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//
// [The "BSD license"]
// Copyright (c) 2012 Terence Parr
// Copyright (c) 2012 Sam Harwell
// Copyright (c) 2014 Eric Vergnaud
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
var Token = require('./../Token').Token;
var Errors = require('./Errors');
var NoViableAltException = Errors.NoViableAltException;
var InputMismatchException = Errors.InputMismatchException;
var FailedPredicateException = Errors.FailedPredicateException;
var ParseCancellationException = Errors.ParseCancellationException;
var ATNState = require('./../atn/ATNState').ATNState;
var Interval = require('./../IntervalSet').Interval;
var IntervalSet = require('./../IntervalSet').IntervalSet;
function ErrorStrategy() {
}
ErrorStrategy.prototype.reset = function(recognizer){
};
ErrorStrategy.prototype.recoverInline = function(recognizer){
};
ErrorStrategy.prototype.recover = function(recognizer, e){
};
ErrorStrategy.prototype.sync = function(recognizer){
};
ErrorStrategy.prototype.inErrorRecoveryMode = function(recognizer){
};
ErrorStrategy.prototype.reportError = function(recognizer){
};
// This is the default implementation of {@link ANTLRErrorStrategy} used for
// error reporting and recovery in ANTLR parsers.
//
function DefaultErrorStrategy() {
ErrorStrategy.call(this);
// Indicates whether the error strategy is currently "recovering from an
// error". This is used to suppress reporting multiple error messages while
// attempting to recover from a detected syntax error.
//
// @see //inErrorRecoveryMode
//
this.errorRecoveryMode = false;
// The index into the input stream where the last error occurred.
// This is used to prevent infinite loops where an error is found
// but no token is consumed during recovery...another error is found,
// ad nauseum. This is a failsafe mechanism to guarantee that at least
// one token/tree node is consumed for two errors.
//
this.lastErrorIndex = -1;
this.lastErrorStates = null;
return this;
}
DefaultErrorStrategy.prototype = Object.create(ErrorStrategy.prototype);
DefaultErrorStrategy.prototype.constructor = DefaultErrorStrategy;
// The default implementation simply calls {@link //endErrorCondition} to
// ensure that the handler is not in error recovery mode.
DefaultErrorStrategy.prototype.reset = function(recognizer) {
this.endErrorCondition(recognizer);
};
//
// This method is called to enter error recovery mode when a recognition
// exception is reported.
//
// @param recognizer the parser instance
//
DefaultErrorStrategy.prototype.beginErrorCondition = function(recognizer) {
this.errorRecoveryMode = true;
};
DefaultErrorStrategy.prototype.inErrorRecoveryMode = function(recognizer) {
return this.errorRecoveryMode;
};
//
// This method is called to leave error recovery mode after recovering from
// a recognition exception.
//
// @param recognizer
//
DefaultErrorStrategy.prototype.endErrorCondition = function(recognizer) {
this.errorRecoveryMode = false;
this.lastErrorStates = null;
this.lastErrorIndex = -1;
};
//
// {@inheritDoc}
//
// The default implementation simply calls {@link //endErrorCondition}.
//
DefaultErrorStrategy.prototype.reportMatch = function(recognizer) {
this.endErrorCondition(recognizer);
};
//
// {@inheritDoc}
//
// The default implementation returns immediately if the handler is already
// in error recovery mode. Otherwise, it calls {@link //beginErrorCondition}
// and dispatches the reporting task based on the runtime type of {@code e}
// according to the following table.
//
//
// - {@link NoViableAltException}: Dispatches the call to
// {@link //reportNoViableAlternative}
// - {@link InputMismatchException}: Dispatches the call to
// {@link //reportInputMismatch}
// - {@link FailedPredicateException}: Dispatches the call to
// {@link //reportFailedPredicate}
// - All other types: calls {@link Parser//notifyErrorListeners} to report
// the exception
//
//
DefaultErrorStrategy.prototype.reportError = function(recognizer, e) {
// if we've already reported an error and have not matched a token
// yet successfully, don't report any errors.
if(this.inErrorRecoveryMode(recognizer)) {
return; // don't report spurious errors
}
this.beginErrorCondition(recognizer);
if ( e instanceof NoViableAltException ) {
this.reportNoViableAlternative(recognizer, e);
} else if ( e instanceof InputMismatchException ) {
this.reportInputMismatch(recognizer, e);
} else if ( e instanceof FailedPredicateException ) {
this.reportFailedPredicate(recognizer, e);
} else {
console.log("unknown recognition error type: " + e.constructor.name);
console.log(e.stack);
recognizer.notifyErrorListeners(e.getOffendingToken(), e.getMessage(), e);
}
};
//
// {@inheritDoc}
//
// The default implementation resynchronizes the parser by consuming tokens
// until we find one in the resynchronization set--loosely the set of tokens
// that can follow the current rule.
//
DefaultErrorStrategy.prototype.recover = function(recognizer, e) {
if (this.lastErrorIndex===recognizer.getInputStream().index &&
this.lastErrorStates !== null && this.lastErrorStates.indexOf(recognizer.state)>=0) {
// uh oh, another error at same token index and previously-visited
// state in ATN; must be a case where LT(1) is in the recovery
// token set so nothing got consumed. Consume a single token
// at least to prevent an infinite loop; this is a failsafe.
recognizer.consume();
}
this.lastErrorIndex = recognizer._input.index;
if (this.lastErrorStates === null) {
this.lastErrorStates = [];
}
this.lastErrorStates.push(recognizer.state);
var followSet = this.getErrorRecoverySet(recognizer);
this.consumeUntil(recognizer, followSet);
};
// The default implementation of {@link ANTLRErrorStrategy//sync} makes sure
// that the current lookahead symbol is consistent with what were expecting
// at this point in the ATN. You can call this anytime but ANTLR only
// generates code to check before subrules/loops and each iteration.
//
// Implements Jim Idle's magic sync mechanism in closures and optional
// subrules. E.g.,
//
//
// a : sync ( stuff sync )* ;
// sync : {consume to what can follow sync} ;
//
//
// At the start of a sub rule upon error, {@link //sync} performs single
// token deletion, if possible. If it can't do that, it bails on the current
// rule and uses the default error recovery, which consumes until the
// resynchronization set of the current rule.
//
// If the sub rule is optional ({@code (...)?}, {@code (...)*}, or block
// with an empty alternative), then the expected set includes what follows
// the subrule.
//
// During loop iteration, it consumes until it sees a token that can start a
// sub rule or what follows loop. Yes, that is pretty aggressive. We opt to
// stay in the loop as long as possible.
//
// ORIGINS
//
// Previous versions of ANTLR did a poor job of their recovery within loops.
// A single mismatch token or missing token would force the parser to bail
// out of the entire rules surrounding the loop. So, for rule
//
//
// classDef : 'class' ID '{' member* '}'
//
//
// input with an extra token between members would force the parser to
// consume until it found the next class definition rather than the next
// member definition of the current class.
//
// This functionality cost a little bit of effort because the parser has to
// compare token set at the start of the loop and at each iteration. If for
// some reason speed is suffering for you, you can turn off this
// functionality by simply overriding this method as a blank { }.
//
DefaultErrorStrategy.prototype.sync = function(recognizer) {
// If already recovering, don't try to sync
if (this.inErrorRecoveryMode(recognizer)) {
return;
}
var s = recognizer._interp.atn.states[recognizer.state];
var la = recognizer.getTokenStream().LA(1);
// try cheaper subset first; might get lucky. seems to shave a wee bit off
if (la===Token.EOF || recognizer.atn.nextTokens(s).contains(la)) {
return;
}
// Return but don't end recovery. only do that upon valid token match
if(recognizer.isExpectedToken(la)) {
return;
}
switch (s.stateType) {
case ATNState.BLOCK_START:
case ATNState.STAR_BLOCK_START:
case ATNState.PLUS_BLOCK_START:
case ATNState.STAR_LOOP_ENTRY:
// report error and recover if possible
if( this.singleTokenDeletion(recognizer) !== null) {
return;
} else {
throw new InputMismatchException(recognizer);
}
break;
case ATNState.PLUS_LOOP_BACK:
case ATNState.STAR_LOOP_BACK:
this.reportUnwantedToken(recognizer);
var expecting = new IntervalSet();
expecting.addSet(recognizer.getExpectedTokens());
var whatFollowsLoopIterationOrRule = expecting.addSet(this.getErrorRecoverySet(recognizer));
this.consumeUntil(recognizer, whatFollowsLoopIterationOrRule);
break;
default:
// do nothing if we can't identify the exact kind of ATN state
}
};
// This is called by {@link //reportError} when the exception is a
// {@link NoViableAltException}.
//
// @see //reportError
//
// @param recognizer the parser instance
// @param e the recognition exception
//
DefaultErrorStrategy.prototype.reportNoViableAlternative = function(recognizer, e) {
var tokens = recognizer.getTokenStream();
var input;
if(tokens !== null) {
if (e.startToken.type===Token.EOF) {
input = "";
} else {
input = tokens.getText(new Interval(e.startToken, e.offendingToken));
}
} else {
input = "";
}
var msg = "no viable alternative at input " + this.escapeWSAndQuote(input);
recognizer.notifyErrorListeners(msg, e.offendingToken, e);
};
//
// This is called by {@link //reportError} when the exception is an
// {@link InputMismatchException}.
//
// @see //reportError
//
// @param recognizer the parser instance
// @param e the recognition exception
//
DefaultErrorStrategy.prototype.reportInputMismatch = function(recognizer, e) {
var msg = "mismatched input " + this.getTokenErrorDisplay(e.offendingToken) +
" expecting " + e.getExpectedTokens().toString(recognizer.literalNames, recognizer.symbolicNames);
recognizer.notifyErrorListeners(msg, e.offendingToken, e);
};
//
// This is called by {@link //reportError} when the exception is a
// {@link FailedPredicateException}.
//
// @see //reportError
//
// @param recognizer the parser instance
// @param e the recognition exception
//
DefaultErrorStrategy.prototype.reportFailedPredicate = function(recognizer, e) {
var ruleName = recognizer.ruleNames[recognizer._ctx.ruleIndex];
var msg = "rule " + ruleName + " " + e.message;
recognizer.notifyErrorListeners(msg, e.offendingToken, e);
};
// This method is called to report a syntax error which requires the removal
// of a token from the input stream. At the time this method is called, the
// erroneous symbol is current {@code LT(1)} symbol and has not yet been
// removed from the input stream. When this method returns,
// {@code recognizer} is in error recovery mode.
//
// This method is called when {@link //singleTokenDeletion} identifies
// single-token deletion as a viable recovery strategy for a mismatched
// input error.
//
// The default implementation simply returns if the handler is already in
// error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to
// enter error recovery mode, followed by calling
// {@link Parser//notifyErrorListeners}.
//
// @param recognizer the parser instance
//
DefaultErrorStrategy.prototype.reportUnwantedToken = function(recognizer) {
if (this.inErrorRecoveryMode(recognizer)) {
return;
}
this.beginErrorCondition(recognizer);
var t = recognizer.getCurrentToken();
var tokenName = this.getTokenErrorDisplay(t);
var expecting = this.getExpectedTokens(recognizer);
var msg = "extraneous input " + tokenName + " expecting " +
expecting.toString(recognizer.literalNames, recognizer.symbolicNames);
recognizer.notifyErrorListeners(msg, t, null);
};
// This method is called to report a syntax error which requires the
// insertion of a missing token into the input stream. At the time this
// method is called, the missing token has not yet been inserted. When this
// method returns, {@code recognizer} is in error recovery mode.
//
// This method is called when {@link //singleTokenInsertion} identifies
// single-token insertion as a viable recovery strategy for a mismatched
// input error.
//
// The default implementation simply returns if the handler is already in
// error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to
// enter error recovery mode, followed by calling
// {@link Parser//notifyErrorListeners}.
//
// @param recognizer the parser instance
//
DefaultErrorStrategy.prototype.reportMissingToken = function(recognizer) {
if ( this.inErrorRecoveryMode(recognizer)) {
return;
}
this.beginErrorCondition(recognizer);
var t = recognizer.getCurrentToken();
var expecting = this.getExpectedTokens(recognizer);
var msg = "missing " + expecting.toString(recognizer.literalNames, recognizer.symbolicNames) +
" at " + this.getTokenErrorDisplay(t);
recognizer.notifyErrorListeners(msg, t, null);
};
// The default implementation attempts to recover from the mismatched input
// by using single token insertion and deletion as described below. If the
// recovery attempt fails, this method throws an
// {@link InputMismatchException}.
//
// EXTRA TOKEN (single token deletion)
//
// {@code LA(1)} is not what we are looking for. If {@code LA(2)} has the
// right token, however, then assume {@code LA(1)} is some extra spurious
// token and delete it. Then consume and return the next token (which was
// the {@code LA(2)} token) as the successful result of the match operation.
//
// This recovery strategy is implemented by {@link
// //singleTokenDeletion}.
//
// MISSING TOKEN (single token insertion)
//
// If current token (at {@code LA(1)}) is consistent with what could come
// after the expected {@code LA(1)} token, then assume the token is missing
// and use the parser's {@link TokenFactory} to create it on the fly. The
// "insertion" is performed by returning the created token as the successful
// result of the match operation.
//
// This recovery strategy is implemented by {@link
// //singleTokenInsertion}.
//
// EXAMPLE
//
// For example, Input {@code i=(3;} is clearly missing the {@code ')'}. When
// the parser returns from the nested call to {@code expr}, it will have
// call chain:
//
//
// stat → expr → atom
//
//
// and it will be trying to match the {@code ')'} at this point in the
// derivation:
//
//
// => ID '=' '(' INT ')' ('+' atom)* ';'
// ^
//
//
// The attempt to match {@code ')'} will fail when it sees {@code ';'} and
// call {@link //recoverInline}. To recover, it sees that {@code LA(1)==';'}
// is in the set of tokens that can follow the {@code ')'} token reference
// in rule {@code atom}. It can assume that you forgot the {@code ')'}.
//
DefaultErrorStrategy.prototype.recoverInline = function(recognizer) {
// SINGLE TOKEN DELETION
var matchedSymbol = this.singleTokenDeletion(recognizer);
if (matchedSymbol !== null) {
// we have deleted the extra token.
// now, move past ttype token as if all were ok
recognizer.consume();
return matchedSymbol;
}
// SINGLE TOKEN INSERTION
if (this.singleTokenInsertion(recognizer)) {
return this.getMissingSymbol(recognizer);
}
// even that didn't work; must throw the exception
throw new InputMismatchException(recognizer);
};
//
// This method implements the single-token insertion inline error recovery
// strategy. It is called by {@link //recoverInline} if the single-token
// deletion strategy fails to recover from the mismatched input. If this
// method returns {@code true}, {@code recognizer} will be in error recovery
// mode.
//
// This method determines whether or not single-token insertion is viable by
// checking if the {@code LA(1)} input symbol could be successfully matched
// if it were instead the {@code LA(2)} symbol. If this method returns
// {@code true}, the caller is responsible for creating and inserting a
// token with the correct type to produce this behavior.
//
// @param recognizer the parser instance
// @return {@code true} if single-token insertion is a viable recovery
// strategy for the current mismatched input, otherwise {@code false}
//
DefaultErrorStrategy.prototype.singleTokenInsertion = function(recognizer) {
var currentSymbolType = recognizer.getTokenStream().LA(1);
// if current token is consistent with what could come after current
// ATN state, then we know we're missing a token; error recovery
// is free to conjure up and insert the missing token
var atn = recognizer._interp.atn;
var currentState = atn.states[recognizer.state];
var next = currentState.transitions[0].target;
var expectingAtLL2 = atn.nextTokens(next, recognizer._ctx);
if (expectingAtLL2.contains(currentSymbolType) ){
this.reportMissingToken(recognizer);
return true;
} else {
return false;
}
};
// This method implements the single-token deletion inline error recovery
// strategy. It is called by {@link //recoverInline} to attempt to recover
// from mismatched input. If this method returns null, the parser and error
// handler state will not have changed. If this method returns non-null,
// {@code recognizer} will not be in error recovery mode since the
// returned token was a successful match.
//
// If the single-token deletion is successful, this method calls
// {@link //reportUnwantedToken} to report the error, followed by
// {@link Parser//consume} to actually "delete" the extraneous token. Then,
// before returning {@link //reportMatch} is called to signal a successful
// match.
//
// @param recognizer the parser instance
// @return the successfully matched {@link Token} instance if single-token
// deletion successfully recovers from the mismatched input, otherwise
// {@code null}
//
DefaultErrorStrategy.prototype.singleTokenDeletion = function(recognizer) {
var nextTokenType = recognizer.getTokenStream().LA(2);
var expecting = this.getExpectedTokens(recognizer);
if (expecting.contains(nextTokenType)) {
this.reportUnwantedToken(recognizer);
// print("recoverFromMismatchedToken deleting " \
// + str(recognizer.getTokenStream().LT(1)) \
// + " since " + str(recognizer.getTokenStream().LT(2)) \
// + " is what we want", file=sys.stderr)
recognizer.consume(); // simply delete extra token
// we want to return the token we're actually matching
var matchedSymbol = recognizer.getCurrentToken();
this.reportMatch(recognizer); // we know current token is correct
return matchedSymbol;
} else {
return null;
}
};
// Conjure up a missing token during error recovery.
//
// The recognizer attempts to recover from single missing
// symbols. But, actions might refer to that missing symbol.
// For example, x=ID {f($x);}. The action clearly assumes
// that there has been an identifier matched previously and that
// $x points at that token. If that token is missing, but
// the next token in the stream is what we want we assume that
// this token is missing and we keep going. Because we
// have to return some token to replace the missing token,
// we have to conjure one up. This method gives the user control
// over the tokens returned for missing tokens. Mostly,
// you will want to create something special for identifier
// tokens. For literals such as '{' and ',', the default
// action in the parser or tree parser works. It simply creates
// a CommonToken of the appropriate type. The text will be the token.
// If you change what tokens must be created by the lexer,
// override this method to create the appropriate tokens.
//
DefaultErrorStrategy.prototype.getMissingSymbol = function(recognizer) {
var currentSymbol = recognizer.getCurrentToken();
var expecting = this.getExpectedTokens(recognizer);
var expectedTokenType = expecting.first(); // get any element
var tokenText;
if (expectedTokenType===Token.EOF) {
tokenText = "";
} else {
tokenText = "";
}
var current = currentSymbol;
var lookback = recognizer.getTokenStream().LT(-1);
if (current.type===Token.EOF && lookback !== null) {
current = lookback;
}
return recognizer.getTokenFactory().create(current.source,
expectedTokenType, tokenText, Token.DEFAULT_CHANNEL,
-1, -1, current.line, current.column);
};
DefaultErrorStrategy.prototype.getExpectedTokens = function(recognizer) {
return recognizer.getExpectedTokens();
};
// How should a token be displayed in an error message? The default
// is to display just the text, but during development you might
// want to have a lot of information spit out. Override in that case
// to use t.toString() (which, for CommonToken, dumps everything about
// the token). This is better than forcing you to override a method in
// your token objects because you don't have to go modify your lexer
// so that it creates a new Java type.
//
DefaultErrorStrategy.prototype.getTokenErrorDisplay = function(t) {
if (t === null) {
return "";
}
var s = t.text;
if (s === null) {
if (t.type===Token.EOF) {
s = "";
} else {
s = "<" + t.type + ">";
}
}
return this.escapeWSAndQuote(s);
};
DefaultErrorStrategy.prototype.escapeWSAndQuote = function(s) {
s = s.replace(/\n/g,"\\n");
s = s.replace(/\r/g,"\\r");
s = s.replace(/\t/g,"\\t");
return "'" + s + "'";
};
// Compute the error recovery set for the current rule. During
// rule invocation, the parser pushes the set of tokens that can
// follow that rule reference on the stack; this amounts to
// computing FIRST of what follows the rule reference in the
// enclosing rule. See LinearApproximator.FIRST().
// This local follow set only includes tokens
// from within the rule; i.e., the FIRST computation done by
// ANTLR stops at the end of a rule.
//
// EXAMPLE
//
// When you find a "no viable alt exception", the input is not
// consistent with any of the alternatives for rule r. The best
// thing to do is to consume tokens until you see something that
// can legally follow a call to r//or* any rule that called r.
// You don't want the exact set of viable next tokens because the
// input might just be missing a token--you might consume the
// rest of the input looking for one of the missing tokens.
//
// Consider grammar:
//
// a : '[' b ']'
// | '(' b ')'
// ;
// b : c '^' INT ;
// c : ID
// | INT
// ;
//
// At each rule invocation, the set of tokens that could follow
// that rule is pushed on a stack. Here are the various
// context-sensitive follow sets:
//
// FOLLOW(b1_in_a) = FIRST(']') = ']'
// FOLLOW(b2_in_a) = FIRST(')') = ')'
// FOLLOW(c_in_b) = FIRST('^') = '^'
//
// Upon erroneous input "[]", the call chain is
//
// a -> b -> c
//
// and, hence, the follow context stack is:
//
// depth follow set start of rule execution
// 0 a (from main())
// 1 ']' b
// 2 '^' c
//
// Notice that ')' is not included, because b would have to have
// been called from a different context in rule a for ')' to be
// included.
//
// For error recovery, we cannot consider FOLLOW(c)
// (context-sensitive or otherwise). We need the combined set of
// all context-sensitive FOLLOW sets--the set of all tokens that
// could follow any reference in the call chain. We need to
// resync to one of those tokens. Note that FOLLOW(c)='^' and if
// we resync'd to that token, we'd consume until EOF. We need to
// sync to context-sensitive FOLLOWs for a, b, and c: {']','^'}.
// In this case, for input "[]", LA(1) is ']' and in the set, so we would
// not consume anything. After printing an error, rule c would
// return normally. Rule b would not find the required '^' though.
// At this point, it gets a mismatched token error and throws an
// exception (since LA(1) is not in the viable following token
// set). The rule exception handler tries to recover, but finds
// the same recovery set and doesn't consume anything. Rule b
// exits normally returning to rule a. Now it finds the ']' (and
// with the successful match exits errorRecovery mode).
//
// So, you can see that the parser walks up the call chain looking
// for the token that was a member of the recovery set.
//
// Errors are not generated in errorRecovery mode.
//
// ANTLR's error recovery mechanism is based upon original ideas:
//
// "Algorithms + Data Structures = Programs" by Niklaus Wirth
//
// and
//
// "A note on error recovery in recursive descent parsers":
// http://portal.acm.org/citation.cfm?id=947902.947905
//
// Later, Josef Grosch had some good ideas:
//
// "Efficient and Comfortable Error Recovery in Recursive Descent
// Parsers":
// ftp://www.cocolab.com/products/cocktail/doca4.ps/ell.ps.zip
//
// Like Grosch I implement context-sensitive FOLLOW sets that are combined
// at run-time upon error to avoid overhead during parsing.
//
DefaultErrorStrategy.prototype.getErrorRecoverySet = function(recognizer) {
var atn = recognizer._interp.atn;
var ctx = recognizer._ctx;
var recoverSet = new IntervalSet();
while (ctx !== null && ctx.invokingState>=0) {
// compute what follows who invoked us
var invokingState = atn.states[ctx.invokingState];
var rt = invokingState.transitions[0];
var follow = atn.nextTokens(rt.followState);
recoverSet.addSet(follow);
ctx = ctx.parentCtx;
}
recoverSet.removeOne(Token.EPSILON);
return recoverSet;
};
// Consume tokens until one matches the given token set.//
DefaultErrorStrategy.prototype.consumeUntil = function(recognizer, set) {
var ttype = recognizer.getTokenStream().LA(1);
while( ttype !== Token.EOF && !set.contains(ttype)) {
recognizer.consume();
ttype = recognizer.getTokenStream().LA(1);
}
};
//
// This implementation of {@link ANTLRErrorStrategy} responds to syntax errors
// by immediately canceling the parse operation with a
// {@link ParseCancellationException}. The implementation ensures that the
// {@link ParserRuleContext//exception} field is set for all parse tree nodes
// that were not completed prior to encountering the error.
//
//
// This error strategy is useful in the following scenarios.
//
//
// - Two-stage parsing: This error strategy allows the first
// stage of two-stage parsing to immediately terminate if an error is
// encountered, and immediately fall back to the second stage. In addition to
// avoiding wasted work by attempting to recover from errors here, the empty
// implementation of {@link BailErrorStrategy//sync} improves the performance of
// the first stage.
// - Silent validation: When syntax errors are not being
// reported or logged, and the parse result is simply ignored if errors occur,
// the {@link BailErrorStrategy} avoids wasting work on recovering from errors
// when the result will be ignored either way.
//
//
//
// {@code myparser.setErrorHandler(new BailErrorStrategy());}
//
// @see Parser//setErrorHandler(ANTLRErrorStrategy)
//
function BailErrorStrategy() {
DefaultErrorStrategy.call(this);
return this;
}
BailErrorStrategy.prototype = Object.create(DefaultErrorStrategy.prototype);
BailErrorStrategy.prototype.constructor = BailErrorStrategy;
// Instead of recovering from exception {@code e}, re-throw it wrapped
// in a {@link ParseCancellationException} so it is not caught by the
// rule function catches. Use {@link Exception//getCause()} to get the
// original {@link RecognitionException}.
//
BailErrorStrategy.prototype.recover = function(recognizer, e) {
var context = recognizer._ctx;
while (context !== null) {
context.exception = e;
context = context.parentCtx;
}
throw new ParseCancellationException(e);
};
// Make sure we don't attempt to recover inline; if the parser
// successfully recovers, it won't throw an exception.
//
BailErrorStrategy.prototype.recoverInline = function(recognizer) {
this.recover(recognizer, new InputMismatchException(recognizer));
};
// Make sure we don't attempt to recover from problems in subrules.//
BailErrorStrategy.prototype.sync = function(recognizer) {
// pass
};
exports.BailErrorStrategy = BailErrorStrategy;
exports.DefaultErrorStrategy = DefaultErrorStrategy;