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//
// [The "BSD license"]
//  Copyright (c) 2012 Terence Parr
//  Copyright (c) 2012 Sam Harwell
//  Copyright (c) 2014 Eric Vergnaud
//  All rights reserved.
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions
//  are met:
//
//  1. Redistributions of source code must retain the above copyright
//     notice, this list of conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright
//     notice, this list of conditions and the following disclaimer in the
//     documentation and/or other materials provided with the distribution.
//  3. The name of the author may not be used to endorse or promote products
//     derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
//  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
//  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
//  THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

var Token = require('./../Token').Token;
var Errors = require('./Errors');
var NoViableAltException = Errors.NoViableAltException;
var InputMismatchException = Errors.InputMismatchException;
var FailedPredicateException = Errors.FailedPredicateException;
var ParseCancellationException = Errors.ParseCancellationException;
var ATNState = require('./../atn/ATNState').ATNState;
var Interval = require('./../IntervalSet').Interval;
var IntervalSet = require('./../IntervalSet').IntervalSet;

function ErrorStrategy() {
	
}

ErrorStrategy.prototype.reset = function(recognizer){
};

ErrorStrategy.prototype.recoverInline = function(recognizer){
};

ErrorStrategy.prototype.recover = function(recognizer, e){
};

ErrorStrategy.prototype.sync = function(recognizer){
};

ErrorStrategy.prototype.inErrorRecoveryMode = function(recognizer){
};

ErrorStrategy.prototype.reportError = function(recognizer){
};



// This is the default implementation of {@link ANTLRErrorStrategy} used for
// error reporting and recovery in ANTLR parsers.
//
function DefaultErrorStrategy() {
	ErrorStrategy.call(this);
    // Indicates whether the error strategy is currently "recovering from an
    // error". This is used to suppress reporting multiple error messages while
    // attempting to recover from a detected syntax error.
    //
    // @see //inErrorRecoveryMode
    //
    this.errorRecoveryMode = false;

    // The index into the input stream where the last error occurred.
    // This is used to prevent infinite loops where an error is found
    // but no token is consumed during recovery...another error is found,
    // ad nauseum. This is a failsafe mechanism to guarantee that at least
    // one token/tree node is consumed for two errors.
    //
    this.lastErrorIndex = -1;
    this.lastErrorStates = null;
    return this;
}

DefaultErrorStrategy.prototype = Object.create(ErrorStrategy.prototype);
DefaultErrorStrategy.prototype.constructor = DefaultErrorStrategy;

// 

The default implementation simply calls {@link //endErrorCondition} to // ensure that the handler is not in error recovery mode.

DefaultErrorStrategy.prototype.reset = function(recognizer) { this.endErrorCondition(recognizer); }; // // This method is called to enter error recovery mode when a recognition // exception is reported. // // @param recognizer the parser instance // DefaultErrorStrategy.prototype.beginErrorCondition = function(recognizer) { this.errorRecoveryMode = true; }; DefaultErrorStrategy.prototype.inErrorRecoveryMode = function(recognizer) { return this.errorRecoveryMode; }; // // This method is called to leave error recovery mode after recovering from // a recognition exception. // // @param recognizer // DefaultErrorStrategy.prototype.endErrorCondition = function(recognizer) { this.errorRecoveryMode = false; this.lastErrorStates = null; this.lastErrorIndex = -1; }; // // {@inheritDoc} // //

The default implementation simply calls {@link //endErrorCondition}.

// DefaultErrorStrategy.prototype.reportMatch = function(recognizer) { this.endErrorCondition(recognizer); }; // // {@inheritDoc} // //

The default implementation returns immediately if the handler is already // in error recovery mode. Otherwise, it calls {@link //beginErrorCondition} // and dispatches the reporting task based on the runtime type of {@code e} // according to the following table.

// //
    //
  • {@link NoViableAltException}: Dispatches the call to // {@link //reportNoViableAlternative}
  • //
  • {@link InputMismatchException}: Dispatches the call to // {@link //reportInputMismatch}
  • //
  • {@link FailedPredicateException}: Dispatches the call to // {@link //reportFailedPredicate}
  • //
  • All other types: calls {@link Parser//notifyErrorListeners} to report // the exception
  • //
// DefaultErrorStrategy.prototype.reportError = function(recognizer, e) { // if we've already reported an error and have not matched a token // yet successfully, don't report any errors. if(this.inErrorRecoveryMode(recognizer)) { return; // don't report spurious errors } this.beginErrorCondition(recognizer); if ( e instanceof NoViableAltException ) { this.reportNoViableAlternative(recognizer, e); } else if ( e instanceof InputMismatchException ) { this.reportInputMismatch(recognizer, e); } else if ( e instanceof FailedPredicateException ) { this.reportFailedPredicate(recognizer, e); } else { console.log("unknown recognition error type: " + e.constructor.name); console.log(e.stack); recognizer.notifyErrorListeners(e.getOffendingToken(), e.getMessage(), e); } }; // // {@inheritDoc} // //

The default implementation resynchronizes the parser by consuming tokens // until we find one in the resynchronization set--loosely the set of tokens // that can follow the current rule.

// DefaultErrorStrategy.prototype.recover = function(recognizer, e) { if (this.lastErrorIndex===recognizer.getInputStream().index && this.lastErrorStates !== null && this.lastErrorStates.indexOf(recognizer.state)>=0) { // uh oh, another error at same token index and previously-visited // state in ATN; must be a case where LT(1) is in the recovery // token set so nothing got consumed. Consume a single token // at least to prevent an infinite loop; this is a failsafe. recognizer.consume(); } this.lastErrorIndex = recognizer._input.index; if (this.lastErrorStates === null) { this.lastErrorStates = []; } this.lastErrorStates.push(recognizer.state); var followSet = this.getErrorRecoverySet(recognizer); this.consumeUntil(recognizer, followSet); }; // The default implementation of {@link ANTLRErrorStrategy//sync} makes sure // that the current lookahead symbol is consistent with what were expecting // at this point in the ATN. You can call this anytime but ANTLR only // generates code to check before subrules/loops and each iteration. // //

Implements Jim Idle's magic sync mechanism in closures and optional // subrules. E.g.,

// //
// a : sync ( stuff sync )* ;
// sync : {consume to what can follow sync} ;
// 
// // At the start of a sub rule upon error, {@link //sync} performs single // token deletion, if possible. If it can't do that, it bails on the current // rule and uses the default error recovery, which consumes until the // resynchronization set of the current rule. // //

If the sub rule is optional ({@code (...)?}, {@code (...)*}, or block // with an empty alternative), then the expected set includes what follows // the subrule.

// //

During loop iteration, it consumes until it sees a token that can start a // sub rule or what follows loop. Yes, that is pretty aggressive. We opt to // stay in the loop as long as possible.

// //

ORIGINS

// //

Previous versions of ANTLR did a poor job of their recovery within loops. // A single mismatch token or missing token would force the parser to bail // out of the entire rules surrounding the loop. So, for rule

// //
// classDef : 'class' ID '{' member* '}'
// 
// // input with an extra token between members would force the parser to // consume until it found the next class definition rather than the next // member definition of the current class. // //

This functionality cost a little bit of effort because the parser has to // compare token set at the start of the loop and at each iteration. If for // some reason speed is suffering for you, you can turn off this // functionality by simply overriding this method as a blank { }.

// DefaultErrorStrategy.prototype.sync = function(recognizer) { // If already recovering, don't try to sync if (this.inErrorRecoveryMode(recognizer)) { return; } var s = recognizer._interp.atn.states[recognizer.state]; var la = recognizer.getTokenStream().LA(1); // try cheaper subset first; might get lucky. seems to shave a wee bit off if (la===Token.EOF || recognizer.atn.nextTokens(s).contains(la)) { return; } // Return but don't end recovery. only do that upon valid token match if(recognizer.isExpectedToken(la)) { return; } switch (s.stateType) { case ATNState.BLOCK_START: case ATNState.STAR_BLOCK_START: case ATNState.PLUS_BLOCK_START: case ATNState.STAR_LOOP_ENTRY: // report error and recover if possible if( this.singleTokenDeletion(recognizer) !== null) { return; } else { throw new InputMismatchException(recognizer); } break; case ATNState.PLUS_LOOP_BACK: case ATNState.STAR_LOOP_BACK: this.reportUnwantedToken(recognizer); var expecting = new IntervalSet(); expecting.addSet(recognizer.getExpectedTokens()); var whatFollowsLoopIterationOrRule = expecting.addSet(this.getErrorRecoverySet(recognizer)); this.consumeUntil(recognizer, whatFollowsLoopIterationOrRule); break; default: // do nothing if we can't identify the exact kind of ATN state } }; // This is called by {@link //reportError} when the exception is a // {@link NoViableAltException}. // // @see //reportError // // @param recognizer the parser instance // @param e the recognition exception // DefaultErrorStrategy.prototype.reportNoViableAlternative = function(recognizer, e) { var tokens = recognizer.getTokenStream(); var input; if(tokens !== null) { if (e.startToken.type===Token.EOF) { input = ""; } else { input = tokens.getText(new Interval(e.startToken, e.offendingToken)); } } else { input = ""; } var msg = "no viable alternative at input " + this.escapeWSAndQuote(input); recognizer.notifyErrorListeners(msg, e.offendingToken, e); }; // // This is called by {@link //reportError} when the exception is an // {@link InputMismatchException}. // // @see //reportError // // @param recognizer the parser instance // @param e the recognition exception // DefaultErrorStrategy.prototype.reportInputMismatch = function(recognizer, e) { var msg = "mismatched input " + this.getTokenErrorDisplay(e.offendingToken) + " expecting " + e.getExpectedTokens().toString(recognizer.literalNames, recognizer.symbolicNames); recognizer.notifyErrorListeners(msg, e.offendingToken, e); }; // // This is called by {@link //reportError} when the exception is a // {@link FailedPredicateException}. // // @see //reportError // // @param recognizer the parser instance // @param e the recognition exception // DefaultErrorStrategy.prototype.reportFailedPredicate = function(recognizer, e) { var ruleName = recognizer.ruleNames[recognizer._ctx.ruleIndex]; var msg = "rule " + ruleName + " " + e.message; recognizer.notifyErrorListeners(msg, e.offendingToken, e); }; // This method is called to report a syntax error which requires the removal // of a token from the input stream. At the time this method is called, the // erroneous symbol is current {@code LT(1)} symbol and has not yet been // removed from the input stream. When this method returns, // {@code recognizer} is in error recovery mode. // //

This method is called when {@link //singleTokenDeletion} identifies // single-token deletion as a viable recovery strategy for a mismatched // input error.

// //

The default implementation simply returns if the handler is already in // error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to // enter error recovery mode, followed by calling // {@link Parser//notifyErrorListeners}.

// // @param recognizer the parser instance // DefaultErrorStrategy.prototype.reportUnwantedToken = function(recognizer) { if (this.inErrorRecoveryMode(recognizer)) { return; } this.beginErrorCondition(recognizer); var t = recognizer.getCurrentToken(); var tokenName = this.getTokenErrorDisplay(t); var expecting = this.getExpectedTokens(recognizer); var msg = "extraneous input " + tokenName + " expecting " + expecting.toString(recognizer.literalNames, recognizer.symbolicNames); recognizer.notifyErrorListeners(msg, t, null); }; // This method is called to report a syntax error which requires the // insertion of a missing token into the input stream. At the time this // method is called, the missing token has not yet been inserted. When this // method returns, {@code recognizer} is in error recovery mode. // //

This method is called when {@link //singleTokenInsertion} identifies // single-token insertion as a viable recovery strategy for a mismatched // input error.

// //

The default implementation simply returns if the handler is already in // error recovery mode. Otherwise, it calls {@link //beginErrorCondition} to // enter error recovery mode, followed by calling // {@link Parser//notifyErrorListeners}.

// // @param recognizer the parser instance // DefaultErrorStrategy.prototype.reportMissingToken = function(recognizer) { if ( this.inErrorRecoveryMode(recognizer)) { return; } this.beginErrorCondition(recognizer); var t = recognizer.getCurrentToken(); var expecting = this.getExpectedTokens(recognizer); var msg = "missing " + expecting.toString(recognizer.literalNames, recognizer.symbolicNames) + " at " + this.getTokenErrorDisplay(t); recognizer.notifyErrorListeners(msg, t, null); }; //

The default implementation attempts to recover from the mismatched input // by using single token insertion and deletion as described below. If the // recovery attempt fails, this method throws an // {@link InputMismatchException}.

// //

EXTRA TOKEN (single token deletion)

// //

{@code LA(1)} is not what we are looking for. If {@code LA(2)} has the // right token, however, then assume {@code LA(1)} is some extra spurious // token and delete it. Then consume and return the next token (which was // the {@code LA(2)} token) as the successful result of the match operation.

// //

This recovery strategy is implemented by {@link // //singleTokenDeletion}.

// //

MISSING TOKEN (single token insertion)

// //

If current token (at {@code LA(1)}) is consistent with what could come // after the expected {@code LA(1)} token, then assume the token is missing // and use the parser's {@link TokenFactory} to create it on the fly. The // "insertion" is performed by returning the created token as the successful // result of the match operation.

// //

This recovery strategy is implemented by {@link // //singleTokenInsertion}.

// //

EXAMPLE

// //

For example, Input {@code i=(3;} is clearly missing the {@code ')'}. When // the parser returns from the nested call to {@code expr}, it will have // call chain:

// //
// stat → expr → atom
// 
// // and it will be trying to match the {@code ')'} at this point in the // derivation: // //
// => ID '=' '(' INT ')' ('+' atom)* ';'
// ^
// 
// // The attempt to match {@code ')'} will fail when it sees {@code ';'} and // call {@link //recoverInline}. To recover, it sees that {@code LA(1)==';'} // is in the set of tokens that can follow the {@code ')'} token reference // in rule {@code atom}. It can assume that you forgot the {@code ')'}. // DefaultErrorStrategy.prototype.recoverInline = function(recognizer) { // SINGLE TOKEN DELETION var matchedSymbol = this.singleTokenDeletion(recognizer); if (matchedSymbol !== null) { // we have deleted the extra token. // now, move past ttype token as if all were ok recognizer.consume(); return matchedSymbol; } // SINGLE TOKEN INSERTION if (this.singleTokenInsertion(recognizer)) { return this.getMissingSymbol(recognizer); } // even that didn't work; must throw the exception throw new InputMismatchException(recognizer); }; // // This method implements the single-token insertion inline error recovery // strategy. It is called by {@link //recoverInline} if the single-token // deletion strategy fails to recover from the mismatched input. If this // method returns {@code true}, {@code recognizer} will be in error recovery // mode. // //

This method determines whether or not single-token insertion is viable by // checking if the {@code LA(1)} input symbol could be successfully matched // if it were instead the {@code LA(2)} symbol. If this method returns // {@code true}, the caller is responsible for creating and inserting a // token with the correct type to produce this behavior.

// // @param recognizer the parser instance // @return {@code true} if single-token insertion is a viable recovery // strategy for the current mismatched input, otherwise {@code false} // DefaultErrorStrategy.prototype.singleTokenInsertion = function(recognizer) { var currentSymbolType = recognizer.getTokenStream().LA(1); // if current token is consistent with what could come after current // ATN state, then we know we're missing a token; error recovery // is free to conjure up and insert the missing token var atn = recognizer._interp.atn; var currentState = atn.states[recognizer.state]; var next = currentState.transitions[0].target; var expectingAtLL2 = atn.nextTokens(next, recognizer._ctx); if (expectingAtLL2.contains(currentSymbolType) ){ this.reportMissingToken(recognizer); return true; } else { return false; } }; // This method implements the single-token deletion inline error recovery // strategy. It is called by {@link //recoverInline} to attempt to recover // from mismatched input. If this method returns null, the parser and error // handler state will not have changed. If this method returns non-null, // {@code recognizer} will not be in error recovery mode since the // returned token was a successful match. // //

If the single-token deletion is successful, this method calls // {@link //reportUnwantedToken} to report the error, followed by // {@link Parser//consume} to actually "delete" the extraneous token. Then, // before returning {@link //reportMatch} is called to signal a successful // match.

// // @param recognizer the parser instance // @return the successfully matched {@link Token} instance if single-token // deletion successfully recovers from the mismatched input, otherwise // {@code null} // DefaultErrorStrategy.prototype.singleTokenDeletion = function(recognizer) { var nextTokenType = recognizer.getTokenStream().LA(2); var expecting = this.getExpectedTokens(recognizer); if (expecting.contains(nextTokenType)) { this.reportUnwantedToken(recognizer); // print("recoverFromMismatchedToken deleting " \ // + str(recognizer.getTokenStream().LT(1)) \ // + " since " + str(recognizer.getTokenStream().LT(2)) \ // + " is what we want", file=sys.stderr) recognizer.consume(); // simply delete extra token // we want to return the token we're actually matching var matchedSymbol = recognizer.getCurrentToken(); this.reportMatch(recognizer); // we know current token is correct return matchedSymbol; } else { return null; } }; // Conjure up a missing token during error recovery. // // The recognizer attempts to recover from single missing // symbols. But, actions might refer to that missing symbol. // For example, x=ID {f($x);}. The action clearly assumes // that there has been an identifier matched previously and that // $x points at that token. If that token is missing, but // the next token in the stream is what we want we assume that // this token is missing and we keep going. Because we // have to return some token to replace the missing token, // we have to conjure one up. This method gives the user control // over the tokens returned for missing tokens. Mostly, // you will want to create something special for identifier // tokens. For literals such as '{' and ',', the default // action in the parser or tree parser works. It simply creates // a CommonToken of the appropriate type. The text will be the token. // If you change what tokens must be created by the lexer, // override this method to create the appropriate tokens. // DefaultErrorStrategy.prototype.getMissingSymbol = function(recognizer) { var currentSymbol = recognizer.getCurrentToken(); var expecting = this.getExpectedTokens(recognizer); var expectedTokenType = expecting.first(); // get any element var tokenText; if (expectedTokenType===Token.EOF) { tokenText = ""; } else { tokenText = ""; } var current = currentSymbol; var lookback = recognizer.getTokenStream().LT(-1); if (current.type===Token.EOF && lookback !== null) { current = lookback; } return recognizer.getTokenFactory().create(current.source, expectedTokenType, tokenText, Token.DEFAULT_CHANNEL, -1, -1, current.line, current.column); }; DefaultErrorStrategy.prototype.getExpectedTokens = function(recognizer) { return recognizer.getExpectedTokens(); }; // How should a token be displayed in an error message? The default // is to display just the text, but during development you might // want to have a lot of information spit out. Override in that case // to use t.toString() (which, for CommonToken, dumps everything about // the token). This is better than forcing you to override a method in // your token objects because you don't have to go modify your lexer // so that it creates a new Java type. // DefaultErrorStrategy.prototype.getTokenErrorDisplay = function(t) { if (t === null) { return ""; } var s = t.text; if (s === null) { if (t.type===Token.EOF) { s = ""; } else { s = "<" + t.type + ">"; } } return this.escapeWSAndQuote(s); }; DefaultErrorStrategy.prototype.escapeWSAndQuote = function(s) { s = s.replace(/\n/g,"\\n"); s = s.replace(/\r/g,"\\r"); s = s.replace(/\t/g,"\\t"); return "'" + s + "'"; }; // Compute the error recovery set for the current rule. During // rule invocation, the parser pushes the set of tokens that can // follow that rule reference on the stack; this amounts to // computing FIRST of what follows the rule reference in the // enclosing rule. See LinearApproximator.FIRST(). // This local follow set only includes tokens // from within the rule; i.e., the FIRST computation done by // ANTLR stops at the end of a rule. // // EXAMPLE // // When you find a "no viable alt exception", the input is not // consistent with any of the alternatives for rule r. The best // thing to do is to consume tokens until you see something that // can legally follow a call to r//or* any rule that called r. // You don't want the exact set of viable next tokens because the // input might just be missing a token--you might consume the // rest of the input looking for one of the missing tokens. // // Consider grammar: // // a : '[' b ']' // | '(' b ')' // ; // b : c '^' INT ; // c : ID // | INT // ; // // At each rule invocation, the set of tokens that could follow // that rule is pushed on a stack. Here are the various // context-sensitive follow sets: // // FOLLOW(b1_in_a) = FIRST(']') = ']' // FOLLOW(b2_in_a) = FIRST(')') = ')' // FOLLOW(c_in_b) = FIRST('^') = '^' // // Upon erroneous input "[]", the call chain is // // a -> b -> c // // and, hence, the follow context stack is: // // depth follow set start of rule execution // 0 a (from main()) // 1 ']' b // 2 '^' c // // Notice that ')' is not included, because b would have to have // been called from a different context in rule a for ')' to be // included. // // For error recovery, we cannot consider FOLLOW(c) // (context-sensitive or otherwise). We need the combined set of // all context-sensitive FOLLOW sets--the set of all tokens that // could follow any reference in the call chain. We need to // resync to one of those tokens. Note that FOLLOW(c)='^' and if // we resync'd to that token, we'd consume until EOF. We need to // sync to context-sensitive FOLLOWs for a, b, and c: {']','^'}. // In this case, for input "[]", LA(1) is ']' and in the set, so we would // not consume anything. After printing an error, rule c would // return normally. Rule b would not find the required '^' though. // At this point, it gets a mismatched token error and throws an // exception (since LA(1) is not in the viable following token // set). The rule exception handler tries to recover, but finds // the same recovery set and doesn't consume anything. Rule b // exits normally returning to rule a. Now it finds the ']' (and // with the successful match exits errorRecovery mode). // // So, you can see that the parser walks up the call chain looking // for the token that was a member of the recovery set. // // Errors are not generated in errorRecovery mode. // // ANTLR's error recovery mechanism is based upon original ideas: // // "Algorithms + Data Structures = Programs" by Niklaus Wirth // // and // // "A note on error recovery in recursive descent parsers": // http://portal.acm.org/citation.cfm?id=947902.947905 // // Later, Josef Grosch had some good ideas: // // "Efficient and Comfortable Error Recovery in Recursive Descent // Parsers": // ftp://www.cocolab.com/products/cocktail/doca4.ps/ell.ps.zip // // Like Grosch I implement context-sensitive FOLLOW sets that are combined // at run-time upon error to avoid overhead during parsing. // DefaultErrorStrategy.prototype.getErrorRecoverySet = function(recognizer) { var atn = recognizer._interp.atn; var ctx = recognizer._ctx; var recoverSet = new IntervalSet(); while (ctx !== null && ctx.invokingState>=0) { // compute what follows who invoked us var invokingState = atn.states[ctx.invokingState]; var rt = invokingState.transitions[0]; var follow = atn.nextTokens(rt.followState); recoverSet.addSet(follow); ctx = ctx.parentCtx; } recoverSet.removeOne(Token.EPSILON); return recoverSet; }; // Consume tokens until one matches the given token set.// DefaultErrorStrategy.prototype.consumeUntil = function(recognizer, set) { var ttype = recognizer.getTokenStream().LA(1); while( ttype !== Token.EOF && !set.contains(ttype)) { recognizer.consume(); ttype = recognizer.getTokenStream().LA(1); } }; // // This implementation of {@link ANTLRErrorStrategy} responds to syntax errors // by immediately canceling the parse operation with a // {@link ParseCancellationException}. The implementation ensures that the // {@link ParserRuleContext//exception} field is set for all parse tree nodes // that were not completed prior to encountering the error. // //

// This error strategy is useful in the following scenarios.

// //
    //
  • Two-stage parsing: This error strategy allows the first // stage of two-stage parsing to immediately terminate if an error is // encountered, and immediately fall back to the second stage. In addition to // avoiding wasted work by attempting to recover from errors here, the empty // implementation of {@link BailErrorStrategy//sync} improves the performance of // the first stage.
  • //
  • Silent validation: When syntax errors are not being // reported or logged, and the parse result is simply ignored if errors occur, // the {@link BailErrorStrategy} avoids wasting work on recovering from errors // when the result will be ignored either way.
  • //
// //

// {@code myparser.setErrorHandler(new BailErrorStrategy());}

// // @see Parser//setErrorHandler(ANTLRErrorStrategy) // function BailErrorStrategy() { DefaultErrorStrategy.call(this); return this; } BailErrorStrategy.prototype = Object.create(DefaultErrorStrategy.prototype); BailErrorStrategy.prototype.constructor = BailErrorStrategy; // Instead of recovering from exception {@code e}, re-throw it wrapped // in a {@link ParseCancellationException} so it is not caught by the // rule function catches. Use {@link Exception//getCause()} to get the // original {@link RecognitionException}. // BailErrorStrategy.prototype.recover = function(recognizer, e) { var context = recognizer._ctx; while (context !== null) { context.exception = e; context = context.parentCtx; } throw new ParseCancellationException(e); }; // Make sure we don't attempt to recover inline; if the parser // successfully recovers, it won't throw an exception. // BailErrorStrategy.prototype.recoverInline = function(recognizer) { this.recover(recognizer, new InputMismatchException(recognizer)); }; // Make sure we don't attempt to recover from problems in subrules.// BailErrorStrategy.prototype.sync = function(recognizer) { // pass }; exports.BailErrorStrategy = BailErrorStrategy; exports.DefaultErrorStrategy = DefaultErrorStrategy;




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