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A framework for parallel and distributed graph processing.
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/**
* @author Carol Alexandru
* @author Silvan Troxler
*
* Copyright 2013 University of Zurich
*
* Licensed below the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed below the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations below the License.
*/
/**
* Objects which contains Strings needed in the UI of BreakConditions, Graph, and State.
* @type {Object}
*/
scc.STR = {
"BreakConditions": {
"invalidId": "A vertex with the ID you provided does not exist",
"invalidState": "The state you provided is invalid. It must be something that can be parsed as a double",
"unknownError": "Unknown validation error: ",
"noConditions": "No conditions specified",
"noExecution": "The interactive execution mode is unavailable, retrying...",
"pickVertex": "Enter full ID or select using mouse",
"enterState": "Enter state",
"stateChanges": "state changes",
"stateAbove": "state above",
"stateBelow": "state below",
"signalScoreAboveThreshold": "signal score above threshold",
"signalScoreBelowThreshold": "signal score below threshold",
"collectScoreAboveThreshold": "collect score above threshold",
"collectScoreBelowThreshold": "collect score below threshold"
},
"Graph": {
"expositionEmpty":
"Click on a vertex to expose its details. Click and drag the border of this box to make it larger or smaller.",
"canvasEmpty":
"Canvas is empty: use the tools on the left to add and remove vertices. " +
"Older vertices will automatically be removed once the maximum vertex count is reached.",
"addBySubstring":
"Vertex with ID having this substring",
"menuhelp": {
"gs_autoAddVicinities": "When enabled, causes the vicinity of a vertex to be loaded automatically when the mouse is hovering over it.",
"gp_targetCount": "Add at most the specified number of vertices sorted by the given property.",
"gs_vicinities": "Add the vicinity of vertices that are already on the canvas",
"gs_addRecentVicinitiesAdd": "Add only the vicinity of vertices from the latest query",
"gs_addAllVicinitiesAdd": "Add the vicinity of all vertices on the canvas. You may exceed the maximum vertex count quickly doing this.",
"gs_addVicinitiesBySelect": "Click here and then draw a rectangle around the vertices whose vicinity you want to add.",
"gd_removeNonLatest": "Remove all vertices that are not from the most recent query.",
"gd_removeOrphans": "Remove vertices that are not connected to any other vertices on the canvas. Note that they may have edges with vertices not added onto the canvas.",
"gd_removeAll": "Remove all vertices from the canvas.",
"gd_removeBySelect": "Click here and then draw a rectangle around the vertices to be removed.",
"gp_vicinityRadius": "This determines how many hops the query travels from the source when traversing the vicinity of a vertex.",
"gp_vicinityIncoming": "Traversing outgoing vicinities is much cheaper than calculating incoming ones. This may affect the performance of your queries",
"gp_refreshRate": "When running the computation continously, this determines the minimum time to wait between refreshing the graph.",
"gp_maxVertexCount": "The maximum number of vertices to request from the server when doing queries or adding vicinities.",
"gp_exposeVertices": "When enabled, calls the 'expose' function of each vertex being loaded and shows the results in the side bar.",
"gp_drawEdges": "Wether or not to draw the edges between vertices. 'Only on hover' may improve the performance for large graphs.",
"gd_vertexSize": "Wether or not to map the state of a vertex to its size.",
"gd_vertexColor": "Determines the source data to use for the vertex color. Where it is a gradient, blue shades indicate low values, red shades high values.",
"gd_vertexBorder": "Determines the source data to use for the vertex border color. Where it is a gradient, blue shades indicate low values, red shades high values.",
"gc_vertexId": "Click on 'Select' and then pick a vertex on the canvas. Then, choose a condition and click 'Add' to create the new break condition."
}
},
"State": {
"undetermined": [
"State undetermined...",
"The execution mode and state have not been determined, yet"],
"initExecution": [
"Loading interactive execution...",
"The interactive execution is being initilized"],
"pausedBeforeChecksAfterCollect": [
"Paused bef. checks after collect",
"Paused - The next partial step triggers a break condition check"],
"checksAfterCollect": [
"Check conditions after collect...",
"Checking conditions before the next signal step..."],
"pausedBeforeSignal": [
"Paused before signal",
"Paused - The next partial step will perform the signalling step of the computation"],
"signalling": [
"Signalling...",
"Performing the signalling step of the computation..."],
"pausedBeforeChecksAfterSignal": [
"Paused before checks after signal",
"Paused - The next partial step triggers a break condition check"],
"checksAfterSignal": [
"Check conditions after signal...",
"Checking conditions before the next collect step..."],
"pausedBeforeCollect": [
"Paused before collect",
"Paused - The next partial step will perform the collecting step of the computation"],
"collecting": [
"Collecting...",
"Performing the collecting step of the computation..."],
"pausedBeforeGlobalChecks": [
"Paused before global checks",
"Paused - The next partial step triggers the global break condition check"],
"globalChecks": [
"Checking global conditions...",
"Checking global termination conditions..."],
"globalConditionReached": [
"Global term. condition reached!",
"The global termination condition has been reached. You may reset the graph to start over."],
"resetting": [
"Resetting graph...",
"Resetting the graph to its initial state"],
"terminating": [
"Terminating Signal/Collect...",
"Terminating the Signal/Collect application"],
"pausing": [
"Pausing...",
"Pausing the computation, waiting for tasks to finish"],
"converged": [
"Computation converged!",
"The computation has converged. You may reset the graph to start over."]
}
};
/**
* Configure the pretty name of the charts based on their name from the JSON object.
* @type {Object}
*/
scc.lib.resources.chartInfo = {
"messagesSent": {
name: "Messages Sent in Total (#)",
info: "The number of messages that were sent in total (including messages to nodes, workers, others, or the coordinator) per worker."
},
"messagesSentToNodes": {
name: "Messages Sent to Nodes (#)",
info: "The number of messages that were sent to nodes per worker."
},
"messagesSentToWorkers": {
name: "Messages Sent to Workers (#)",
info: "The number of messages that were sent to workers per worker."
},
"messagesSentToCoordinator": {
name: "Messages Sent to Coordinator (#)",
info: "The number of messages that were sent to the coordinator per worker."
},
"messagesSentToOthers": {
name: "Messages Sent to Others (#)",
info: "The number of messages that were sent to others per worker."
},
"messagesReceived": {
name: "Messages Received in Total (#)",
info: "The number of messages that were received in total per worker."
},
"signalMessagesReceived": {
name: "Signal Messages Received (#)",
info: "The number of signal messages that were received per worker."
},
"otherMessagesReceived": {
name: "Other Messages Received (#)",
info: "The number of other messages that were received per worker."
},
"requestMessagesReceived": {
name: "Request Messages Received (#)",
info: "The number of request messages that were received per worker."
},
"continueMessagesReceived": {
name: "Continue Messages Received (#)",
info: "The number of continue messages that were received per worker."
},
"bulkSignalMessagesReceived": {
name: "Bulk Signal Messages Received (#)",
info: "The number of bulk signal messages that were received per worker."
},
"heartbeatMessagesReceived": {
name: "Heartbeat Messages Received (#)",
info: "The number of heartbeat messages that were received per worker."
},
"receiveTimeoutMessagesReceived": {
name: "Timeout Messages Received (#)",
info: "The number of timeout messages that were received per worker."
},
"outgoingEdgesAdded": {
name: "Outgoing Edges Added (#)",
info: "The number of outgoing edges that were added after the initial graph loading per worker."
},
"outgoingEdgesRemoved": {
name: "Outgoing Edges Removed (#)",
info: "The number of outgoing edges that were removed after the initial graph loading per worker."
},
"numberOfOutgoingEdges": {
name: "Number of Outgoing Edges (#)",
info: "The number of outgoing edges per worker."
},
"verticesRemoved": {
name: "Vertices Removed (#)",
info: "The number of vertices that were removed after the initial graph loading per worker."
},
"verticesAdded": {
name: "Vertices Added (#)",
info: "The number of vertices that were added after the initial graph loading per worker."
},
"numberOfVertices": {
name: "Number of Vertices (#)",
info: "The number of vertices per worker."
},
"signalOperationsExecuted": {
name: "Signal Operations Executed (#)",
info: "The number of signal operations executed per worker."
},
"collectOperationsExecuted": {
name: "Collect Operations Executed (#)",
info: "The number of collect operations executed per worker."
},
"toCollectSize": {
name: "To Collect Size (#)",
info: "The size of the To-Collect inbox per worker."
},
"toSignalSize": {
name: "To Signal Size (#)",
info: "The size of the To-Signal inbox per worker."
},
"workerId": {
name: "Worker ID",
info: "The ID of the individual workers."
},
"runtime_cores": {
name: "Available Processor Cores (#)",
info: "The number of available processor cores per node."
},
"jmx_system_load": {
name: "System CPU Load per Core",
info: "CPU load of the whole system per processor core (most computers have more than one core). Value is between 0.0 and 1.0."
},
"jmx_system_load_node": {
name: "System CPU Load",
info: "CPU load of the whole node. Value is between 0.0 and the number of cores."
},
"jmx_process_time": {
name: "Process CPU Time per Core",
info: "CPU time used by the process on which the JVM is running in nanoseconds per core."
},
"jmx_process_time_node": {
name: "Process CPU Time",
info: "CPU time used by the process on which the JVM is running in nanoseconds per node."
},
"jmx_process_load": {
name: "Process CPU Load per Core",
info: "Recent CPU usage for the JVM process per core."
},
"jmx_process_load_node": {
name: "Process CPU Load",
info: "Recent CPU usage for the JVM process per node."
},
"jmx_swap_free": {
name: "Free Swap Space Size",
info: "Amount of free swap space in byte per node."
},
"jmx_swap_total": {
name: "Total Swap Space Size",
info: "Total amount of swap space in byte per node."
},
"jmx_mem_total": {
name: "Total Physical Memory Size",
info: "Total physical memory (RAM) size in byte per node, not all of this may be used for the process."
},
"jmx_mem_free": {
name: "Free Physical Memory Size",
info: "Amount of free physical memory (RAM) size in byte per node, not all of this may be used for the process."
},
"jmx_committed_vms": {
name: "Committed Virtual Memory Size",
info: "Amount of virtual memory in bytes that is guaranteed to be available to the running process per node."
},
"runtime_mem_max": {
name: "Max Memory",
info: "Maximum memory in bytes that can be used by the JVM per node. This value is configurable in the JVM."
},
"runtime_mem_free": {
name: "Free Memory",
info: "Approximation of the free memory in bytes per node."
},
"runtime_mem_total": {
name: "Used Memory",
info: "Total amount of allocated memory in bytes per node. This value may increase up to 'Max Memory'."
}
};
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