view.entity-module.Shape.js Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of module-entities Show documentation
Show all versions of module-entities Show documentation
Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.
import { Entity } from './Entity.js'
/* global PIXI */
export class Shape extends Entity {
static defaultLineWidth () {
return 0
}
static defaultFillColor () {
return 0xffffff
}
static defaultLineColor () {
return 0x0
}
static defaultLineAlpha () {
return 1
}
static defaultFillAlpha () {
return 1
}
constructor () {
super()
Object.assign(this.defaultState, {
fillColor: Shape.defaultFillColor(),
lineWidth: Shape.defaultLineWidth(),
lineColor: Shape.defaultLineColor(),
fillAlpha: Shape.defaultFillAlpha(),
lineAlpha: Shape.defaultLineAlpha(),
blendMode: PIXI.BLEND_MODES.NORMAL
})
}
initDisplay () {
super.initDisplay()
this.graphics = new PIXI.Graphics()
this.graphics.lineStyle(this.defaultState.lineWidth, this.defaultState.lineColor, this.defaultState.lineAlpha)
if (this.defaultState.fillColor !== null) {
this.graphics.beginFill(this.defaultState.fillColor, this.defaultState.fillAlpha)
}
}
updateDisplay (state, changed, globalData) {
super.updateDisplay(state, changed, globalData)
this.graphics.blendMode = state.blendMode
}
}