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/**
 * jquery-circle-progress - jQuery Plugin to draw animated circular progress bars:
 * {@link http://kottenator.github.io/jquery-circle-progress/}
 *
 * @author Rostyslav Bryzgunov 
 * @version 1.2.0
 * @licence MIT
 * @preserve
 */
// UMD factory - https://github.com/umdjs/umd/blob/d31bb6ee7098715e019f52bdfe27b3e4bfd2b97e/templates/jqueryPlugin.js
// Uses CommonJS, AMD or browser globals to create a jQuery plugin.
(function(factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD. Register as an anonymous module.
        define(['jquery'], factory);
    } else if (typeof module === 'object' && module.exports) {
        // Node/CommonJS
        module.exports = function(root, jQuery) {
            if (jQuery === undefined) {
                // require('jQuery') returns a factory that requires window to
                // build a jQuery instance, we normalize how we use modules
                // that require this pattern but the window provided is a noop
                // if it's defined (how jquery works)
                if (typeof window !== 'undefined') {
                    jQuery = require('jquery');
                } else {
                    jQuery = require('jquery')(root);
                }
            }
            factory(jQuery);
            return jQuery;
        };
    } else {
        // Browser globals
        factory(jQuery);
    }
})(function($) {
    /**
     * Inner implementation of the circle progress bar.
     * The class is not exposed _yet_ but you can create an instance through jQuery method call.
     *
     * @param {object} config - You can customize any class member (property or method).
     * @class
     * @alias CircleProgress
     */
    function CircleProgress(config) {
        this.init(config);
    }

    CircleProgress.prototype = {
        //--------------------------------------- public options ---------------------------------------
        /**
         * This is the only required option. It should be from `0.0` to `1.0`.
         * @type {number}
         * @default 0.0
         */
        value: 0.0,

        /**
         * Size of the canvas in pixels.
         * It's a square so we need only one dimension.
         * @type {number}
         * @default 100.0
         */
        size: 100.0,

        /**
         * Initial angle for `0.0` value in radians.
         * @type {number}
         * @default -Math.PI
         */
        startAngle: -Math.PI,

        /**
         * Width of the arc in pixels.
         * If it's `'auto'` - the value is calculated as `[this.size]{@link CircleProgress#size} / 14`.
         * @type {number|string}
         * @default 'auto'
         */
        thickness: 'auto',

        /**
         * Fill of the arc. You may set it to:
         *
         *   - solid color:
         *     - `'#3aeabb'`
         *     - `{ color: '#3aeabb' }`
         *     - `{ color: 'rgba(255, 255, 255, .3)' }`
         *   - linear gradient _(left to right)_:
         *     - `{ gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }`
         *     - `{ gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }`
         *     - `{ gradient: [["red", .2], ["green", .3], ["blue", .8]] }`
         *   - image:
         *     - `{ image: 'http://i.imgur.com/pT0i89v.png' }`
         *     - `{ image: imageObject }`
         *     - `{ color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' }` -
         *       color displayed until the image is loaded
         *
         * @default {gradient: ['#3aeabb', '#fdd250']}
         */
        fill: {
            gradient: ['#3aeabb', '#fdd250']
        },

        /**
         * Color of the "empty" arc. Only a color fill supported by now.
         * @type {string}
         * @default 'rgba(0, 0, 0, .1)'
         */
        emptyFill: 'rgba(0, 0, 0, .1)',

        /**
         * jQuery Animation config.
         * You can pass `false` to disable the animation.
         * @see http://api.jquery.com/animate/
         * @type {object|boolean}
         * @default {duration: 1200, easing: 'circleProgressEasing'}
         */
        animation: {
            duration: 1200,
            easing: 'circleProgressEasing'
        },

        /**
         * Default animation starts at `0.0` and ends at specified `value`. Let's call this _direct animation_.
         * If you want to make _reversed animation_ - set `animationStartValue: 1.0`.
         * Also you may specify any other value from `0.0` to `1.0`.
         * @type {number}
         * @default 0.0
         */
        animationStartValue: 0.0,

        /**
         * Reverse animation and arc draw.
         * By default, the arc is filled from `0.0` to `value`, _clockwise_.
         * With `reverse: true` the arc is filled from `1.0` to `value`, _counter-clockwise_.
         * @type {boolean}
         * @default false
         */
        reverse: false,

        /**
         * Arc line cap: `'butt'`, `'round'` or `'square'` -
         * [read more]{@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap}.
         * @type {string}
         * @default 'butt'
         */
        lineCap: 'butt',

        /**
         * Canvas insertion mode: append or prepend it into the parent element?
         * @type {string}
         * @default 'prepend'
         */
        insertMode: 'prepend',

        //------------------------------ protected properties and methods ------------------------------
        /**
         * Link to {@link CircleProgress} constructor.
         * @protected
         */
        constructor: CircleProgress,

        /**
         * Container element. Should be passed into constructor config.
         * @protected
         * @type {jQuery}
         */
        el: null,

        /**
         * Canvas element. Automatically generated and prepended to [this.el]{@link CircleProgress#el}.
         * @protected
         * @type {HTMLCanvasElement}
         */
        canvas: null,

        /**
         * 2D-context of [this.canvas]{@link CircleProgress#canvas}.
         * @protected
         * @type {CanvasRenderingContext2D}
         */
        ctx: null,

        /**
         * Radius of the outer circle. Automatically calculated as `[this.size]{@link CircleProgress#size} / 2`.
         * @protected
         * @type {number}
         */
        radius: 0.0,

        /**
         * Fill of the main arc. Automatically calculated, depending on [this.fill]{@link CircleProgress#fill} option.
         * @protected
         * @type {string|CanvasGradient|CanvasPattern}
         */
        arcFill: null,

        /**
         * Last rendered frame value.
         * @protected
         * @type {number}
         */
        lastFrameValue: 0.0,

        /**
         * Init/re-init the widget.
         *
         * Throws a jQuery event:
         *
         * - `circle-inited(jqEvent)`
         *
         * @param {object} config - You can customize any class member (property or method).
         */
        init: function(config) {
            $.extend(this, config);
            this.radius = this.size / 2;
            this.initWidget();
            this.initFill();
            this.draw();
            this.el.trigger('circle-inited');
        },

        /**
         * Initialize ``.
         * @protected
         */
        initWidget: function() {
            if (!this.canvas)
                this.canvas = $('')[this.insertMode == 'prepend' ? 'prependTo' : 'appendTo'](this.el)[0];

            var canvas = this.canvas;
            canvas.width = this.size;
            canvas.height = this.size;
            this.ctx = canvas.getContext('2d');

            if (window.devicePixelRatio > 1) {
                var scaleBy = window.devicePixelRatio;
                canvas.style.width = canvas.style.height = this.size + 'px';
                canvas.width = canvas.height = this.size * scaleBy;
                this.ctx.scale(scaleBy, scaleBy);
            }
        },

        /**
         * This method sets [this.arcFill]{@link CircleProgress#arcFill}.
         * It could do this async (on image load).
         * @protected
         */
        initFill: function() {
            var self = this,
                fill = this.fill,
                ctx = this.ctx,
                size = this.size;

            if (!fill)
                throw Error("The fill is not specified!");

            if (typeof fill == 'string')
                fill = {color: fill};

            if (fill.color)
                this.arcFill = fill.color;

            if (fill.gradient) {
                var gr = fill.gradient;

                if (gr.length == 1) {
                    this.arcFill = gr[0];
                } else if (gr.length > 1) {
                    var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default
                        gd = fill.gradientDirection || [
                                size / 2 * (1 - Math.cos(ga)), // x0
                                size / 2 * (1 + Math.sin(ga)), // y0
                                size / 2 * (1 + Math.cos(ga)), // x1
                                size / 2 * (1 - Math.sin(ga))  // y1
                            ];

                    var lg = ctx.createLinearGradient.apply(ctx, gd);

                    for (var i = 0; i < gr.length; i++) {
                        var color = gr[i],
                            pos = i / (gr.length - 1);

                        if ($.isArray(color)) {
                            pos = color[1];
                            color = color[0];
                        }

                        lg.addColorStop(pos, color);
                    }

                    this.arcFill = lg;
                }
            }

            if (fill.image) {
                var img;

                if (fill.image instanceof Image) {
                    img = fill.image;
                } else {
                    img = new Image();
                    img.src = fill.image;
                }

                if (img.complete)
                    setImageFill();
                else
                    img.onload = setImageFill;
            }

            function setImageFill() {
                var bg = $('')[0];
                bg.width = self.size;
                bg.height = self.size;
                bg.getContext('2d').drawImage(img, 0, 0, size, size);
                self.arcFill = self.ctx.createPattern(bg, 'no-repeat');
                self.drawFrame(self.lastFrameValue);
            }
        },

        /**
         * Draw the circle.
         * @protected
         */
        draw: function() {
            if (this.animation)
                this.drawAnimated(this.value);
            else
                this.drawFrame(this.value);
        },

        /**
         * Draw a single animation frame.
         * @protected
         * @param {number} v - Frame value.
         */
        drawFrame: function(v) {
            this.lastFrameValue = v;
            this.ctx.clearRect(0, 0, this.size, this.size);
            this.drawEmptyArc(v);
            this.drawArc(v);
        },

        /**
         * Draw the arc (part of the circle).
         * @protected
         * @param {number} v - Frame value.
         */
        drawArc: function(v) {
            if (v === 0)
                return;

            var ctx = this.ctx,
                r = this.radius,
                t = this.getThickness(),
                a = this.startAngle;

            ctx.save();
            ctx.beginPath();

            if (!this.reverse) {
                ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);
            } else {
                ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);
            }

            ctx.lineWidth = t;
            ctx.lineCap = this.lineCap;
            ctx.strokeStyle = this.arcFill;
            ctx.stroke();
            ctx.restore();
        },

        /**
         * Draw the _empty (background)_ arc (part of the circle).
         * @protected
         * @param {number} v - Frame value.
         */
        drawEmptyArc: function(v) {
            var ctx = this.ctx,
                r = this.radius,
                t = this.getThickness(),
                a = this.startAngle;

            if (v < 1) {
                ctx.save();
                ctx.beginPath();

                if (v <= 0) {
                    ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);
                } else {
                    if (!this.reverse) {
                        ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);
                    } else {
                        ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);
                    }
                }

                ctx.lineWidth = t;
                ctx.strokeStyle = this.emptyFill;
                ctx.stroke();
                ctx.restore();
            }
        },

        /**
         * Animate the progress bar.
         *
         * Throws 3 jQuery events:
         *
         * - `circle-animation-start(jqEvent)`
         * - `circle-animation-progress(jqEvent, animationProgress, stepValue)` - multiple event
         *   animationProgress: from `0.0` to `1.0`; stepValue: from `0.0` to `value`
         * - `circle-animation-end(jqEvent)`
         *
         * @protected
         * @param {number} v - Final value.
         */
        drawAnimated: function(v) {
            var self = this,
                el = this.el,
                canvas = $(this.canvas);

            // stop previous animation before new "start" event is triggered
            canvas.stop(true, false);
            el.trigger('circle-animation-start');

            canvas
                .css({animationProgress: 0})
                .animate({animationProgress: 1}, $.extend({}, this.animation, {
                    step: function(animationProgress) {
                        var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;
                        self.drawFrame(stepValue);
                        el.trigger('circle-animation-progress', [animationProgress, stepValue]);
                    }
                }))
                .promise()
                .always(function() {
                    // trigger on both successful & failure animation end
                    el.trigger('circle-animation-end');
                });
        },

        /**
         * Get the circle thickness.
         * @see CircleProgress#thickness
         * @protected
         * @returns {number}
         */
        getThickness: function() {
            return $.isNumeric(this.thickness) ? this.thickness : this.size / 14;
        },

        /**
         * Get current value.
         * @protected
         * @return {number}
         */
        getValue: function() {
            return this.value;
        },

        /**
         * Set current value (with smooth animation transition).
         * @protected
         * @param {number} newValue
         */
        setValue: function(newValue) {
            if (this.animation)
                this.animationStartValue = this.lastFrameValue;
            this.value = newValue;
            this.draw();
        }
    };

    //----------------------------------- Initiating jQuery plugin -----------------------------------
    $.circleProgress = {
        // Default options (you may override them)
        defaults: CircleProgress.prototype
    };

    // ease-in-out-cubic
    $.easing.circleProgressEasing = function(x, t, b, c, d) {
        if ((t /= d / 2) < 1)
            return c / 2 * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t + 2) + b;
    };

    /**
     * Creates an instance of {@link CircleProgress}.
     * Produces [init event]{@link CircleProgress#init} and [animation events]{@link CircleProgress#drawAnimated}.
     *
     * @param {object} [configOrCommand] - Config object or command name.
     *
     * Config example (you can specify any {@link CircleProgress} property):
     *
     * ```js
     * { value: 0.75, size: 50, animation: false }
     * ```
     *
     * Commands:
     *
     * ```js
     * el.circleProgress('widget'); // get the 
     * el.circleProgress('value'); // get the value
     * el.circleProgress('value', newValue); // update the value
     * el.circleProgress('redraw'); // redraw the circle
     * el.circleProgress(); // the same as 'redraw'
     * ```
     *
     * @param {string} [commandArgument] - Some commands (like `'value'`) may require an argument.
     * @see CircleProgress
     * @alias "$(...).circleProgress"
     */
    $.fn.circleProgress = function(configOrCommand, commandArgument) {
        var dataName = 'circle-progress',
            firstInstance = this.data(dataName);

        if (configOrCommand == 'widget') {
            if (!firstInstance)
                throw Error('Calling "widget" method on not initialized instance is forbidden');
            return firstInstance.canvas;
        }

        if (configOrCommand == 'value') {
            if (!firstInstance)
                throw Error('Calling "value" method on not initialized instance is forbidden');
            if (typeof commandArgument == 'undefined') {
                return firstInstance.getValue();
            } else {
                var newValue = arguments[1];
                return this.each(function() {
                    $(this).data(dataName).setValue(newValue);
                });
            }
        }

        return this.each(function() {
            var el = $(this),
                instance = el.data(dataName),
                config = $.isPlainObject(configOrCommand) ? configOrCommand : {};

            if (instance) {
                instance.init(config);
            } else {
                var initialConfig = $.extend({}, el.data());
                if (typeof initialConfig.fill == 'string')
                    initialConfig.fill = JSON.parse(initialConfig.fill);
                if (typeof initialConfig.animation == 'string')
                    initialConfig.animation = JSON.parse(initialConfig.animation);
                config = $.extend(initialConfig, config);
                config.el = el;
                instance = new CircleProgress(config);
                el.data(dataName, instance);
            }
        });
    };
});




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