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/**
 * @license AngularJS v1.7.8
 * (c) 2010-2018 Google, Inc. http://angularjs.org
 * License: MIT
 */
(function(window, angular) {'use strict';

/**
 * @ngdoc module
 * @name ngTouch
 * @description
 *
 * The `ngTouch` module provides helpers for touch-enabled devices.
 * The implementation is based on jQuery Mobile touch event handling
 * ([jquerymobile.com](http://jquerymobile.com/)). *
 *
 * See {@link ngTouch.$swipe `$swipe`} for usage.
 *
 * @deprecated
 * sinceVersion="1.7.0"
 * The ngTouch module with the {@link ngTouch.$swipe `$swipe`} service and
 * the {@link ngTouch.ngSwipeLeft} and {@link ngTouch.ngSwipeRight} directives are
 * deprecated. Instead, stand-alone libraries for touch handling and gesture interaction
 * should be used, for example [HammerJS](https://hammerjs.github.io/) (which is also used by
 * Angular).
 */

// define ngTouch module
/* global ngTouch */
var ngTouch = angular.module('ngTouch', []);

ngTouch.info({ angularVersion: '1.7.8' });

function nodeName_(element) {
  return angular.$$lowercase(element.nodeName || (element[0] && element[0].nodeName));
}

/* global ngTouch: false */

    /**
     * @ngdoc service
     * @name $swipe
     *
     * @deprecated
     * sinceVersion="1.7.0"
     *
     * See the {@link ngTouch module} documentation for more information.
     *
     * @description
     * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
     * behavior, to make implementing swipe-related directives more convenient.
     *
     * Requires the {@link ngTouch `ngTouch`} module to be installed.
     *
     * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`.
     *
     * # Usage
     * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
     * which is to be watched for swipes, and an object with four handler functions. See the
     * documentation for `bind` below.
     */

ngTouch.factory('$swipe', [function() {
  // The total distance in any direction before we make the call on swipe vs. scroll.
  var MOVE_BUFFER_RADIUS = 10;

  var POINTER_EVENTS = {
    'mouse': {
      start: 'mousedown',
      move: 'mousemove',
      end: 'mouseup'
    },
    'touch': {
      start: 'touchstart',
      move: 'touchmove',
      end: 'touchend',
      cancel: 'touchcancel'
    },
    'pointer': {
      start: 'pointerdown',
      move: 'pointermove',
      end: 'pointerup',
      cancel: 'pointercancel'
    }
  };

  function getCoordinates(event) {
    var originalEvent = event.originalEvent || event;
    var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
    var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];

    return {
      x: e.clientX,
      y: e.clientY
    };
  }

  function getEvents(pointerTypes, eventType) {
    var res = [];
    angular.forEach(pointerTypes, function(pointerType) {
      var eventName = POINTER_EVENTS[pointerType][eventType];
      if (eventName) {
        res.push(eventName);
      }
    });
    return res.join(' ');
  }

  return {
    /**
     * @ngdoc method
     * @name $swipe#bind
     *
     * @description
     * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
     * object containing event handlers.
     * The pointer types that should be used can be specified via the optional
     * third argument, which is an array of strings `'mouse'`, `'touch'` and `'pointer'`. By default,
     * `$swipe` will listen for `mouse`, `touch` and `pointer` events.
     *
     * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
     * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw
     * `event`. `cancel` receives the raw `event` as its single parameter.
     *
     * `start` is called on either `mousedown`, `touchstart` or `pointerdown`. After this event, `$swipe` is
     * watching for `touchmove`, `mousemove` or `pointermove` events. These events are ignored until the total
     * distance moved in either dimension exceeds a small threshold.
     *
     * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
     * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
     * - If the vertical distance is greater, this is a scroll, and we let the browser take over.
     *   A `cancel` event is sent.
     *
     * `move` is called on `mousemove`, `touchmove` and `pointermove` after the above logic has determined that
     * a swipe is in progress.
     *
     * `end` is called when a swipe is successfully completed with a `touchend`, `mouseup` or `pointerup`.
     *
     * `cancel` is called either on a `touchcancel` or `pointercancel`  from the browser, or when we begin scrolling
     * as described above.
     *
     */
    bind: function(element, eventHandlers, pointerTypes) {
      // Absolute total movement, used to control swipe vs. scroll.
      var totalX, totalY;
      // Coordinates of the start position.
      var startCoords;
      // Last event's position.
      var lastPos;
      // Whether a swipe is active.
      var active = false;

      pointerTypes = pointerTypes || ['mouse', 'touch', 'pointer'];
      element.on(getEvents(pointerTypes, 'start'), function(event) {
        startCoords = getCoordinates(event);
        active = true;
        totalX = 0;
        totalY = 0;
        lastPos = startCoords;
        if (eventHandlers['start']) {
          eventHandlers['start'](startCoords, event);
        }
      });
      var events = getEvents(pointerTypes, 'cancel');
      if (events) {
        element.on(events, function(event) {
          active = false;
          if (eventHandlers['cancel']) {
            eventHandlers['cancel'](event);
          }
        });
      }

      element.on(getEvents(pointerTypes, 'move'), function(event) {
        if (!active) return;

        // Android will send a touchcancel if it thinks we're starting to scroll.
        // So when the total distance (+ or - or both) exceeds 10px in either direction,
        // we either:
        // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
        // - On totalY > totalX, we let the browser handle it as a scroll.

        if (!startCoords) return;
        var coords = getCoordinates(event);

        totalX += Math.abs(coords.x - lastPos.x);
        totalY += Math.abs(coords.y - lastPos.y);

        lastPos = coords;

        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
          return;
        }

        // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
        if (totalY > totalX) {
          // Allow native scrolling to take over.
          active = false;
          if (eventHandlers['cancel']) {
            eventHandlers['cancel'](event);
          }
          return;
        } else {
          // Prevent the browser from scrolling.
          event.preventDefault();
          if (eventHandlers['move']) {
            eventHandlers['move'](coords, event);
          }
        }
      });

      element.on(getEvents(pointerTypes, 'end'), function(event) {
        if (!active) return;
        active = false;
        if (eventHandlers['end']) {
          eventHandlers['end'](getCoordinates(event), event);
        }
      });
    }
  };
}]);

/* global ngTouch: false */

/**
 * @ngdoc directive
 * @name ngSwipeLeft
 *
 * @deprecated
 * sinceVersion="1.7.0"
 *
 * See the {@link ngTouch module} documentation for more information.
 *
 * @description
 * Specify custom behavior when an element is swiped to the left on a touchscreen device.
 * A leftward swipe is a quick, right-to-left slide of the finger.
 * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
 * too.
 *
 * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
 * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
 *
 * Requires the {@link ngTouch `ngTouch`} module to be installed.
 *
 * @element ANY
 * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
 * upon left swipe. (Event object is available as `$event`)
 *
 * @example
    
      
        
Some list content, like an email in the inbox
angular.module('ngSwipeLeftExample', ['ngTouch']);
*/ /** * @ngdoc directive * @name ngSwipeRight * * @deprecated * sinceVersion="1.7.0" * * See the {@link ngTouch module} documentation for more information. * * @description * Specify custom behavior when an element is swiped to the right on a touchscreen device. * A rightward swipe is a quick, left-to-right slide of the finger. * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag * too. * * Requires the {@link ngTouch `ngTouch`} module to be installed. * * @element ANY * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate * upon right swipe. (Event object is available as `$event`) * * @example
Some list content, like an email in the inbox
angular.module('ngSwipeRightExample', ['ngTouch']);
*/ function makeSwipeDirective(directiveName, direction, eventName) { ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { // The maximum vertical delta for a swipe should be less than 75px. var MAX_VERTICAL_DISTANCE = 75; // Vertical distance should not be more than a fraction of the horizontal distance. var MAX_VERTICAL_RATIO = 0.3; // At least a 30px lateral motion is necessary for a swipe. var MIN_HORIZONTAL_DISTANCE = 30; return function(scope, element, attr) { var swipeHandler = $parse(attr[directiveName]); var startCoords, valid; function validSwipe(coords) { // Check that it's within the coordinates. // Absolute vertical distance must be within tolerances. // Horizontal distance, we take the current X - the starting X. // This is negative for leftward swipes and positive for rightward swipes. // After multiplying by the direction (-1 for left, +1 for right), legal swipes // (ie. same direction as the directive wants) will have a positive delta and // illegal ones a negative delta. // Therefore this delta must be positive, and larger than the minimum. if (!startCoords) return false; var deltaY = Math.abs(coords.y - startCoords.y); var deltaX = (coords.x - startCoords.x) * direction; return valid && // Short circuit for already-invalidated swipes. deltaY < MAX_VERTICAL_DISTANCE && deltaX > 0 && deltaX > MIN_HORIZONTAL_DISTANCE && deltaY / deltaX < MAX_VERTICAL_RATIO; } var pointerTypes = ['touch']; if (!angular.isDefined(attr['ngSwipeDisableMouse'])) { pointerTypes.push('mouse'); } $swipe.bind(element, { 'start': function(coords, event) { startCoords = coords; valid = true; }, 'cancel': function(event) { valid = false; }, 'end': function(coords, event) { if (validSwipe(coords)) { scope.$apply(function() { element.triggerHandler(eventName); swipeHandler(scope, {$event: event}); }); } } }, pointerTypes); }; }]); } // Left is negative X-coordinate, right is positive. makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); })(window, window.angular);




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