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Graylog ${project.artifactId} plugin.
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{"version":3,"sources":["webpack://AlertWizard/9b5a6ec07bb0a2daade10189696fc399.js"],"sourcesContent":["ace.define(\"ace/snippets/lsl.snippets\",[\"require\",\"exports\",\"module\"], function(require, exports, module){module.exports = \"snippet @\\n\\t@${1:label};\\nsnippet CAMERA_ACTIVE\\n\\tCAMERA_ACTIVE, ${1:integer isActive}, $0\\nsnippet CAMERA_BEHINDNESS_ANGLE\\n\\tCAMERA_BEHINDNESS_ANGLE, ${1:float degrees}, $0\\nsnippet CAMERA_BEHINDNESS_LAG\\n\\tCAMERA_BEHINDNESS_LAG, ${1:float seconds}, $0\\nsnippet CAMERA_DISTANCE\\n\\tCAMERA_DISTANCE, ${1:float meters}, $0\\nsnippet CAMERA_FOCUS\\n\\tCAMERA_FOCUS, ${1:vector position}, $0\\nsnippet CAMERA_FOCUS_LAG\\n\\tCAMERA_FOCUS_LAG, ${1:float seconds}, $0\\nsnippet CAMERA_FOCUS_LOCKED\\n\\tCAMERA_FOCUS_LOCKED, ${1:integer isLocked}, $0\\nsnippet CAMERA_FOCUS_OFFSET\\n\\tCAMERA_FOCUS_OFFSET, ${1:vector meters}, $0\\nsnippet CAMERA_FOCUS_THRESHOLD\\n\\tCAMERA_FOCUS_THRESHOLD, ${1:float meters}, $0\\nsnippet CAMERA_PITCH\\n\\tCAMERA_PITCH, ${1:float degrees}, $0\\nsnippet CAMERA_POSITION\\n\\tCAMERA_POSITION, ${1:vector position}, $0\\nsnippet CAMERA_POSITION_LAG\\n\\tCAMERA_POSITION_LAG, ${1:float seconds}, $0\\nsnippet CAMERA_POSITION_LOCKED\\n\\tCAMERA_POSITION_LOCKED, ${1:integer isLocked}, $0\\nsnippet CAMERA_POSITION_THRESHOLD\\n\\tCAMERA_POSITION_THRESHOLD, ${1:float meters}, $0\\nsnippet CHARACTER_AVOIDANCE_MODE\\n\\tCHARACTER_AVOIDANCE_MODE, ${1:integer flags}, $0\\nsnippet CHARACTER_DESIRED_SPEED\\n\\tCHARACTER_DESIRED_SPEED, ${1:float speed}, $0\\nsnippet CHARACTER_DESIRED_TURN_SPEED\\n\\tCHARACTER_DESIRED_TURN_SPEED, ${1:float speed}, $0\\nsnippet CHARACTER_LENGTH\\n\\tCHARACTER_LENGTH, ${1:float length}, $0\\nsnippet CHARACTER_MAX_TURN_RADIUS\\n\\tCHARACTER_MAX_TURN_RADIUS, ${1:float radius}, $0\\nsnippet CHARACTER_ORIENTATION\\n\\tCHARACTER_ORIENTATION, ${1:integer orientation}, $0\\nsnippet CHARACTER_RADIUS\\n\\tCHARACTER_RADIUS, ${1:float radius}, $0\\nsnippet CHARACTER_STAY_WITHIN_PARCEL\\n\\tCHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay}, $0\\nsnippet CHARACTER_TYPE\\n\\tCHARACTER_TYPE, ${1:integer type}, $0\\nsnippet HTTP_BODY_MAXLENGTH\\n\\tHTTP_BODY_MAXLENGTH, ${1:integer length}, $0\\nsnippet HTTP_CUSTOM_HEADER\\n\\tHTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value}, $0\\nsnippet HTTP_METHOD\\n\\tHTTP_METHOD, ${1:string method}, $0\\nsnippet HTTP_MIMETYPE\\n\\tHTTP_MIMETYPE, ${1:string mimeType}, $0\\nsnippet HTTP_PRAGMA_NO_CACHE\\n\\tHTTP_PRAGMA_NO_CACHE, ${1:integer send_header}, $0\\nsnippet HTTP_VERBOSE_THROTTLE\\n\\tHTTP_VERBOSE_THROTTLE, ${1:integer noisy}, $0\\nsnippet HTTP_VERIFY_CERT\\n\\tHTTP_VERIFY_CERT, ${1:integer verify}, $0\\nsnippet RC_DATA_FLAGS\\n\\tRC_DATA_FLAGS, ${1:integer flags}, $0\\nsnippet RC_DETECT_PHANTOM\\n\\tRC_DETECT_PHANTOM, ${1:integer dectedPhantom}, $0\\nsnippet RC_MAX_HITS\\n\\tRC_MAX_HITS, ${1:integer maxHits}, $0\\nsnippet RC_REJECT_TYPES\\n\\tRC_REJECT_TYPES, ${1:integer filterMask}, $0\\nsnippet at_rot_target\\n\\tat_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet at_target\\n\\tat_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet attach\\n\\tattach(${1:key id})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet changed\\n\\tchanged(${1:integer change})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet collision\\n\\tcollision(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet collision_end\\n\\tcollision_end(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet collision_start\\n\\tcollision_start(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet control\\n\\tcontrol(${1:key id}, ${2:integer level}, ${3:integer edge})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet dataserver\\n\\tdataserver(${1:key query_id}, ${2:string data})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet do\\n\\tdo\\n\\t{\\n\\t\\t$0\\n\\t}\\n\\twhile (${1:condition});\\nsnippet else\\n\\telse\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet email\\n\\temail(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet experience_permissions\\n\\texperience_permissions(${1:key agent_id})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet experience_permissions_denied\\n\\texperience_permissions_denied(${1:key agent_id}, ${2:integer reason})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet for\\n\\tfor (${1:start}; ${3:condition}; ${3:step})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet http_request\\n\\thttp_request(${1:key request_id}, ${2:string method}, ${3:string body})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet http_response\\n\\thttp_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet if\\n\\tif (${1:condition})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet jump\\n\\tjump ${1:label};\\nsnippet land_collision\\n\\tland_collision(${1:vector pos})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet land_collision_end\\n\\tland_collision_end(${1:vector pos})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet land_collision_start\\n\\tland_collision_start(${1:vector pos})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet link_message\\n\\tlink_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet listen\\n\\tlisten(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet llAbs\\n\\tllAbs(${1:integer val})\\nsnippet llAcos\\n\\tllAcos(${1:float val})\\nsnippet llAddToLandBanList\\n\\tllAddToLandBanList(${1:key agent}, ${2:float hours});\\n\\t$0\\nsnippet llAddToLandPassList\\n\\tllAddToLandPassList(${1:key agent}, ${2:float hours});\\n\\t$0\\nsnippet llAdjustSoundVolume\\n\\tllAdjustSoundVolume(${1:float volume});\\n\\t$0\\nsnippet llAgentInExperience\\n\\tllAgentInExperience(${1:key agent})\\nsnippet llAllowInventoryDrop\\n\\tllAllowInventoryDrop(${1:integer add});\\n\\t$0\\nsnippet llAngleBetween\\n\\tllAngleBetween(${1:rotation a}, ${2:rotation b})\\nsnippet llApplyImpulse\\n\\tllApplyImpulse(${1:vector force}, ${2:integer local});\\n\\t$0\\nsnippet llApplyRotationalImpulse\\n\\tllApplyRotationalImpulse(${1:vector force}, ${2:integer local});\\n\\t$0\\nsnippet llAsin\\n\\tllAsin(${1:float val})\\nsnippet llAtan2\\n\\tllAtan2(${1:float y}, ${2:float x})\\nsnippet llAttachToAvatar\\n\\tllAttachToAvatar(${1:integer attach_point});\\n\\t$0\\nsnippet llAttachToAvatarTemp\\n\\tllAttachToAvatarTemp(${1:integer attach_point});\\n\\t$0\\nsnippet llAvatarOnLinkSitTarget\\n\\tllAvatarOnLinkSitTarget(${1:integer link})\\nsnippet llAvatarOnSitTarget\\n\\tllAvatarOnSitTarget()\\nsnippet llAxes2Rot\\n\\tllAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\\nsnippet llAxisAngle2Rot\\n\\tllAxisAngle2Rot(${1:vector axis}, ${2:float angle})\\nsnippet llBase64ToInteger\\n\\tllBase64ToInteger(${1:string str})\\nsnippet llBase64ToString\\n\\tllBase64ToString(${1:string str})\\nsnippet llBreakAllLinks\\n\\tllBreakAllLinks();\\n\\t$0\\nsnippet llBreakLink\\n\\tllBreakLink(${1:integer link});\\n\\t$0\\nsnippet llCastRay\\n\\tllCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\\n\\t$0\\nsnippet llCeil\\n\\tllCeil(${1:float val})\\nsnippet llClearCameraParams\\n\\tllClearCameraParams();\\n\\t$0\\nsnippet llClearLinkMedia\\n\\tllClearLinkMedia(${1:integer link}, ${2:integer face});\\n\\t$0\\nsnippet llClearPrimMedia\\n\\tllClearPrimMedia(${1:integer face});\\n\\t$0\\nsnippet llCloseRemoteDataChannel\\n\\tllCloseRemoteDataChannel(${1:key channel});\\n\\t$0\\nsnippet llCollisionFilter\\n\\tllCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\\n\\t$0\\nsnippet llCollisionSound\\n\\tllCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\\n\\t$0\\nsnippet llCos\\n\\tllCos(${1:float theta})\\nsnippet llCreateCharacter\\n\\tllCreateCharacter(${1:list options});\\n\\t$0\\nsnippet llCreateKeyValue\\n\\tllCreateKeyValue(${1:string k})\\nsnippet llCreateLink\\n\\tllCreateLink(${1:key target}, ${2:integer parent});\\n\\t$0\\nsnippet llCSV2List\\n\\tllCSV2List(${1:string src})\\nsnippet llDataSizeKeyValue\\n\\tllDataSizeKeyValue()\\nsnippet llDeleteCharacter\\n\\tllDeleteCharacter();\\n\\t$0\\nsnippet llDeleteKeyValue\\n\\tllDeleteKeyValue(${1:string k})\\nsnippet llDeleteSubList\\n\\tllDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\\nsnippet llDeleteSubString\\n\\tllDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\\nsnippet llDetachFromAvatar\\n\\tllDetachFromAvatar();\\n\\t$0\\nsnippet llDetectedGrab\\n\\tllDetectedGrab(${1:integer number})\\nsnippet llDetectedGroup\\n\\tllDetectedGroup(${1:integer number})\\nsnippet llDetectedKey\\n\\tllDetectedKey(${1:integer number})\\nsnippet llDetectedLinkNumber\\n\\tllDetectedLinkNumber(${1:integer number})\\nsnippet llDetectedName\\n\\tllDetectedName(${1:integer number})\\nsnippet llDetectedOwner\\n\\tllDetectedOwner(${1:integer number})\\nsnippet llDetectedPos\\n\\tllDetectedPosl(${1:integer number})\\nsnippet llDetectedRot\\n\\tllDetectedRot(${1:integer number})\\nsnippet llDetectedTouchBinormal\\n\\tllDetectedTouchBinormal(${1:integer number})\\nsnippet llDetectedTouchFace\\n\\tllDetectedTouchFace(${1:integer number})\\nsnippet llDetectedTouchNormal\\n\\tllDetectedTouchNormal(${1:integer number})\\nsnippet llDetectedTouchPos\\n\\tllDetectedTouchPos(${1:integer number})\\nsnippet llDetectedTouchST\\n\\tllDetectedTouchST(${1:integer number})\\nsnippet llDetectedTouchUV\\n\\tllDetectedTouchUV(${1:integer number})\\nsnippet llDetectedType\\n\\tllDetectedType(${1:integer number})\\nsnippet llDetectedVel\\n\\tllDetectedVel(${1:integer number})\\nsnippet llDialog\\n\\tllDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\\n\\t$0\\nsnippet llDie\\n\\tllDie();\\n\\t$0\\nsnippet llDumpList2String\\n\\tllDumpList2String(${1:list src}, ${2:string separator})\\nsnippet llEdgeOfWorld\\n\\tllEdgeOfWorld(${1:vector pos}, ${2:vector dir})\\nsnippet llEjectFromLand\\n\\tllEjectFromLand(${1:key agent});\\n\\t$0\\nsnippet llEmail\\n\\tllEmail(${1:string address}, ${2:string subject}, ${3:string message});\\n\\t$0\\nsnippet llEscapeURL\\n\\tllEscapeURL(${1:string url})\\nsnippet llEuler2Rot\\n\\tllEuler2Rot(${1:vector v})\\nsnippet llExecCharacterCmd\\n\\tllExecCharacterCmd(${1:integer command}, ${2:list options});\\n\\t$0\\nsnippet llEvade\\n\\tllEvade(${1:key target}, ${2:list options});\\n\\t$0\\nsnippet llFabs\\n\\tllFabs(${1:float val})\\nsnippet llFleeFrom\\n\\tllFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\\n\\t$0\\nsnippet llFloor\\n\\tllFloor(${1:float val})\\nsnippet llForceMouselook\\n\\tllForceMouselook(${1:integer mouselook});\\n\\t$0\\nsnippet llFrand\\n\\tllFrand(${1:float mag})\\nsnippet llGenerateKey\\n\\tllGenerateKey()\\nsnippet llGetAccel\\n\\tllGetAccel()\\nsnippet llGetAgentInfo\\n\\tllGetAgentInfo(${1:key id})\\nsnippet llGetAgentLanguage\\n\\tllGetAgentLanguage(${1:key agent})\\nsnippet llGetAgentList\\n\\tllGetAgentList(${1:integer scope}, ${2:list options})\\nsnippet llGetAgentSize\\n\\tllGetAgentSize(${1:key agent})\\nsnippet llGetAlpha\\n\\tllGetAlpha(${1:integer face})\\nsnippet llGetAndResetTime\\n\\tllGetAndResetTime()\\nsnippet llGetAnimation\\n\\tllGetAnimation(${1:key id})\\nsnippet llGetAnimationList\\n\\tllGetAnimationList(${1:key agent})\\nsnippet llGetAnimationOverride\\n\\tllGetAnimationOverride(${1:string anim_state})\\nsnippet llGetAttached\\n\\tllGetAttached()\\nsnippet llGetAttachedList\\n\\tllGetAttachedList(${1:key id})\\nsnippet llGetBoundingBox\\n\\tllGetBoundingBox(${1:key object})\\nsnippet llGetCameraPos\\n\\tllGetCameraPos()\\nsnippet llGetCameraRot\\n\\tllGetCameraRot()\\nsnippet llGetCenterOfMass\\n\\tllGetCenterOfMass()\\nsnippet llGetClosestNavPoint\\n\\tllGetClosestNavPoint(${1:vector point}, ${2:list options})\\nsnippet llGetColor\\n\\tllGetColor(${1:integer face})\\nsnippet llGetCreator\\n\\tllGetCreator()\\nsnippet llGetDate\\n\\tllGetDate()\\nsnippet llGetDisplayName\\n\\tllGetDisplayName(${1:key id})\\nsnippet llGetEnergy\\n\\tllGetEnergy()\\nsnippet llGetEnv\\n\\tllGetEnv(${1:string name})\\nsnippet llGetExperienceDetails\\n\\tllGetExperienceDetails(${1:key experience_id})\\nsnippet llGetExperienceErrorMessage\\n\\tllGetExperienceErrorMessage(${1:integer error})\\nsnippet llGetForce\\n\\tllGetForce()\\nsnippet llGetFreeMemory\\n\\tllGetFreeMemory()\\nsnippet llGetFreeURLs\\n\\tllGetFreeURLs()\\nsnippet llGetGeometricCenter\\n\\tllGetGeometricCenter()\\nsnippet llGetGMTclock\\n\\tllGetGMTclock()\\nsnippet llGetHTTPHeader\\n\\tllGetHTTPHeader(${1:key request_id}, ${2:string header})\\nsnippet llGetInventoryCreator\\n\\tllGetInventoryCreator(${1:string item})\\nsnippet llGetInventoryKey\\n\\tllGetInventoryKey(${1:string name})\\nsnippet llGetInventoryName\\n\\tllGetInventoryName(${1:integer type}, ${2:integer number})\\nsnippet llGetInventoryNumber\\n\\tllGetInventoryNumber(${1:integer type})\\nsnippet llGetInventoryPermMask\\n\\tllGetInventoryPermMask(${1:string item}, ${2:integer mask})\\nsnippet llGetInventoryType\\n\\tllGetInventoryType(${1:string name})\\nsnippet llGetKey\\n\\tllGetKey()\\nsnippet llGetLandOwnerAt\\n\\tllGetLandOwnerAt(${1:vector pos})\\nsnippet llGetLinkKey\\n\\tllGetLinkKey(${1:integer link})\\nsnippet llGetLinkMedia\\n\\tllGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\\nsnippet llGetLinkName\\n\\tllGetLinkName(${1:integer link})\\nsnippet llGetLinkNumber\\n\\tllGetLinkNumber()\\nsnippet llGetLinkNumberOfSides\\n\\tllGetLinkNumberOfSides(${1:integer link})\\nsnippet llGetLinkPrimitiveParams\\n\\tllGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\\nsnippet llGetListEntryType\\n\\tllGetListEntryType(${1:list src}, ${2:integer index})\\nsnippet llGetListLength\\n\\tllGetListLength(${1:list src})\\nsnippet llGetLocalPos\\n\\tllGetLocalPos()\\nsnippet llGetLocalRot\\n\\tllGetLocalRot()\\nsnippet llGetMass\\n\\tllGetMass()\\nsnippet llGetMassMKS\\n\\tllGetMassMKS()\\nsnippet llGetMaxScaleFactor\\n\\tllGetMaxScaleFactor()\\nsnippet llGetMemoryLimit\\n\\tllGetMemoryLimit()\\nsnippet llGetMinScaleFactor\\n\\tllGetMinScaleFactor()\\nsnippet llGetNextEmail\\n\\tllGetNextEmail(${1:string address}, ${2:string subject});\\n\\t$0\\nsnippet llGetNotecardLine\\n\\tllGetNotecardLine(${1:string name}, ${2:integer line})\\nsnippet llGetNumberOfNotecardLines\\n\\tllGetNumberOfNotecardLines(${1:string name})\\nsnippet llGetNumberOfPrims\\n\\tllGetNumberOfPrims()\\nsnippet llGetNumberOfSides\\n\\tllGetNumberOfSides()\\nsnippet llGetObjectDesc\\n\\tllGetObjectDesc()\\nsnippet llGetObjectDetails\\n\\tllGetObjectDetails(${1:key id}, ${2:list params})\\nsnippet llGetObjectMass\\n\\tllGetObjectMass(${1:key id})\\nsnippet llGetObjectName\\n\\tllGetObjectName()\\nsnippet llGetObjectPermMask\\n\\tllGetObjectPermMask(${1:integer mask})\\nsnippet llGetObjectPrimCount\\n\\tllGetObjectPrimCount(${1:key prim})\\nsnippet llGetOmega\\n\\tllGetOmega()\\nsnippet llGetOwner\\n\\tllGetOwner()\\nsnippet llGetOwnerKey\\n\\tllGetOwnerKey(${1:key id})\\nsnippet llGetParcelDetails\\n\\tllGetParcelDetails(${1:vector pos}, ${2:list params})\\nsnippet llGetParcelFlags\\n\\tllGetParcelFlags(${1:vector pos})\\nsnippet llGetParcelMaxPrims\\n\\tllGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\\nsnippet llGetParcelMusicURL\\n\\tllGetParcelMusicURL()\\nsnippet llGetParcelPrimCount\\n\\tllGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\\nsnippet llGetParcelPrimOwners\\n\\tllGetParcelPrimOwners(${1:vector pos})\\nsnippet llGetPermissions\\n\\tllGetPermissions()\\nsnippet llGetPermissionsKey\\n\\tllGetPermissionsKey()\\nsnippet llGetPhysicsMaterial\\n\\tllGetPhysicsMaterial()\\nsnippet llGetPos\\n\\tllGetPos()\\nsnippet llGetPrimitiveParams\\n\\tllGetPrimitiveParams(${1:list params})\\nsnippet llGetPrimMediaParams\\n\\tllGetPrimMediaParams(${1:integer face}, ${2:list params})\\nsnippet llGetRegionAgentCount\\n\\tllGetRegionAgentCount()\\nsnippet llGetRegionCorner\\n\\tllGetRegionCorner()\\nsnippet llGetRegionFlags\\n\\tllGetRegionFlags()\\nsnippet llGetRegionFPS\\n\\tllGetRegionFPS()\\nsnippet llGetRegionName\\n\\tllGetRegionName()\\nsnippet llGetRegionTimeDilation\\n\\tllGetRegionTimeDilation()\\nsnippet llGetRootPosition\\n\\tllGetRootPosition()\\nsnippet llGetRootRotation\\n\\tllGetRootRotation()\\nsnippet llGetRot\\n\\tllGetRot()\\nsnippet llGetScale\\n\\tllGetScale()\\nsnippet llGetScriptName\\n\\tllGetScriptName()\\nsnippet llGetScriptState\\n\\tllGetScriptState(${1:string script})\\nsnippet llGetSimStats\\n\\tllGetSimStats(${1:integer stat_type})\\nsnippet llGetSimulatorHostname\\n\\tllGetSimulatorHostname()\\nsnippet llGetSPMaxMemory\\n\\tllGetSPMaxMemory()\\nsnippet llGetStartParameter\\n\\tllGetStartParameter()\\nsnippet llGetStaticPath\\n\\tllGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\\nsnippet llGetStatus\\n\\tllGetStatus(${1:integer status})\\nsnippet llGetSubString\\n\\tllGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\\nsnippet llGetSunDirection\\n\\tllGetSunDirection()\\nsnippet llGetTexture\\n\\tllGetTexture(${1:integer face})\\nsnippet llGetTextureOffset\\n\\tllGetTextureOffset(${1:integer face})\\nsnippet llGetTextureRot\\n\\tllGetTextureRot(${1:integer face})\\nsnippet llGetTextureScale\\n\\tllGetTextureScale(${1:integer face})\\nsnippet llGetTime\\n\\tllGetTime()\\nsnippet llGetTimeOfDay\\n\\tllGetTimeOfDay()\\nsnippet llGetTimestamp\\n\\tllGetTimestamp()\\nsnippet llGetTorque\\n\\tllGetTorque()\\nsnippet llGetUnixTime\\n\\tllGetUnixTime()\\nsnippet llGetUsedMemory\\n\\tllGetUsedMemory()\\nsnippet llGetUsername\\n\\tllGetUsername(${1:key id})\\nsnippet llGetVel\\n\\tllGetVel()\\nsnippet llGetWallclock\\n\\tllGetWallclock()\\nsnippet llGiveInventory\\n\\tllGiveInventory(${1:key destination}, ${2:string inventory});\\n\\t$0\\nsnippet llGiveInventoryList\\n\\tllGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\\n\\t$0\\nsnippet llGiveMoney\\n\\tllGiveMoney(${1:key destination}, ${2:integer amount})\\nsnippet llGround\\n\\tllGround(${1:vector offset})\\nsnippet llGroundContour\\n\\tllGroundContour(${1:vector offset})\\nsnippet llGroundNormal\\n\\tllGroundNormal(${1:vector offset})\\nsnippet llGroundRepel\\n\\tllGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\\n\\t$0\\nsnippet llGroundSlope\\n\\tllGroundSlope(${1:vector offset})\\nsnippet llHTTPRequest\\n\\tllHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\\nsnippet llHTTPResponse\\n\\tllHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\\n\\t$0\\nsnippet llInsertString\\n\\tllInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\\nsnippet llInstantMessage\\n\\tllInstantMessage(${1:key user}, ${2:string message});\\n\\t$0\\nsnippet llIntegerToBase64\\n\\tllIntegerToBase64(${1:integer number})\\nsnippet llJson2List\\n\\tllJson2List(${1:string json})\\nsnippet llJsonGetValue\\n\\tllJsonGetValue(${1:string json}, ${2:list specifiers})\\nsnippet llJsonSetValue\\n\\tllJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\\nsnippet llJsonValueType\\n\\tllJsonValueType(${1:string json}, ${2:list specifiers})\\nsnippet llKey2Name\\n\\tllKey2Name(${1:key id})\\nsnippet llKeyCountKeyValue\\n\\tllKeyCountKeyValue()\\nsnippet llKeysKeyValue\\n\\tllKeysKeyValue(${1:integer first}, ${2:integer count})\\nsnippet llLinkParticleSystem\\n\\tllLinkParticleSystem(${1:integer link}, ${2:list rules});\\n\\t$0\\nsnippet llLinkSitTarget\\n\\tllLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\\n\\t$0\\nsnippet llList2CSV\\n\\tllList2CSV(${1:list src})\\nsnippet llList2Float\\n\\tllList2Float(${1:list src}, ${2:integer index})\\nsnippet llList2Integer\\n\\tllList2Integer(${1:list src}, ${2:integer index})\\nsnippet llList2Json\\n\\tllList2Json(${1:string type}, ${2:list values})\\nsnippet llList2Key\\n\\tllList2Key(${1:list src}, ${2:integer index})\\nsnippet llList2List\\n\\tllList2List(${1:list src}, ${2:integer start}, ${3:integer end})\\nsnippet llList2ListStrided\\n\\tllList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\\nsnippet llList2Rot\\n\\tllList2Rot(${1:list src}, ${2:integer index})\\nsnippet llList2String\\n\\tllList2String(${1:list src}, ${2:integer index})\\nsnippet llList2Vector\\n\\tllList2Vector(${1:list src}, ${2:integer index})\\nsnippet llListen\\n\\tllListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\\nsnippet llListenControl\\n\\tllListenControl(${1:integer handle}, ${2:integer active});\\n\\t$0\\nsnippet llListenRemove\\n\\tllListenRemove(${1:integer handle});\\n\\t$0\\nsnippet llListFindList\\n\\tllListFindList(${1:list src}, ${2:list test})\\nsnippet llListInsertList\\n\\tllListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\\nsnippet llListRandomize\\n\\tllListRandomize(${1:list src}, ${2:integer stride})\\nsnippet llListReplaceList\\n\\tllListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\\nsnippet llListSort\\n\\tllListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\\nsnippet llListStatistics\\n\\tllListStatistics(${1:integer operation}, ${2:list src})\\nsnippet llLoadURL\\n\\tllLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\\n\\t$0\\nsnippet llLog\\n\\tllLog(${1:float val})\\nsnippet llLog10\\n\\tllLog10(${1:float val})\\nsnippet llLookAt\\n\\tllLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\\n\\t$0\\nsnippet llLoopSound\\n\\tllLoopSound(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llLoopSoundMaster\\n\\tllLoopSoundMaster(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llLoopSoundSlave\\n\\tllLoopSoundSlave(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llManageEstateAccess\\n\\tllManageEstateAccess(${1:integer action}, ${2:key agent})\\nsnippet llMapDestination\\n\\tllMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\\n\\t$0\\nsnippet llMD5String\\n\\tllMD5String(${1:string src}, ${2:integer nonce})\\nsnippet llMessageLinked\\n\\tllMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\\n\\t$0\\nsnippet llMinEventDelay\\n\\tllMinEventDelay(${1:float delay});\\n\\t$0\\nsnippet llModifyLand\\n\\tllModifyLand(${1:integer action}, ${2:integer brush});\\n\\t$0\\nsnippet llModPow\\n\\tllModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\\nsnippet llMoveToTarget\\n\\tllMoveToTarget(${1:vector target}, ${2:float tau});\\n\\t$0\\nsnippet llNavigateTo\\n\\tllNavigateTo(${1:vector pos}, ${2:list options});\\n\\t$0\\nsnippet llOffsetTexture\\n\\tllOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\\n\\t$0\\nsnippet llOpenRemoteDataChannel\\n\\tllOpenRemoteDataChannel();\\n\\t$0\\nsnippet llOverMyLand\\n\\tllOverMyLand(${1:key id})\\nsnippet llOwnerSay\\n\\tllOwnerSay(${1:string msg});\\n\\t$0\\nsnippet llParcelMediaCommandList\\n\\tllParcelMediaCommandList(${1:list commandList});\\n\\t$0\\nsnippet llParcelMediaQuery\\n\\tllParcelMediaQuery(${1:list query})\\nsnippet llParseString2List\\n\\tllParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\\nsnippet llParseStringKeepNulls\\n\\tllParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\\nsnippet llParticleSystem\\n\\tllParticleSystem(${1:list rules});\\n\\t$0\\nsnippet llPassCollisions\\n\\tllPassCollisions(${1:integer pass});\\n\\t$0\\nsnippet llPassTouches\\n\\tllPassTouches(${1:integer pass});\\n\\t$0\\nsnippet llPatrolPoints\\n\\tllPatrolPoints(${1:list patrolPoints}, ${2:list options});\\n\\t$0\\nsnippet llPlaySound\\n\\tllPlaySound(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llPlaySoundSlave\\n\\tllPlaySoundSlave(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llPow\\n\\tllPow(${1:float base}, ${2:float exponent})\\nsnippet llPreloadSound\\n\\tllPreloadSound(${1:string sound});\\n\\t$0\\nsnippet llPursue\\n\\tllPursue(${1:key target}, ${2:list options});\\n\\t$0\\nsnippet llPushObject\\n\\tllPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\\n\\t$0\\nsnippet llReadKeyValue\\n\\tllReadKeyValue(${1:string k})\\nsnippet llRegionSay\\n\\tllRegionSay(${1:integer channel}, ${2:string msg});\\n\\t$0\\nsnippet llRegionSayTo\\n\\tllRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\\n\\t$0\\nsnippet llReleaseControls\\n\\tllReleaseControls();\\n\\t$0\\nsnippet llReleaseURL\\n\\tllReleaseURL(${1:string url});\\n\\t$0\\nsnippet llRemoteDataReply\\n\\tllRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\\n\\t$0\\nsnippet llRemoteLoadScriptPin\\n\\tllRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\\n\\t$0\\nsnippet llRemoveFromLandBanList\\n\\tllRemoveFromLandBanList(${1:key agent});\\n\\t$0\\nsnippet llRemoveFromLandPassList\\n\\tllRemoveFromLandPassList(${1:key agent});\\n\\t$0\\nsnippet llRemoveInventory\\n\\tllRemoveInventory(${1:string item});\\n\\t$0\\nsnippet llRemoveVehicleFlags\\n\\tllRemoveVehicleFlags(${1:integer flags});\\n\\t$0\\nsnippet llRequestAgentData\\n\\tllRequestAgentData(${1:key id}, ${2:integer data})\\nsnippet llRequestDisplayName\\n\\tllRequestDisplayName(${1:key id})\\nsnippet llRequestExperiencePermissions\\n\\tllRequestExperiencePermissions(${1:key agent}, ${2:string name})\\nsnippet llRequestInventoryData\\n\\tllRequestInventoryData(${1:string name})\\nsnippet llRequestPermissions\\n\\tllRequestPermissions(${1:key agent}, ${2:integer permissions})\\nsnippet llRequestSecureURL\\n\\tllRequestSecureURL()\\nsnippet llRequestSimulatorData\\n\\tllRequestSimulatorData(${1:string region}, ${2:integer data})\\nsnippet llRequestURL\\n\\tllRequestURL()\\nsnippet llRequestUsername\\n\\tllRequestUsername(${1:key id})\\nsnippet llResetAnimationOverride\\n\\tllResetAnimationOverride(${1:string anim_state});\\n\\t$0\\nsnippet llResetLandBanList\\n\\tllResetLandBanList();\\n\\t$0\\nsnippet llResetLandPassList\\n\\tllResetLandPassList();\\n\\t$0\\nsnippet llResetOtherScript\\n\\tllResetOtherScript(${1:string name});\\n\\t$0\\nsnippet llResetScript\\n\\tllResetScript();\\n\\t$0\\nsnippet llResetTime\\n\\tllResetTime();\\n\\t$0\\nsnippet llReturnObjectsByID\\n\\tllReturnObjectsByID(${1:list objects})\\nsnippet llReturnObjectsByOwner\\n\\tllReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\\nsnippet llRezAtRoot\\n\\tllRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\\n\\t$0\\nsnippet llRezObject\\n\\tllRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\\n\\t$0\\nsnippet llRot2Angle\\n\\tllRot2Angle(${1:rotation rot})\\nsnippet llRot2Axis\\n\\tllRot2Axis(${1:rotation rot})\\nsnippet llRot2Euler\\n\\tllRot2Euler(${1:rotation quat})\\nsnippet llRot2Fwd\\n\\tllRot2Fwd(${1:rotation q})\\nsnippet llRot2Left\\n\\tllRot2Left(${1:rotation q})\\nsnippet llRot2Up\\n\\tllRot2Up(${1:rotation q})\\nsnippet llRotateTexture\\n\\tllRotateTexture(${1:float angle}, ${2:integer face});\\n\\t$0\\nsnippet llRotBetween\\n\\tllRotBetween(${1:vector start}, ${2:vector end})\\nsnippet llRotLookAt\\n\\tllRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\\n\\t$0\\nsnippet llRotTarget\\n\\tllRotTarget(${1:rotation rot}, ${2:float error})\\nsnippet llRotTargetRemove\\n\\tllRotTargetRemove(${1:integer handle});\\n\\t$0\\nsnippet llRound\\n\\tllRound(${1:float val})\\nsnippet llSameGroup\\n\\tllSameGroup(${1:key group})\\nsnippet llSay\\n\\tllSay(${1:integer channel}, ${2:string msg});\\n\\t$0\\nsnippet llScaleByFactor\\n\\tllScaleByFactor(${1:float scaling_factor})\\nsnippet llScaleTexture\\n\\tllScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\\n\\t$0\\nsnippet llScriptDanger\\n\\tllScriptDanger(${1:vector pos})\\nsnippet llScriptProfiler\\n\\tllScriptProfiler(${1:integer flags});\\n\\t$0\\nsnippet llSendRemoteData\\n\\tllSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\\nsnippet llSensor\\n\\tllSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\\n\\t$0\\nsnippet llSensorRepeat\\n\\tllSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\\n\\t$0\\nsnippet llSetAlpha\\n\\tllSetAlpha(${1:float alpha}, ${2:integer face});\\n\\t$0\\nsnippet llSetAngularVelocity\\n\\tllSetAngularVelocity(${1:vector force}, ${2:integer local});\\n\\t$0\\nsnippet llSetAnimationOverride\\n\\tllSetAnimationOverride(${1:string anim_state}, ${2:string anim})\\nsnippet llSetBuoyancy\\n\\tllSetBuoyancy(${1:float buoyancy});\\n\\t$0\\nsnippet llSetCameraAtOffset\\n\\tllSetCameraAtOffset(${1:vector offset});\\n\\t$0\\nsnippet llSetCameraEyeOffset\\n\\tllSetCameraEyeOffset(${1:vector offset});\\n\\t$0\\nsnippet llSetCameraParams\\n\\tllSetCameraParams(${1:list rules});\\n\\t$0\\nsnippet llSetClickAction\\n\\tllSetClickAction(${1:integer action});\\n\\t$0\\nsnippet llSetColor\\n\\tllSetColor(${1:vector color}, ${2:integer face});\\n\\t$0\\nsnippet llSetContentType\\n\\tllSetContentType(${1:key request_id}, ${2:integer content_type});\\n\\t$0\\nsnippet llSetDamage\\n\\tllSetDamage(${1:float damage});\\n\\t$0\\nsnippet llSetForce\\n\\tllSetForce(${1:vector force}, ${2:integer local});\\n\\t$0\\nsnippet llSetForceAndTorque\\n\\tllSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\\n\\t$0\\nsnippet llSetHoverHeight\\n\\tllSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\\n\\t$0\\nsnippet llSetKeyframedMotion\\n\\tllSetKeyframedMotion(${1:list keyframes}, ${2:list options});\\n\\t$0\\nsnippet llSetLinkAlpha\\n\\tllSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\\n\\t$0\\nsnippet llSetLinkCamera\\n\\tllSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\\n\\t$0\\nsnippet llSetLinkColor\\n\\tllSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\\n\\t$0\\nsnippet llSetLinkMedia\\n\\tllSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\\n\\t$0\\nsnippet llSetLinkPrimitiveParams\\n\\tllSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\\n\\t$0\\nsnippet llSetLinkPrimitiveParamsFast\\n\\tllSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\\n\\t$0\\nsnippet llSetLinkTexture\\n\\tllSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\\n\\t$0\\nsnippet llSetLinkTextureAnim\\n\\tllSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\\n\\t$0\\nsnippet llSetLocalRot\\n\\tllSetLocalRot(${1:rotation rot});\\n\\t$0\\nsnippet llSetMemoryLimit\\n\\tllSetMemoryLimit(${1:integer limit})\\nsnippet llSetObjectDesc\\n\\tllSetObjectDesc(${1:string description});\\n\\t$0\\nsnippet llSetObjectName\\n\\tllSetObjectName(${1:string name});\\n\\t$0\\nsnippet llSetParcelMusicURL\\n\\tllSetParcelMusicURL(${1:string url});\\n\\t$0\\nsnippet llSetPayPrice\\n\\tllSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\\n\\t$0\\nsnippet llSetPhysicsMaterial\\n\\tllSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\\n\\t$0\\nsnippet llSetPos\\n\\tllSetPos(${1:vector pos});\\n\\t$0\\nsnippet llSetPrimitiveParams\\n\\tllSetPrimitiveParams(${1:list rules});\\n\\t$0\\nsnippet llSetPrimMediaParams\\n\\tllSetPrimMediaParams(${1:integer face}, ${2:list params});\\n\\t$0\\nsnippet llSetRegionPos\\n\\tllSetRegionPos(${1:vector position})\\nsnippet llSetRemoteScriptAccessPin\\n\\tllSetRemoteScriptAccessPin(${1:integer pin});\\n\\t$0\\nsnippet llSetRot\\n\\tllSetRot(${1:rotation rot});\\n\\t$0\\nsnippet llSetScale\\n\\tllSetScale(${1:vector size});\\n\\t$0\\nsnippet llSetScriptState\\n\\tllSetScriptState(${1:string name}, ${2:integer run});\\n\\t$0\\nsnippet llSetSitText\\n\\tllSetSitText(${1:string text});\\n\\t$0\\nsnippet llSetSoundQueueing\\n\\tllSetSoundQueueing(${1:integer queue});\\n\\t$0\\nsnippet llSetSoundRadius\\n\\tllSetSoundRadius(${1:float radius});\\n\\t$0\\nsnippet llSetStatus\\n\\tllSetStatus(${1:integer status}, ${2:integer value});\\n\\t$0\\nsnippet llSetText\\n\\tllSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\\n\\t$0\\nsnippet llSetTexture\\n\\tllSetTexture(${1:string texture}, ${2:integer face});\\n\\t$0\\nsnippet llSetTextureAnim\\n\\tllSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\\n\\t$0\\nsnippet llSetTimerEvent\\n\\tllSetTimerEvent(${1:float sec});\\n\\t$0\\nsnippet llSetTorque\\n\\tllSetTorque(${1:vector torque}, ${2:integer local});\\n\\t$0\\nsnippet llSetTouchText\\n\\tllSetTouchText(${1:string text});\\n\\t$0\\nsnippet llSetVehicleFlags\\n\\tllSetVehicleFlags(${1:integer flags});\\n\\t$0\\nsnippet llSetVehicleFloatParam\\n\\tllSetVehicleFloatParam(${1:integer param}, ${2:float value});\\n\\t$0\\nsnippet llSetVehicleRotationParam\\n\\tllSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\\n\\t$0\\nsnippet llSetVehicleType\\n\\tllSetVehicleType(${1:integer type});\\n\\t$0\\nsnippet llSetVehicleVectorParam\\n\\tllSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\\n\\t$0\\nsnippet llSetVelocity\\n\\tllSetVelocity(${1:vector force}, ${2:integer local});\\n\\t$0\\nsnippet llSHA1String\\n\\tllSHA1String(${1:string src})\\nsnippet llShout\\n\\tllShout(${1:integer channel}, ${2:string msg});\\n\\t$0\\nsnippet llSin\\n\\tllSin(${1:float theta})\\nsnippet llSitTarget\\n\\tllSitTarget(${1:vector offset}, ${2:rotation rot});\\n\\t$0\\nsnippet llSleep\\n\\tllSleep(${1:float sec});\\n\\t$0\\nsnippet llSqrt\\n\\tllSqrt(${1:float val})\\nsnippet llStartAnimation\\n\\tllStartAnimation(${1:string anim});\\n\\t$0\\nsnippet llStopAnimation\\n\\tllStopAnimation(${1:string anim});\\n\\t$0\\nsnippet llStopHover\\n\\tllStopHover();\\n\\t$0\\nsnippet llStopLookAt\\n\\tllStopLookAt();\\n\\t$0\\nsnippet llStopMoveToTarget\\n\\tllStopMoveToTarget();\\n\\t$0\\nsnippet llStopSound\\n\\tllStopSound();\\n\\t$0\\nsnippet llStringLength\\n\\tllStringLength(${1:string str})\\nsnippet llStringToBase64\\n\\tllStringToBase64(${1:string str})\\nsnippet llStringTrim\\n\\tllStringTrim(${1:string src}, ${2:integer type})\\nsnippet llSubStringIndex\\n\\tllSubStringIndex(${1:string source}, ${2:string pattern})\\nsnippet llTakeControls\\n\\tllTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\\n\\t$0\\nsnippet llTan\\n\\tllTan(${1:float theta})\\nsnippet llTarget\\n\\tllTarget(${1:vector position}, ${2:float range})\\nsnippet llTargetOmega\\n\\tllTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\\n\\t$0\\nsnippet llTargetRemove\\n\\tllTargetRemove(${1:integer handle});\\n\\t$0\\nsnippet llTeleportAgent\\n\\tllTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\\n\\t$0\\nsnippet llTeleportAgentGlobalCoords\\n\\tllTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\\n\\t$0\\nsnippet llTeleportAgentHome\\n\\tllTeleportAgentHome(${1:key agent});\\n\\t$0\\nsnippet llTextBox\\n\\tllTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\\n\\t$0\\nsnippet llToLower\\n\\tllToLower(${1:string src})\\nsnippet llToUpper\\n\\tllToUpper(${1:string src})\\nsnippet llTransferLindenDollars\\n\\tllTransferLindenDollars(${1:key destination}, ${2:integer amount})\\nsnippet llTriggerSound\\n\\tllTriggerSound(${1:string sound}, ${2:float volume});\\n\\t$0\\nsnippet llTriggerSoundLimited\\n\\tllTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\\n\\t$0\\nsnippet llUnescapeURL\\n\\tllUnescapeURL(${1:string url})\\nsnippet llUnSit\\n\\tllUnSit(${1:key id});\\n\\t$0\\nsnippet llUpdateCharacter\\n\\tllUpdateCharacter(${1:list options})\\nsnippet llUpdateKeyValue\\n\\tllUpdateKeyValue(${1:string k}, ${2:string v}, ${3:integer checked}, ${4:string ov})\\nsnippet llVecDist\\n\\tllVecDist(${1:vector vec_a}, ${2:vector vec_b})\\nsnippet llVecMag\\n\\tllVecMag(${1:vector vec})\\nsnippet llVecNorm\\n\\tllVecNorm(${1:vector vec})\\nsnippet llVolumeDetect\\n\\tllVolumeDetect(${1:integer detect});\\n\\t$0\\nsnippet llWanderWithin\\n\\tllWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\\n\\t$0\\nsnippet llWater\\n\\tllWater(${1:vector offset});\\n\\t$0\\nsnippet llWhisper\\n\\tllWhisper(${1:integer channel}, ${2:string msg});\\n\\t$0\\nsnippet llWind\\n\\tllWind(${1:vector offset});\\n\\t$0\\nsnippet llXorBase64\\n\\tllXorBase64(${1:string str1}, ${2:string str2})\\nsnippet money\\n\\tmoney(${1:key id}, ${2:integer amount})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet object_rez\\n\\tobject_rez(${1:key id})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet on_rez\\n\\ton_rez(${1:integer start_param})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet path_update\\n\\tpath_update(${1:integer type}, ${2:list reserved})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet remote_data\\n\\tremote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet run_time_permissions\\n\\trun_time_permissions(${1:integer perm})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet sensor\\n\\tsensor(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet state\\n\\tstate ${1:name}\\nsnippet touch\\n\\ttouch(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet touch_end\\n\\ttouch_end(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet touch_start\\n\\ttouch_start(${1:integer index})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet transaction_result\\n\\ttransaction_result(${1:key id}, ${2:integer success}, ${3:string data})\\n\\t{\\n\\t\\t$0\\n\\t}\\nsnippet while\\n\\twhile (${1:condition})\\n\\t{\\n\\t\\t$0\\n\\t}\\n\";\n\n});\n\nace.define(\"ace/snippets/lsl\",[\"require\",\"exports\",\"module\",\"ace/snippets/lsl.snippets\"], function(require, exports, module){\"use strict\";\nexports.snippetText = require(\"./lsl.snippets\");\nexports.scope = \"lsl\";\n\n}); (function() {\n ace.require([\"ace/snippets/lsl\"], function(m) {\n if (typeof module == \"object\" && typeof exports == \"object\" && module) {\n module.exports = m;\n }\n });\n })();\n 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