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/**
 * GranularInstRT.java
 * Author: Timothy Opie
 * Last Modified: 04/08/2002
 * Designed to function with jMusic
 * by Andrew Brown and Andrew Sorenson
 * This class is identical to GranularInst.java 
 * except that the line:
 * SampleOut sout = new SampleOut(pan);
 * has been commented out.
 * Please keep these two files identical 
 * except for that one difference!
 */

import jm.audio.io.RTIn;
import jm.audio.io.SampleIn;
import jm.audio.synth.*;

public final class GranularInstRT extends jm.audio.Instrument {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    // the name of the sample file
    private String fileName;
    // How many channels is the sound file we are using
    private int channels;
    private int sampleRate;
    // the base frequency of the sample file to be read in
    //private double baseFreq;
    // should we play the wholeFile or just what we need for note duration
    //private boolean wholeFile;
    // The points to use in the construction of Envelopes
    private EnvPoint[] pointArray = new EnvPoint[10];

    private Granulator grain;
    private Volume vol;
    private StereoPan pan;
    // used to define the audio input type
    private int sounds;

    //----------------------------------------------
    // Constructor
    //----------------------------------------------
    public GranularInstRT(String fileName) {
        // Use this constructor when you want to granulate an audio file.
        // Only the name of the audio file is required
        this.fileName = fileName;
        this.sounds = 7;
    }

    public GranularInstRT(String fileName, int sampleRate, int channels) {
        // Use this constructor when you want to granulate an audio file.
        // Only the name of the audio file is required
        this.fileName = fileName;
        this.sounds = 7;
        this.sampleRate = sampleRate;
        this.channels = channels;
    }

    public GranularInstRT(int sounds) {
        /**
         * The variable sounds is an integer used to select
         * which sound source type will be used.
         * It will be defined as such:
         * SINE WAVE = 0
         * COSINE WAVE = 1
         * TRIANGLE WAVE = 2
         * SQUARE WAVE = 3
         * SAWTOOTH WAVE = 4
         * SAWDOWN WAVE = 5
         * SABERSAW WAVE = 6
         * AUDIO FILE = 7
         * MICROPHONE = 11
         *
         * Use this constructor when you want to granulate internally
         * produced audio. Note: you can still granulate audio files
         * if you use this constructor, but it will assume the audio
         * file has the name song1.au.
         */
        this.sounds = sounds;
        this.fileName = "song1.au";
    }

    public GranularInstRT(int sounds, int sampleRate, int channels) {
        this.sounds = sounds;
        this.fileName = "song1.au";
        this.sampleRate = sampleRate;
        this.channels = channels;
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * Create the Audio Chain for this Instrument
     * and assign the primary Audio Object(s). The
     * primary audio object(s) are the one or more
     * objects which head up the chain(s)
     */
    public void createChain() {
        // define the chain
        if (sounds < 0 || sounds > 6) {
            if (sounds > 10) {
                // if sounds is > 10 then the microphone is the input
                // source. Default is 11, but this way it doesn't matter
                // if a wrong number gets inputed
                // (8820 = buffer length of 1/5 of a second)
                RTIn grin = new RTIn(this, sampleRate, channels, 8820);
                grain = new Granulator(grin, sampleRate, channels, 50, 100);
                vol = new Volume(grain, 0.95f);
                //Volume vol2 = new Volume(vol,0.1f);
                pan = new StereoPan(vol);
                //SampleOut sout = new SampleOut(pan);
            } else {
                // if sounds is < 0 or > 6 and < 11 then it will
                // process an audio file. Default is 7.  Again it is
                // very open ended to accommodate wrong input numbers.
                SampleIn grin = new SampleIn(this, this.fileName);
                grain = new Granulator(grin, sampleRate, channels, 50, 100);
                vol = new Volume(grain, 0.95f);
                //Volume vol2 = new Volume(vol,0.1f);
                pan = new StereoPan(vol);
                //SampleOut sout = new SampleOut(pan);
            }
        } else {
            // At this stage the only values left are between 0-6
            // These correspond directly to the oscillator input
            // values, so can be added directly.
            Oscillator grin = new Oscillator(this, sounds, sampleRate, channels);
            grain = new Granulator(grin, sampleRate, channels, 50, 100);
            vol = new Volume(grain, 0.95f);
            //Volume vol2 = new Volume(vol,0.1f);
            pan = new StereoPan(vol);
            //SampleOut sout = new SampleOut(pan);
        }
    }

    public void setGrainsPerSecond(int sp) {
        grain.setGrainsPerSecond(sp);
    }

    public void setGrainDuration(int gdur) {
        grain.setGrainDuration(gdur);
    }

    public void setEnvelopeType(int et) {
        grain.setEnvelopeType(et);
    }

    public void setFreqMod(float fmod) {
        grain.setFreqMod(fmod);
    }

    public void setRandomIndex(boolean b) {
        grain.setRandomIndex(b);
    }

    public void setRandomGrainDuration(boolean b) {
        grain.setRandomGrainDuration(b);
    }

    public void setRandomGrainTop(int top) {
        grain.setRandomGrainTop(top);
    }

    public void setRandomGrainBottom(int b) {
        grain.setRandomGrainBottom(b);
    }

    public void setRandomFreq(boolean bool) {
        grain.setRandomFreq(bool);
    }

    public void setRandomDist(int rdist) {
        grain.setRandomDist(rdist);
    }

    public void setRandomFreqBottom(float fbot) {
        grain.setRandomFreqBottom(fbot);
    }

    public void setRandomFreqTop(float ftop) {
        grain.setRandomFreqTop(ftop);
    }

    public void setVolume(float d) {
        vol.setVolume(d);
    }

    public void setPan(float p) {
        pan.setPan(p);
    }
}




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