w.mythicdrops.mythicdrops.8.3.22.source-code.customItems.yml Maven / Gradle / Ivy
version: 5.5.0
## Name of a custom item. Used as an identifier by the plugin, so it needs
## to be unique.
socketsword:
## Material of the custom item. You can obtain a list of potential material
## names (for 1.14 at time of writing) here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
material: WOODEN_SWORD
## Name to display on the custom item itself.
display-name: "&2Socket Sword (Unique)"
## Goes in the description of the custom item.
lore:
- "&7This sword has sockets!"
- "&2(Socket)"
- "&2(Socket)"
- "&2(Socket)"
- "&7Find a &2Socket Gem&7 to fill a &2(Socket)"
## Weight of the custom item. See the weights section of the documentation
## for more information.
weight: 100
## Durability of the item when spawned. A durability of 1 means that the
## item has taken 1 damage. If an item has a max durability of 127,
## then setting this to 126 would almost break the item. This is due
## to how both Minecraft and Spigot handle durability.
durability: 1
## Chance for this custom item to drop when a monster that is carrying it
## dies.
chance-to-drop-on-monster-death: 1.0
## Should a message be sent to every player in the same world
## when this custom item is dropped?
broadcast-on-find: true
## Custom model data value. Only supported in 1.14+.
## https://www.planetminecraft.com/forums/communities/texturing/new-1-14-custom-item-models-tuto-578834/
custom-model-data: 0
## Should the custom item have the unbreakable NBT tag?
unbreakable: false
## Should the custom item glow even if it doesn't have any enchantments?
glow: false
## Enchantments to go on the custom item. Enchantment names here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchantments:
## Standard enchantment name to level mapping.
DAMAGE_ALL: 5
LOOTING:
## Minimum level of enchantment
minimum-level: 1
## Maximum level of enchantment. Can be higher than normal maximum level
## per Minecraft rules.
maximum-level: 2
## Attributes to go on the items.
attributes:
## This needs to be a unique value per custom item. It's used to help identify
## the attribute to Minecraft.
iamarandomuniquekey1:
## Attribute for this particular modifier. Attribute names here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
attribute: GENERIC_ARMOR
## Decimal value for the amount this attribute adds.
amount: 2.0
## Operation for this particular modifier. Operation names and descriptions here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/AttributeModifier.Operation.html
operation: ADD_NUMBER
## This attribute modifier uses a minimum amount and maximum amount to
## create a randomized amount to apply for the modifier.
iamarandomuniquekey2:
attribute: GENERIC_ARMOR
## Decimal value for the minimum amount this attribute adds.
minimum-amount: 4.0
## Decimal value for the maximum amount this attribute adds.
maximum-amount: 6.0
operation: ADD_NUMBER
## Which equipment slot should this modifier apply to? Not including
## this field makes it apply to every equipment slot. Slot names here:
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/EquipmentSlot.html
slot: OFF_HAND
## Flags to control what is displayed on an item.
## https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
item-flags:
- HIDE_ATTRIBUTES
## This is the level cost for an item if it is put inside an anvil.
repair-cost: 1000
## Can enchantments be removed by a grindstone?
enchantments-removable-by-grindstone: false
## Should the default attributes for the custom item's material be added to the custom item?
add-default-attributes: false