNICALL Java_jni_BulletBody_getPosition(JNIEnv* env, jobject o, jlong pointer);
JNIEXPORT jfloatArray JNICALL Java_jni_BulletBodyNative_getDirection(JNIEnv* env, jobject o, jlong pointer);
JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setDirection(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);
JNIEXPORT jfloatArray JNICALL Java_jni_BulletDynamicBody_getDirection(JNIEnv* env, jobject o, jlong pointer);
JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_setOrientation(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_jni_BulletKinematicBodyNative_setPosition(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_jni_BulletKinematicBodyNative_setDirection(JNIEnv* env, jobject o, jlong pointer, jfloat w, jfloat x, jfloat y, jfloat z);
/**
* Apply a force on a body.
* @param env
* Pointer to the java environment.
* @param o
* Associated object.
* @param pointer
* Pointer of the body(type must be btRigidBody).
* @param x
* Force strength in X direction.
* @param y
* Force strength in Y direction.
* @param z
* Force strength in Z direction.
*/
JNIEXPORT void JNICALL Java_jni_BulletDynamicBodyNative_applyForce(JNIEnv* env, jobject o, jlong pointer, jfloat x, jfloat y, jfloat z);
#ifdef __cplusplus
}
#endif
#endif
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