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/**
 * 提供变换扩展
 * @module zrender/mixin/Transformable
 * @author pissang (https://www.github.com/pissang)
 */
define(function (require) {

    'use strict';

    var matrix = require('../core/matrix');
    var vector = require('../core/vector');
    var mIdentity = matrix.identity;

    var EPSILON = 5e-5;

    function isNotAroundZero(val) {
        return val > EPSILON || val < -EPSILON;
    }

    /**
     * @alias module:zrender/mixin/Transformable
     * @constructor
     */
    var Transformable = function (opts) {
        opts = opts || {};
        // If there are no given position, rotation, scale
        if (!opts.position) {
            /**
             * 平移
             * @type {Array.}
             * @default [0, 0]
             */
            this.position = [0, 0];
        }
        if (opts.rotation == null) {
            /**
             * 旋转
             * @type {Array.}
             * @default 0
             */
            this.rotation = 0;
        }
        if (!opts.scale) {
            /**
             * 缩放
             * @type {Array.}
             * @default [1, 1]
             */
            this.scale = [1, 1];
        }
        /**
         * 旋转和缩放的原点
         * @type {Array.}
         * @default null
         */
        this.origin = this.origin || null;
    };

    var transformableProto = Transformable.prototype;
    transformableProto.transform = null;

    /**
     * 判断是否需要有坐标变换
     * 如果有坐标变换, 则从position, rotation, scale以及父节点的transform计算出自身的transform矩阵
     */
    transformableProto.needLocalTransform = function () {
        return isNotAroundZero(this.rotation)
            || isNotAroundZero(this.position[0])
            || isNotAroundZero(this.position[1])
            || isNotAroundZero(this.scale[0] - 1)
            || isNotAroundZero(this.scale[1] - 1);
    };

    transformableProto.updateTransform = function () {
        var parent = this.parent;
        var parentHasTransform = parent && parent.transform;
        var needLocalTransform = this.needLocalTransform();

        var m = this.transform;
        if (!(needLocalTransform || parentHasTransform)) {
            m && mIdentity(m);
            return;
        }

        m = m || matrix.create();

        if (needLocalTransform) {
            this.getLocalTransform(m);
        }
        else {
            mIdentity(m);
        }

        // 应用父节点变换
        if (parentHasTransform) {
            if (needLocalTransform) {
                matrix.mul(m, parent.transform, m);
            }
            else {
                matrix.copy(m, parent.transform);
            }
        }
        // 保存这个变换矩阵
        this.transform = m;

        this.invTransform = this.invTransform || matrix.create();
        matrix.invert(this.invTransform, m);
    };

    transformableProto.getLocalTransform = function (m) {
        m = m || [];
        mIdentity(m);

        var origin = this.origin;

        var scale = this.scale;
        var rotation = this.rotation;
        var position = this.position;
        if (origin) {
            // Translate to origin
            m[4] -= origin[0];
            m[5] -= origin[1];
        }
        matrix.scale(m, m, scale);
        if (rotation) {
            matrix.rotate(m, m, rotation);
        }
        if (origin) {
            // Translate back from origin
            m[4] += origin[0];
            m[5] += origin[1];
        }

        m[4] += position[0];
        m[5] += position[1];

        return m;
    };
    /**
     * 将自己的transform应用到context上
     * @param {Context2D} ctx
     */
    transformableProto.setTransform = function (ctx) {
        var m = this.transform;
        if (m) {
            ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
        }
    };

    transformableProto.restoreTransform = function (ctx) {
        var m = this.invTransform;
        if (m) {
            ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
        }
    }

    var tmpTransform = [];

    /**
     * 分解`transform`矩阵到`position`, `rotation`, `scale`
     */
    transformableProto.decomposeTransform = function () {
        if (!this.transform) {
            return;
        }
        var parent = this.parent;
        var m = this.transform;
        if (parent && parent.transform) {
            // Get local transform and decompose them to position, scale, rotation
            matrix.mul(tmpTransform, parent.invTransform, m);
            m = tmpTransform;
        }
        var sx = m[0] * m[0] + m[1] * m[1];
        var sy = m[2] * m[2] + m[3] * m[3];
        var position = this.position;
        var scale = this.scale;
        if (isNotAroundZero(sx - 1)) {
            sx = Math.sqrt(sx);
        }
        if (isNotAroundZero(sy - 1)) {
            sy = Math.sqrt(sy);
        }
        if (m[0] < 0) {
            sx = -sx;
        }
        if (m[3] < 0) {
            sy = -sy;
        }
        position[0] = m[4];
        position[1] = m[5];
        scale[0] = sx;
        scale[1] = sy;
        this.rotation = Math.atan2(-m[1] / sy, m[0] / sx);
    };

    /**
     * Get global scale
     * @return {Array.}
     */
    transformableProto.getGlobalScale = function () {
        var m = this.transform;
        if (!m) {
            return [1, 1];
        }
        var sx = Math.sqrt(m[0] * m[0] + m[1] * m[1]);
        var sy = Math.sqrt(m[2] * m[2] + m[3] * m[3]);
        if (m[0] < 0) {
            sx = -sx;
        }
        if (m[3] < 0) {
            sy = -sy;
        }
        return [sx, sy];
    };
    /**
     * 变换坐标位置到 shape 的局部坐标空间
     * @method
     * @param {number} x
     * @param {number} y
     * @return {Array.}
     */
    transformableProto.transformCoordToLocal = function (x, y) {
        var v2 = [x, y];
        var invTransform = this.invTransform;
        if (invTransform) {
            vector.applyTransform(v2, v2, invTransform);
        }
        return v2;
    };

    /**
     * 变换局部坐标位置到全局坐标空间
     * @method
     * @param {number} x
     * @param {number} y
     * @return {Array.}
     */
    transformableProto.transformCoordToGlobal = function (x, y) {
        var v2 = [x, y];
        var transform = this.transform;
        if (transform) {
            vector.applyTransform(v2, v2, transform);
        }
        return v2;
    };

    return Transformable;
});




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