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JVM AOT compiler currently generating JavaScript, Haxe, with initial focus on Kotlin and games.
const {app, BrowserWindow} = require('electron');
let mainWindow;
//console.log('electron');
// Quit when all windows are closed.
app.on('window-all-closed', function() {
if (process.platform != 'darwin') app.quit();
});
// In main process.
const {ipcMain} = require('electron');
ipcMain.on('console.log', (event, arg) => { console.log.apply(console, arg); });
ipcMain.on('console.warn', (event, arg) => { console.warn.apply(console, arg); });
ipcMain.on('console.error', (event, arg) => { console.error.apply(console, arg); });
ipcMain.on('window.error', (event, arg) => { console.error.apply(console, arg); });
ipcMain.on('window.title', (event, arg) => {
var title = arg[0];
if (title) mainWindow.setTitle(title);
});
ipcMain.on('window.size', (event, arg) => {
var width = arg[0] | 0;
var height = arg[1] | 0;
if (width > 0 && height > 0) {
mainWindow.setSize(width, height);
}
});
ipcMain.on('window.show', (event, arg) => { mainWindow.show(); mainWindow.center(); });
// This method will be called when Electron has done everything
// initialization and ready for creating browser windows.
app.on('ready', function() {
// Create the browser window.
mainWindow = new BrowserWindow({
title: {{ title|quote }},
width: {{ initialWidth }},
height: {{ initialHeight }},
autoHideMenuBar: true,
show: false,
frame: true,
});
// and load the index.html of the app.
mainWindow.loadURL('file://' + __dirname + '/index.html');
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
mainWindow.on('unresponsive', function() {
console.log('Window got unresponsive!');
});
});
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