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?j??h31A?,S?,?BA?,??pG?h*??j?S?+?BA?+??pG?@-????void b2Fixture::SetDensity(float)src/box2d-2.4.1/include/box2d/b2_fixture.hb2IsValid(density) && density >= 0.0f(J)VbeginContactendContact(JJ)VpreSolvepostSolve(J)ZreportFixture(JFFFFF)FreportRayFixture(JJ)ZcontactFilter17b2ContactListener15b2QueryCallback17b2RayCastCallback21CustomRayCastCallback19CustomContactFilter21CustomContactListener19CustomQueryCallbackbool b2DynamicTree::WasMoved(int32) constsrc/box2d-2.4.1/include/box2d/b2_dynamic_tree.h0 <= proxyId && proxyId < m_nodeCapacityvirtual void b2ChainShape::ComputeAABB(b2AABB*, const b2Transform&, int32) const/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_chain_shape.cppchildIndex < m_countvirtual bool b2ChainShape::RayCast(b2RayCastOutput*, const b2RayCastInput&, const b2Transform&, int32) constvoid b2ChainShape::CreateLoop(const b2Vec2*, int32)m_vertices == nullptr && m_count == 0b2DistanceSquared(v1, v2) > (0.005f * 1.0f) * (0.005f * 1.0f)void b2ChainShape::CreateChain(const b2Vec2*, int32, const b2Vec2&, const b2Vec2&)count >= 2b2DistanceSquared(vertices[i-1], vertices[i]) > (0.005f * 1.0f) * (0.005f * 1.0f)void b2ChainShape::GetChildEdge(b2EdgeShape*, int32) const0 <= index && index < m_count - 17b2Shape12b2ChainShape13b2CircleShapevoid b2CollideEdgeAndCircle(b2Manifold*, const b2EdgeShape*, const b2Transform&, const b2CircleShape*, const b2Transform&)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_collide_edge.cppden > 0.0fvoid b2FindIncidentEdge(b2ClipVertex*, const b2PolygonShape*, const b2Transform&, int32, const b2PolygonShape*, const b2Transform&)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_collide_polygon.cpp0 <= edge1 && edge1 < poly1->m_countb2Hull b2RecurseHull(b2Vec2, b2Vec2, b2Vec2*, int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_collision.cpphull.count < 8int32 b2ClipSegmentToLine(b2ClipVertex*, const b2ClipVertex*, const b2Vec2&, float, int32)count == 2b2Hull b2ComputeHull(const b2Vec2*, int32)hull.count <= 8const b2Vec2& b2DistanceProxy::GetVertex(int32) constsrc/box2d-2.4.1/include/box2d/b2_distance.h0 <= index && index < m_countvoid b2DistanceProxy::Set(const b2Shape*, int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_distance.cpp0 <= index && index < chain->m_countvoid b2Simplex::ReadCache(const b2SimplexCache*, const b2DistanceProxy*, const b2Transform&, const b2DistanceProxy*, const b2Transform&)cache->count <= 3void b2Distance(b2DistanceOutput*, b2SimplexCache*, const b2DistanceInput*)b2Vec2 b2Simplex::GetSearchDirection() constvoid b2Simplex::GetWitnessPoints(b2Vec2*, b2Vec2*) constfloat b2Simplex::GetMetric() constbool b2ShapeCast(b2ShapeCastOutput*, const b2ShapeCastInput*)simplex.m_count < 3b2Vec2 b2Simplex::GetClosestPoint() constint32 b2DynamicTree::AllocateNode()/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_dynamic_tree.cppm_nodeCount == m_nodeCapacityvoid b2DynamicTree::FreeNode(int32)0 <= nodeId && nodeId < m_nodeCapacity0 < m_nodeCountint32 b2DynamicTree::Balance(int32)iA != (-1)0 <= iB && iB < m_nodeCapacity0 <= iC && iC < m_nodeCapacity0 <= iF && iF < m_nodeCapacity0 <= iG && iG < m_nodeCapacitym_nodes[C->parent].child2 == iA0 <= iD && iD < m_nodeCapacity0 <= iE && iE < m_nodeCapacitym_nodes[B->parent].child2 == iAvoid b2DynamicTree::InsertLeaf(int32)child1 != (-1)child2 != (-1)void b2DynamicTree::DestroyProxy(int32)m_nodes[proxyId].IsLeaf()bool b2DynamicTree::MoveProxy(int32, const b2AABB&, const b2Vec2&)int32 b2DynamicTree::ComputeHeight(int32) constvoid b2DynamicTree::ValidateStructure(int32) constm_nodes[index].parent == (-1)child2 == (-1)node->height == 00 <= child1 && child1 < m_nodeCapacity0 <= child2 && child2 < m_nodeCapacitym_nodes[child1].parent == indexm_nodes[child2].parent == indexvoid b2DynamicTree::ValidateMetrics(int32) constnode->height == heightaabb.lowerBound == node->aabb.lowerBoundaabb.upperBound == node->aabb.upperBoundvoid b2DynamicTree::Validate() const0 <= freeIndex && freeIndex < m_nodeCapacityGetHeight() == ComputeHeight()m_nodeCount + freeCount == m_nodeCapacityint32 b2DynamicTree::GetMaxBalance() constnode->IsLeaf() == false11b2EdgeShapevirtual void b2PolygonShape::ComputeMass(b2MassData*, float) const/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_polygon_shape.cppm_count >= 3area > 1.1920928955078125e-7Fvirtual bool b2PolygonShape::RayCast(b2RayCastOutput*, const b2RayCastInput&, const b2Transform&, int32) const0.0f <= lower && lower <= input.maxFractionvoid b2PolygonShape::Set(const b2Hull&)hull.count >= 3edge.LengthSquared() > 1.1920928955078125e-7F * 1.1920928955078125e-7Fb2Vec2 ComputeCentroid(const b2Vec2*, int32)14b2PolygonShapevoid b2TimeOfImpact(b2TOIOutput*, const b2TOIInput*)target > tolerancefloat b2SeparationFunction::Evaluate(int32, int32, float) constfloat b2SeparationFunction::Initialize(const b2SimplexCache*, const b2DistanceProxy*, const b2Sweep&, const b2DistanceProxy*, const b2Sweep&, float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/collision/b2_time_of_impact.cpp0 < count && count < 3float b2SeparationFunction::FindMinSeparation(int32*, int32*, float) constvoid* b2BlockAllocator::Allocate(int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/common/b2_block_allocator.cpp0 < size0 <= index && index < b2_blockSizeCountblockCount * blockSize <= b2_chunkSizevoid b2BlockAllocator::Free(void*, int32)b2SizeMap::b2SizeMap()j < b2_blockSizeCount @`????@???6b2Drawvoid b2OpenDump(const char*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/common/b2_settings.cppb2_dumpFile == nullptrwb2StackAllocator::~b2StackAllocator()/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/common/b2_stack_allocator.cppm_index == 0m_entryCount == 0void* b2StackAllocator::Allocate(int32)m_entryCount < b2_maxStackEntriesvoid b2StackAllocator::Free(void*)m_entryCount > 0p == entry->datab2Body::b2Body(const b2BodyDef*, b2World*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_body.cppbd->position.IsValid()bd->linearVelocity.IsValid()b2IsValid(bd->angle)b2IsValid(bd->angularVelocity)b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0fb2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0fvoid b2Body::ResetMassData()m_type == b2_dynamicBodym_I > 0.0fb2Fixture* b2Body::CreateFixture(const b2FixtureDef*)m_world->IsLocked() == falsevoid b2Body::DestroyFixture(b2Fixture*)fixture->m_body == thism_fixtureCount > 0foundvoid b2Body::SetMassData(const b2MassData*)void b2Body::SetTransform(const b2Vec2&, float)void b2Body::SetType(b2BodyType)void b2Body::SetEnabled(bool){
  b2BodyDef bd;
  bd.type = b2BodyType(%d);
  bd.position.Set(%.9g, %.9g);
  bd.angle = %.9g;
  bd.linearVelocity.Set(%.9g, %.9g);
  bd.angularVelocity = %.9g;
  bd.linearDamping = %.9g;
  bd.angularDamping = %.9g;
  bd.allowSleep = bool(%d);
  bd.awake = bool(%d);
  bd.fixedRotation = bool(%d);
  bd.bullet = bool(%d);
  bd.enabled = bool(%d);
  bd.gravityScale = %.9g;
  bodies[%d] = m_world->CreateBody(&bd);
  {
  }
}
b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture*, int32, b2Fixture*, int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_chain_circle_contact.cppm_fixtureA->GetType() == b2Shape::e_chainm_fixtureB->GetType() == b2Shape::e_circle9b2Contact23b2ChainAndCircleContactb2ChainAndPolygonContact::b2ChainAndPolygonContact(b2Fixture*, int32, b2Fixture*, int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_chain_polygon_contact.cppm_fixtureB->GetType() == b2Shape::e_polygon24b2ChainAndPolygonContactb2CircleContact::b2CircleContact(b2Fixture*, b2Fixture*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_circle_contact.cppm_fixtureA->GetType() == b2Shape::e_circle15b2CircleContactstatic void b2Contact::AddType(b2Contact* (*)(b2Fixture*, int32, b2Fixture*, int32, b2BlockAllocator*), void (*)(b2Contact*, b2BlockAllocator*), b2Shape::Type, b2Shape::Type)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_contact.cpp0 <= type1 && type1 < b2Shape::e_typeCount0 <= type2 && type2 < b2Shape::e_typeCountstatic b2Contact* b2Contact::Create(b2Fixture*, int32, b2Fixture*, int32, b2BlockAllocator*)static void b2Contact::Destroy(b2Contact*, b2BlockAllocator*)s_initialized == true0 <= typeA && typeA < b2Shape::e_typeCount0 <= typeB && typeB < b2Shape::e_typeCountconst b2AABB& b2DynamicTree::GetFatAABB(int32) constvoid* b2DynamicTree::GetUserData(int32) constvoid b2DynamicTree::ClearMoved(int32)b2ContactSolver::b2ContactSolver(b2ContactSolverDef*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_contact_solver.cppvoid b2ContactSolver::InitializeVelocityConstraints()manifold->pointCount > 0void b2ContactSolver::SolveVelocityConstraints()pointCount == 1 || pointCount == 2a.x >= 0.0f && a.y >= 0.0fvoid b2PositionSolverManifold::Initialize(b2ContactPositionConstraint*, const b2Transform&, const b2Transform&, int32)pc->pointCount > 0  b2DistanceJointDef jd;
  jd.bodyA = bodies[%d];
  jd.bodyB = bodies[%d];
  jd.collideConnected = bool(%d);
  jd.localAnchorA.Set(%.9g, %.9g);
  jd.localAnchorB.Set(%.9g, %.9g);
  jd.length = %.9g;
  jd.minLength = %.9g;
  jd.maxLength = %.9g;
  jd.stiffness = %.9g;
  jd.damping = %.9g;
  joints[%d] = m_world->CreateJoint(&jd);
15b2DistanceJointb2EdgeAndCircleContact::b2EdgeAndCircleContact(b2Fixture*, b2Fixture*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_edge_circle_contact.cppm_fixtureA->GetType() == b2Shape::e_edge22b2EdgeAndCircleContactb2EdgeAndPolygonContact::b2EdgeAndPolygonContact(b2Fixture*, b2Fixture*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_edge_polygon_contact.cpp23b2EdgeAndPolygonContactvoid b2Fixture::Destroy(b2BlockAllocator*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_fixture.cppm_proxyCount == 0void b2Fixture::CreateProxies(b2BroadPhase*, const b2Transform&)    b2FixtureDef fd;
    fd.friction = %.9g;
    fd.restitution = %.9g;
    fd.restitutionThreshold = %.9g;
    fd.density = %.9g;
    fd.isSensor = bool(%d);
    fd.filter.categoryBits = uint16(%d);
    fd.filter.maskBits = uint16(%d);
    fd.filter.groupIndex = int16(%d);
    b2CircleShape shape;
    shape.m_radius = %.9g;
    shape.m_p.Set(%.9g, %.9g);
    b2EdgeShape shape;
    shape.m_vertex0.Set(%.9g, %.9g);
    shape.m_vertex1.Set(%.9g, %.9g);
    shape.m_vertex2.Set(%.9g, %.9g);
    shape.m_vertex3.Set(%.9g, %.9g);
    shape.m_oneSided = bool(%d);
    b2PolygonShape shape;
    b2Vec2 vs[%d];
    vs[%d].Set(%.9g, %.9g);
    shape.Set(vs, %d);
    b2ChainShape shape;
    shape.CreateChain(vs, %d);
    shape.m_prevVertex.Set(%.9g, %.9g);
    shape.m_nextVertex.Set(%.9g, %.9g);
    fd.shape = &shape;
    bodies[%d]->CreateFixture(&fd);
  b2FrictionJointDef jd;
  jd.maxForce = %.9g;
  jd.maxTorque = %.9g;
void b2FrictionJoint::SetMaxForce(float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_friction_joint.cppb2IsValid(force) && force >= 0.0fvoid b2FrictionJoint::SetMaxTorque(float)b2IsValid(torque) && torque >= 0.0f15b2FrictionJoint  b2GearJointDef jd;
  jd.joint1 = joints[%d];
  jd.joint2 = joints[%d];
  jd.ratio = %.9g;
b2GearJoint::b2GearJoint(const b2GearJointDef*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_gear_joint.cppm_typeA == e_revoluteJoint || m_typeA == e_prismaticJointm_typeB == e_revoluteJoint || m_typeB == e_prismaticJointm_bodyA->m_type == b2_dynamicBodym_bodyB->m_type == b2_dynamicBodyvoid b2GearJoint::SetRatio(float)b2IsValid(ratio)11b2GearJointvoid b2Island::SolveTOI(const b2TimeStep&, int32, int32)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_island.cpptoiIndexA < m_bodyCounttoiIndexB < m_bodyCount// Dump is not supported for this joint type.
static b2Joint* b2Joint::Create(const b2JointDef*, b2BlockAllocator*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_joint.cppstatic void b2Joint::Destroy(b2Joint*, b2BlockAllocator*)b2Joint::b2Joint(const b2JointDef*)def->bodyA != def->bodyB7b2Joint  b2MotorJointDef jd;
  jd.linearOffset.Set(%.9g, %.9g);
  jd.angularOffset = %.9g;
  jd.correctionFactor = %.9g;
void b2MotorJoint::SetMaxForce(float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_motor_joint.cppvoid b2MotorJoint::SetMaxTorque(float)void b2MotorJoint::SetCorrectionFactor(float)b2IsValid(factor) && 0.0f <= factor && factor <= 1.0f12b2MotorJointMouse joint dumping is not supported.
12b2MouseJointb2PolygonAndCircleContact::b2PolygonAndCircleContact(b2Fixture*, b2Fixture*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_polygon_circle_contact.cppm_fixtureA->GetType() == b2Shape::e_polygon25b2PolygonAndCircleContactb2PolygonContact::b2PolygonContact(b2Fixture*, b2Fixture*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_polygon_contact.cpp16b2PolygonContact  b2PrismaticJointDef jd;
  jd.localAxisA.Set(%.9g, %.9g);
  jd.referenceAngle = %.9g;
  jd.enableLimit = bool(%d);
  jd.lowerTranslation = %.9g;
  jd.upperTranslation = %.9g;
  jd.enableMotor = bool(%d);
  jd.motorSpeed = %.9g;
  jd.maxMotorForce = %.9g;
b2PrismaticJoint::b2PrismaticJoint(const b2PrismaticJointDef*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_prismatic_joint.cppm_lowerTranslation <= m_upperTranslationvoid b2PrismaticJoint::SetLimits(float, float)lower <= upper16b2PrismaticJoint  b2PulleyJointDef jd;
  jd.groundAnchorA.Set(%.9g, %.9g);
  jd.groundAnchorB.Set(%.9g, %.9g);
  jd.lengthA = %.9g;
  jd.lengthB = %.9g;
void b2PulleyJointDef::Initialize(b2Body*, b2Body*, const b2Vec2&, const b2Vec2&, const b2Vec2&, const b2Vec2&, float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_pulley_joint.cppratio > 1.1920928955078125e-7Fb2PulleyJoint::b2PulleyJoint(const b2PulleyJointDef*)def->ratio != 0.0f13b2PulleyJoint  b2RevoluteJointDef jd;
  jd.lowerAngle = %.9g;
  jd.upperAngle = %.9g;
  jd.maxMotorTorque = %.9g;
void b2RevoluteJoint::SetLimits(float, float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_revolute_joint.cpp15b2RevoluteJoint  b2WeldJointDef jd;
11b2WeldJoint  b2WheelJointDef jd;
void b2WheelJoint::SetLimits(float, float)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_wheel_joint.cpp12b2WheelJointb2Body* b2World::CreateBody(const b2BodyDef*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_world.cppIsLocked() == falseb2Joint* b2World::CreateJoint(const b2JointDef*)void b2World::DestroyJoint(b2Joint*)m_jointCount > 0void b2World::DestroyBody(b2Body*)m_bodyCount > 0void b2World::Solve(const b2TimeStep&)b->IsEnabled() == truevoid b2Island::Add(b2Body*)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/dynamics/b2_island.hm_bodyCount < m_bodyCapacityvoid b2Island::Add(b2Contact*)m_contactCount < m_contactCapacitystackCount < stackSizevoid b2Island::Add(b2Joint*)m_jointCount < m_jointCapacityvoid b2World::SolveTOI(const b2TimeStep&)typeA == b2_dynamicBody || typeB == b2_dynamicBodyvoid b2Sweep::Advance(float)src/box2d-2.4.1/include/box2d/b2_math.halpha0 < 1.0fvoid b2World::DrawShape(b2Fixture*, const b2Transform&, const b2Color&)vertexCount <= 8const b2AABB& b2Fixture::GetAABB(int32) const0 <= childIndex && childIndex < m_proxyCountvoid b2World::ShiftOrigin(const b2Vec2&)m_locked == falsebox2d_dump.inlb2Vec2 g(%.9g, %.9g);
m_world->SetGravity(g);
b2Body** bodies = (b2Body**)b2Alloc(%d * sizeof(b2Body*));
b2Joint** joints = (b2Joint**)b2Alloc(%d * sizeof(b2Joint*));
b2Free(joints);
b2Free(bodies);
joints = nullptr;
bodies = nullptr;
void b2DynamicTree::RayCast(T*, const b2RayCastInput&) const [with T = b2WorldRayCastWrapper]r.LengthSquared() > 0.0f15b2ContactFiltervoid b2Rope::Create(const b2RopeDef&)/home/runner/work/gdx-box2d/gdx-box2d/gdx-box2d-box2d/jni/src/box2d-2.4.1/src/rope/b2_rope.cppdef.count >= 3void b2Rope::SolveStretch_XPBD(float)dt > 0.0fvoid b2Rope::SolveBend_XPBD_Angle(float)?????????????????????????????????????????????????????
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