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worldedit.FastAsyncWorldEdit-Bukkit.2.3.0.source-code.plugin.yml Maven / Gradle / Ivy

name: FastAsyncWorldEdit
main: com.sk89q.worldedit.bukkit.WorldEditPlugin
version: "${internalVersion}"
load: STARTUP
api-version: 1.15
softdepend: [ Vault ]
provides: [ WorldEdit ]
website: https://www.spigotmc.org/resources/13932/
description: Blazingly fast world manipulation for builders, large networks and developers.
authors: [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ]
loadbefore: [ WorldGuard, PlotSquared ]
database: false
permissions:
  fawe.plotsquared:
    default: true
    children:
      fawe.plotsquared.trusted: true
  fawe.bypass.regions:
    default: op
  fawe.bypass:
    default: op
    children:
      fawe.bypass.regions: true
      fawe.limit.*: true
  fawe.tips:
    default: op
  fawe.admin:
    default: op
  fawe.reload:
    default: op
  fawe.permpack.basic:
    default: op
    children:
      fawe.worldeditregion: true
      fawe.cancel: true
      worldedit.biome.info: true
      worldedit.biome.set: true
      worldedit.biome.list: true
      worldedit.chunkinfo: true
      worldedit.listchunks: true
      worldedit.clipboard.cut: true
      worldedit.clipboard.paste: true
      worldedit.schematic.formats: true
      worldedit.schematic.load: true
      worldedit.schematic.list: true
      worldedit.schematic.save: true
      worldedit.clipboard.clear: true
      worldedit.clipboard.copy: true
      worldedit.clipboard.lazycopy: true
      worldedit.clipboard.place: true
      worldedit.clipboard.download: true
      worldedit.clipboard.flip: true
      worldedit.clipboard.rotate: true
      worldedit.help: true
      worldedit.global-mask: true
      worldedit.global-transform: true
      worldedit.generation.cylinder: true
      worldedit.generation.sphere: true
      worldedit.generation.forest: true
      worldedit.generation.pumpkins: true
      worldedit.generation.pyramid: true
      worldedit.generation.shape: true
      worldedit.history.undo: true
      worldedit.history.redo: true
      worldedit.history.rollback: true
      worldedit.navigation.unstuck: true
      worldedit.navigation.ascend: true
      worldedit.navigation.descend: true
      worldedit.navigation.ceiling: true
      worldedit.navigation.thru.command: true
      worldedit.navigation.jumpto.command: true
      worldedit.navigation.up: true
      worldedit.region.hollow: true
      worldedit.region.line: true
      worldedit.region.curve: true
      worldedit.region.overlay: true
      worldedit.region.center: true
      worldedit.region.naturalize: true
      worldedit.region.walls: true
      worldedit.region.faces: true
      worldedit.region.smooth: true
      worldedit.region.move: true
      worldedit.region.forest: true
      worldedit.region.replace: true
      worldedit.region.stack: true
      worldedit.region.set: true
      worldedit.selection.pos: true
      worldedit.selection.chunk: true
      worldedit.selection.hpos: true
      worldedit.wand: true
      worldedit.wand.toggle: true
      worldedit.selection.contract: true
      worldedit.selection.outset: true
      worldedit.selection.inset: true
      worldedit.analysis.distr: true
      worldedit.analysis.count: true
      worldedit.analysis.sel: true
      worldedit.selection.size: true
      worldedit.selection.expand: true
      worldedit.selection.shift: true
      worldedit.snapshots.list: true
      worldedit.superpickaxe: true
      worldedit.superpickaxe.area: true
      worldedit.superpickaxe.recursive: true
      worldedit.brush.blendball: true
      worldedit.brush.erode: true
      worldedit.brush.pull: true
      worldedit.brush.circle: true
      worldedit.brush.recursive: true
      worldedit.brush.line: true
      worldedit.brush.spline: true
      worldedit.brush.surfacespline: true
      worldedit.brush.shatter: true
      worldedit.brush.stencil: true
      worldedit.brush.height: true
      worldedit.brush.layer: true
      worldedit.brush.populateschematic: true
      worldedit.brush.scatter: true
      worldedit.brush.splatter: true
      worldedit.brush.scattercommand: true
      worldedit.brush.copy: true
      worldedit.brush.command: true
      worldedit.brush.apply: true
      worldedit.brush.sphere: true
      worldedit.brush.cylinder: true
      worldedit.brush.clipboard: true
      worldedit.brush.smooth: true
      worldedit.brush.ex: true
      worldedit.brush.gravity: true
      worldedit.brush.options.range: true
      worldedit.brush.options.material: true
      worldedit.brush.options.size: true
      worldedit.brush.options.mask: true
      worldedit.brush.options.smask: true
      worldedit.brush.options.transform: true
      worldedit.brush.options.scroll: true
      worldedit.brush.options.visualize: true
      worldedit.tool.deltree: true
      worldedit.tool.farwand: true
      worldedit.tool.lrbuild: true
      worldedit.tool.info: true
      worldedit.tool.tree: true
      worldedit.tool.replacer: true
      worldedit.tool.data-cycler: true
      worldedit.tool.flood-fill: true
      worldedit.tool.inspect: true
      worldedit.fill.recursive: true
      worldedit.drain: true
      worldedit.fixlava: true
      worldedit.fixwater: true
      worldedit.removeabove: true
      worldedit.removebelow: true
      worldedit.removenear: true
      worldedit.replacenear: true
      worldedit.snow: true
      worldedit.thaw: true
      worldedit.green: true
      worldedit.extinguish: true
      worldedit.calc: true
      worldedit.fill: true
  fawe.voxelbrush:
    default: op
    children:
      voxelsniper.brush.ball: true
      voxelsniper.brush.biome: true
      voxelsniper.brush.blendball: true
      voxelsniper.brush.blenddisc: true
      voxelsniper.brush.blendvoxel: true
      voxelsniper.brush.blendvoxeldisc: true
      voxelsniper.brush.blob: true
      voxelsniper.brush.blockreset: true
      voxelsniper.brush.blockresetsurface: true
      voxelsniper.brush.canyon: true
      voxelsniper.brush.canyonselection: true
      voxelsniper.brush.checkervoxeldisc: true
      voxelsniper.brush.cleansnow: true
      voxelsniper.brush.clonestamp: true
      voxelsniper.brush.copypasta: true
      voxelsniper.brush.cylinder: true
      voxelsniper.brush.disc: true
      voxelsniper.brush.discface: true
      voxelsniper.brush.dome: true
      voxelsniper.brush.drain: true
      voxelsniper.brush.ellipse: true
      voxelsniper.brush.ellipsoid: true
      voxelsniper.brush.eraser: true
      voxelsniper.brush.erode: true
      voxelsniper.brush.extrude: true
      voxelsniper.brush.filldown: true
      voxelsniper.brush.flatocean: true
      voxelsniper.brush.heatray: true
      voxelsniper.brush.jaggedline: true
      voxelsniper.brush.line: true
      voxelsniper.brush.move: true
      voxelsniper.brush.ocean: true
      voxelsniper.brush.overlay: true
      voxelsniper.brush.pull: true
      voxelsniper.brush.randomerode: true
      voxelsniper.brush.ring: true
      voxelsniper.brush.rot2d: true
      voxelsniper.brush.rot2dvert: true
      voxelsniper.brush.rot3d: true
      voxelsniper.brush.ruler: true
      voxelsniper.brush.scanner: true
      voxelsniper.brush.set: true
      voxelsniper.brush.setredstoneflip: true
      voxelsniper.brush.setredstonerotate: true
      voxelsniper.brush.shellball: true
      voxelsniper.brush.shellset: true
      voxelsniper.brush.shellvoxel: true
      voxelsniper.brush.signoverwrite: true
      voxelsniper.brush.snipe: true
      voxelsniper.brush.snowcone: true
      voxelsniper.brush.spiralstaircase: true
      voxelsniper.brush.splatterball: true
      voxelsniper.brush.splatterdisc: true
      voxelsniper.brush.splatteroverlay: true
      voxelsniper.brush.splattervoxel: true
      voxelsniper.brush.splattervoxeldisc: true
      voxelsniper.brush.spline: true
      voxelsniper.brush.stamp: true
      voxelsniper.brush.stencil: true
      voxelsniper.brush.stencillist: true
      voxelsniper.brush.threepointcircle: true
      voxelsniper.brush.triangle: true
      voxelsniper.brush.underlay: true
      voxelsniper.brush.voltmeter: true
      voxelsniper.brush.voxel: true
      voxelsniper.brush.voxeldisc: true
      voxelsniper.brush.voxeldiscface: true
      voxelsniper.brush.warp: true
      voxelsniper.goto: true
      voxelsniper.sniper: true




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