Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
webapp.diagram-viewer.js.Polyline.js Maven / Gradle / Ivy
/**
* Class to generate polyline
*
* @author Dmitry Farafonov
*/
var ANCHOR_TYPE= {
main: "main",
middle: "middle",
first: "first",
last: "last"
};
function Anchor(uuid, type, x, y) {
this.uuid = uuid;
this.x = x
this.y = y
this.type = (type == ANCHOR_TYPE.middle) ? ANCHOR_TYPE.middle : ANCHOR_TYPE.main;
};
Anchor.prototype = {
uuid: null,
x: 0,
y: 0,
type: ANCHOR_TYPE.main,
isFirst: false,
isLast: false,
ndex: 0,
typeIndex: 0
};
function Polyline(uuid, points, strokeWidth) {
/* Array on coordinates:
* points: [{x: 410, y: 110}, 1
* {x: 570, y: 110}, 1 2
* {x: 620, y: 240}, 2 3
* {x: 750, y: 270}, 3 4
* {x: 650, y: 370}]; 4
*/
this.points = points;
/*
* path for graph
* [["M", x1, y1], ["L", x2, y2], ["C", ax, ay, bx, by, x3, y3], ["L", x3, y3]]
*/
this.path = [];
this.anchors = [];
if (strokeWidth) this.strokeWidth = strokeWidth;
this.closePath = false;
this.init();
};
Polyline.prototype = {
id: null,
points: [],
path: [],
anchors: [],
strokeWidth: 1,
radius: 15,
showDetails: false,
element: null,
isDefaultConditionAvailable: false,
closePath: false,
init: function(points){
var linesCount = this.getLinesCount();
if (linesCount < 1)
return;
this.normalizeCoordinates();
// create anchors
this.pushAnchor(ANCHOR_TYPE.first, this.getLine(0).x1, this.getLine(0).y1);
for(var i = 1; i < linesCount; i++){
var line1 = this.getLine(i-1),
line2 = this.getLine(i);
//this.pushAnchor(ANCHOR_TYPE.middle, line1.x1 + line1.x2-line1.x1, line1.y1 + line1.y2-line1.y1);
this.pushAnchor(ANCHOR_TYPE.main, line1.x2, line1.y2);
//this.pushAnchor(ANCHOR_TYPE.middle, line2.x1 + line2.x2-line2.x1, line2.y1 + line2.y2-line2.y1);
}
this.pushAnchor(ANCHOR_TYPE.last, this.getLine(linesCount-1).x2, this.getLine(linesCount-1).y2);
this.rebuildPath();
},
normalizeCoordinates: function(){
for(var i=0; i < this.points.length; i++){
this.points[i].x = parseFloat(this.points[i].x);
this.points[i].y = parseFloat(this.points[i].y);
}
},
getLinesCount: function(){
return this.points.length-1;
},
_getLine: function(i){
return {x1: this.points[i].x, y1: this.points[i].y, x2: this.points[i+1].x, y2: this.points[i+1].y};
},
getLine: function(i){
var line = this._getLine(i);
line.angle = this.getLineAngle(i) ;
return line;
},
getLineAngle: function(i){
var line = this._getLine(i);
return Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
},
getLineLengthX: function(i){
var line = this.getLine(i);
return (line.x2 - line.x1);
},
getLineLengthY: function(i){
var line = this.getLine(i);
return (line.y2 - line.y1);
},
getLineLength: function(i){
var line = this.getLine(i);
return Math.sqrt(Math.pow(this.getLineLengthX(i), 2) + Math.pow(this.getLineLengthY(i), 2));
},
getAnchors: function(){
// ??????? ??????????????? ??????
// ????
return this.anchors;
},
getAnchorsCount: function(type){
if (!type)
return this.anchors.length;
else {
var count = 0;
for(var i=0; i < this.getAnchorsCount(); i++){
var anchor = this.anchors[i];
if (anchor.getType() == type) {
count++;
}
}
return count;
}
},
pushAnchor: function(type, x, y, index){
if (type == ANCHOR_TYPE.first) {
index = 0;
typeIndex = 0;
} else if (type == ANCHOR_TYPE.last) {
index = this.getAnchorsCount();
typeIndex = 0;
} else if (!index) {
index = this.anchors.length;
} else {
// ????????? anchors, ???????? ??????? ??? ???????, ??????? ? index
//var anchor = this.getAnchor()
for(var i=0; i < this.getAnchorsCount(); i++){
var anchor = this.anchors[i];
if (anchor.index > index) {
anchor.index++;
anchor.typeIndex++;
}
}
}
var anchor = new Anchor(this.id, ANCHOR_TYPE.main, x, y, index, typeIndex);
this.anchors.push(anchor);
},
getAnchor: function(position){
return this.anchors[position];
},
getAnchorByType: function(type, position){
if (type == ANCHOR_TYPE.first)
return this.anchors[0];
if (type == ANCHOR_TYPE.last)
return this.anchors[this.getAnchorsCount()-1];
for(var i=0; i < this.getAnchorsCount(); i++){
var anchor = this.anchors[i];
if (anchor.type == type) {
if( position == anchor.position)
return anchor;
}
}
return null;
},
addNewPoint: function(position, x, y){
//
for(var i = 0; i < this.getLinesCount(); i++){
var line = this.getLine(i);
if (x > line.x1 && x < line.x2 && y > line.y1 && y < line.y2) {
this.points.splice(i+1,0,{x: x, y: y});
break;
}
}
this.rebuildPath();
},
rebuildPath: function(){
var path = [];
for(var i = 0; i < this.getAnchorsCount(); i++){
var anchor = this.getAnchor(i);
var pathType = ""
if (i==0)
pathType = "M";
else
pathType = "L";
// TODO: save previous points and calculate new path just if points are updated, and then save currents values as previous
var targetX = anchor.x, targetY = anchor.y;
if (i>0 && i < this.getAnchorsCount()-1) {
// get new x,y
var cx = anchor.x, cy = anchor.y;
// pivot point of prev line
var AO = this.getLineLength(i-1);
if (AO < this.radius) {
AO = this.radius;
}
this.isDefaultConditionAvailable = (this.isDefaultConditionAvailable || (i == 1 && AO > 10));
//console.log("isDefaultConditionAvailable", this.isDefaultConditionAvailable);
var ED = this.getLineLengthY(i-1) * this.radius / AO;
var OD = this.getLineLengthX(i-1) * this.radius / AO;
targetX = anchor.x - OD;
targetY = anchor.y - ED;
if (AO < 2*this.radius && i>1) {
targetX = anchor.x - this.getLineLengthX(i-1)/2;
targetY = anchor.y - this.getLineLengthY(i-1)/2;;
}
// pivot point of next line
var AO = this.getLineLength(i);
if (AO < this.radius) {
AO = this.radius;
}
var ED = this.getLineLengthY(i) * this.radius / AO;
var OD = this.getLineLengthX(i) * this.radius / AO;
var nextSrcX = anchor.x + OD;
var nextSrcY = anchor.y + ED;
if (AO < 2*this.radius && i 10));
//console.log("-- isDefaultConditionAvailable", this.isDefaultConditionAvailable);
}
// anti smoothing
if (this.strokeWidth%2 == 1) {
targetX += 0.5;
targetY += 0.5;
}
path.push([pathType, targetX, targetY]);
if (i>0 && i < this.getAnchorsCount()-1) {
path.push(["C", ax, ay, bx, by, zx, zy]);
}
}
if (this.closePath) {
console.log("closePath:", this.closePath);
path.push(["Z"]);
}
this.path = path;
},
transform: function(transformation){
this.element.transform(transformation);
},
attr: function(attrs){
//console.log("attrs: " +attrs, "", this.element);
// TODO: foreach and set each
this.element.attr(attrs);
}
};
function Polygone(points, strokeWidth) {
/* Array on coordinates:
* points: [{x: 410, y: 110}, 1
* {x: 570, y: 110}, 1 2
* {x: 620, y: 240}, 2 3
* {x: 750, y: 270}, 3 4
* {x: 650, y: 370}]; 4
*/
this.points = points;
/*
* path for graph
* [["M", x1, y1], ["L", x2, y2], ["C", ax, ay, bx, by, x3, y3], ["L", x3, y3]]
*/
this.path = [];
this.anchors = [];
if (strokeWidth) this.strokeWidth = strokeWidth;
this.closePath = true;
this.init();
};
/*
* Poligone is inherited from Poliline: draws closedPath of polyline
*/
var Foo = function () { };
Foo.prototype = Polyline.prototype;
Polygone.prototype = new Foo();
Polygone.prototype.rebuildPath = function(){
var path = [];
//console.log("Polygone rebuildPath");
for(var i = 0; i < this.getAnchorsCount(); i++){
var anchor = this.getAnchor(i);
var pathType = ""
if (i==0)
pathType = "M";
else
pathType = "L";
var targetX = anchor.x, targetY = anchor.y;
// anti smoothing
if (this.strokeWidth%2 == 1) {
targetX += 0.5;
targetY += 0.5;
}
path.push([pathType, targetX, targetY]);
}
if (this.closePath)
path.push(["Z"]);
this.path = path;
};
/*
Polygone.prototype.transform = function(transformation){
this.element.transform(transformation);
};
*/