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The Deephaven proto-backplane-grpc
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/*
* Copyright (c) 2016-2022 Deephaven Data Labs and Patent Pending
*/
syntax = "proto3";
package io.deephaven.proto.backplane.grpc;
option java_multiple_files = true;
option optimize_for = SPEED;
option go_package = "github.com/deephaven/deephaven-core/go/internal/proto/object";
import "deephaven/proto/ticket.proto";
service ObjectService {
/*
* Fetches a server-side object as a binary payload and assorted other tickets pointing at
* other server-side objects that may need to be read to properly use this payload. The binary
* format is implementation specific, but the implementation should be specified by the "type"
* identifier in the typed ticket.
*
* Deprecated in favor of MessageStream, which is able to handle the same content.
*/
rpc FetchObject(FetchObjectRequest) returns (FetchObjectResponse) {
option deprecated = true;
}
/*
* Provides a generic stream feature for Deephaven instances to use to add arbitrary functionality.
* Presently these take the form of "object type plugins", where server-side code can specify how
* an object could be serialized and/or communicate with a client. This gRPC stream is somewhat lower level
* than the plugin API, giving the server and client APIs features to correctly establish and
* control the stream. At this time, this is limited to a "ConnectRequest" to start the call.
*
* The first message sent to the server is expected to have a ConnectRequest, indicating which
* export ticket to connect to. It is an error for the client to attempt to connect to an object
* that has no plugin for its object type installed.
*
* The first request sent by the client should be a ConnectRequest. No other client message should
* be sent until the server responds. The server will respond with Data as soon as it is able (i.e.
* once the object in question has been resolved and the plugin has responded), indicating that the
* request was successful. After that point, the client may send Data requests.
*
* All replies from the server to the client contain Data instances. When sent from the server to
* the client, Data contains a bytes payload created by the server implementation of the plugin,
* and server-created export tickets containing any object references specified to be sent by the
* server-side plugin. As server-created exports, they are already resolved, and can be fetched or
* otherwise referenced right away. The client API is expected to wrap those tickets in appropriate
* objects, and the client is expected to release those tickets as appropriate, according to the
* plugin's use case. Note that it is possible for the "type" field to be null, indicating that
* there is no corresponding ObjectType plugin for these exported objects. This limits the client
* to specifying those tickets in a subsequent request, or releasing the ticket to let the object
* be garbage collected on the server.
*
* All Data instances sent from the client likewise contain a bytes payload, and may contain
* references to objects that already exist or may soon exist on the server, not just tickets sent
* by this same plugin. Note however that if those tickets are not yet resolved, neither the current
* Data nor subsequent requests can be processed by the plugin, as the required references can't be
* resolved.
*
* Presently there is no explicit "close" message to send, but plugin implementations can devise
* their own "half-close" protocol if they so choose. For now, if one end closes the connection,
* the other is expected to follow suit by closing their end too. At present, if there is an error
* with the stream, it is conveyed to the client in the usual gRPC fashion, but the server plugin
* will only be informed that the stream closed.
*
*/
rpc MessageStream(stream StreamRequest) returns (stream StreamResponse) {}
/*
* Half of the browser-based (browser's can't do bidirectional streams without websockets)
* implementation for MessageStream.
*/
rpc OpenMessageStream(StreamRequest) returns (stream StreamResponse) {}
/*
* Other half of the browser-based implementation for MessageStream.
*/
rpc NextMessageStream(StreamRequest) returns (BrowserNextResponse) {}
}
message FetchObjectRequest {
io.deephaven.proto.backplane.grpc.TypedTicket source_id = 1;
}
message FetchObjectResponse {
string type = 1;
bytes data = 2;
repeated io.deephaven.proto.backplane.grpc.TypedTicket typed_export_ids = 3;
}
/*
* First payload to send on a MessageStream, indicating the object to connect to
* on the server.
*/
message ConnectRequest {
io.deephaven.proto.backplane.grpc.TypedTicket source_id = 1;
}
/*
* A generic payload sent from the client to the server. The specific requirements and
* guarantees are defined by the specific plugin.
*/
message ClientData {
// The payload, may be empty.
bytes payload = 1;
/*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*/
repeated io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
}
/*
* A generic payload sent from the server to the client. The specific requirements and
* guarantees of this are defined by the specific plugin.
*/
message ServerData {
// The payload, may be empty.
bytes payload = 1;
/*
* The exported references, may be empty.
*
* To correctly free up unused server resources, clients must take care to release
* these exports when they will no longer be used. A reference may be missing a type,
* meaning that the object cannot be used as the source_id for a ConnectRequest, but
* it may still be passed back to the server as part of ClientData references, and
* it still needs to be released when no longer used.
*/
repeated io.deephaven.proto.backplane.grpc.TypedTicket exported_references = 2;
}
/*
* Client payload for the MessageStream.
*/
message StreamRequest {
oneof message {
// Indicates that this is the first request of the stream, asking to connect to
// a specific object on the server.
ConnectRequest connect = 1;
// Data to pass to the object on the server.
ClientData data = 2;
}
}
/*
* Server responses to the client. Currently can only be ServerData messages.
*/
message StreamResponse {
oneof message {
// Data to pass to the client about the object on the server.
ServerData data = 1;
}
}
message BrowserNextResponse {
}