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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*/
/*
* @fileoverview
* This code implements a safer random() method that is seeded from
* screen width/height and (presumably random/unguessable) mouse
* movement, in an effort to create a better seed for random().
*
* Its aim is to solve the problem of gadgets that are relying on
* secret RPC tokens to validate identity.
*
* Another possible solution is to use XHR to get a real random number
* from the server, though this is not feasible or may be too slow in
* some circumstances.
*/
shindig.random = (function() {
var oth = Math.random();
var hex = '0123456789ABCDEF';
var start = 1;
var m = ((screen.width * screen.width) + screen.height) * 1e6;
var sliceFn = [].slice;
// TODO: consider using addEventListener
var orig_onmousemove = window.onmousemove || function() { };
window.onmousemove = function(e) {
if (window.event) {
e = window.event;
}
var ac = (e.screenX + e.clientX) << 16;
ac += (e.screenY + e.clientY);
ac *= new Date().getTime() % 1e6;
start = (start * ac) % m;
return orig_onmousemove.apply(window, sliceFn.call(arguments, 0));
};
function sha1(str) {
var sha1 = shindig.sha1();
sha1.update(str);
return sha1.digestString();
}
var seed = sha1(
document.cookie + '|' + document.location + '|' + (new Date()).getTime() + '|' + oth);
return function() {
var rnd = start;
rnd += parseInt(seed.substr(0, 20), 16);
seed = sha1(seed);
return rnd / (m + Math.pow(16, 20));
}
})();
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