es.module-physics-bullet.1.0.5.source-code.KinematicMotionState.h Maven / Gradle / Ivy
/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2017 Grégory Van den Borre
*
* More infos available: https://www.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _KINEMATIC_MOTION_STATE_H_
#define _KINEMATIC_MOTION_STATE_H_
#include "stdafx.h"
/**
* This motion state is intended to be used with kinematic bodies,
* the dynamic will not affect it and its position and orientation must be updated manually.
*
* @author Van den Borre Grégory
*/
class KinematicMotionState : public btMotionState {
public:
/**
* Full constructor, initialize the position and rotation.
* @param initial
* Initial position and rotation values.
*/
KinematicMotionState(const btTransform& initial = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
: graphicsWorldTrans(initial),
centerOfMassOffset(centerOfMassOffset),
startWorldTrans(initial) {
}
/**
* Destructor.
*/
virtual ~ KinematicMotionState() {
/*delete userPointer;
delete graphicsWorldTrans;
delete centerOfMassOffset;
delete startWorldTrans;*/
}
/**
* Set a btTransform reference pointing to the one wrapped in this motion state.
* @param worldTrans
* Reference to set to the wrapped btTransform.
*/
virtual void getWorldTransform(btTransform& worldTrans) const {
worldTrans = centerOfMassOffset.inverse() * graphicsWorldTrans ;
}
/**
* Manually update the wrapped transform object.
* @param current
* New position and orientation values.
*/
void setKinematicPos(const btTransform& current) {
graphicsWorldTrans = current * centerOfMassOffset ;
}
/**
* This will not do anything, preventing the objects using this motion state to be affected by dynamic.
*/
virtual void setWorldTransform(const btTransform&) {
}
private:
/**
* Contains position and orientation data.
*/
btTransform graphicsWorldTrans;
/**
* Offset to have the real position of the center of mass.
*/
btTransform centerOfMassOffset;
btTransform startWorldTrans;
};
#endif
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