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/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
eval("/* WEBPACK VAR INJECTION */(function(global, setImmediate) {/*!\n * Vue.js v2.6.12\n * (c) 2014-2020 Evan You\n * Released under the MIT License.\n */\n/*  */\n\nvar emptyObject = Object.freeze({});\n\n// These helpers produce better VM code in JS engines due to their\n// explicitness and function inlining.\nfunction isUndef (v) {\n  return v === undefined || v === null\n}\n\nfunction isDef (v) {\n  return v !== undefined && v !== null\n}\n\nfunction isTrue (v) {\n  return v === true\n}\n\nfunction isFalse (v) {\n  return v === false\n}\n\n/**\n * Check if value is primitive.\n */\nfunction isPrimitive (value) {\n  return (\n    typeof value === 'string' ||\n    typeof value === 'number' ||\n    // $flow-disable-line\n    typeof value === 'symbol' ||\n    typeof value === 'boolean'\n  )\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n  return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Get the raw type string of a value, e.g., [object Object].\n */\nvar _toString = Object.prototype.toString;\n\nfunction toRawType (value) {\n  return _toString.call(value).slice(8, -1)\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nfunction isPlainObject (obj) {\n  return _toString.call(obj) === '[object Object]'\n}\n\nfunction isRegExp (v) {\n  return _toString.call(v) === '[object RegExp]'\n}\n\n/**\n * Check if val is a valid array index.\n */\nfunction isValidArrayIndex (val) {\n  var n = parseFloat(String(val));\n  return n >= 0 && Math.floor(n) === n && isFinite(val)\n}\n\nfunction isPromise (val) {\n  return (\n    isDef(val) &&\n    typeof val.then === 'function' &&\n    typeof val.catch === 'function'\n  )\n}\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction toString (val) {\n  return val == null\n    ? ''\n    : Array.isArray(val) || (isPlainObject(val) && val.toString === _toString)\n      ? JSON.stringify(val, null, 2)\n      : String(val)\n}\n\n/**\n * Convert an input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n  var n = parseFloat(val);\n  return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n  str,\n  expectsLowerCase\n) {\n  var map = Object.create(null);\n  var list = str.split(',');\n  for (var i = 0; i < list.length; i++) {\n    map[list[i]] = true;\n  }\n  return expectsLowerCase\n    ? function (val) { return map[val.toLowerCase()]; }\n    : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Check if an attribute is a reserved attribute.\n */\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\n\n/**\n * Remove an item from an array.\n */\nfunction remove (arr, item) {\n  if (arr.length) {\n    var index = arr.indexOf(item);\n    if (index > -1) {\n      return arr.splice(index, 1)\n    }\n  }\n}\n\n/**\n * Check whether an object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n  return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n  var cache = Object.create(null);\n  return (function cachedFn (str) {\n    var hit = cache[str];\n    return hit || (cache[str] = fn(str))\n  })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n  return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n  return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /\\B([A-Z])/g;\nvar hyphenate = cached(function (str) {\n  return str.replace(hyphenateRE, '-$1').toLowerCase()\n});\n\n/**\n * Simple bind polyfill for environments that do not support it,\n * e.g., PhantomJS 1.x. Technically, we don't need this anymore\n * since native bind is now performant enough in most browsers.\n * But removing it would mean breaking code that was able to run in\n * PhantomJS 1.x, so this must be kept for backward compatibility.\n */\n\n/* istanbul ignore next */\nfunction polyfillBind (fn, ctx) {\n  function boundFn (a) {\n    var l = arguments.length;\n    return l\n      ? l > 1\n        ? fn.apply(ctx, arguments)\n        : fn.call(ctx, a)\n      : fn.call(ctx)\n  }\n\n  boundFn._length = fn.length;\n  return boundFn\n}\n\nfunction nativeBind (fn, ctx) {\n  return fn.bind(ctx)\n}\n\nvar bind = Function.prototype.bind\n  ? nativeBind\n  : polyfillBind;\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n  start = start || 0;\n  var i = list.length - start;\n  var ret = new Array(i);\n  while (i--) {\n    ret[i] = list[i + start];\n  }\n  return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n  for (var key in _from) {\n    to[key] = _from[key];\n  }\n  return to\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n  var res = {};\n  for (var i = 0; i < arr.length; i++) {\n    if (arr[i]) {\n      extend(res, arr[i]);\n    }\n  }\n  return res\n}\n\n/* eslint-disable no-unused-vars */\n\n/**\n * Perform no operation.\n * Stubbing args to make Flow happy without leaving useless transpiled code\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/).\n */\nfunction noop (a, b, c) {}\n\n/**\n * Always return false.\n */\nvar no = function (a, b, c) { return false; };\n\n/* eslint-enable no-unused-vars */\n\n/**\n * Return the same value.\n */\nvar identity = function (_) { return _; };\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n  if (a === b) { return true }\n  var isObjectA = isObject(a);\n  var isObjectB = isObject(b);\n  if (isObjectA && isObjectB) {\n    try {\n      var isArrayA = Array.isArray(a);\n      var isArrayB = Array.isArray(b);\n      if (isArrayA && isArrayB) {\n        return a.length === b.length && a.every(function (e, i) {\n          return looseEqual(e, b[i])\n        })\n      } else if (a instanceof Date && b instanceof Date) {\n        return a.getTime() === b.getTime()\n      } else if (!isArrayA && !isArrayB) {\n        var keysA = Object.keys(a);\n        var keysB = Object.keys(b);\n        return keysA.length === keysB.length && keysA.every(function (key) {\n          return looseEqual(a[key], b[key])\n        })\n      } else {\n        /* istanbul ignore next */\n        return false\n      }\n    } catch (e) {\n      /* istanbul ignore next */\n      return false\n    }\n  } else if (!isObjectA && !isObjectB) {\n    return String(a) === String(b)\n  } else {\n    return false\n  }\n}\n\n/**\n * Return the first index at which a loosely equal value can be\n * found in the array (if value is a plain object, the array must\n * contain an object of the same shape), or -1 if it is not present.\n */\nfunction looseIndexOf (arr, val) {\n  for (var i = 0; i < arr.length; i++) {\n    if (looseEqual(arr[i], val)) { return i }\n  }\n  return -1\n}\n\n/**\n * Ensure a function is called only once.\n */\nfunction once (fn) {\n  var called = false;\n  return function () {\n    if (!called) {\n      called = true;\n      fn.apply(this, arguments);\n    }\n  }\n}\n\nvar SSR_ATTR = 'data-server-rendered';\n\nvar ASSET_TYPES = [\n  'component',\n  'directive',\n  'filter'\n];\n\nvar LIFECYCLE_HOOKS = [\n  'beforeCreate',\n  'created',\n  'beforeMount',\n  'mounted',\n  'beforeUpdate',\n  'updated',\n  'beforeDestroy',\n  'destroyed',\n  'activated',\n  'deactivated',\n  'errorCaptured',\n  'serverPrefetch'\n];\n\n/*  */\n\n\n\nvar config = ({\n  /**\n   * Option merge strategies (used in core/util/options)\n   */\n  // $flow-disable-line\n  optionMergeStrategies: Object.create(null),\n\n  /**\n   * Whether to suppress warnings.\n   */\n  silent: false,\n\n  /**\n   * Show production mode tip message on boot?\n   */\n  productionTip: \"production\" !== 'production',\n\n  /**\n   * Whether to enable devtools\n   */\n  devtools: \"production\" !== 'production',\n\n  /**\n   * Whether to record perf\n   */\n  performance: false,\n\n  /**\n   * Error handler for watcher errors\n   */\n  errorHandler: null,\n\n  /**\n   * Warn handler for watcher warns\n   */\n  warnHandler: null,\n\n  /**\n   * Ignore certain custom elements\n   */\n  ignoredElements: [],\n\n  /**\n   * Custom user key aliases for v-on\n   */\n  // $flow-disable-line\n  keyCodes: Object.create(null),\n\n  /**\n   * Check if a tag is reserved so that it cannot be registered as a\n   * component. This is platform-dependent and may be overwritten.\n   */\n  isReservedTag: no,\n\n  /**\n   * Check if an attribute is reserved so that it cannot be used as a component\n   * prop. This is platform-dependent and may be overwritten.\n   */\n  isReservedAttr: no,\n\n  /**\n   * Check if a tag is an unknown element.\n   * Platform-dependent.\n   */\n  isUnknownElement: no,\n\n  /**\n   * Get the namespace of an element\n   */\n  getTagNamespace: noop,\n\n  /**\n   * Parse the real tag name for the specific platform.\n   */\n  parsePlatformTagName: identity,\n\n  /**\n   * Check if an attribute must be bound using property, e.g. value\n   * Platform-dependent.\n   */\n  mustUseProp: no,\n\n  /**\n   * Perform updates asynchronously. Intended to be used by Vue Test Utils\n   * This will significantly reduce performance if set to false.\n   */\n  async: true,\n\n  /**\n   * Exposed for legacy reasons\n   */\n  _lifecycleHooks: LIFECYCLE_HOOKS\n});\n\n/*  */\n\n/**\n * unicode letters used for parsing html tags, component names and property paths.\n * using https://www.w3.org/TR/html53/semantics-scripting.html#potentialcustomelementname\n * skipping \\u10000-\\uEFFFF due to it freezing up PhantomJS\n */\nvar unicodeRegExp = /a-zA-Z\\u00B7\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u203F-\\u2040\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD/;\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n  var c = (str + '').charCodeAt(0);\n  return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n  Object.defineProperty(obj, key, {\n    value: val,\n    enumerable: !!enumerable,\n    writable: true,\n    configurable: true\n  });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = new RegExp((\"[^\" + (unicodeRegExp.source) + \".$_\\\\d]\"));\nfunction parsePath (path) {\n  if (bailRE.test(path)) {\n    return\n  }\n  var segments = path.split('.');\n  return function (obj) {\n    for (var i = 0; i < segments.length; i++) {\n      if (!obj) { return }\n      obj = obj[segments[i]];\n    }\n    return obj\n  }\n}\n\n/*  */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar inWeex = typeof WXEnvironment !== 'undefined' && !!WXEnvironment.platform;\nvar weexPlatform = inWeex && WXEnvironment.platform.toLowerCase();\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = (UA && UA.indexOf('android') > 0) || (weexPlatform === 'android');\nvar isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA)) || (weexPlatform === 'ios');\nvar isChrome = UA && /chrome\\/\\d+/.test(UA) && !isEdge;\nvar isPhantomJS = UA && /phantomjs/.test(UA);\nvar isFF = UA && UA.match(/firefox\\/(\\d+)/);\n\n// Firefox has a \"watch\" function on Object.prototype...\nvar nativeWatch = ({}).watch;\n\nvar supportsPassive = false;\nif (inBrowser) {\n  try {\n    var opts = {};\n    Object.defineProperty(opts, 'passive', ({\n      get: function get () {\n        /* istanbul ignore next */\n        supportsPassive = true;\n      }\n    })); // https://github.com/facebook/flow/issues/285\n    window.addEventListener('test-passive', null, opts);\n  } catch (e) {}\n}\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n  if (_isServer === undefined) {\n    /* istanbul ignore if */\n    if (!inBrowser && !inWeex && typeof global !== 'undefined') {\n      // detect presence of vue-server-renderer and avoid\n      // Webpack shimming the process\n      _isServer = global['process'] && global['process'].env.VUE_ENV === 'server';\n    } else {\n      _isServer = false;\n    }\n  }\n  return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n  return typeof Ctor === 'function' && /native code/.test(Ctor.toString())\n}\n\nvar hasSymbol =\n  typeof Symbol !== 'undefined' && isNative(Symbol) &&\n  typeof Reflect !== 'undefined' && isNative(Reflect.ownKeys);\n\nvar _Set;\n/* istanbul ignore if */ // $flow-disable-line\nif (typeof Set !== 'undefined' && isNative(Set)) {\n  // use native Set when available.\n  _Set = Set;\n} else {\n  // a non-standard Set polyfill that only works with primitive keys.\n  _Set = /*@__PURE__*/(function () {\n    function Set () {\n      this.set = Object.create(null);\n    }\n    Set.prototype.has = function has (key) {\n      return this.set[key] === true\n    };\n    Set.prototype.add = function add (key) {\n      this.set[key] = true;\n    };\n    Set.prototype.clear = function clear () {\n      this.set = Object.create(null);\n    };\n\n    return Set;\n  }());\n}\n\n/*  */\n\nvar warn = noop;\nvar tip = noop;\nvar generateComponentTrace = (noop); // work around flow check\nvar formatComponentName = (noop);\n\nif (false) { var repeat, classify, classifyRE, hasConsole; }\n\n/*  */\n\nvar uid = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n  this.id = uid++;\n  this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n  this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n  remove(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n  if (Dep.target) {\n    Dep.target.addDep(this);\n  }\n};\n\nDep.prototype.notify = function notify () {\n  // stabilize the subscriber list first\n  var subs = this.subs.slice();\n  if (false) {}\n  for (var i = 0, l = subs.length; i < l; i++) {\n    subs[i].update();\n  }\n};\n\n// The current target watcher being evaluated.\n// This is globally unique because only one watcher\n// can be evaluated at a time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (target) {\n  targetStack.push(target);\n  Dep.target = target;\n}\n\nfunction popTarget () {\n  targetStack.pop();\n  Dep.target = targetStack[targetStack.length - 1];\n}\n\n/*  */\n\nvar VNode = function VNode (\n  tag,\n  data,\n  children,\n  text,\n  elm,\n  context,\n  componentOptions,\n  asyncFactory\n) {\n  this.tag = tag;\n  this.data = data;\n  this.children = children;\n  this.text = text;\n  this.elm = elm;\n  this.ns = undefined;\n  this.context = context;\n  this.fnContext = undefined;\n  this.fnOptions = undefined;\n  this.fnScopeId = undefined;\n  this.key = data && data.key;\n  this.componentOptions = componentOptions;\n  this.componentInstance = undefined;\n  this.parent = undefined;\n  this.raw = false;\n  this.isStatic = false;\n  this.isRootInsert = true;\n  this.isComment = false;\n  this.isCloned = false;\n  this.isOnce = false;\n  this.asyncFactory = asyncFactory;\n  this.asyncMeta = undefined;\n  this.isAsyncPlaceholder = false;\n};\n\nvar prototypeAccessors = { child: { configurable: true } };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n  return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function (text) {\n  if ( text === void 0 ) text = '';\n\n  var node = new VNode();\n  node.text = text;\n  node.isComment = true;\n  return node\n};\n\nfunction createTextVNode (val) {\n  return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n  var cloned = new VNode(\n    vnode.tag,\n    vnode.data,\n    // #7975\n    // clone children array to avoid mutating original in case of cloning\n    // a child.\n    vnode.children && vnode.children.slice(),\n    vnode.text,\n    vnode.elm,\n    vnode.context,\n    vnode.componentOptions,\n    vnode.asyncFactory\n  );\n  cloned.ns = vnode.ns;\n  cloned.isStatic = vnode.isStatic;\n  cloned.key = vnode.key;\n  cloned.isComment = vnode.isComment;\n  cloned.fnContext = vnode.fnContext;\n  cloned.fnOptions = vnode.fnOptions;\n  cloned.fnScopeId = vnode.fnScopeId;\n  cloned.asyncMeta = vnode.asyncMeta;\n  cloned.isCloned = true;\n  return cloned\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);\n\nvar methodsToPatch = [\n  'push',\n  'pop',\n  'shift',\n  'unshift',\n  'splice',\n  'sort',\n  'reverse'\n];\n\n/**\n * Intercept mutating methods and emit events\n */\nmethodsToPatch.forEach(function (method) {\n  // cache original method\n  var original = arrayProto[method];\n  def(arrayMethods, method, function mutator () {\n    var args = [], len = arguments.length;\n    while ( len-- ) args[ len ] = arguments[ len ];\n\n    var result = original.apply(this, args);\n    var ob = this.__ob__;\n    var inserted;\n    switch (method) {\n      case 'push':\n      case 'unshift':\n        inserted = args;\n        break\n      case 'splice':\n        inserted = args.slice(2);\n        break\n    }\n    if (inserted) { ob.observeArray(inserted); }\n    // notify change\n    ob.dep.notify();\n    return result\n  });\n});\n\n/*  */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * In some cases we may want to disable observation inside a component's\n * update computation.\n */\nvar shouldObserve = true;\n\nfunction toggleObserving (value) {\n  shouldObserve = value;\n}\n\n/**\n * Observer class that is attached to each observed\n * object. Once attached, the observer converts the target\n * object's property keys into getter/setters that\n * collect dependencies and dispatch updates.\n */\nvar Observer = function Observer (value) {\n  this.value = value;\n  this.dep = new Dep();\n  this.vmCount = 0;\n  def(value, '__ob__', this);\n  if (Array.isArray(value)) {\n    if (hasProto) {\n      protoAugment(value, arrayMethods);\n    } else {\n      copyAugment(value, arrayMethods, arrayKeys);\n    }\n    this.observeArray(value);\n  } else {\n    this.walk(value);\n  }\n};\n\n/**\n * Walk through all properties and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n  var keys = Object.keys(obj);\n  for (var i = 0; i < keys.length; i++) {\n    defineReactive$$1(obj, keys[i]);\n  }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n  for (var i = 0, l = items.length; i < l; i++) {\n    observe(items[i]);\n  }\n};\n\n// helpers\n\n/**\n * Augment a target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src) {\n  /* eslint-disable no-proto */\n  target.__proto__ = src;\n  /* eslint-enable no-proto */\n}\n\n/**\n * Augment a target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n  for (var i = 0, l = keys.length; i < l; i++) {\n    var key = keys[i];\n    def(target, key, src[key]);\n  }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n  if (!isObject(value) || value instanceof VNode) {\n    return\n  }\n  var ob;\n  if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n    ob = value.__ob__;\n  } else if (\n    shouldObserve &&\n    !isServerRendering() &&\n    (Array.isArray(value) || isPlainObject(value)) &&\n    Object.isExtensible(value) &&\n    !value._isVue\n  ) {\n    ob = new Observer(value);\n  }\n  if (asRootData && ob) {\n    ob.vmCount++;\n  }\n  return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive$$1 (\n  obj,\n  key,\n  val,\n  customSetter,\n  shallow\n) {\n  var dep = new Dep();\n\n  var property = Object.getOwnPropertyDescriptor(obj, key);\n  if (property && property.configurable === false) {\n    return\n  }\n\n  // cater for pre-defined getter/setters\n  var getter = property && property.get;\n  var setter = property && property.set;\n  if ((!getter || setter) && arguments.length === 2) {\n    val = obj[key];\n  }\n\n  var childOb = !shallow && observe(val);\n  Object.defineProperty(obj, key, {\n    enumerable: true,\n    configurable: true,\n    get: function reactiveGetter () {\n      var value = getter ? getter.call(obj) : val;\n      if (Dep.target) {\n        dep.depend();\n        if (childOb) {\n          childOb.dep.depend();\n          if (Array.isArray(value)) {\n            dependArray(value);\n          }\n        }\n      }\n      return value\n    },\n    set: function reactiveSetter (newVal) {\n      var value = getter ? getter.call(obj) : val;\n      /* eslint-disable no-self-compare */\n      if (newVal === value || (newVal !== newVal && value !== value)) {\n        return\n      }\n      /* eslint-enable no-self-compare */\n      if (false) {}\n      // #7981: for accessor properties without setter\n      if (getter && !setter) { return }\n      if (setter) {\n        setter.call(obj, newVal);\n      } else {\n        val = newVal;\n      }\n      childOb = !shallow && observe(newVal);\n      dep.notify();\n    }\n  });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set (target, key, val) {\n  if (false\n  ) {}\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.length = Math.max(target.length, key);\n    target.splice(key, 1, val);\n    return val\n  }\n  if (key in target && !(key in Object.prototype)) {\n    target[key] = val;\n    return val\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n     false && false;\n    return val\n  }\n  if (!ob) {\n    target[key] = val;\n    return val\n  }\n  defineReactive$$1(ob.value, key, val);\n  ob.dep.notify();\n  return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (target, key) {\n  if (false\n  ) {}\n  if (Array.isArray(target) && isValidArrayIndex(key)) {\n    target.splice(key, 1);\n    return\n  }\n  var ob = (target).__ob__;\n  if (target._isVue || (ob && ob.vmCount)) {\n     false && false;\n    return\n  }\n  if (!hasOwn(target, key)) {\n    return\n  }\n  delete target[key];\n  if (!ob) {\n    return\n  }\n  ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n  for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n    e = value[i];\n    e && e.__ob__ && e.__ob__.dep.depend();\n    if (Array.isArray(e)) {\n      dependArray(e);\n    }\n  }\n}\n\n/*  */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (false) {}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n  if (!from) { return to }\n  var key, toVal, fromVal;\n\n  var keys = hasSymbol\n    ? Reflect.ownKeys(from)\n    : Object.keys(from);\n\n  for (var i = 0; i < keys.length; i++) {\n    key = keys[i];\n    // in case the object is already observed...\n    if (key === '__ob__') { continue }\n    toVal = to[key];\n    fromVal = from[key];\n    if (!hasOwn(to, key)) {\n      set(to, key, fromVal);\n    } else if (\n      toVal !== fromVal &&\n      isPlainObject(toVal) &&\n      isPlainObject(fromVal)\n    ) {\n      mergeData(toVal, fromVal);\n    }\n  }\n  return to\n}\n\n/**\n * Data\n */\nfunction mergeDataOrFn (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    // in a Vue.extend merge, both should be functions\n    if (!childVal) {\n      return parentVal\n    }\n    if (!parentVal) {\n      return childVal\n    }\n    // when parentVal & childVal are both present,\n    // we need to return a function that returns the\n    // merged result of both functions... no need to\n    // check if parentVal is a function here because\n    // it has to be a function to pass previous merges.\n    return function mergedDataFn () {\n      return mergeData(\n        typeof childVal === 'function' ? childVal.call(this, this) : childVal,\n        typeof parentVal === 'function' ? parentVal.call(this, this) : parentVal\n      )\n    }\n  } else {\n    return function mergedInstanceDataFn () {\n      // instance merge\n      var instanceData = typeof childVal === 'function'\n        ? childVal.call(vm, vm)\n        : childVal;\n      var defaultData = typeof parentVal === 'function'\n        ? parentVal.call(vm, vm)\n        : parentVal;\n      if (instanceData) {\n        return mergeData(instanceData, defaultData)\n      } else {\n        return defaultData\n      }\n    }\n  }\n}\n\nstrats.data = function (\n  parentVal,\n  childVal,\n  vm\n) {\n  if (!vm) {\n    if (childVal && typeof childVal !== 'function') {\n       false && false;\n\n      return parentVal\n    }\n    return mergeDataOrFn(parentVal, childVal)\n  }\n\n  return mergeDataOrFn(parentVal, childVal, vm)\n};\n\n/**\n * Hooks and props are merged as arrays.\n */\nfunction mergeHook (\n  parentVal,\n  childVal\n) {\n  var res = childVal\n    ? parentVal\n      ? parentVal.concat(childVal)\n      : Array.isArray(childVal)\n        ? childVal\n        : [childVal]\n    : parentVal;\n  return res\n    ? dedupeHooks(res)\n    : res\n}\n\nfunction dedupeHooks (hooks) {\n  var res = [];\n  for (var i = 0; i < hooks.length; i++) {\n    if (res.indexOf(hooks[i]) === -1) {\n      res.push(hooks[i]);\n    }\n  }\n  return res\n}\n\nLIFECYCLE_HOOKS.forEach(function (hook) {\n  strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  var res = Object.create(parentVal || null);\n  if (childVal) {\n     false && false;\n    return extend(res, childVal)\n  } else {\n    return res\n  }\n}\n\nASSET_TYPES.forEach(function (type) {\n  strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  // work around Firefox's Object.prototype.watch...\n  if (parentVal === nativeWatch) { parentVal = undefined; }\n  if (childVal === nativeWatch) { childVal = undefined; }\n  /* istanbul ignore if */\n  if (!childVal) { return Object.create(parentVal || null) }\n  if (false) {}\n  if (!parentVal) { return childVal }\n  var ret = {};\n  extend(ret, parentVal);\n  for (var key$1 in childVal) {\n    var parent = ret[key$1];\n    var child = childVal[key$1];\n    if (parent && !Array.isArray(parent)) {\n      parent = [parent];\n    }\n    ret[key$1] = parent\n      ? parent.concat(child)\n      : Array.isArray(child) ? child : [child];\n  }\n  return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.inject =\nstrats.computed = function (\n  parentVal,\n  childVal,\n  vm,\n  key\n) {\n  if (childVal && \"production\" !== 'production') {\n    assertObjectType(key, childVal, vm);\n  }\n  if (!parentVal) { return childVal }\n  var ret = Object.create(null);\n  extend(ret, parentVal);\n  if (childVal) { extend(ret, childVal); }\n  return ret\n};\nstrats.provide = mergeDataOrFn;\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n  return childVal === undefined\n    ? parentVal\n    : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n  for (var key in options.components) {\n    validateComponentName(key);\n  }\n}\n\nfunction validateComponentName (name) {\n  if (!new RegExp((\"^[a-zA-Z][\\\\-\\\\.0-9_\" + (unicodeRegExp.source) + \"]*$\")).test(name)) {\n    warn(\n      'Invalid component name: \"' + name + '\". Component names ' +\n      'should conform to valid custom element name in html5 specification.'\n    );\n  }\n  if (isBuiltInTag(name) || config.isReservedTag(name)) {\n    warn(\n      'Do not use built-in or reserved HTML elements as component ' +\n      'id: ' + name\n    );\n  }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options, vm) {\n  var props = options.props;\n  if (!props) { return }\n  var res = {};\n  var i, val, name;\n  if (Array.isArray(props)) {\n    i = props.length;\n    while (i--) {\n      val = props[i];\n      if (typeof val === 'string') {\n        name = camelize(val);\n        res[name] = { type: null };\n      } else if (false) {}\n    }\n  } else if (isPlainObject(props)) {\n    for (var key in props) {\n      val = props[key];\n      name = camelize(key);\n      res[name] = isPlainObject(val)\n        ? val\n        : { type: val };\n    }\n  } else if (false) {}\n  options.props = res;\n}\n\n/**\n * Normalize all injections into Object-based format\n */\nfunction normalizeInject (options, vm) {\n  var inject = options.inject;\n  if (!inject) { return }\n  var normalized = options.inject = {};\n  if (Array.isArray(inject)) {\n    for (var i = 0; i < inject.length; i++) {\n      normalized[inject[i]] = { from: inject[i] };\n    }\n  } else if (isPlainObject(inject)) {\n    for (var key in inject) {\n      var val = inject[key];\n      normalized[key] = isPlainObject(val)\n        ? extend({ from: key }, val)\n        : { from: val };\n    }\n  } else if (false) {}\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n  var dirs = options.directives;\n  if (dirs) {\n    for (var key in dirs) {\n      var def$$1 = dirs[key];\n      if (typeof def$$1 === 'function') {\n        dirs[key] = { bind: def$$1, update: def$$1 };\n      }\n    }\n  }\n}\n\nfunction assertObjectType (name, value, vm) {\n  if (!isPlainObject(value)) {\n    warn(\n      \"Invalid value for option \\\"\" + name + \"\\\": expected an Object, \" +\n      \"but got \" + (toRawType(value)) + \".\",\n      vm\n    );\n  }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n  parent,\n  child,\n  vm\n) {\n  if (false) {}\n\n  if (typeof child === 'function') {\n    child = child.options;\n  }\n\n  normalizeProps(child, vm);\n  normalizeInject(child, vm);\n  normalizeDirectives(child);\n\n  // Apply extends and mixins on the child options,\n  // but only if it is a raw options object that isn't\n  // the result of another mergeOptions call.\n  // Only merged options has the _base property.\n  if (!child._base) {\n    if (child.extends) {\n      parent = mergeOptions(parent, child.extends, vm);\n    }\n    if (child.mixins) {\n      for (var i = 0, l = child.mixins.length; i < l; i++) {\n        parent = mergeOptions(parent, child.mixins[i], vm);\n      }\n    }\n  }\n\n  var options = {};\n  var key;\n  for (key in parent) {\n    mergeField(key);\n  }\n  for (key in child) {\n    if (!hasOwn(parent, key)) {\n      mergeField(key);\n    }\n  }\n  function mergeField (key) {\n    var strat = strats[key] || defaultStrat;\n    options[key] = strat(parent[key], child[key], vm, key);\n  }\n  return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n  options,\n  type,\n  id,\n  warnMissing\n) {\n  /* istanbul ignore if */\n  if (typeof id !== 'string') {\n    return\n  }\n  var assets = options[type];\n  // check local registration variations first\n  if (hasOwn(assets, id)) { return assets[id] }\n  var camelizedId = camelize(id);\n  if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n  var PascalCaseId = capitalize(camelizedId);\n  if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n  // fallback to prototype chain\n  var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n  if (false) {}\n  return res\n}\n\n/*  */\n\n\n\nfunction validateProp (\n  key,\n  propOptions,\n  propsData,\n  vm\n) {\n  var prop = propOptions[key];\n  var absent = !hasOwn(propsData, key);\n  var value = propsData[key];\n  // boolean casting\n  var booleanIndex = getTypeIndex(Boolean, prop.type);\n  if (booleanIndex > -1) {\n    if (absent && !hasOwn(prop, 'default')) {\n      value = false;\n    } else if (value === '' || value === hyphenate(key)) {\n      // only cast empty string / same name to boolean if\n      // boolean has higher priority\n      var stringIndex = getTypeIndex(String, prop.type);\n      if (stringIndex < 0 || booleanIndex < stringIndex) {\n        value = true;\n      }\n    }\n  }\n  // check default value\n  if (value === undefined) {\n    value = getPropDefaultValue(vm, prop, key);\n    // since the default value is a fresh copy,\n    // make sure to observe it.\n    var prevShouldObserve = shouldObserve;\n    toggleObserving(true);\n    observe(value);\n    toggleObserving(prevShouldObserve);\n  }\n  if (\n    false\n  ) {}\n  return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n  // no default, return undefined\n  if (!hasOwn(prop, 'default')) {\n    return undefined\n  }\n  var def = prop.default;\n  // warn against non-factory defaults for Object & Array\n  if (false) {}\n  // the raw prop value was also undefined from previous render,\n  // return previous default value to avoid unnecessary watcher trigger\n  if (vm && vm.$options.propsData &&\n    vm.$options.propsData[key] === undefined &&\n    vm._props[key] !== undefined\n  ) {\n    return vm._props[key]\n  }\n  // call factory function for non-Function types\n  // a value is Function if its prototype is function even across different execution context\n  return typeof def === 'function' && getType(prop.type) !== 'Function'\n    ? def.call(vm)\n    : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n  prop,\n  name,\n  value,\n  vm,\n  absent\n) {\n  if (prop.required && absent) {\n    warn(\n      'Missing required prop: \"' + name + '\"',\n      vm\n    );\n    return\n  }\n  if (value == null && !prop.required) {\n    return\n  }\n  var type = prop.type;\n  var valid = !type || type === true;\n  var expectedTypes = [];\n  if (type) {\n    if (!Array.isArray(type)) {\n      type = [type];\n    }\n    for (var i = 0; i < type.length && !valid; i++) {\n      var assertedType = assertType(value, type[i]);\n      expectedTypes.push(assertedType.expectedType || '');\n      valid = assertedType.valid;\n    }\n  }\n\n  if (!valid) {\n    warn(\n      getInvalidTypeMessage(name, value, expectedTypes),\n      vm\n    );\n    return\n  }\n  var validator = prop.validator;\n  if (validator) {\n    if (!validator(value)) {\n      warn(\n        'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n        vm\n      );\n    }\n  }\n}\n\nvar simpleCheckRE = /^(String|Number|Boolean|Function|Symbol)$/;\n\nfunction assertType (value, type) {\n  var valid;\n  var expectedType = getType(type);\n  if (simpleCheckRE.test(expectedType)) {\n    var t = typeof value;\n    valid = t === expectedType.toLowerCase();\n    // for primitive wrapper objects\n    if (!valid && t === 'object') {\n      valid = value instanceof type;\n    }\n  } else if (expectedType === 'Object') {\n    valid = isPlainObject(value);\n  } else if (expectedType === 'Array') {\n    valid = Array.isArray(value);\n  } else {\n    valid = value instanceof type;\n  }\n  return {\n    valid: valid,\n    expectedType: expectedType\n  }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n  var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n  return match ? match[1] : ''\n}\n\nfunction isSameType (a, b) {\n  return getType(a) === getType(b)\n}\n\nfunction getTypeIndex (type, expectedTypes) {\n  if (!Array.isArray(expectedTypes)) {\n    return isSameType(expectedTypes, type) ? 0 : -1\n  }\n  for (var i = 0, len = expectedTypes.length; i < len; i++) {\n    if (isSameType(expectedTypes[i], type)) {\n      return i\n    }\n  }\n  return -1\n}\n\nfunction getInvalidTypeMessage (name, value, expectedTypes) {\n  var message = \"Invalid prop: type check failed for prop \\\"\" + name + \"\\\".\" +\n    \" Expected \" + (expectedTypes.map(capitalize).join(', '));\n  var expectedType = expectedTypes[0];\n  var receivedType = toRawType(value);\n  var expectedValue = styleValue(value, expectedType);\n  var receivedValue = styleValue(value, receivedType);\n  // check if we need to specify expected value\n  if (expectedTypes.length === 1 &&\n      isExplicable(expectedType) &&\n      !isBoolean(expectedType, receivedType)) {\n    message += \" with value \" + expectedValue;\n  }\n  message += \", got \" + receivedType + \" \";\n  // check if we need to specify received value\n  if (isExplicable(receivedType)) {\n    message += \"with value \" + receivedValue + \".\";\n  }\n  return message\n}\n\nfunction styleValue (value, type) {\n  if (type === 'String') {\n    return (\"\\\"\" + value + \"\\\"\")\n  } else if (type === 'Number') {\n    return (\"\" + (Number(value)))\n  } else {\n    return (\"\" + value)\n  }\n}\n\nfunction isExplicable (value) {\n  var explicitTypes = ['string', 'number', 'boolean'];\n  return explicitTypes.some(function (elem) { return value.toLowerCase() === elem; })\n}\n\nfunction isBoolean () {\n  var args = [], len = arguments.length;\n  while ( len-- ) args[ len ] = arguments[ len ];\n\n  return args.some(function (elem) { return elem.toLowerCase() === 'boolean'; })\n}\n\n/*  */\n\nfunction handleError (err, vm, info) {\n  // Deactivate deps tracking while processing error handler to avoid possible infinite rendering.\n  // See: https://github.com/vuejs/vuex/issues/1505\n  pushTarget();\n  try {\n    if (vm) {\n      var cur = vm;\n      while ((cur = cur.$parent)) {\n        var hooks = cur.$options.errorCaptured;\n        if (hooks) {\n          for (var i = 0; i < hooks.length; i++) {\n            try {\n              var capture = hooks[i].call(cur, err, vm, info) === false;\n              if (capture) { return }\n            } catch (e) {\n              globalHandleError(e, cur, 'errorCaptured hook');\n            }\n          }\n        }\n      }\n    }\n    globalHandleError(err, vm, info);\n  } finally {\n    popTarget();\n  }\n}\n\nfunction invokeWithErrorHandling (\n  handler,\n  context,\n  args,\n  vm,\n  info\n) {\n  var res;\n  try {\n    res = args ? handler.apply(context, args) : handler.call(context);\n    if (res && !res._isVue && isPromise(res) && !res._handled) {\n      res.catch(function (e) { return handleError(e, vm, info + \" (Promise/async)\"); });\n      // issue #9511\n      // avoid catch triggering multiple times when nested calls\n      res._handled = true;\n    }\n  } catch (e) {\n    handleError(e, vm, info);\n  }\n  return res\n}\n\nfunction globalHandleError (err, vm, info) {\n  if (config.errorHandler) {\n    try {\n      return config.errorHandler.call(null, err, vm, info)\n    } catch (e) {\n      // if the user intentionally throws the original error in the handler,\n      // do not log it twice\n      if (e !== err) {\n        logError(e, null, 'config.errorHandler');\n      }\n    }\n  }\n  logError(err, vm, info);\n}\n\nfunction logError (err, vm, info) {\n  if (false) {}\n  /* istanbul ignore else */\n  if ((inBrowser || inWeex) && typeof console !== 'undefined') {\n    console.error(err);\n  } else {\n    throw err\n  }\n}\n\n/*  */\n\nvar isUsingMicroTask = false;\n\nvar callbacks = [];\nvar pending = false;\n\nfunction flushCallbacks () {\n  pending = false;\n  var copies = callbacks.slice(0);\n  callbacks.length = 0;\n  for (var i = 0; i < copies.length; i++) {\n    copies[i]();\n  }\n}\n\n// Here we have async deferring wrappers using microtasks.\n// In 2.5 we used (macro) tasks (in combination with microtasks).\n// However, it has subtle problems when state is changed right before repaint\n// (e.g. #6813, out-in transitions).\n// Also, using (macro) tasks in event handler would cause some weird behaviors\n// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).\n// So we now use microtasks everywhere, again.\n// A major drawback of this tradeoff is that there are some scenarios\n// where microtasks have too high a priority and fire in between supposedly\n// sequential events (e.g. #4521, #6690, which have workarounds)\n// or even between bubbling of the same event (#6566).\nvar timerFunc;\n\n// The nextTick behavior leverages the microtask queue, which can be accessed\n// via either native Promise.then or MutationObserver.\n// MutationObserver has wider support, however it is seriously bugged in\n// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It\n// completely stops working after triggering a few times... so, if native\n// Promise is available, we will use it:\n/* istanbul ignore next, $flow-disable-line */\nif (typeof Promise !== 'undefined' && isNative(Promise)) {\n  var p = Promise.resolve();\n  timerFunc = function () {\n    p.then(flushCallbacks);\n    // In problematic UIWebViews, Promise.then doesn't completely break, but\n    // it can get stuck in a weird state where callbacks are pushed into the\n    // microtask queue but the queue isn't being flushed, until the browser\n    // needs to do some other work, e.g. handle a timer. Therefore we can\n    // \"force\" the microtask queue to be flushed by adding an empty timer.\n    if (isIOS) { setTimeout(noop); }\n  };\n  isUsingMicroTask = true;\n} else if (!isIE && typeof MutationObserver !== 'undefined' && (\n  isNative(MutationObserver) ||\n  // PhantomJS and iOS 7.x\n  MutationObserver.toString() === '[object MutationObserverConstructor]'\n)) {\n  // Use MutationObserver where native Promise is not available,\n  // e.g. PhantomJS, iOS7, Android 4.4\n  // (#6466 MutationObserver is unreliable in IE11)\n  var counter = 1;\n  var observer = new MutationObserver(flushCallbacks);\n  var textNode = document.createTextNode(String(counter));\n  observer.observe(textNode, {\n    characterData: true\n  });\n  timerFunc = function () {\n    counter = (counter + 1) % 2;\n    textNode.data = String(counter);\n  };\n  isUsingMicroTask = true;\n} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {\n  // Fallback to setImmediate.\n  // Technically it leverages the (macro) task queue,\n  // but it is still a better choice than setTimeout.\n  timerFunc = function () {\n    setImmediate(flushCallbacks);\n  };\n} else {\n  // Fallback to setTimeout.\n  timerFunc = function () {\n    setTimeout(flushCallbacks, 0);\n  };\n}\n\nfunction nextTick (cb, ctx) {\n  var _resolve;\n  callbacks.push(function () {\n    if (cb) {\n      try {\n        cb.call(ctx);\n      } catch (e) {\n        handleError(e, ctx, 'nextTick');\n      }\n    } else if (_resolve) {\n      _resolve(ctx);\n    }\n  });\n  if (!pending) {\n    pending = true;\n    timerFunc();\n  }\n  // $flow-disable-line\n  if (!cb && typeof Promise !== 'undefined') {\n    return new Promise(function (resolve) {\n      _resolve = resolve;\n    })\n  }\n}\n\n/*  */\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (false) { var getHandler, hasHandler, isBuiltInModifier, hasProxy, warnReservedPrefix, warnNonPresent, allowedGlobals; }\n\n/*  */\n\nvar seenObjects = new _Set();\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nfunction traverse (val) {\n  _traverse(val, seenObjects);\n  seenObjects.clear();\n}\n\nfunction _traverse (val, seen) {\n  var i, keys;\n  var isA = Array.isArray(val);\n  if ((!isA && !isObject(val)) || Object.isFrozen(val) || val instanceof VNode) {\n    return\n  }\n  if (val.__ob__) {\n    var depId = val.__ob__.dep.id;\n    if (seen.has(depId)) {\n      return\n    }\n    seen.add(depId);\n  }\n  if (isA) {\n    i = val.length;\n    while (i--) { _traverse(val[i], seen); }\n  } else {\n    keys = Object.keys(val);\n    i = keys.length;\n    while (i--) { _traverse(val[keys[i]], seen); }\n  }\n}\n\nvar mark;\nvar measure;\n\nif (false) { var perf; }\n\n/*  */\n\nvar normalizeEvent = cached(function (name) {\n  var passive = name.charAt(0) === '&';\n  name = passive ? name.slice(1) : name;\n  var once$$1 = name.charAt(0) === '~'; // Prefixed last, checked first\n  name = once$$1 ? name.slice(1) : name;\n  var capture = name.charAt(0) === '!';\n  name = capture ? name.slice(1) : name;\n  return {\n    name: name,\n    once: once$$1,\n    capture: capture,\n    passive: passive\n  }\n});\n\nfunction createFnInvoker (fns, vm) {\n  function invoker () {\n    var arguments$1 = arguments;\n\n    var fns = invoker.fns;\n    if (Array.isArray(fns)) {\n      var cloned = fns.slice();\n      for (var i = 0; i < cloned.length; i++) {\n        invokeWithErrorHandling(cloned[i], null, arguments$1, vm, \"v-on handler\");\n      }\n    } else {\n      // return handler return value for single handlers\n      return invokeWithErrorHandling(fns, null, arguments, vm, \"v-on handler\")\n    }\n  }\n  invoker.fns = fns;\n  return invoker\n}\n\nfunction updateListeners (\n  on,\n  oldOn,\n  add,\n  remove$$1,\n  createOnceHandler,\n  vm\n) {\n  var name, def$$1, cur, old, event;\n  for (name in on) {\n    def$$1 = cur = on[name];\n    old = oldOn[name];\n    event = normalizeEvent(name);\n    if (isUndef(cur)) {\n       false && false;\n    } else if (isUndef(old)) {\n      if (isUndef(cur.fns)) {\n        cur = on[name] = createFnInvoker(cur, vm);\n      }\n      if (isTrue(event.once)) {\n        cur = on[name] = createOnceHandler(event.name, cur, event.capture);\n      }\n      add(event.name, cur, event.capture, event.passive, event.params);\n    } else if (cur !== old) {\n      old.fns = cur;\n      on[name] = old;\n    }\n  }\n  for (name in oldOn) {\n    if (isUndef(on[name])) {\n      event = normalizeEvent(name);\n      remove$$1(event.name, oldOn[name], event.capture);\n    }\n  }\n}\n\n/*  */\n\nfunction mergeVNodeHook (def, hookKey, hook) {\n  if (def instanceof VNode) {\n    def = def.data.hook || (def.data.hook = {});\n  }\n  var invoker;\n  var oldHook = def[hookKey];\n\n  function wrappedHook () {\n    hook.apply(this, arguments);\n    // important: remove merged hook to ensure it's called only once\n    // and prevent memory leak\n    remove(invoker.fns, wrappedHook);\n  }\n\n  if (isUndef(oldHook)) {\n    // no existing hook\n    invoker = createFnInvoker([wrappedHook]);\n  } else {\n    /* istanbul ignore if */\n    if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\n      // already a merged invoker\n      invoker = oldHook;\n      invoker.fns.push(wrappedHook);\n    } else {\n      // existing plain hook\n      invoker = createFnInvoker([oldHook, wrappedHook]);\n    }\n  }\n\n  invoker.merged = true;\n  def[hookKey] = invoker;\n}\n\n/*  */\n\nfunction extractPropsFromVNodeData (\n  data,\n  Ctor,\n  tag\n) {\n  // we are only extracting raw values here.\n  // validation and default values are handled in the child\n  // component itself.\n  var propOptions = Ctor.options.props;\n  if (isUndef(propOptions)) {\n    return\n  }\n  var res = {};\n  var attrs = data.attrs;\n  var props = data.props;\n  if (isDef(attrs) || isDef(props)) {\n    for (var key in propOptions) {\n      var altKey = hyphenate(key);\n      if (false) { var keyInLowerCase; }\n      checkProp(res, props, key, altKey, true) ||\n      checkProp(res, attrs, key, altKey, false);\n    }\n  }\n  return res\n}\n\nfunction checkProp (\n  res,\n  hash,\n  key,\n  altKey,\n  preserve\n) {\n  if (isDef(hash)) {\n    if (hasOwn(hash, key)) {\n      res[key] = hash[key];\n      if (!preserve) {\n        delete hash[key];\n      }\n      return true\n    } else if (hasOwn(hash, altKey)) {\n      res[key] = hash[altKey];\n      if (!preserve) {\n        delete hash[altKey];\n      }\n      return true\n    }\n  }\n  return false\n}\n\n/*  */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// normalization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n  for (var i = 0; i < children.length; i++) {\n    if (Array.isArray(children[i])) {\n      return Array.prototype.concat.apply([], children)\n    }\n  }\n  return children\n}\n\n// 2. When the children contains constructs that always generated nested Arrays,\n// e.g.