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game.codecraft-graphics_2.11.0.7.0.source-code.xy_rgb_vs.glsl Maven / Gradle / Ivy

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#version 400

in vec2 vertexPos;
in vec3 vertexCol;

out vec3 fragmentCol;

uniform mat4 projection;
uniform mat4 modelview;


void main () {
  gl_Position = projection * modelview * vec4(vertexPos, 1.0, 1.0);

  fragmentCol = vertexCol;
}




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