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/*
Copyright (c) 2011, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.com/yui/license.html
version: 2.9.0
*/
(function () {
    var Dom = YAHOO.util.Dom,
        Event = YAHOO.util.Event,
        Lang = YAHOO.lang,
        Widget = YAHOO.widget;



/**
 * The treeview widget is a generic tree building tool.
 * @module treeview
 * @title TreeView Widget
 * @requires yahoo, dom, event
 * @optional animation, json, calendar
 * @namespace YAHOO.widget
 */

/**
 * Contains the tree view state data and the root node.
 *
 * @class TreeView
 * @uses YAHOO.util.EventProvider
 * @constructor
 * @param {string|HTMLElement} id The id of the element, or the element itself that the tree will be inserted into.
 *        Existing markup in this element, if valid, will be used to build the tree
 * @param {Array|Object|String}  oConfig (optional)  If present, it will be used to build the tree via method buildTreeFromObject
 *
 */
YAHOO.widget.TreeView = function(id, oConfig) {
    if (id) { this.init(id); }
    if (oConfig) {
        this.buildTreeFromObject(oConfig);
    } else if (Lang.trim(this._el.innerHTML)) {
        this.buildTreeFromMarkup(id);
    }
};

var TV = Widget.TreeView;

TV.prototype = {

    /**
     * The id of tree container element
     * @property id
     * @type String
     */
    id: null,

    /**
     * The host element for this tree
     * @property _el
     * @private
     * @type HTMLelement
     */
    _el: null,

     /**
     * Flat collection of all nodes in this tree.  This is a sparse
     * array, so the length property can't be relied upon for a
     * node count for the tree.
     * @property _nodes
     * @type Node[]
     * @private
     */
    _nodes: null,

    /**
     * We lock the tree control while waiting for the dynamic loader to return
     * @property locked
     * @type boolean
     */
    locked: false,

    /**
     * The animation to use for expanding children, if any
     * @property _expandAnim
     * @type string
     * @private
     */
    _expandAnim: null,

    /**
     * The animation to use for collapsing children, if any
     * @property _collapseAnim
     * @type string
     * @private
     */
    _collapseAnim: null,

    /**
     * The current number of animations that are executing
     * @property _animCount
     * @type int
     * @private
     */
    _animCount: 0,

    /**
     * The maximum number of animations to run at one time.
     * @property maxAnim
     * @type int
     */
    maxAnim: 2,

    /**
     * Whether there is any subscriber to dblClickEvent
     * @property _hasDblClickSubscriber
     * @type boolean
     * @private
     */
    _hasDblClickSubscriber: false,

    /**
     * Stores the timer used to check for double clicks
     * @property _dblClickTimer
     * @type window.timer object
     * @private
     */
    _dblClickTimer: null,

  /**
     * A reference to the Node currently having the focus or null if none.
     * @property currentFocus
     * @type YAHOO.widget.Node
     */
    currentFocus: null,

    /**
    * If true, only one Node can be highlighted at a time
    * @property singleNodeHighlight
    * @type boolean
    * @default false
    */

    singleNodeHighlight: false,

    /**
    * A reference to the Node that is currently highlighted.
    * It is only meaningful if singleNodeHighlight is enabled
    * @property _currentlyHighlighted
    * @type YAHOO.widget.Node
    * @default null
    * @private
    */

    _currentlyHighlighted: null,

    /**
     * Sets up the animation for expanding children
     * @method setExpandAnim
     * @param {string} type the type of animation (acceptable values defined
     * in YAHOO.widget.TVAnim)
     */
    setExpandAnim: function(type) {
        this._expandAnim = (Widget.TVAnim.isValid(type)) ? type : null;
    },

    /**
     * Sets up the animation for collapsing children
     * @method setCollapseAnim
     * @param {string} type of animation (acceptable values defined in
     * YAHOO.widget.TVAnim)
     */
    setCollapseAnim: function(type) {
        this._collapseAnim = (Widget.TVAnim.isValid(type)) ? type : null;
    },

    /**
     * Perform the expand animation if configured, or just show the
     * element if not configured or too many animations are in progress
     * @method animateExpand
     * @param el {HTMLElement} the element to animate
     * @param node {YAHOO.util.Node} the node that was expanded
     * @return {boolean} true if animation could be invoked, false otherwise
     */
    animateExpand: function(el, node) {
        this.logger.log("animating expand");

        if (this._expandAnim && this._animCount < this.maxAnim) {
            // this.locked = true;
            var tree = this;
            var a = Widget.TVAnim.getAnim(this._expandAnim, el,
                            function() { tree.expandComplete(node); });
            if (a) {
                ++this._animCount;
                this.fireEvent("animStart", {
                        "node": node,
                        "type": "expand"
                    });
                a.animate();
            }

            return true;
        }

        return false;
    },

    /**
     * Perform the collapse animation if configured, or just show the
     * element if not configured or too many animations are in progress
     * @method animateCollapse
     * @param el {HTMLElement} the element to animate
     * @param node {YAHOO.util.Node} the node that was expanded
     * @return {boolean} true if animation could be invoked, false otherwise
     */
    animateCollapse: function(el, node) {
        this.logger.log("animating collapse");

        if (this._collapseAnim && this._animCount < this.maxAnim) {
            // this.locked = true;
            var tree = this;
            var a = Widget.TVAnim.getAnim(this._collapseAnim, el,
                            function() { tree.collapseComplete(node); });
            if (a) {
                ++this._animCount;
                this.fireEvent("animStart", {
                        "node": node,
                        "type": "collapse"
                    });
                a.animate();
            }

            return true;
        }

        return false;
    },

    /**
     * Function executed when the expand animation completes
     * @method expandComplete
     */
    expandComplete: function(node) {
        this.logger.log("expand complete: " + this.id);
        --this._animCount;
        this.fireEvent("animComplete", {
                "node": node,
                "type": "expand"
            });
        // this.locked = false;
    },

    /**
     * Function executed when the collapse animation completes
     * @method collapseComplete
     */
    collapseComplete: function(node) {
        this.logger.log("collapse complete: " + this.id);
        --this._animCount;
        this.fireEvent("animComplete", {
                "node": node,
                "type": "collapse"
            });
        // this.locked = false;
    },

    /**
     * Initializes the tree
     * @method init
     * @parm {string|HTMLElement} id the id of the element that will hold the tree
     * @private
     */
    init: function(id) {
        this._el = Dom.get(id);
        this.id = Dom.generateId(this._el,"yui-tv-auto-id-");

    /**
         * When animation is enabled, this event fires when the animation
         * starts
         * @event animStart
         * @type CustomEvent
         * @param {YAHOO.widget.Node} oArgs.node the node that is expanding/collapsing
         * @param {String} oArgs.type the type of animation ("expand" or "collapse")
         */
        this.createEvent("animStart", this);

        /**
         * When animation is enabled, this event fires when the animation
         * completes
         * @event animComplete
         * @type CustomEvent
         * @param {YAHOO.widget.Node} oArgs.node the node that is expanding/collapsing
         * @param {String} oArgs.type the type of animation ("expand" or "collapse")
         */
        this.createEvent("animComplete", this);

        /**
         * Fires when a node is going to be collapsed.  Return false to stop
         * the collapse.
         * @event collapse
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node that is collapsing
         */
        this.createEvent("collapse", this);

        /**
         * Fires after a node is successfully collapsed.  This event will not fire
         * if the "collapse" event was cancelled.
         * @event collapseComplete
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node that was collapsed
         */
        this.createEvent("collapseComplete", this);

        /**
         * Fires when a node is going to be expanded.  Return false to stop
         * the collapse.
         * @event expand
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node that is expanding
         */
        this.createEvent("expand", this);

        /**
         * Fires after a node is successfully expanded.  This event will not fire
         * if the "expand" event was cancelled.
         * @event expandComplete
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node that was expanded
         */
        this.createEvent("expandComplete", this);

    /**
         * Fires when the Enter key is pressed on a node that has the focus
         * @event enterKeyPressed
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node that has the focus
         */
        this.createEvent("enterKeyPressed", this);

    /**
         * Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a Click.
    * The listener may return false to cancel toggling and focusing on the node.
         * @event clickEvent
         * @type CustomEvent
         * @param oArgs.event  {HTMLEvent} The event object
         * @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
         */
        this.createEvent("clickEvent", this);

    /**
         * Fires when the focus receives the focus, when it changes from a Node
    * to another Node or when it is completely lost (blurred)
         * @event focusChanged
         * @type CustomEvent
         * @param oArgs.oldNode  {YAHOO.widget.Node} Node that had the focus or null if none
         * @param oArgs.newNode {YAHOO.widget.Node} Node that receives the focus or null if none
         */

        this.createEvent('focusChanged',this);

    /**
         * Fires when the label in a TextNode or MenuNode or content in an HTMLNode receives a double Click
         * @event dblClickEvent
         * @type CustomEvent
         * @param oArgs.event  {HTMLEvent} The event object
         * @param oArgs.node {YAHOO.widget.Node} node the node that was clicked
         */
        var self = this;
        this.createEvent("dblClickEvent", {
            scope:this,
            onSubscribeCallback: function() {
                self._hasDblClickSubscriber = true;
            }
        });

    /**
         * Custom event that is fired when the text node label is clicked.
         *  The node clicked is  provided as an argument
         *
         * @event labelClick
         * @type CustomEvent
         * @param {YAHOO.widget.Node} node the node clicked
    * @deprecated use clickEvent or dblClickEvent
         */
        this.createEvent("labelClick", this);

    /**
     * Custom event fired when the highlight of a node changes.
     * The node that triggered the change is provided as an argument:
     * The status of the highlight can be checked in
     * nodeRef.highlightState.
     * Depending on nodeRef.propagateHighlight, other nodes might have changed
     * @event highlightEvent
     * @type CustomEvent
     * @param node {YAHOO.widget.Node} the node that started the change in highlighting state
    */
        this.createEvent("highlightEvent",this);


        this._nodes = [];

        // store a global reference
        TV.trees[this.id] = this;

        // Set up the root node
        this.root = new Widget.RootNode(this);

        var LW = Widget.LogWriter;

        this.logger = (LW) ? new LW(this.toString()) : YAHOO;

        this.logger.log("tree init: " + this.id);

        if (this._initEditor) {
            this._initEditor();
        }

        // YAHOO.util.Event.onContentReady(this.id, this.handleAvailable, this, true);
        // YAHOO.util.Event.on(this.id, "click", this.handleClick, this, true);
    },

    //handleAvailable: function() {
        //var Event = YAHOO.util.Event;
        //Event.on(this.id,
    //},
 /**
     * Builds the TreeView from an object.
     * This is the method called by the constructor to build the tree when it has a second argument.
     *  A tree can be described by an array of objects, each object corresponding to a node.
     *  Node descriptions may contain values for any property of a node plus the following extra properties: 
    *
  • type: can be one of the following:
      *
    • A shortname for a node type ('text','menu','html')
    • *
    • The name of a Node class under YAHOO.widget ('TextNode', 'MenuNode', 'DateNode', etc)
    • *
    • a reference to an actual class: YAHOO.widget.DateNode
    • *
  • *
  • children: an array containing further node definitions
* A string instead of an object will produce a node of type 'text' with the given string as its label. * @method buildTreeFromObject * @param oConfig {Array|Object|String} array containing a full description of the tree. * An object or a string will be turned into an array with the given object or string as its only element. * */ buildTreeFromObject: function (oConfig) { var logger = this.logger; logger.log('Building tree from object'); var build = function (parent, oConfig) { var i, item, node, children, type, NodeType, ThisType; for (i = 0; i < oConfig.length; i++) { item = oConfig[i]; if (Lang.isString(item)) { node = new Widget.TextNode(item, parent); } else if (Lang.isObject(item)) { children = item.children; delete item.children; type = item.type || 'text'; delete item.type; switch (Lang.isString(type) && type.toLowerCase()) { case 'text': node = new Widget.TextNode(item, parent); break; case 'menu': node = new Widget.MenuNode(item, parent); break; case 'html': node = new Widget.HTMLNode(item, parent); break; default: if (Lang.isString(type)) { NodeType = Widget[type]; } else { NodeType = type; } if (Lang.isObject(NodeType)) { for (ThisType = NodeType; ThisType && ThisType !== Widget.Node; ThisType = ThisType.superclass.constructor) {} if (ThisType) { node = new NodeType(item, parent); } else { logger.log('Invalid type in node definition: ' + type,'error'); } } else { logger.log('Invalid type in node definition: ' + type,'error'); } } if (children) { build(node,children); } } else { logger.log('Invalid node definition','error'); } } }; if (!Lang.isArray(oConfig)) { oConfig = [oConfig]; } build(this.root,oConfig); }, /** * Builds the TreeView from existing markup. Markup should consist of <UL> or <OL> elements containing <LI> elements. * Each <LI> can have one element used as label and a second optional element which is to be a <UL> or <OL> * containing nested nodes. * Depending on what the first element of the <LI> element is, the following Nodes will be created:
    *
  • plain text: a regular TextNode
  • *
  • anchor <A>: a TextNode with its href and target taken from the anchor
  • *
  • anything else: an HTMLNode
* Only the first outermost (un-)ordered list in the markup and its children will be parsed. * Nodes will be collapsed unless an <LI> tag has a className called 'expanded'. * All other className attributes will be copied over to the Node className property. * If the <LI> element contains an attribute called yuiConfig, its contents should be a JSON-encoded object * as the one used in method buildTreeFromObject. * @method buildTreeFromMarkup * @param id {string|HTMLElement} The id of the element that contains the markup or a reference to it. */ buildTreeFromMarkup: function (id) { this.logger.log('Building tree from existing markup'); var build = function (markup) { var el, child, branch = [], config = {}, label, yuiConfig; // Dom's getFirstChild and getNextSibling skip over text elements for (el = Dom.getFirstChild(markup); el; el = Dom.getNextSibling(el)) { switch (el.tagName.toUpperCase()) { case 'LI': label = ''; config = { expanded: Dom.hasClass(el,'expanded'), title: el.title || el.alt || null, className: Lang.trim(el.className.replace(/\bexpanded\b/,'')) || null }; // I cannot skip over text elements here because I want them for labels child = el.firstChild; if (child.nodeType == 3) { // nodes with only whitespace, tabs and new lines don't count, they are probably just formatting. label = Lang.trim(child.nodeValue.replace(/[\n\t\r]*/g,'')); if (label) { config.type = 'text'; config.label = label; } else { child = Dom.getNextSibling(child); } } if (!label) { if (child.tagName.toUpperCase() == 'A') { config.type = 'text'; config.label = child.innerHTML; config.href = child.href; config.target = child.target; config.title = child.title || child.alt || config.title; } else { config.type = 'html'; var d = document.createElement('div'); d.appendChild(child.cloneNode(true)); config.html = d.innerHTML; config.hasIcon = true; } } // see if after the label it has a further list which will become children of this node. child = Dom.getNextSibling(child); switch (child && child.tagName.toUpperCase()) { case 'UL': case 'OL': config.children = build(child); break; } // if there are further elements or text, it will be ignored. if (YAHOO.lang.JSON) { yuiConfig = el.getAttribute('yuiConfig'); if (yuiConfig) { yuiConfig = YAHOO.lang.JSON.parse(yuiConfig); config = YAHOO.lang.merge(config,yuiConfig); } } branch.push(config); break; case 'UL': case 'OL': this.logger.log('ULs or OLs can only contain LI elements, not other UL or OL. This will not work in some browsers','error'); config = { type: 'text', label: '', children: build(child) }; branch.push(config); break; } } return branch; }; var markup = Dom.getChildrenBy(Dom.get(id),function (el) { var tag = el.tagName.toUpperCase(); return tag == 'UL' || tag == 'OL'; }); if (markup.length) { this.buildTreeFromObject(build(markup[0])); } else { this.logger.log('Markup contains no UL or OL elements','warn'); } }, /** * Returns the TD element where the event has occurred * @method _getEventTargetTdEl * @private */ _getEventTargetTdEl: function (ev) { var target = Event.getTarget(ev); // go up looking for a TD with a className with a ygtv prefix while (target && !(target.tagName.toUpperCase() == 'TD' && Dom.hasClass(target.parentNode,'ygtvrow'))) { target = Dom.getAncestorByTagName(target,'td'); } if (Lang.isNull(target)) { return null; } // If it is a spacer cell, do nothing if (/\bygtv(blank)?depthcell/.test(target.className)) { return null;} // If it has an id, search for the node number and see if it belongs to a node in this tree. if (target.id) { var m = target.id.match(/\bygtv([^\d]*)(.*)/); if (m && m[2] && this._nodes[m[2]]) { return target; } } return null; }, /** * Event listener for click events * @method _onClickEvent * @private */ _onClickEvent: function (ev) { var self = this, td = this._getEventTargetTdEl(ev), node, target, toggle = function (force) { node.focus(); if (force || !node.href) { node.toggle(); try { Event.preventDefault(ev); } catch (e) { // @TODO // For some reason IE8 is providing an event object with // most of the fields missing, but only when clicking on // the node's label, and only when working with inline // editing. This generates a "Member not found" error // in that browser. Determine if this is a browser // bug, or a problem with this code. Already checked to // see if the problem has to do with access the event // in the outer scope, and that isn't the problem. // Maybe the markup for inline editing is broken. } } }; if (!td) { return; } node = this.getNodeByElement(td); if (!node) { return; } // exception to handle deprecated event labelClick // @TODO take another look at this deprecation. It is common for people to // only be interested in the label click, so why make them have to test // the node type to figure out whether the click was on the label? target = Event.getTarget(ev); if (Dom.hasClass(target, node.labelStyle) || Dom.getAncestorByClassName(target,node.labelStyle)) { this.logger.log("onLabelClick " + node.label); this.fireEvent('labelClick',node); } // http://yuilibrary.com/projects/yui2/ticket/2528946 // Ensures that any open editor is closed. // Since the editor is in a separate source which might not be included, // we first need to ensure we have the _closeEditor method available if (this._closeEditor) { this._closeEditor(false); } // If it is a toggle cell, toggle if (/\bygtv[tl][mp]h?h?/.test(td.className)) { toggle(true); } else { if (this._dblClickTimer) { window.clearTimeout(this._dblClickTimer); this._dblClickTimer = null; } else { if (this._hasDblClickSubscriber) { this._dblClickTimer = window.setTimeout(function () { self._dblClickTimer = null; if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) { toggle(); } }, 200); } else { if (self.fireEvent('clickEvent', {event:ev,node:node}) !== false) { toggle(); } } } } }, /** * Event listener for double-click events * @method _onDblClickEvent * @private */ _onDblClickEvent: function (ev) { if (!this._hasDblClickSubscriber) { return; } var td = this._getEventTargetTdEl(ev); if (!td) {return;} if (!(/\bygtv[tl][mp]h?h?/.test(td.className))) { this.fireEvent('dblClickEvent', {event:ev, node:this.getNodeByElement(td)}); if (this._dblClickTimer) { window.clearTimeout(this._dblClickTimer); this._dblClickTimer = null; } } }, /** * Event listener for mouse over events * @method _onMouseOverEvent * @private */ _onMouseOverEvent:function (ev) { var target; if ((target = this._getEventTargetTdEl(ev)) && (target = this.getNodeByElement(target)) && (target = target.getToggleEl())) { target.className = target.className.replace(/\bygtv([lt])([mp])\b/gi,'ygtv$1$2h'); } }, /** * Event listener for mouse out events * @method _onMouseOutEvent * @private */ _onMouseOutEvent: function (ev) { var target; if ((target = this._getEventTargetTdEl(ev)) && (target = this.getNodeByElement(target)) && (target = target.getToggleEl())) { target.className = target.className.replace(/\bygtv([lt])([mp])h\b/gi,'ygtv$1$2'); } }, /** * Event listener for key down events * @method _onKeyDownEvent * @private */ _onKeyDownEvent: function (ev) { var target = Event.getTarget(ev), node = this.getNodeByElement(target), newNode = node, KEY = YAHOO.util.KeyListener.KEY; switch(ev.keyCode) { case KEY.UP: this.logger.log('UP'); do { if (newNode.previousSibling) { newNode = newNode.previousSibling; } else { newNode = newNode.parent; } } while (newNode && !newNode._canHaveFocus()); if (newNode) { newNode.focus(); } Event.preventDefault(ev); break; case KEY.DOWN: this.logger.log('DOWN'); do { if (newNode.nextSibling) { newNode = newNode.nextSibling; } else { newNode.expand(); newNode = (newNode.children.length || null) && newNode.children[0]; } } while (newNode && !newNode._canHaveFocus); if (newNode) { newNode.focus();} Event.preventDefault(ev); break; case KEY.LEFT: this.logger.log('LEFT'); do { if (newNode.parent) { newNode = newNode.parent; } else { newNode = newNode.previousSibling; } } while (newNode && !newNode._canHaveFocus()); if (newNode) { newNode.focus();} Event.preventDefault(ev); break; case KEY.RIGHT: this.logger.log('RIGHT'); var self = this, moveFocusRight, focusOnExpand = function (newNode) { self.unsubscribe('expandComplete',focusOnExpand); moveFocusRight(newNode); }; moveFocusRight = function (newNode) { do { if (newNode.isDynamic() && !newNode.childrenRendered) { self.subscribe('expandComplete',focusOnExpand); newNode.expand(); newNode = null; break; } else { newNode.expand(); if (newNode.children.length) { newNode = newNode.children[0]; } else { newNode = newNode.nextSibling; } } } while (newNode && !newNode._canHaveFocus()); if (newNode) { newNode.focus();} }; moveFocusRight(newNode); Event.preventDefault(ev); break; case KEY.ENTER: this.logger.log('ENTER: ' + newNode.href); if (node.href) { if (node.target) { window.open(node.href,node.target); } else { window.location(node.href); } } else { node.toggle(); } this.fireEvent('enterKeyPressed',node); Event.preventDefault(ev); break; case KEY.HOME: this.logger.log('HOME'); newNode = this.getRoot(); if (newNode.children.length) {newNode = newNode.children[0];} if (newNode._canHaveFocus()) { newNode.focus(); } Event.preventDefault(ev); break; case KEY.END: this.logger.log('END'); newNode = newNode.parent.children; newNode = newNode[newNode.length -1]; if (newNode._canHaveFocus()) { newNode.focus(); } Event.preventDefault(ev); break; // case KEY.PAGE_UP: // this.logger.log('PAGE_UP'); // break; // case KEY.PAGE_DOWN: // this.logger.log('PAGE_DOWN'); // break; case 107: // plus key case 187: // plus key if (ev.shiftKey) { this.logger.log('Shift-PLUS'); node.parent.expandAll(); } else { this.logger.log('PLUS'); node.expand(); } break; case 109: // minus key case 189: // minus key if (ev.shiftKey) { this.logger.log('Shift-MINUS'); node.parent.collapseAll(); } else { this.logger.log('MINUS'); node.collapse(); } break; default: break; } }, /** * Renders the tree boilerplate and visible nodes * @method render */ render: function() { var html = this.root.getHtml(), el = this.getEl(); el.innerHTML = html; if (!this._hasEvents) { Event.on(el, 'click', this._onClickEvent, this, true); Event.on(el, 'dblclick', this._onDblClickEvent, this, true); Event.on(el, 'mouseover', this._onMouseOverEvent, this, true); Event.on(el, 'mouseout', this._onMouseOutEvent, this, true); Event.on(el, 'keydown', this._onKeyDownEvent, this, true); } this._hasEvents = true; }, /** * Returns the tree's host element * @method getEl * @return {HTMLElement} the host element */ getEl: function() { if (! this._el) { this._el = Dom.get(this.id); } return this._el; }, /** * Nodes register themselves with the tree instance when they are created. * @method regNode * @param node {Node} the node to register * @private */ regNode: function(node) { this._nodes[node.index] = node; }, /** * Returns the root node of this tree * @method getRoot * @return {Node} the root node */ getRoot: function() { return this.root; }, /** * Configures this tree to dynamically load all child data * @method setDynamicLoad * @param {function} fnDataLoader the function that will be called to get the data * @param iconMode {int} configures the icon that is displayed when a dynamic * load node is expanded the first time without children. By default, the * "collapse" icon will be used. If set to 1, the leaf node icon will be * displayed. */ setDynamicLoad: function(fnDataLoader, iconMode) { this.root.setDynamicLoad(fnDataLoader, iconMode); }, /** * Expands all child nodes. Note: this conflicts with the "multiExpand" * node property. If expand all is called in a tree with nodes that * do not allow multiple siblings to be displayed, only the last sibling * will be expanded. * @method expandAll */ expandAll: function() { if (!this.locked) { this.root.expandAll(); } }, /** * Collapses all expanded child nodes in the entire tree. * @method collapseAll */ collapseAll: function() { if (!this.locked) { this.root.collapseAll(); } }, /** * Returns a node in the tree that has the specified index (this index * is created internally, so this function probably will only be used * in html generated for a given node.) * @method getNodeByIndex * @param {int} nodeIndex the index of the node wanted * @return {Node} the node with index=nodeIndex, null if no match */ getNodeByIndex: function(nodeIndex) { var n = this._nodes[nodeIndex]; return (n) ? n : null; }, /** * Returns a node that has a matching property and value in the data * object that was passed into its constructor. * @method getNodeByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Node} the matching node, null if no match */ getNodeByProperty: function(property, value) { for (var i in this._nodes) { if (this._nodes.hasOwnProperty(i)) { var n = this._nodes[i]; if ((property in n && n[property] == value) || (n.data && value == n.data[property])) { return n; } } } return null; }, /** * Returns a collection of nodes that have a matching property * and value in the data object that was passed into its constructor. * @method getNodesByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Array} the matching collection of nodes, null if no match */ getNodesByProperty: function(property, value) { var values = []; for (var i in this._nodes) { if (this._nodes.hasOwnProperty(i)) { var n = this._nodes[i]; if ((property in n && n[property] == value) || (n.data && value == n.data[property])) { values.push(n); } } } return (values.length) ? values : null; }, /** * Returns a collection of nodes that have passed the test function * passed as its only argument. * The function will receive a reference to each node to be tested. * @method getNodesBy * @param {function} a boolean function that receives a Node instance and returns true to add the node to the results list * @return {Array} the matching collection of nodes, null if no match */ getNodesBy: function(fn) { var values = []; for (var i in this._nodes) { if (this._nodes.hasOwnProperty(i)) { var n = this._nodes[i]; if (fn(n)) { values.push(n); } } } return (values.length) ? values : null; }, /** * Returns the treeview node reference for an ancestor element * of the node, or null if it is not contained within any node * in this tree. * @method getNodeByElement * @param el {HTMLElement} the element to test * @return {YAHOO.widget.Node} a node reference or null */ getNodeByElement: function(el) { var p=el, m, re=/ygtv([^\d]*)(.*)/; do { if (p && p.id) { m = p.id.match(re); if (m && m[2]) { return this.getNodeByIndex(m[2]); } } p = p.parentNode; if (!p || !p.tagName) { break; } } while (p.id !== this.id && p.tagName.toLowerCase() !== "body"); return null; }, /** * When in singleNodeHighlight it returns the node highlighted * or null if none. Returns null if singleNodeHighlight is false. * @method getHighlightedNode * @return {YAHOO.widget.Node} a node reference or null */ getHighlightedNode: function() { return this._currentlyHighlighted; }, /** * Removes the node and its children, and optionally refreshes the * branch of the tree that was affected. * @method removeNode * @param {Node} node to remove * @param {boolean} autoRefresh automatically refreshes branch if true * @return {boolean} False is there was a problem, true otherwise. */ removeNode: function(node, autoRefresh) { // Don't delete the root node if (node.isRoot()) { return false; } // Get the branch that we may need to refresh var p = node.parent; if (p.parent) { p = p.parent; } // Delete the node and its children this._deleteNode(node); // Refresh the parent of the parent if (autoRefresh && p && p.childrenRendered) { p.refresh(); } return true; }, /** * wait until the animation is complete before deleting * to avoid javascript errors * @method _removeChildren_animComplete * @param o the custom event payload * @private */ _removeChildren_animComplete: function(o) { this.unsubscribe(this._removeChildren_animComplete); this.removeChildren(o.node); }, /** * Deletes this nodes child collection, recursively. Also collapses * the node, and resets the dynamic load flag. The primary use for * this method is to purge a node and allow it to fetch its data * dynamically again. * @method removeChildren * @param {Node} node the node to purge */ removeChildren: function(node) { if (node.expanded) { // wait until the animation is complete before deleting to // avoid javascript errors if (this._collapseAnim) { this.subscribe("animComplete", this._removeChildren_animComplete, this, true); Widget.Node.prototype.collapse.call(node); return; } node.collapse(); } this.logger.log("Removing children for " + node); while (node.children.length) { this._deleteNode(node.children[0]); } if (node.isRoot()) { Widget.Node.prototype.expand.call(node); } node.childrenRendered = false; node.dynamicLoadComplete = false; node.updateIcon(); }, /** * Deletes the node and recurses children * @method _deleteNode * @private */ _deleteNode: function(node) { // Remove all the child nodes first this.removeChildren(node); // Remove the node from the tree this.popNode(node); }, /** * Removes the node from the tree, preserving the child collection * to make it possible to insert the branch into another part of the * tree, or another tree. * @method popNode * @param {Node} node to remove */ popNode: function(node) { var p = node.parent; // Update the parent's collection of children var a = []; for (var i=0, len=p.children.length;i