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/*!
* jQuery Nearest plugin v1.3-alpha
*
* Finds elements closest to a single point based on screen location and pixel dimensions
* http://gilmoreorless.github.io/jquery-nearest/
* Open source under the MIT licence: http://gilmoreorless.mit-license.org/2011/
*
* Requires jQuery 1.4 or above
* Also supports Ben Alman's "each2" plugin for faster looping (if available)
*/
/**
* Method signatures:
*
* $.nearest({x, y}, selector) - find $(selector) closest to point
* $(elem).nearest(selector) - find $(selector) closest to elem
* $(elemSet).nearest({x, y}) - filter $(elemSet) and return closest to point
*
* Also:
* $.furthest()
* $(elem).furthest()
*
* $.touching()
* $(elem).touching()
*/
;(function ($, undefined) {
/**
* Internal method that does the grunt work
*
* @param mixed selector Any valid jQuery selector providing elements to filter
* @param hash options Key/value list of options for matching elements
* @param mixed thisObj (optional) Any valid jQuery selector that represents self
* for the "includeSelf" option
* @return array List of matching elements, can be zero length
*/
var rPerc = /^([\d.]+)%$/;
function nearest(selector, options, thisObj) {
// Normalise selector and dimensions
selector || (selector = 'div'); // I STRONGLY recommend passing in a selector
var $container = $(options.container),
containerOffset = $container.offset() || {left: 0, top: 0},
containerDims = [
containerOffset.left + $container.width(),
containerOffset.top + $container.height()
],
percProps = {x: 0, y: 1, w: 0, h: 1},
prop, match;
for (prop in percProps) if (percProps.hasOwnProperty(prop)) {
match = rPerc.exec(options[prop]);
if (match) {
options[prop] = containerDims[percProps[prop]] * match[1] / 100;
}
}
// Get elements and work out x/y points
var $all = $container.find(selector),
cache = [],
furthest = !!options.furthest,
checkX = !!options.checkHoriz,
checkY = !!options.checkVert,
compDist = furthest ? 0 : Infinity,
point1x = parseFloat(options.x) || 0,
point1y = parseFloat(options.y) || 0,
point2x = parseFloat(point1x + options.w) || point1x,
point2y = parseFloat(point1y + options.h) || point1y,
tolerance = options.tolerance || 0,
hasEach2 = !!$.fn.each2,
// Shortcuts to help with compression
min = Math.min,
max = Math.max;
// Normalise the remaining options
if (!options.includeSelf && thisObj) {
$all = $all.not(thisObj);
}
if (tolerance < 0) {
tolerance = 0;
}
// Loop through all elements and check their positions
$all[hasEach2 ? 'each2' : 'each'](function (i, elem) {
var $this = hasEach2 ? elem : $(this),
off = $this.offset(),
x = off.left,
y = off.top,
w = $this.outerWidth(),
h = $this.outerHeight(),
x2 = x + w,
y2 = y + h,
maxX1 = max(x, point1x),
minX2 = min(x2, point2x),
maxY1 = max(y, point1y),
minY2 = min(y2, point2y),
intersectX = minX2 >= maxX1,
intersectY = minY2 >= maxY1,
distX, distY, distT, isValid;
if (
// .nearest() / .furthest()
(checkX && checkY) ||
// .touching()
(!checkX && !checkY && intersectX && intersectY) ||
// .nearest({checkVert: false})
(checkX && intersectY) ||
// .nearest({checkHoriz: false})
(checkY && intersectX) ||
// .nearest({onlyX: true})
(checkX && options.onlyX) ||
// .nearest({onlyY: true})
(checkY && options.onlyY)
) {
distX = intersectX ? 0 : maxX1 - minX2;
distY = intersectY ? 0 : maxY1 - minY2;
if (options.onlyX) {
distT = distX;
} else if (options.onlyY) {
distT = distY;
} else {
distT = intersectX || intersectY ?
max(distX, distY) :
Math.sqrt(distX * distX + distY * distY);
}
isValid = furthest ?
distT >= compDist - tolerance :
distT <= compDist + tolerance;
if (isValid) {
compDist = furthest ?
max(compDist, distT) :
min(compDist, distT);
cache.push({
node: this,
dist: distT
});
}
}
});
// Make sure all cached items are within tolerance range
var len = cache.length,
filtered = [],
compMin, compMax,
i, item;
if (len) {
if (furthest) {
compMin = compDist - tolerance;
compMax = compDist;
} else {
compMin = compDist;
compMax = compDist + tolerance;
}
for (i = 0; i < len; i++) {
item = cache[i];
if (item.dist >= compMin && item.dist <= compMax) {
filtered.push(item.node);
}
}
}
return filtered;
}
$.each(['nearest', 'furthest', 'touching'], function (i, name) {
// Internal default options
// Not exposed publicly because they're method-dependent and easily overwritten anyway
var defaults = {
x: 0, // X position of top left corner of point/region
y: 0, // Y position of top left corner of point/region
w: 0, // Width of region
h: 0, // Height of region
tolerance: 1, // Distance tolerance in pixels, mainly to handle fractional pixel rounding bugs
container: document, // Container of objects for calculating %-based dimensions
furthest: name == 'furthest', // Find max distance (true) or min distance (false)
includeSelf: false, // Include 'this' in search results (t/f) - only applies to $(elem).func(selector) syntax
checkHoriz: name != 'touching', // Check variations in X axis (t/f)
checkVert: name != 'touching' // Check variations in Y axis (t/f)
};
/**
* $.nearest() / $.furthest() / $.touching()
*
* Utility functions for finding elements near a specific point or region on screen
*
* @param hash point Co-ordinates for the point or region to measure from
* "x" and "y" keys are required, "w" and "h" keys are optional
* @param mixed selector Any valid jQuery selector that provides elements to filter
* @param hash options (optional) Extra filtering options
* Not technically needed as the options could go on the point object,
* but it's good to have a consistent API
* @return jQuery object containing matching elements in selector
*/
$[name] = function (point, selector, options) {
if (!point || point.x === undefined || point.y === undefined) {
return $([]);
}
var opts = $.extend({}, defaults, point, options || {});
return $(nearest(selector, opts));
};
/**
* SIGNATURE 1:
* $(elem).nearest(selector) / $(elem).furthest(selector) / $(elem).touching(selector)
*
* Finds all elements in selector that are nearest to/furthest from elem
*
* @param mixed selector Any valid jQuery selector that provides elements to filter
* @param hash options (optional) Extra filtering options
* @return jQuery object containing matching elements in selector
*
* SIGNATURE 2:
* $(elemSet).nearest(point) / $(elemSet).furthest(point) / $(elemSet).touching(point)
*
* Filters elemSet to return only the elements nearest to/furthest from point
* Effectively a wrapper for $.nearest(point, elemSet) but with the benefits of method chaining
*
* @param hash point Co-ordinates for the point or region to measure from
* @return jQuery object containing matching elements in elemSet
*/
$.fn[name] = function (selector, options) {
var opts;
if (selector && $.isPlainObject(selector)) {
opts = $.extend({}, defaults, selector, options || {});
return this.pushStack(nearest(this, opts));
}
var offset = this.offset(),
dimensions = {
x: offset.left,
y: offset.top,
w: this.outerWidth(),
h: this.outerHeight()
};
opts = $.extend({}, defaults, dimensions, options || {});
return this.pushStack(nearest(selector, opts, this));
};
});
})(jQuery);