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//     Backbone.js 0.9.1

//     (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
//     Backbone may be freely distributed under the MIT license.
//     For all details and documentation:
//     http://backbonejs.org

(function () {

    // Initial Setup
    // -------------

    // Save a reference to the global object (`window` in the browser, `global`
    // on the server).
    var root = this;

    // Save the previous value of the `Backbone` variable, so that it can be
    // restored later on, if `noConflict` is used.
    var previousBackbone = root.Backbone;

    // Create a local reference to slice/splice.
    var slice = Array.prototype.slice;
    var splice = Array.prototype.splice;

    // The top-level namespace. All public Backbone classes and modules will
    // be attached to this. Exported for both CommonJS and the browser.
    var Backbone;
    if (typeof exports !== 'undefined') {
        Backbone = exports;
    } else {
        Backbone = root.Backbone = {};
    }

    // Current version of the library. Keep in sync with `package.json`.
    Backbone.VERSION = '0.9.1';

    // Require Underscore, if we're on the server, and it's not already present.
    var _ = root._;
    if (!_ && (typeof require !== 'undefined')) _ = require('underscore');

    // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
    var $ = root.jQuery || root.Zepto || root.ender;

    // Set the JavaScript library that will be used for DOM manipulation and
    // Ajax calls (a.k.a. the `$` variable). By default Backbone will use: jQuery,
    // Zepto, or Ender; but the `setDomLibrary()` method lets you inject an
    // alternate JavaScript library (or a mock library for testing your views
    // outside of a browser).
    Backbone.setDomLibrary = function (lib) {
        $ = lib;
    };

    // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
    // to its previous owner. Returns a reference to this Backbone object.
    Backbone.noConflict = function () {
        root.Backbone = previousBackbone;
        return this;
    };

    // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
    // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and
    // set a `X-Http-Method-Override` header.
    Backbone.emulateHTTP = false;

    // Turn on `emulateJSON` to support legacy servers that can't deal with direct
    // `application/json` requests ... will encode the body as
    // `application/x-www-form-urlencoded` instead and will send the model in a
    // form param named `model`.
    Backbone.emulateJSON = false;

    // Backbone.Events
    // -----------------

    // A module that can be mixed in to *any object* in order to provide it with
    // custom events. You may bind with `on` or remove with `off` callback functions
    // to an event; trigger`-ing an event fires all callbacks in succession.
    //
    //     var object = {};
    //     _.extend(object, Backbone.Events);
    //     object.on('expand', function(){ alert('expanded'); });
    //     object.trigger('expand');
    //
    Backbone.Events = {

        // Bind an event, specified by a string name, `ev`, to a `callback`
        // function. Passing `"all"` will bind the callback to all events fired.
        on: function (events, callback, context) {
            var ev;
            events = events.split(/\s+/);
            var calls = this._callbacks || (this._callbacks = {});
            while (ev = events.shift()) {
                // Create an immutable callback list, allowing traversal during
                // modification.  The tail is an empty object that will always be used
                // as the next node.
                var list = calls[ev] || (calls[ev] = {});
                var tail = list.tail || (list.tail = list.next = {});
                tail.callback = callback;
                tail.context = context;
                list.tail = tail.next = {};
            }
            return this;
        },

        // Remove one or many callbacks. If `context` is null, removes all callbacks
        // with that function. If `callback` is null, removes all callbacks for the
        // event. If `ev` is null, removes all bound callbacks for all events.
        off: function (events, callback, context) {
            var ev, calls, node;
            if (!events) {
                delete this._callbacks;
            } else if (calls = this._callbacks) {
                events = events.split(/\s+/);
                while (ev = events.shift()) {
                    node = calls[ev];
                    delete calls[ev];
                    if (!callback || !node) continue;
                    // Create a new list, omitting the indicated event/context pairs.
                    while ((node = node.next) && node.next) {
                        if (node.callback === callback &&
                            (!context || node.context === context)) continue;
                        this.on(ev, node.callback, node.context);
                    }
                }
            }
            return this;
        },

        // Trigger an event, firing all bound callbacks. Callbacks are passed the
        // same arguments as `trigger` is, apart from the event name.
        // Listening for `"all"` passes the true event name as the first argument.
        trigger: function (events) {
            var event, node, calls, tail, args, all, rest;
            if (!(calls = this._callbacks)) return this;
            all = calls['all'];
            (events = events.split(/\s+/)).push(null);
            // Save references to the current heads & tails.
            while (event = events.shift()) {
                if (all) events.push({next: all.next, tail: all.tail, event: event});
                if (!(node = calls[event])) continue;
                events.push({next: node.next, tail: node.tail});
            }
            // Traverse each list, stopping when the 
            rest = slice.call(arguments, 1);
            while (node = events.pop()) {
                tail = node.tail;
                args = node.event ? [node.event].concat(rest) : rest;
                while ((node = node.next) !== tail) {
                    node.callback.apply(node.context || this, args);
                }
            }
            return this;
        }

    };

    // Aliases for backwards compatibility.
    Backbone.Events.bind = Backbone.Events.on;
    Backbone.Events.unbind = Backbone.Events.off;

    // Backbone.Model
    // --------------

    // Create a new model, with defined attributes. A client id (`cid`)
    // is automatically generated and assigned for you.
    Backbone.Model = function (attributes, options) {
        var defaults;
        attributes || (attributes = {});
        if (options && options.parse) attributes = this.parse(attributes);
        if (defaults = getValue(this, 'defaults')) {
            attributes = _.extend({}, defaults, attributes);
        }
        if (options && options.collection) this.collection = options.collection;
        this.attributes = {};
        this._escapedAttributes = {};
        this.cid = _.uniqueId('c');
        if (!this.set(attributes, {silent: true})) {
            throw new Error("Can't create an invalid model");
        }
        delete this._changed;
        this._previousAttributes = _.clone(this.attributes);
        this.initialize.apply(this, arguments);
    };

    // Attach all inheritable methods to the Model prototype.
    _.extend(Backbone.Model.prototype, Backbone.Events, {

        // The default name for the JSON `id` attribute is `"id"`. MongoDB and
        // CouchDB users may want to set this to `"_id"`.
        idAttribute: 'id',

        // Initialize is an empty function by default. Override it with your own
        // initialization logic.
        initialize: function () {
        },

        // Return a copy of the model's `attributes` object.
        toJSON: function () {
            return _.clone(this.attributes);
        },

        // Get the value of an attribute.
        get: function (attr) {
            return this.attributes[attr];
        },

        // Get the HTML-escaped value of an attribute.
        escape: function (attr) {
            var html;
            if (html = this._escapedAttributes[attr]) return html;
            var val = this.attributes[attr];
            return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
        },

        // Returns `true` if the attribute contains a value that is not null
        // or undefined.
        has: function (attr) {
            return this.attributes[attr] != null;
        },

        // Set a hash of model attributes on the object, firing `"change"` unless
        // you choose to silence it.
        set: function (key, value, options) {
            var attrs, attr, val;
            if (_.isObject(key) || key == null) {
                attrs = key;
                options = value;
            } else {
                attrs = {};
                attrs[key] = value;
            }

            // Extract attributes and options.
            options || (options = {});
            if (!attrs) return this;
            if (attrs instanceof Backbone.Model) attrs = attrs.attributes;
            if (options.unset) for (attr in attrs) attrs[attr] = void 0;

            // Run validation.
            if (!this._validate(attrs, options)) return false;

            // Check for changes of `id`.
            if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];

            var now = this.attributes;
            var escaped = this._escapedAttributes;
            var prev = this._previousAttributes || {};
            var alreadySetting = this._setting;
            this._changed || (this._changed = {});
            this._setting = true;

            // Update attributes.
            for (attr in attrs) {
                val = attrs[attr];
                if (!_.isEqual(now[attr], val)) delete escaped[attr];
                options.unset ? delete now[attr] : now[attr] = val;
                if (this._changing && !_.isEqual(this._changed[attr], val)) {
                    this.trigger('change:' + attr, this, val, options);
                    this._moreChanges = true;
                }
                delete this._changed[attr];
                if (!_.isEqual(prev[attr], val) || (_.has(now, attr) != _.has(prev, attr))) {
                    this._changed[attr] = val;
                }
            }

            // Fire the `"change"` events, if the model has been changed.
            if (!alreadySetting) {
                if (!options.silent && this.hasChanged()) this.change(options);
                this._setting = false;
            }
            return this;
        },

        // Remove an attribute from the model, firing `"change"` unless you choose
        // to silence it. `unset` is a noop if the attribute doesn't exist.
        unset: function (attr, options) {
            (options || (options = {})).unset = true;
            return this.set(attr, null, options);
        },

        // Clear all attributes on the model, firing `"change"` unless you choose
        // to silence it.
        clear: function (options) {
            (options || (options = {})).unset = true;
            return this.set(_.clone(this.attributes), options);
        },

        // Fetch the model from the server. If the server's representation of the
        // model differs from its current attributes, they will be overriden,
        // triggering a `"change"` event.
        fetch: function (options) {
            options = options ? _.clone(options) : {};
            var model = this;
            var success = options.success;
            options.success = function (resp, status, xhr) {
                if (!model.set(model.parse(resp, xhr), options)) return false;
                if (success) success(model, resp);
            };
            options.error = Backbone.wrapError(options.error, model, options);
            return (this.sync || Backbone.sync).call(this, 'read', this, options);
        },

        // Set a hash of model attributes, and sync the model to the server.
        // If the server returns an attributes hash that differs, the model's
        // state will be `set` again.
        save: function (key, value, options) {
            var attrs, current;
            if (_.isObject(key) || key == null) {
                attrs = key;
                options = value;
            } else {
                attrs = {};
                attrs[key] = value;
            }

            options = options ? _.clone(options) : {};
            if (options.wait) current = _.clone(this.attributes);
            var silentOptions = _.extend({}, options, {silent: true});
            if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) {
                return false;
            }
            var model = this;
            var success = options.success;
            options.success = function (resp, status, xhr) {
                var serverAttrs = model.parse(resp, xhr);
                if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
                if (!model.set(serverAttrs, options)) return false;
                if (success) {
                    success(model, resp);
                } else {
                    model.trigger('sync', model, resp, options);
                }
            };
            options.error = Backbone.wrapError(options.error, model, options);
            var method = this.isNew() ? 'create' : 'update';
            var xhr = (this.sync || Backbone.sync).call(this, method, this, options);
            if (options.wait) this.set(current, silentOptions);
            return xhr;
        },

        // Destroy this model on the server if it was already persisted.
        // Optimistically removes the model from its collection, if it has one.
        // If `wait: true` is passed, waits for the server to respond before removal.
        destroy: function (options) {
            options = options ? _.clone(options) : {};
            var model = this;
            var success = options.success;

            var triggerDestroy = function () {
                model.trigger('destroy', model, model.collection, options);
            };

            if (this.isNew()) return triggerDestroy();
            options.success = function (resp) {
                if (options.wait) triggerDestroy();
                if (success) {
                    success(model, resp);
                } else {
                    model.trigger('sync', model, resp, options);
                }
            };
            options.error = Backbone.wrapError(options.error, model, options);
            var xhr = (this.sync || Backbone.sync).call(this, 'delete', this, options);
            if (!options.wait) triggerDestroy();
            return xhr;
        },

        // Default URL for the model's representation on the server -- if you're
        // using Backbone's restful methods, override this to change the endpoint
        // that will be called.
        url: function () {
            var base = getValue(this.collection, 'url') || getValue(this, 'urlRoot') || urlError();
            if (this.isNew()) return base;
            return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id);
        },

        // **parse** converts a response into the hash of attributes to be `set` on
        // the model. The default implementation is just to pass the response along.
        parse: function (resp, xhr) {
            return resp;
        },

        // Create a new model with identical attributes to this one.
        clone: function () {
            return new this.constructor(this.attributes);
        },

        // A model is new if it has never been 
        isNew: function () {
            return this.id == null;
        },

        // Call this method to manually fire a `"change"` event for this model and
        // a `"change:attribute"` event for each changed attribute.
        // Calling this will cause all objects observing the model to update.
        change: function (options) {
            if (this._changing || !this.hasChanged()) return this;
            this._changing = true;
            this._moreChanges = true;
            for (var attr in this._changed) {
                this.trigger('change:' + attr, this, this._changed[attr], options);
            }
            while (this._moreChanges) {
                this._moreChanges = false;
                this.trigger('change', this, options);
            }
            this._previousAttributes = _.clone(this.attributes);
            delete this._changed;
            this._changing = false;
            return this;
        },

        // Determine if the model has changed since the last `"change"` event.
        // If you specify an attribute name, determine if that attribute has changed.
        hasChanged: function (attr) {
            if (!arguments.length) return !_.isEmpty(this._changed);
            return this._changed && _.has(this._changed, attr);
        },

        // Return an object containing all the attributes that have changed, or
        // false if there are no changed attributes. Useful for determining what
        // parts of a view need to be updated and/or what attributes need to be
        // persisted to the server. Unset attributes will be set to undefined.
        // You can also pass an attributes object to diff against the model,
        // determining if there *would be* a change.
        changedAttributes: function (diff) {
            if (!diff) return this.hasChanged() ? _.clone(this._changed) : false;
            var val, changed = false, old = this._previousAttributes;
            for (var attr in diff) {
                if (_.isEqual(old[attr], (val = diff[attr]))) continue;
                (changed || (changed = {}))[attr] = val;
            }
            return changed;
        },

        // Get the previous value of an attribute, recorded at the time the last
        // `"change"` event was fired.
        previous: function (attr) {
            if (!arguments.length || !this._previousAttributes) return null;
            return this._previousAttributes[attr];
        },

        // Get all of the attributes of the model at the time of the previous
        // `"change"` event.
        previousAttributes: function () {
            return _.clone(this._previousAttributes);
        },

        // Check if the model is currently in a valid state. It's only possible to
        // get into an *invalid* state if you're using silent changes.
        isValid: function () {
            return !this.validate(this.attributes);
        },

        // Run validation against a set of incoming attributes, returning `true`
        // if all is well. If a specific `error` callback has been passed,
        // call that instead of firing the general `"error"` event.
        _validate: function (attrs, options) {
            if (options.silent || !this.validate) return true;
            attrs = _.extend({}, this.attributes, attrs);
            var error = this.validate(attrs, options);
            if (!error) return true;
            if (options && options.error) {
                options.error(this, error, options);
            } else {
                this.trigger('error', this, error, options);
            }
            return false;
        }

    });

    // Backbone.Collection
    // -------------------

    // Provides a standard collection class for our sets of models, ordered
    // or unordered. If a `comparator` is specified, the Collection will maintain
    // its models in sort order, as they're added and removed.
    Backbone.Collection = function (models, options) {
        options || (options = {});
        if (options.comparator) this.comparator = options.comparator;
        this._reset();
        this.initialize.apply(this, arguments);
        if (models) this.reset(models, {silent: true, parse: options.parse});
    };

    // Define the Collection's inheritable methods.
    _.extend(Backbone.Collection.prototype, Backbone.Events, {

        // The default model for a collection is just a **Backbone.Model**.
        // This should be overridden in most cases.
        model: Backbone.Model,

        // Initialize is an empty function by default. Override it with your own
        // initialization logic.
        initialize: function () {
        },

        // The JSON representation of a Collection is an array of the
        // models' attributes.
        toJSON: function () {
            return this.map(function (model) {
                return model.toJSON();
            });
        },

        // Add a model, or list of models to the set. Pass **silent** to avoid
        // firing the `add` event for every new model.
        add: function (models, options) {
            var i, index, length, model, cid, id, cids = {}, ids = {};
            options || (options = {});
            models = _.isArray(models) ? models.slice() : [models];

            // Begin by turning bare objects into model references, and preventing
            // invalid models or duplicate models from being added.
            for (i = 0, length = models.length; i < length; i++) {
                if (!(model = models[i] = this._prepareModel(models[i], options))) {
                    throw new Error("Can't add an invalid model to a collection");
                }
                if (cids[cid = model.cid] || this._byCid[cid] ||
                    (((id = model.id) != null) && (ids[id] || this._byId[id]))) {
                    throw new Error("Can't add the same model to a collection twice");
                }
                cids[cid] = ids[id] = model;
            }

            // Listen to added models' events, and index models for lookup by
            // `id` and by `cid`.
            for (i = 0; i < length; i++) {
                (model = models[i]).on('all', this._onModelEvent, this);
                this._byCid[model.cid] = model;
                if (model.id != null) this._byId[model.id] = model;
            }

            // Insert models into the collection, re-sorting if needed, and triggering
            // `add` events unless silenced.
            this.length += length;
            index = options.at != null ? options.at : this.models.length;
            splice.apply(this.models, [index, 0].concat(models));
            if (this.comparator) this.sort({silent: true});
            if (options.silent) return this;
            for (i = 0, length = this.models.length; i < length; i++) {
                if (!cids[(model = this.models[i]).cid]) continue;
                options.index = i;
                model.trigger('add', model, this, options);
            }
            return this;
        },

        // Remove a model, or a list of models from the set. Pass silent to avoid
        // firing the `remove` event for every model removed.
        remove: function (models, options) {
            var i, l, index, model;
            options || (options = {});
            models = _.isArray(models) ? models.slice() : [models];
            for (i = 0, l = models.length; i < l; i++) {
                model = this.getByCid(models[i]) || this.get(models[i]);
                if (!model) continue;
                delete this._byId[model.id];
                delete this._byCid[model.cid];
                index = this.indexOf(model);
                this.models.splice(index, 1);
                this.length--;
                if (!options.silent) {
                    options.index = index;
                    model.trigger('remove', model, this, options);
                }
                this._removeReference(model);
            }
            return this;
        },

        // Get a model from the set by id.
        get: function (id) {
            if (id == null) return null;
            return this._byId[id.id != null ? id.id : id];
        },

        // Get a model from the set by client id.
        getByCid: function (cid) {
            return cid && this._byCid[cid.cid || cid];
        },

        // Get the model at the given index.
        at: function (index) {
            return this.models[index];
        },

        // Force the collection to re-sort itself. You don't need to call this under
        // normal circumstances, as the set will maintain sort order as each item
        // is added.
        sort: function (options) {
            options || (options = {});
            if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
            var boundComparator = _.bind(this.comparator, this);
            if (this.comparator.length == 1) {
                this.models = this.sortBy(boundComparator);
            } else {
                this.models.sort(boundComparator);
            }
            if (!options.silent) this.trigger('reset', this, options);
            return this;
        },

        // Pluck an attribute from each model in the collection.
        pluck: function (attr) {
            return _.map(this.models, function (model) {
                return model.get(attr);
            });
        },

        // When you have more items than you want to add or remove individually,
        // you can reset the entire set with a new list of models, without firing
        // any `add` or `remove` events. Fires `reset` when finished.
        reset: function (models, options) {
            models || (models = []);
            options || (options = {});
            for (var i = 0, l = this.models.length; i < l; i++) {
                this._removeReference(this.models[i]);
            }
            this._reset();
            this.add(models, {silent: true, parse: options.parse});
            if (!options.silent) this.trigger('reset', this, options);
            return this;
        },

        // Fetch the default set of models for this collection, resetting the
        // collection when they arrive. If `add: true` is passed, appends the
        // models to the collection instead of resetting.
        fetch: function (options) {
            options = options ? _.clone(options) : {};
            if (options.parse === undefined) options.parse = true;
            var collection = this;
            var success = options.success;
            options.success = function (resp, status, xhr) {
                collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options);
                if (success) success(collection, resp);
            };
            options.error = Backbone.wrapError(options.error, collection, options);
            return (this.sync || Backbone.sync).call(this, 'read', this, options);
        },

        // Create a new instance of a model in this collection. Add the model to the
        // collection immediately, unless `wait: true` is passed, in which case we
        // wait for the server to agree.
        create: function (model, options) {
            var coll = this;
            options = options ? _.clone(options) : {};
            model = this._prepareModel(model, options);
            if (!model) return false;
            if (!options.wait) coll.add(model, options);
            var success = options.success;
            options.success = function (nextModel, resp, xhr) {
                if (options.wait) coll.add(nextModel, options);
                if (success) {
                    success(nextModel, resp);
                } else {
                    nextModel.trigger('sync', model, resp, options);
                }
            };
            model.save(null, options);
            return model;
        },

        // **parse** converts a response into a list of models to be added to the
        // collection. The default implementation is just to pass it through.
        parse: function (resp, xhr) {
            return resp;
        },

        // Proxy to _'s chain. Can't be proxied the same way the rest of the
        // underscore methods are proxied because it relies on the underscore
        // constructor.
        chain: function () {
            return _(this.models).chain();
        },

        // Reset all internal state. Called when the collection is reset.
        _reset: function (options) {
            this.length = 0;
            this.models = [];
            this._byId = {};
            this._byCid = {};
        },

        // Prepare a model or hash of attributes to be added to this collection.
        _prepareModel: function (model, options) {
            if (!(model instanceof Backbone.Model)) {
                var attrs = model;
                options.collection = this;
                model = new this.model(attrs, options);
                if (!model._validate(model.attributes, options)) model = false;
            } else if (!model.collection) {
                model.collection = this;
            }
            return model;
        },

        // Internal method to remove a model's ties to a collection.
        _removeReference: function (model) {
            if (this == model.collection) {
                delete model.collection;
            }
            model.off('all', this._onModelEvent, this);
        },

        // Internal method called every time a model in the set fires an event.
        // Sets need to update their indexes when models change ids. All other
        // events simply proxy through. "add" and "remove" events that originate
        // in other collections are ignored.
        _onModelEvent: function (ev, model, collection, options) {
            if ((ev == 'add' || ev == 'remove') && collection != this) return;
            if (ev == 'destroy') {
                this.remove(model, options);
            }
            if (model && ev === 'change:' + model.idAttribute) {
                delete this._byId[model.previous(model.idAttribute)];
                this._byId[model.id] = model;
            }
            this.trigger.apply(this, arguments);
        }

    });

    // Underscore methods that we want to implement on the Collection.
    var methods = ['forEach', 'each', 'map', 'reduce', 'reduceRight', 'find',
        'detect', 'filter', 'select', 'reject', 'every', 'all', 'some', 'any',
        'include', 'contains', 'invoke', 'max', 'min', 'sortBy', 'sortedIndex',
        'toArray', 'size', 'first', 'initial', 'rest', 'last', 'without', 'indexOf',
        'shuffle', 'lastIndexOf', 'isEmpty', 'groupBy'];

    // Mix in each Underscore method as a proxy to `Collection#models`.
    _.each(methods, function (method) {
        Backbone.Collection.prototype[method] = function () {
            return _[method].apply(_, [this.models].concat(_.toArray(arguments)));
        };
    });

    // Backbone.Router
    // -------------------

    // Routers map faux-URLs to actions, and fire events when routes are
    // matched. Creating a new one sets its `routes` hash, if not set statically.
    Backbone.Router = function (options) {
        options || (options = {});
        if (options.routes) this.routes = options.routes;
        this._bindRoutes();
        this.initialize.apply(this, arguments);
    };

    // Cached regular expressions for matching named param parts and splatted
    // parts of route strings.
    var namedParam = /:\w+/g;
    var splatParam = /\*\w+/g;
    var escapeRegExp = /[-[\]{}()+?.,\\^$|#\s]/g;

    // Set up all inheritable **Backbone.Router** properties and methods.
    _.extend(Backbone.Router.prototype, Backbone.Events, {

        // Initialize is an empty function by default. Override it with your own
        // initialization logic.
        initialize: function () {
        },

        // Manually bind a single named route to a callback. For example:
        //
        //     this.route('search/:query/p:num', 'search', function(query, num) {
        //       ...
        //     });
        //
        route: function (route, name, callback) {
            Backbone.history || (Backbone.history = new Backbone.History);
            if (!_.isRegExp(route)) route = this._routeToRegExp(route);
            if (!callback) callback = this[name];
            Backbone.history.route(route, _.bind(function (fragment) {
                var args = this._extractParameters(route, fragment);
                callback && callback.apply(this, args);
                this.trigger.apply(this, ['route:' + name].concat(args));
                Backbone.history.trigger('route', this, name, args);
            }, this));
            return this;
        },

        // Simple proxy to `Backbone.history` to save a fragment into the history.
        navigate: function (fragment, options) {
            Backbone.history.navigate(fragment, options);
        },

        // Bind all defined routes to `Backbone.history`. We have to reverse the
        // order of the routes here to support behavior where the most general
        // routes can be defined at the bottom of the route map.
        _bindRoutes: function () {
            if (!this.routes) return;
            var routes = [];
            for (var route in this.routes) {
                routes.unshift([route, this.routes[route]]);
            }
            for (var i = 0, l = routes.length; i < l; i++) {
                this.route(routes[i][0], routes[i][1], this[routes[i][1]]);
            }
        },

        // Convert a route string into a regular expression, suitable for matching
        // against the current location hash.
        _routeToRegExp: function (route) {
            route = route.replace(escapeRegExp, '\\$&')
                .replace(namedParam, '([^\/]+)')
                .replace(splatParam, '(.*?)');
            return new RegExp('^' + route + '$');
        },

        // Given a route, and a URL fragment that it matches, return the array of
        // extracted parameters.
        _extractParameters: function (route, fragment) {
            return route.exec(fragment).slice(1);
        }

    });

    // Backbone.History
    // ----------------

    // Handles cross-browser history management, based on URL fragments. If the
    // browser does not support `onhashchange`, falls back to polling.
    Backbone.History = function () {
        this.handlers = [];
        _.bindAll(this, 'checkUrl');
    };

    // Cached regex for cleaning leading hashes and slashes .
    var routeStripper = /^[#\/]/;

    // Cached regex for detecting MSIE.
    var isExplorer = /msie [\w.]+/;

    // Has the history handling already been started?
    var historyStarted = false;

    // Set up all inheritable **Backbone.History** properties and methods.
    _.extend(Backbone.History.prototype, Backbone.Events, {

        // The default interval to poll for hash changes, if necessary, is
        // twenty times a second.
        interval: 50,

        // Get the cross-browser normalized URL fragment, either from the URL,
        // the hash, or the override.
        getFragment: function (fragment, forcePushState) {
            if (fragment == null) {
                if (this._hasPushState || forcePushState) {
                    fragment = window.location.pathname;
                    var search = window.location.search;
                    if (search) fragment += search;
                } else {
                    fragment = window.location.hash;
                }
            }
            fragment = decodeURIComponent(fragment);
            if (!fragment.indexOf(this.options.root)) fragment = fragment.substr(this.options.root.length);
            return fragment.replace(routeStripper, '');
        },

        // Start the hash change handling, returning `true` if the current URL matches
        // an existing route, and `false` otherwise.
        start: function (options) {

            // Figure out the initial configuration. Do we need an iframe?
            // Is pushState desired ... is it available?
            if (historyStarted) throw new Error("Backbone.history has already been started");
            this.options = _.extend({}, {root: '/'}, this.options, options);
            this._wantsHashChange = this.options.hashChange !== false;
            this._wantsPushState = !!this.options.pushState;
            this._hasPushState = !!(this.options.pushState && window.history && window.history.pushState);
            var fragment = this.getFragment();
            var docMode = document.documentMode;
            var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
            if (oldIE) {
                this.iframe = $('