www.reboot.components.bower_components.web-animations-js.test.js.group-player.js Maven / Gradle / Ivy
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suite('group-player', function() {
setup(function() {
document.timeline._players = [];
webAnimations1.timeline._players = [];
this.elements = [];
var animationMargin = function(target) {
return new Animation(
target,
[
{marginLeft: '0px'},
{marginLeft: '100px'}
],
500);
};
var animationColor = function(target) {
return new Animation(
target,
[
{backgroundColor: 'black'},
{backgroundColor: 'white'}
],
500);
};
var sequenceEmpty = function() {
return new AnimationSequence();
};
var groupEmpty = function() {
return new AnimationGroup();
};
var sequenceWithEffects = function(target) {
return new AnimationSequence(
[
animationMargin(target),
animationColor(target)
]);
};
var groupWithEffects = function(target) {
return new AnimationGroup(
[
animationMargin(target),
animationColor(target)
]);
};
var seqEmpty_source = sequenceEmpty();
var seqSimple_target = document.createElement('div');
var seqSimple_source = sequenceWithEffects(seqSimple_target);
var seqWithSeq_target = document.createElement('div');
this.elements.push(seqWithSeq_target);
var seqWithSeq_source = new AnimationSequence(
[
animationMargin(seqWithSeq_target),
animationColor(seqWithSeq_target),
sequenceWithEffects(seqWithSeq_target)
]);
var seqWithGroup_target = document.createElement('div');
this.elements.push(seqWithGroup_target);
var seqWithGroup_source = new AnimationSequence(
[
animationMargin(seqWithGroup_target),
animationColor(seqWithGroup_target),
groupWithEffects(seqWithGroup_target)
]);
var seqWithEmptyGroup_source = new AnimationSequence([groupEmpty()]);
var seqWithEmptySeq_source = new AnimationSequence([sequenceEmpty()]);
var groupEmpty_source = groupEmpty();
var groupSimple_target = document.createElement('div');
var groupSimple_source = groupWithEffects(groupSimple_target);
var groupWithSeq_target = document.createElement('div');
this.elements.push(groupWithSeq_target);
var groupWithSeq_source = new AnimationGroup(
[
animationMargin(groupWithSeq_target),
animationColor(groupWithSeq_target),
sequenceWithEffects(groupWithSeq_target)
]);
var groupWithGroup_target = document.createElement('div');
this.elements.push(groupWithGroup_target);
var groupWithGroup_source = new AnimationGroup(
[
animationMargin(groupWithGroup_target),
animationColor(groupWithGroup_target),
groupWithEffects(groupWithGroup_target)
]);
var groupWithEmptyGroup_source = new AnimationGroup([groupEmpty()]);
var groupWithEmptySeq_source = new AnimationGroup([sequenceEmpty()]);
this.seqEmpty_source = seqEmpty_source;
this.seqSimple_source = seqSimple_source;
this.seqWithSeq_source = seqWithSeq_source;
this.seqWithGroup_source = seqWithGroup_source;
this.seqWithEmptyGroup_source = seqWithEmptyGroup_source;
this.seqWithEmptySeq_source = seqWithEmptySeq_source;
this.groupEmpty_source = groupEmpty_source;
this.groupSimple_source = groupSimple_source;
this.groupWithSeq_source = groupWithSeq_source;
this.groupWithGroup_source = groupWithGroup_source;
this.groupWithEmptyGroup_source = groupWithEmptyGroup_source;
this.groupWithEmptySeq_source = groupWithEmptySeq_source;
this.staticAnimation = function(target, value, duration) {
var animation = new Animation(target, [{marginLeft: value}, {marginLeft: value}], duration);
animation.testValue = value;
return animation;
};
// The following animation structure looks like:
// 44444
// 11
// 33
// 2
// 0
this.complexTarget = document.createElement('div');
this.elements.push(this.complexTarget);
this.complexSource = new AnimationGroup([
this.staticAnimation(this.complexTarget, '4px', 5),
new AnimationSequence([
this.staticAnimation(this.complexTarget, '1px', 2),
new AnimationGroup([
this.staticAnimation(this.complexTarget, '3px', 2),
this.staticAnimation(this.complexTarget, '2px', 1),
]),
]),
this.staticAnimation(this.complexTarget, '0px', 1),
]);
this.target = document.createElement('div');
this.elements.push(this.target);
for (var i = 0; i < this.elements.length; i++)
document.documentElement.appendChild(this.elements[i]);
});
teardown(function() {
for (var i = 0; i < this.elements.length; i++) {
if (this.elements[i].parent)
this.elements[i].parent.removeChild(this.elements[i]);
}
});
function simpleAnimationGroup() {
return new AnimationGroup([new Animation(document.body, [], 2000), new Animation(document.body, [], 1000), new Animation(document.body, [], 3000)]);
}
function simpleAnimationSequence() {
return new AnimationSequence([new Animation(document.body, [], 2000), new Animation(document.body, [], 1000), new Animation(document.body, [], 3000)]);
}
// FIXME: Remove _startOffset.
// playerState is [startTime, currentTime, _startOffset?, offset?]
// innerPlayerStates is a nested array tree of playerStates e.g. [[0, 0], [[1, -1], [2, -2]]]
function checkTimes(player, playerState, innerPlayerStates, description) {
description = description ? (description + ' ') : '';
_checkTimes(player, playerState, 0, description + 'top player');
_checkTimes(player, innerPlayerStates, 0, description + 'inner player');
}
function _checkTimes(player, timingList, index, trace) {
assert.isDefined(player, trace + ' exists');
if (timingList.length == 0) {
assert.equal(player._childPlayers.length, index, trace + ' no remaining players');
return;
}
if (timingList[0] === null || typeof timingList[0] == 'number') {
assert.equal(player.startTime, timingList[0], trace + ' startTime');
assert.equal(player.currentTime, timingList[1], trace + ' currentTime');
} else {
_checkTimes(player._childPlayers[index], timingList[0], 0, trace + ' ' + index);
_checkTimes(player, timingList.slice(1), index + 1, trace);
}
}
test('playing an animationGroup works as expected', function() {
tick(90);
var p = document.timeline.play(simpleAnimationGroup());
checkTimes(p, [null, 0], [[null, 0], [null, 0], [null, 0]]);
tick(100);
checkTimes(p, [100, 0], [[100, 0], [100, 0], [100, 0]]);
tick(300);
checkTimes(p, [100, 200], [[100, 200], [100, 200], [100, 200]]);
tick(1200);
checkTimes(p, [100, 1100], [[100, 1100], [100, 1000], [100, 1100]]);
tick(2200);
checkTimes(p, [100, 2100], [[100, 2000], [100, 1000], [100, 2100]]);
tick(3200);
checkTimes(p, [100, 3000], [[100, 2000], [100, 1000], [100, 3000]]);
});
test('can seek an animationGroup', function() {
tick(90);
var p = document.timeline.play(simpleAnimationGroup());
tick(100);
checkTimes(p, [100, 0], [[100, 0], [100, 0], [100, 0]]);
p.currentTime = 200;
checkTimes(p, [-100, 200], [[-100, 200], [-100, 200], [-100, 200]]);
p.currentTime = 1100;
checkTimes(p, [-1000, 1100], [[-1000, 1100], [-1000, 1100], [-1000, 1100]]);
p.currentTime = 2100;
checkTimes(p, [-2000, 2100], [[-2000, 2100], [-2000, 2100], [-2000, 2100]]);
p.currentTime = 3100;
checkTimes(p, [-3000, 3100], [[-3000, 3100], [-3000, 3100], [-3000, 3100]]);
});
test('can startTime seek an animationGroup', function() {
tick(90);
var p = document.timeline.play(simpleAnimationGroup());
tick(100);
checkTimes(p, [100, 0], [[100, 0], [100, 0], [100, 0]]);
p.startTime = -100;
checkTimes(p, [-100, 200], [[-100, 200], [-100, 200], [-100, 200]]);
p.startTime = -1000;
checkTimes(p, [-1000, 1100], [[-1000, 1100], [-1000, 1000], [-1000, 1100]]);
p.startTime = -2000;
checkTimes(p, [-2000, 2100], [[-2000, 2000], [-2000, 1000], [-2000, 2100]]);
p.startTime = -3000;
checkTimes(p, [-3000, 3000], [[-3000, 2000], [-3000, 1000], [-3000, 3000]]);
});
test('playing an animationSequence works as expected', function() {
tick(100);
var p = document.timeline.play(simpleAnimationSequence());
tick(110);
checkTimes(p, [110, 0], [[110, 0], [2110, -2000], [3110, -3000]]);
tick(210);
checkTimes(p, [110, 100], [[110, 100], [2110, -1900], [3110, -2900]]);
tick(2210);
checkTimes(p, [110, 2100], [[110, 2000], [2110, 100], [3110, -900]]);
tick(3210);
checkTimes(p, [110, 3100], [[110, 2000], [2110, 1000], [3110, 100]]);
tick(6210);
checkTimes(p, [110, 6000], [[110, 2000], [2110, 1000], [3110, 3000]]);
});
test('can seek an animationSequence', function() {
tick(100);
var p = document.timeline.play(simpleAnimationSequence());
tick(110);
checkTimes(p, [110, 0], [[110, 0], [2110, -2000], [3110, -3000]]);
p.currentTime = 100;
checkTimes(p, [10, 100], [[10, 100], [2010, -1900], [3010, -2900]]);
p.currentTime = 2100;
checkTimes(p, [-1990, 2100], [[-1990, 2100], [10, 100], [1010, -900]]);
p.currentTime = 3100;
checkTimes(p, [-2990, 3100], [[-2990, 3100], [-990, 1100], [10, 100]]);
p.currentTime = 6100;
checkTimes(p, [-5990, 6100], [[-5990, 6100], [-3990, 4100], [-2990, 3100]]);
});
test('can startTime seek an animationSequence', function() {
tick(100);
var p = document.timeline.play(simpleAnimationSequence());
tick(110);
checkTimes(p, [110, 0], [[110, 0], [2110, -2000], [3110, -3000]]);
p.startTime = 10;
checkTimes(p, [10, 100], [[10, 100], [2010, -1900], [3010, -2900]]);
p.startTime = -1990;
checkTimes(p, [-1990, 2100], [[-1990, 2000], [10, 100], [1010, -900]]);
p.startTime = -2990;
checkTimes(p, [-2990, 3100], [[-2990, 2000], [-990, 1000], [10, 100]]);
p.startTime = -5990;
checkTimes(p, [-5990, 6000], [[-5990, 2000], [-3990, 1000], [-2990, 3000]]);
});
test('complex animation tree timing while playing', function() {
tick(90);
var player = document.timeline.play(this.complexSource);
tick(100);
checkTimes(player, [100, 0], [
[100, 0], [ // 4
[100, 0], [ // 1
[102, -2], // 3
[102, -2]]], // 2
[100, 0], // 0
], 't = 100');
tick(101);
checkTimes(player, [100, 1], [
[100, 1], [ // 4
[100, 1], [ // 1
[102, -1], // 3
[102, -1]]], // 2
[100, 1], // 0
], 't = 101');
tick(102);
checkTimes(player, [100, 2], [
[100, 2], [ // 4
[100, 2], [ // 1
[102, 0], // 3
[102, 0]]], // 2
[100, 1], // 0
], 't = 102');
});
test('effects apply in the correct order', function() {
tick(0);
var player = document.timeline.play(this.complexSource);
player.currentTime = 0;
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '0px');
player.currentTime = 1;
checkTimes(player, [-1, 1], [[-1, 1, 0], [[-1, 1, 0], [[1, -1, 0], [1, -1, 0]]], [-1, 1, 0]]);
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '1px');
player.currentTime = 2;
// TODO: When we seek we don't limit. Is this OK?
checkTimes(player, [-2, 2], [[-2, 2, 0], [[-2, 2, 0], [[0, 0, 0], [0, 0, 0]]], [-2, 2, 0]]);
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '2px');
player.currentTime = 3;
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '3px');
player.currentTime = 4;
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '4px');
player.currentTime = 5;
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '0px');
});
test('cancelling group players', function() {
tick(0);
var player = document.timeline.play(this.complexSource);
tick(1);
tick(4);
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '3px');
player.cancel();
assert.equal(player.currentTime, null);
assert.equal(getComputedStyle(this.complexTarget).marginLeft, '0px');
});
test('redundant animation node wrapping', function() {
tick(100);
var animation = new AnimationSequence([
this.staticAnimation(this.target, '0px', 1),
new AnimationGroup([
new AnimationSequence([
this.staticAnimation(this.target, '1px', 1),
this.staticAnimation(this.target, '2px', 1),
]),
]),
]);
var player = document.timeline.play(animation);
assert.equal(getComputedStyle(this.target).marginLeft, '0px');
checkTimes(player, [100, 0], [
[100, 0, 0, 0], [[ // 0
[101, -1, 0, 1], // 1
[102, -2, 1, 2]]] // 2
], 't = 100');
tick(101);
assert.equal(getComputedStyle(this.target).marginLeft, '1px');
checkTimes(player, [100, 1], [
[100, 1, 0, 0], [[ // 0
[101, 0, 0, 1], // 1
[102, -1, 1, 2]]] // 2
], 't = 101');
tick(102);
assert.equal(getComputedStyle(this.target).marginLeft, '2px');
assert.equal(document.timeline.currentTime, 102);
checkTimes(player, [100, 2], [ // FIXME: Implement limiting on group players
[100, 1, 0, 0], [[ // 0
[101, 1, 0, 1], // 1
[102, 0, 1, 2]]] // 2
], 't = 102');
tick(103);
assert.equal(getComputedStyle(this.target).marginLeft, '0px');
checkTimes(player, [100, 3], [ // FIXME: Implement limiting on group players
[100, 1, 0, 0], [[ // 0
[101, 1, 0, 1], // 1
[102, 1, 1, 2]]] // 2
], 't = 103');
if (this.target.parent)
this.target.parent.removeChild(target);
});
test('delays on groups work correctly', function() {
// 444
// 1
// 0
// 33
// 2
var animation = new AnimationGroup([
new AnimationGroup([
this.staticAnimation(this.target, '4px', {duration: 3, delay: 1}),
this.staticAnimation(this.target, '1px', {duration: 1, delay: 0}),
], {delay: 1}),
new AnimationSequence([
this.staticAnimation(this.target, '0px', {duration: 1, delay: 0}),
this.staticAnimation(this.target, '3px', {duration: 2, delay: 1}),
this.staticAnimation(this.target, '2px', {duration: 1, delay: -2}),
]),
]);
var player = document.timeline.play(animation);
tick(100);
checkTimes(player, [100, 0], [
[
[101, -1],
[101, -1],
], [
[100, 0],
[101, -1],
[104, -4],
]
]);
assert.equal(getComputedStyle(this.target).marginLeft, '0px');
tick(101);
assert.equal(getComputedStyle(this.target).marginLeft, '1px');
tick(102);
assert.equal(getComputedStyle(this.target).marginLeft, '2px');
tick(103);
assert.equal(getComputedStyle(this.target).marginLeft, '3px');
tick(104);
assert.equal(getComputedStyle(this.target).marginLeft, '4px');
tick(105);
assert.equal(getComputedStyle(this.target).marginLeft, '0px');
});
test('end delays on groups work correctly', function() {
// 11
// 4
// 0
// 33
// 2
var animation = new AnimationSequence([
new AnimationSequence([
this.staticAnimation(this.target, '1px', {duration: 2, endDelay: 2}),
this.staticAnimation(this.target, '4px', {duration: 1, endDelay: 1}),
], {endDelay: -6}),
new AnimationSequence([
this.staticAnimation(this.target, '0px', {duration: 1, endDelay: 1}),
this.staticAnimation(this.target, '3px', {duration: 2, endDelay: -2}),
this.staticAnimation(this.target, '2px', {duration: 1, endDelay: 2}),
]),
]);
var player = document.timeline.play(animation);
tick(100);
checkTimes(player, [100, 0], [
[
[100, 0],
[104, -4],
], [
[100, 0],
[102, -2],
[102, -2],
]
]);
assert.equal(getComputedStyle(this.target).marginLeft, '0px');
tick(101);
assert.equal(getComputedStyle(this.target).marginLeft, '1px');
tick(102);
assert.equal(getComputedStyle(this.target).marginLeft, '2px');
tick(103);
assert.equal(getComputedStyle(this.target).marginLeft, '3px');
tick(104);
// FIXME: Group child player limiting bounds should match the parent player's limiting bounds.
// assert.equal(getComputedStyle(this.target).marginLeft, '4px');
// tick(105);
// assert.equal(getComputedStyle(this.target).marginLeft, '0px');
});
// FIXME: This test can be removed when this suite is finished.
test('sources are working for basic operations', function() {
var players = [];
players.push(document.timeline.play(this.seqEmpty_source));
players.push(document.timeline.play(this.seqSimple_source));
players.push(document.timeline.play(this.seqWithSeq_source));
players.push(document.timeline.play(this.seqWithGroup_source));
players.push(document.timeline.play(this.seqWithEmptyGroup_source));
players.push(document.timeline.play(this.seqWithEmptySeq_source));
players.push(document.timeline.play(this.groupEmpty_source));
players.push(document.timeline.play(this.groupSimple_source));
players.push(document.timeline.play(this.groupWithSeq_source));
players.push(document.timeline.play(this.groupWithGroup_source));
players.push(document.timeline.play(this.groupWithEmptyGroup_source));
players.push(document.timeline.play(this.groupWithEmptySeq_source));
var length = players.length;
tick(50);
for (var i = 0; i < length; i++)
players[i].pause();
tick(100);
for (var i = 0; i < length; i++)
players[i].play();
tick(200);
for (var i = 0; i < length; i++)
players[i].currentTime += 1;
tick(300);
for (var i = 0; i < length; i++)
players[i].startTime += 1;
tick(350);
for (var i = 0; i < length; i++)
players[i].reverse();
tick(400);
for (var i = 0; i < length; i++)
players[i].finish();
tick(500);
tick(600);
for (var i = 0; i < length; i++)
players[i].cancel();
for (var i = 0; i < length; i++)
players[i].play();
});
test('pausing works as expected with an empty AnimationSequence', function() {
var player = document.timeline.play(this.seqEmpty_source);
tick(0);
assert.equal(player.startTime, 0);
assert.equal(player.currentTime, 0);
player.pause();
assert.equal(player.startTime, null);
assert.equal(player.currentTime, 0);
});
test('pausing works as expected with a simple AnimationSequence', function() {
var player = document.timeline.play(this.seqSimple_source);
tick(0);
checkTimes(player, [0, 0], [[0, 0], [500, -500]], 't = 0');
tick(200);
checkTimes(player, [0, 200], [[0, 200], [500, -300]], 't = 200');
player.pause();
checkTimes(player, [null, null], [[null, null], [null, null]], 't = 200');
tick(300);
checkTimes(player, [null, 200], [[null, 200], [null, -300]], 't = 300');
player.play();
checkTimes(player, [null, 200], [[null, 200], [null, -300]], 't = 300');
tick(301);
checkTimes(player, [101, 200], [[101, 200], [601, -300]], 't = 301');
tick(700);
checkTimes(player, [101, 599], [[101, 500], [601, 99]], 't = 700');
});
test('pausing before tick works as expected with a simple AnimationSequence', function() {
var player = document.timeline.play(this.seqSimple_source);
checkTimes(player, [null, 0], [[null, 0], [null, -500]], 't = 0');
player.pause();
checkTimes(player, [null, null], [[null, null], [null, null]], 't = 0');
tick(10);
checkTimes(player, [null, 0], [[null, 0], [null, -500]], 't = 10');
});
test('pausing and seeking before tick works as expected with a simple AnimationSequence', function() {
var player = document.timeline.play(this.seqSimple_source);
player.pause();
player.currentTime = 0;
checkTimes(player, [null, 0], [[null, 0], [null, -500]], 't = 10');
player.currentTime = 250;
checkTimes(player, [null, 250], [[null, 250], [null, -250]], 't = 10');
player.currentTime = 500;
checkTimes(player, [null, 500], [[null, 500], [null, 0]], 't = 10');
// FIXME: Expectation should be [null, 1000], [[null, 500], [null, 500]].
player.currentTime = 1000;
checkTimes(player, [null, 1000], [[null, 1000], [null, 500]], 't = 10');
});
test('pausing works as expected with an AnimationSequence inside an AnimationSequence', function() {
var player = document.timeline.play(this.seqWithSeq_source);
tick(0);
checkTimes(
player,
[0, 0], [
[0, 0],
[500, -500], [
[1000, -1000],
[1500, -1500]]],
't = 0');
tick(200);
checkTimes(
player,
[0, 200], [
[0, 200],
[500, -300], [
[1000, -800],
[1500, -1300]]],
't = 200');
player.pause();
checkTimes(
player,
[null, null], [
[null, null],
[null, null], [
[null, null],
[null, null]]],
't = 200');
tick(300);
checkTimes(
player,
[null, 200], [
[null, 200],
[null, -300], [
[null, -800],
[null, -1300]]],
't = 300');
player.play();
tick(310);
checkTimes(
player,
[110, 200], [
[110, 200],
[610, -300], [
[1110, -800],
[1610, -1300]]],
't = 310');
tick(1300);
checkTimes(
player,
[110, 1190], [
[110, 500],
[610, 500], [
[1110, 190],
[1610, -310]]],
't = 1300');
player.pause();
checkTimes(
player,
[null, null], [
[null, 500],
[null, 500], [
[null, null],
[null, null]]],
't = 1300');
tick(1400);
checkTimes(
player,
[null, 1190], [
[null, 500],
[null, 500], [
[null, 190],
[null, -310]]],
't = 1400');
player.play();
checkTimes(
player,
[null, 1190], [
[null, 500],
[null, 500], [
[null, 190],
[null, -310]]],
't = 1400');
tick(1410);
checkTimes(
player,
[220, 1190], [
[220, 500],
[720, 500], [
[1220, 190],
[1720, -310]]],
't = 1410');
tick(1600);
checkTimes(
player,
[220, 1380], [
[220, 500],
[720, 500], [
[1220, 380],
[1720, -120]]],
't = 1600');
player.pause();
checkTimes(
player,
[null, null], [
[null, 500],
[null, 500], [
[null, null],
[null, null]]],
't = 1600');
tick(1700);
checkTimes(
player,
[null, 1380], [
[null, 500],
[null, 500], [
[null, 380],
[null, -120]]],
't = 1700');
player.play();
tick(1710);
checkTimes(
player,
[330, 1380], [
[330, 500],
[830, 500], [
[1330, 380],
[1830, -120]]],
't = 1710');
tick(2400);
checkTimes(
player,
[330, 2000], [
[330, 500],
[830, 500], [
[1330, 500],
[1830, 500]]],
't = 2400');
});
test('pausing works as expected with an AnimationGroup inside an AnimationSequence', function() {
var player = document.timeline.play(this.seqWithGroup_source);
tick(0);
checkTimes(
player,
[0, 0], [
[0, 0],
[500, -500], [
[1000, -1000],
[1000, -1000]]],
't = 0');
tick(200);
checkTimes(
player,
[0, 200], [
[0, 200],
[500, -300], [
[1000, -800],
[1000, -800]]],
't = 200');
player.pause();
checkTimes(
player,
[null, null], [
[null, null],
[null, null], [
[null, null],
[null, null]]],
't = 200');
tick(300);
checkTimes(
player,
[null, 200], [
[null, 200],
[null, -300], [
[null, -800],
[null, -800]]],
't = 300');
player.play();
tick(310);
checkTimes(
player,
[110, 200], [
[110, 200],
[610, -300], [
[1110, -800],
[1110, -800]]],
't = 310');
tick(1310);
checkTimes(
player,
[110, 1200], [
[110, 500],
[610, 500], [
[1110, 200],
[1110, 200]]],
't = 1310');
player.pause();
checkTimes(
player,
[null, null], [
[null, 500],
[null, 500], [
[null, null],
[null, null]]],
't = 1310');
tick(1400);
checkTimes(
player,
[null, 1200], [
[null, 500],
[null, 500], [
[null, 200],
[null, 200]]],
't = 1410');
player.play();
tick(1410);
checkTimes(
player,
[210, 1200], [
[210, 500],
[710, 500], [
[1210, 200],
[1210, 200]]],
't = 1410');
tick(1610);
checkTimes(
player,
[210, 1400], [
[210, 500],
[710, 500], [
[1210, 400],
[1210, 400]]],
't = 1610');
player.pause();
tick(1810);
checkTimes(
player,
[null, 1400], [
[null, 500],
[null, 500], [
[null, 400],
[null, 400]]],
't = 1810');
player.play();
tick(1820);
checkTimes(
player,
[420, 1400], [
[420, 500],
[920, 500], [
[1420, 400],
[1420, 400]]],
't = 1820');
tick(2020);
checkTimes(
player,
[420, 1500], [
[420, 500],
[920, 500], [
[1420, 500],
[1420, 500]]],
't = 2020');
player.pause();
checkTimes(
player,
[null, 1500], [
[null, 500],
[null, 500], [
[null, 500],
[null, 500]]],
't = 2020');
});
test('pausing works as expected with an empty AnimationSequence inside an AnimationSequence', function() {
var player = document.timeline.play(this.seqWithEmptySeq_source);
tick(0);
checkTimes(
player,
[0, 0], [0, 0],
't = 0');
player.pause();
checkTimes(
player,
[null, 0], [null, 0],
't = 0 after pause');
});
test('pausing works as expected with an empty AnimationGroup inside an AnimationSequence', function() {
var player = document.timeline.play(this.seqWithEmptyGroup_source);
tick(0);
checkTimes(
player,
[0, 0], [0, 0],
't = 0');
player.pause();
checkTimes(
player,
[null, 0], [null, 0],
't = 0 after pause');
});
test('playState works for groups', function() {
var target = document.createElement('div');
document.body.appendChild(target);
var anim = new AnimationSequence([new Animation(target, [], 100), new Animation(target, [], 100)]);
var p = document.timeline.play(anim);
assert.equal(p.playState, 'pending');
tick(1);
assert.equal(p.playState, 'running');
assert.equal(p._childPlayers[0]._player.playState, 'running');
assert.equal(p._childPlayers[1]._player.playState, 'running');
tick(101);
assert.equal(p.playState, 'running');
assert.equal(p._childPlayers[0]._player.playState, 'finished');
assert.equal(p._childPlayers[1]._player.playState, 'running');
p.pause();
assert.equal(p.playState, 'pending');
assert.equal(p._childPlayers[0]._player.playState, 'paused');
assert.equal(p._childPlayers[1]._player.playState, 'pending');
tick(102);
assert.equal(p.playState, 'paused');
assert.equal(p._childPlayers[0]._player.playState, 'paused');
assert.equal(p._childPlayers[1]._player.playState, 'paused');
p.play();
assert.equal(p.playState, 'pending');
assert.equal(p._childPlayers[0]._player.playState, 'pending');
assert.equal(p._childPlayers[1]._player.playState, 'pending');
tick(103);
assert.equal(p.playState, 'running');
assert.equal(p._childPlayers[0]._player.playState, 'finished');
assert.equal(p._childPlayers[1]._player.playState, 'running');
tick(204);
assert.equal(p.playState, 'finished');
assert.equal(p._childPlayers[0]._player.playState, 'finished');
assert.equal(p._childPlayers[1]._player.playState, 'finished');
});
});