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import jm.audio.Instrument;
import jm.audio.io.SampleOut;
import jm.audio.synth.*;

/**
 * A basic sabersaw (exponential sawtooth) waveform
 * instrument implementation
 * which implements envelope , pan, and volume control
 *
 * @author Andrew Brown
 */

public final class SabersawInst extends Instrument {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------

    /**
     * The points to use in the construction of Envelopes
     */
    private EnvPoint[] pointArray = new EnvPoint[10];
    private int sampleRate;
    private SampleOut sout;

    //----------------------------------------------
    // Constructor
    //----------------------------------------------

    /**
     * Basic default constructor to set an initial
     * sampling rate and buffersize in addition
     * to the neccessary frequency relationships
     * and volumes for each frequency to be added
     * the instrument
     *
     * @param sampleRate
     * @param buffersize
     * @param frequencies the relative freqencies to use
     * @param volumes     the volumes to use for the frequencies
     */
    public SabersawInst(int sampleRate) {
        this.sampleRate = sampleRate;
        EnvPoint[] tempArray = {
                new EnvPoint((float) 0.0, (float) 0.0),
                new EnvPoint((float) 0.02, (float) 1.0),
                new EnvPoint((float) 0.15, (float) 0.6),
                new EnvPoint((float) 0.95, (float) 0.3),
                new EnvPoint((float) 1.0, (float) 0.0)
        };
        pointArray = tempArray;
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * Initialisation method used to build the objects that
     * this instrument will use
     */
    public void createChain() {
        Oscillator wt = new Oscillator(this, Oscillator.SABERSAW_WAVE,
                this.sampleRate, 2);
        Envelope env = new Envelope(wt, pointArray);
        Volume vol = new Volume(env, (float) 1.0);
        StereoPan span = new StereoPan(vol);
        if (output == RENDER) sout = new SampleOut(span);
    }
}





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