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Echo2 bundled with Echo2_Extras, Echo2_FileTransfer and echopointing and various improvements/bugfixes
/*
* This file is part of the Echo Point Project. This project is a collection of
* Components that have extended the Echo Web Application Framework.
*
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or the
* GNU Lesser General Public License Version 2.1 or later (the "LGPL"), in which
* case the provisions of the GPL or the LGPL are applicable instead of those
* above. If you wish to allow use of your version of this file only under the
* terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by
* deleting the provisions above and replace them with the notice and other
* provisions required by the GPL or the LGPL. If you do not delete the
* provisions above, a recipient may use your version of this file under the
* terms of any one of the MPL, the GPL or the LGPL.
*/
/**
* Use an EP.Fx to run a`visual effect that the runs for a given duration, with a specified
* number of frames per second.
*
* You need to give the EP.FX 1 or more Tween objects, that is any JS object that implements the following interface
*
* tween = {
*
* onFrame : function(value, tween, fx) {
* // do something for each frame and value
* },
*
* // optional properties
*
* transition : any one of the Ep.Fx.Transitions functions,
*
*
* // optional methods
* onStart : function(value, tween, fx) {
*
* },
*
* onEnd : function(value, tween, fx) {
*
* }
* };
*
* The EP.Fx using Tweening functions to determine value over time. The tween object should
* perform the actual visual effect inside the onFrame() method. For example it may set
* the x position of a div or change opacity of an element....
*
* You start the Ep.Fx via the start() method
*
* NOTE : the value calculated is a floating point number and
* hence may need to have Math.round() applied to make it an integer.
*
* The options can be
* options = {
* duration: 500, // duration in ms
* fps: 50, // more fps means a smoother look
* transition: EP.Tween.Transitions.sineOut, // which default easing transition to use
* }
*
* The following properties are made available to you in the Tween object automatically
*
* tween.fromValue - where we started from
* tween.toValue - where we are going to
* tween.currentValue - the current value computed based on how much time has passed.
*
*/
EP.Fx = function(options) {
this.initialise(options);
};
EP.Fx.prototype = {
initialise: function(options) {
if (! options)
options = {};
if (! options.transition)
options.transition = EP.Fx.Transitions.sineOut;
if (! options.duration)
options.duration = 500; // ms
if (! options.fps)
options.fps = 50;
this.options = options;
this.tweenArr = [];
},
/**
* Called to add a Tween implementing object to the Fx.
*/
addTween: function(tween, fromValue, toValue) {
if (tween == null || typeof(tween.onFrame) != 'function') {
throw 'You must provide a Tween object that at least implements onFrame()';
}
if (isNaN(parseFloat(fromValue))) {
throw new 'You must provide a numerical value for fromValue';
}
if (isNaN(parseFloat(toValue))) {
throw new 'You must provide a numerical value for toValue';
}
tween.fromValue = fromValue;
tween.toValue = toValue;
tween.currentValue = fromValue;
this.tweenArr.push(tween);
},
/**
* Called to start the EP.Fx to compute the movements for
* one or more tweens that have previously been added via addTween()
*/
start: function() {
// in case we are already running
if (this.timerId) {
window.clearInterval(this.timerId);
this.timerId = null;
}
for(var index=0; index , modified to be used with mootools.
*
* License:
* Easing Equations v1.5, (c) 2003 Robert Penner, all rights reserved. Open Source BSD License.
*/
EP.Fx.Transitions = {
/* Property: linear */
linear: function(t, b, c, d){
return c*t/d + b;
},
/* Property: quadIn */
quadIn: function(t, b, c, d){
return c*(t/=d)*t + b;
},
/* Property: quadOut */
quadOut: function(t, b, c, d){
return -c *(t/=d)*(t-2) + b;
},
/* Property: quadInOut */
quadInOut: function(t, b, c, d){
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
/* Property: cubicIn */
cubicIn: function(t, b, c, d){
return c*(t/=d)*t*t + b;
},
/* Property: cubicOut */
cubicOut: function(t, b, c, d){
return c*((t=t/d-1)*t*t + 1) + b;
},
/* Property: cubicInOut */
cubicInOut: function(t, b, c, d){
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
/* Property: quartIn */
quartIn: function(t, b, c, d){
return c*(t/=d)*t*t*t + b;
},
/* Property: quartOut */
quartOut: function(t, b, c, d){
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
/* Property: quartInOut */
quartInOut: function(t, b, c, d){
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
/* Property: quintIn */
quintIn: function(t, b, c, d){
return c*(t/=d)*t*t*t*t + b;
},
/* Property: quintOut */
quintOut: function(t, b, c, d){
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
/* Property: quintInOut */
quintInOut: function(t, b, c, d){
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
/* Property: sineIn */
sineIn: function(t, b, c, d){
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
/* Property: sineOut */
sineOut: function(t, b, c, d){
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
/* Property: sineInOut */
sineInOut: function(t, b, c, d){
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
/* Property: expoIn */
expoIn: function(t, b, c, d){
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
/* Property: expoOut */
expoOut: function(t, b, c, d){
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
/* Property: expoInOut */
expoInOut: function(t, b, c, d){
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
/* Property: circIn */
circIn: function(t, b, c, d){
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
/* Property: circOut */
circOut: function(t, b, c, d){
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
/* Property: circInOut */
circInOut: function(t, b, c, d){
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
/* Property: elasticIn */
elasticIn: function(t, b, c, d, a, p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;
if (a < Math.abs(c)){ a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin(c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
/* Property: elasticOut */
elasticOut: function(t, b, c, d, a, p){
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a) a = 1;
if (a < Math.abs(c)){ a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin(c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
/* Property: elasticInOut */
elasticInOut: function(t, b, c, d, a, p){
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (!a) a = 1;
if (a < Math.abs(c)){ a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin(c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
/* Property: backIn */
backIn: function(t, b, c, d, s){
if (!s) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
/* Property: backOut */
backOut: function(t, b, c, d, s){
if (!s) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
/* Property: backInOut */
backInOut: function(t, b, c, d, s){
if (!s) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
/* Property: bounceIn */
bounceIn: function(t, b, c, d){
return c - EP.Fx.Transitions.bounceOut (d-t, 0, c, d) + b;
},
/* Property: bounceOut */
bounceOut: function(t, b, c, d){
if ((t/=d) < (1/2.75)){
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)){
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)){
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
/* Property: bounceInOut */
bounceInOut: function(t, b, c, d){
if (t < d/2) return EP.Fx.Transitions.bounceIn(t*2, 0, c, d) * .5 + b;
return EP.Fx.Transitions.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
}
};
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