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META-INF.assets.rjzjh.zrender.animation.easing.js Maven / Gradle / Ivy

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/**
 * 缓动代码来自 https://github.com/sole/tween.js/blob/master/src/Tween.js
 * @see http://sole.github.io/tween.js/examples/03_graphs.html
 * @exports zrender/animation/easing
 */
define(function () {
    var easing = {
        /**
        * @param {number} k
        * @return {number}
        */
        linear: function (k) {
            return k;
        },

        /**
        * @param {number} k
        * @return {number}
        */
        quadraticIn: function (k) {
            return k * k;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quadraticOut: function (k) {
            return k * (2 - k);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quadraticInOut: function (k) {
            if ((k *= 2) < 1) {
                return 0.5 * k * k;
            }
            return -0.5 * (--k * (k - 2) - 1);
        },

        // 三次方的缓动(t^3)
        /**
        * @param {number} k
        * @return {number}
        */
        cubicIn: function (k) {
            return k * k * k;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        cubicOut: function (k) {
            return --k * k * k + 1;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        cubicInOut: function (k) {
            if ((k *= 2) < 1) {
                return 0.5 * k * k * k;
            }
            return 0.5 * ((k -= 2) * k * k + 2);
        },

        // 四次方的缓动(t^4)
        /**
        * @param {number} k
        * @return {number}
        */
        quarticIn: function (k) {
            return k * k * k * k;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quarticOut: function (k) {
            return 1 - (--k * k * k * k);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quarticInOut: function (k) {
            if ((k *= 2) < 1) {
                return 0.5 * k * k * k * k;
            }
            return -0.5 * ((k -= 2) * k * k * k - 2);
        },

        // 五次方的缓动(t^5)
        /**
        * @param {number} k
        * @return {number}
        */
        quinticIn: function (k) {
            return k * k * k * k * k;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quinticOut: function (k) {
            return --k * k * k * k * k + 1;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        quinticInOut: function (k) {
            if ((k *= 2) < 1) {
                return 0.5 * k * k * k * k * k;
            }
            return 0.5 * ((k -= 2) * k * k * k * k + 2);
        },

        // 正弦曲线的缓动(sin(t))
        /**
        * @param {number} k
        * @return {number}
        */
        sinusoidalIn: function (k) {
            return 1 - Math.cos(k * Math.PI / 2);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        sinusoidalOut: function (k) {
            return Math.sin(k * Math.PI / 2);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        sinusoidalInOut: function (k) {
            return 0.5 * (1 - Math.cos(Math.PI * k));
        },

        // 指数曲线的缓动(2^t)
        /**
        * @param {number} k
        * @return {number}
        */
        exponentialIn: function (k) {
            return k === 0 ? 0 : Math.pow(1024, k - 1);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        exponentialOut: function (k) {
            return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        exponentialInOut: function (k) {
            if (k === 0) {
                return 0;
            }
            if (k === 1) {
                return 1;
            }
            if ((k *= 2) < 1) {
                return 0.5 * Math.pow(1024, k - 1);
            }
            return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);
        },

        // 圆形曲线的缓动(sqrt(1-t^2))
        /**
        * @param {number} k
        * @return {number}
        */
        circularIn: function (k) {
            return 1 - Math.sqrt(1 - k * k);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        circularOut: function (k) {
            return Math.sqrt(1 - (--k * k));
        },
        /**
        * @param {number} k
        * @return {number}
        */
        circularInOut: function (k) {
            if ((k *= 2) < 1) {
                return -0.5 * (Math.sqrt(1 - k * k) - 1);
            }
            return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
        },

        // 创建类似于弹簧在停止前来回振荡的动画
        /**
        * @param {number} k
        * @return {number}
        */
        elasticIn: function (k) {
            var s;
            var a = 0.1;
            var p = 0.4;
            if (k === 0) {
                return 0;
            }
            if (k === 1) {
                return 1;
            }
            if (!a || a < 1) {
                a = 1; s = p / 4;
            }
            else {
                s = p * Math.asin(1 / a) / (2 * Math.PI);
            }
            return -(a * Math.pow(2, 10 * (k -= 1)) *
                        Math.sin((k - s) * (2 * Math.PI) / p));
        },
        /**
        * @param {number} k
        * @return {number}
        */
        elasticOut: function (k) {
            var s;
            var a = 0.1;
            var p = 0.4;
            if (k === 0) {
                return 0;
            }
            if (k === 1) {
                return 1;
            }
            if (!a || a < 1) {
                a = 1; s = p / 4;
            }
            else {
                s = p * Math.asin(1 / a) / (2 * Math.PI);
            }
            return (a * Math.pow(2, -10 * k) *
                    Math.sin((k - s) * (2 * Math.PI) / p) + 1);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        elasticInOut: function (k) {
            var s;
            var a = 0.1;
            var p = 0.4;
            if (k === 0) {
                return 0;
            }
            if (k === 1) {
                return 1;
            }
            if (!a || a < 1) {
                a = 1; s = p / 4;
            }
            else {
                s = p * Math.asin(1 / a) / (2 * Math.PI);
            }
            if ((k *= 2) < 1) {
                return -0.5 * (a * Math.pow(2, 10 * (k -= 1))
                    * Math.sin((k - s) * (2 * Math.PI) / p));
            }
            return a * Math.pow(2, -10 * (k -= 1))
                    * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;

        },

        // 在某一动画开始沿指示的路径进行动画处理前稍稍收回该动画的移动
        /**
        * @param {number} k
        * @return {number}
        */
        backIn: function (k) {
            var s = 1.70158;
            return k * k * ((s + 1) * k - s);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        backOut: function (k) {
            var s = 1.70158;
            return --k * k * ((s + 1) * k + s) + 1;
        },
        /**
        * @param {number} k
        * @return {number}
        */
        backInOut: function (k) {
            var s = 1.70158 * 1.525;
            if ((k *= 2) < 1) {
                return 0.5 * (k * k * ((s + 1) * k - s));
            }
            return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
        },

        // 创建弹跳效果
        /**
        * @param {number} k
        * @return {number}
        */
        bounceIn: function (k) {
            return 1 - easing.bounceOut(1 - k);
        },
        /**
        * @param {number} k
        * @return {number}
        */
        bounceOut: function (k) {
            if (k < (1 / 2.75)) {
                return 7.5625 * k * k;
            }
            else if (k < (2 / 2.75)) {
                return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
            }
            else if (k < (2.5 / 2.75)) {
                return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
            }
            else {
                return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
            }
        },
        /**
        * @param {number} k
        * @return {number}
        */
        bounceInOut: function (k) {
            if (k < 0.5) {
                return easing.bounceIn(k * 2) * 0.5;
            }
            return easing.bounceOut(k * 2 - 1) * 0.5 + 0.5;
        }
    };

    return easing;
});





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