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META-INF.resources.frontend.org.ikasan.draw2d.RotateHandle.js Maven / Gradle / Ivy

RotateHandle = draw2d.shape.basic.Rectangle.extend(
    /** @lends draw2d.ResizeHandle.prototype */
    {

        NAME: "draw2d.RotateHandle",

        /**
         * Creates a new figure element which are not assigned to any canvas.
         *
         * @param {draw2d.Figure} the owner if the resize handle
         * @param {Number} type the type of the ResizeHandle.
         */
        init: function (attr, setter, getter) {

            this.zoomCallback = ()=> {
                this.attr({
                    width:  this.origWidth*this.getCanvas().getZoom(),
                    height: this.origHeight*this.getCanvas().getZoom(),
                    radius: this.origRadius*this.getCanvas().getZoom(),
                    stroke: this.origStroke*this.getCanvas().getZoom()
                })

                // size of the ResizeHandle has changed. Force a reposition of handle
                //
                if(!this.blockEvent)
                    this.owner.fireEvent("move",{})
            }

            this._super(
                extend({
                    // set some good defaults
                    bgColor: "#FDFDFD",
                    stroke: 0.5,
                    width:10,
                    height:10,
                    minWidth:0.3,
                    minHeight:0.3,
                    color: "#a0a0a0",
                    radius: 1,
                    selectable:false
                    // and allow to override them
                }, attr),
                extend({
                    owner : this.setOwner,
                    type : this.setType
                },setter),
                extend({
                    owner : this.getOwner,
                    type : this.getType
                },getter))

            // required in the SelectionEditPolicy to indicate the type of figure
            // which the user clicks
            this.isResizeHandle = true

            this.command = null
            this.commandMove = null
            this.commandResize = null
            this.useGradient = true


            this.origRadius = this.radius
            this.origWidth = this.width
            this.origHeight = this.height
            this.origStroke = this.stroke

            this.oldRotationAngle = 0

            this.ax = null
            this.ay = null
            this.bx = null
            this.by = null
            this.cx = null
            this.cy = null

            this.mouseX = null
            this.mouseY = null

            let _self = this;

            $(document).ready(function () {
                $("#canvas-wrapper").mousemove(function (e) {
                    _self.setMouseX(e.offsetX);
                    _self.setMouseY(e.offsetY);
                });
            });

            this.isRotation = false
        },


        isRotationAction: function () {
            return this.isRotation;
        },

        setMouseX: function (x) {
            this.mouseX = x;
        },

        setMouseY: function (y) {
            this.mouseY = y;
        },

        /**
         *
         * The edge of the rectangle for the snapTo mechanism.
         *
         * @return {draw2d.SnapToHelper} enum of the direction (NORTH, NORTH_WEST, EAST,...)
         */
        getSnapToDirection: function () {
            switch (this.type) {
                case 1:
                    return draw2d.SnapToHelper.NORTH_WEST
                case 2:
                    return draw2d.SnapToHelper.NORTH
                case 3:
                    return draw2d.SnapToHelper.NORTH_EAST
                case 4:
                    return draw2d.SnapToHelper.EAST
                case 5:
                    return draw2d.SnapToHelper.SOUTH_EAST
                case 6:
                    return draw2d.SnapToHelper.SOUTH
                case 7:
                    return draw2d.SnapToHelper.SOUTH_WEST
                case 8:
                    return draw2d.SnapToHelper.WEST
                case 9:
                    return draw2d.SnapToHelper.NSEW
                default:
                    return draw2d.SnapToHelper.EAST
            }
        },

        /**
         * @inheritdoc
         */
        createShapeElement: function () {
            this.shape = this._super()

            this.shape.node.setAttribute("type", this.type)
            this.updateCursor(this.shape)

            return this.shape
        },


        /**
         *
         * Returns the current used SVG as string
         *
         * @returns {String}
         */
        getOwner: function()
        {
            return this.owner;
        },

        setOwner: function( owner){
            this.owner = owner

            return this
        },


        /**
         *
         * Returns the current used SVG as string
         *
         * @returns {String}
         */
        getType: function()
        {
            return this.type;
        },

        setType: function( type){
            this.type = type

            return this
        },

        /**
         *
         * calculate and set the cursor of the reize handle
         * @private
         */
        updateCursor: function (shape) {
            if (shape === null) {
                return this
            }

            if (this.isDraggable() === false) {
                shape.attr({"cursor": "default"})
                return this
            }

            switch (this.type) {
                case 1:
                    shape.attr({"cursor": "nw-resize"})
                    break
                case 2:
                    shape.attr({"cursor": "n-resize"})
                    break
                case 3:
                    shape.attr({"cursor": "ne-resize"})
                    break
                case 4:
                    shape.attr({"cursor": "e-resize"})
                    break
                case 5:
                    shape.attr({"cursor": "se-resize"})
                    break
                case 6:
                    shape.attr({"cursor": "s-resize"})
                    break
                case 7:
                    shape.attr({"cursor": "sw-resize"})
                    break
                case 8:
                    shape.attr({"cursor": "w-resize"})
                    break
                default:
                    shape.attr({"cursor": "move"})
                    break
            }
            return this
        },

        /**
         *
         * Adjust the draggable flag of the resize handle and update the cursor of the shape in relation
         * to the type of resize handle. north, south,west,..
         *
         * @param flag
         * @returns {this}
         */
        setDraggable: function (flag) {
            this._super(flag)
            this.updateCursor(this.shape)

            return this
        },

        /**
         *
         * Will be called if the drag and drop action beginns. You can return [false] if you
         * want avoid that the figure can be move.
         *
         * @param {Number} x the x-coordinate of the mouse event
         * @param {Number} y the y-coordinate of the mouse event
         * @param {Boolean} shiftKey true if the shift key has been pressed during this event
         * @param {Boolean} ctrlKey true if the ctrl key has been pressed during the event
         *
         * @returns {Boolean} true whenever the drag drop operation is allowed.
         **/
        onDragStart: function (x, y, shiftKey, ctrlKey) {
            // This happens if the selected figure has set the "nonResizeable" flag
            // In this case the ResizeHandle can't be dragged. => no resize
            //
            if (!this.isDraggable()) {
                return false
            }

            this.ox = this.getAbsoluteX()
            this.oy = this.getAbsoluteY()

            this.commandMove = this.owner.createCommand(new draw2d.command.CommandType(draw2d.command.CommandType.MOVE))
            this.commandResize = this.owner.createCommand(new draw2d.command.CommandType(draw2d.command.CommandType.RESIZE))

            return true
        },


        /**
         *
         * Called by the framework if the figure is moved by user interaction.
         *
         * @param {Number} dx the move x offset
         * @param {Number} dy the move y offset
         * @param {Number} dx2 The x diff since the last call of this dragging operation
         * @param {Number} dy2 The y diff since the last call of this dragging operation
         *
         */
        onDrag: function (dx, dy, dx2, dy2) {
            if (this.isDraggable() === false) {
                return
            }

            console.log("before this.x: " + this.x + " this.y: " + this.y)
            this.setPosition(this.getAbsoluteX(), this.getAbsoluteY())
            console.log("after this.x: " + this.x + " this.y: " + this.y)

            let oldX = this.x
            let oldY = this.y

            // call the super.drag method with all snapTo### handler and adjustments
            this._super(dx, dy, dx2, dy2)

            // console.log("before this.x: " + this.x + " this.y: " + this.y)
            // this.setPosition(this.getAbsoluteX(), this.getAbsoluteY())
            // console.log("after this.x: " + this.x + " this.y: " + this.y)

            console.log("this.x: " + this.x + " oldX:  " + oldX + " this.y: " + this.y + " oldY:  " + oldY)

            let diffX = this.x - oldX
            let diffY = this.y - oldY

            let obj = this.owner
            let objPosX = obj.getAbsoluteX()
            let objPosY = obj.getAbsoluteY()
            let objWidth = obj.getWidth()
            let objHeight = obj.getHeight()

            let newX = null
            let newY = null
            let corrPos = null

            console.log("(obj.getRotationAngle(): " + obj.getRotationAngle())

            if((obj.getRotationAngle() > 0 && obj.getRotationAngle() <= 90 ) || (obj.getRotationAngle() < 0 && obj.getRotationAngle() >= -90 )) {
                diffX = diffX *-1
                diffY = diffY *-1
            }

            console.log("diffX: " + diffX + " diffY:  " + diffY)

            switch (this.type) {
                case 1:
                    console.log("case1 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth - diffX, objHeight - diffY)
                    newX = objPosX + (objWidth - obj.getWidth())
                    newY = objPosY + (objHeight - obj.getHeight())

                    this.isRotation = false;

                    obj.setPosition(newX, newY)
                    break
                case 2:
                    console.log("case2 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth, objHeight - diffY)
                    newX = objPosX
                    newY = objPosY + (objHeight - obj.getHeight())

                    this.isRotation = false;

                    obj.setPosition(newX, newY)
                    break
                case 3:
                    console.log("case3 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth + diffX, objHeight - diffY)
                    newX = objPosX
                    newY = objPosY + (objHeight - obj.getHeight())

                    this.isRotation = false;

                    obj.setPosition(newX, newY)
                    break
                case 4:
                    console.log("case4 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth + diffX, objHeight)

                    this.isRotation = false;

                    break
                case 5:
                    console.log("case5 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth + diffX, objHeight + diffY)

                    this.isRotation = false;

                    break
                case 6:
                    console.log("case6 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth, objHeight + diffY)

                    this.isRotation = false;

                    break
                case 7:
                    console.log("case7 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth - diffX, objHeight + diffY)
                    newX = objPosX + (objWidth - obj.getWidth())
                    newY = objPosY
                    obj.setPosition(newX, newY)

                    this.isRotation = false;

                    break
                case 8:
                    console.log("case8 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    obj.setDimension(objWidth - diffX, objHeight)
                    newX = objPosX + (objWidth - obj.getWidth())
                    newY = objPosY
                    obj.setPosition(newX, newY)

                    this.isRotation = false;

                    break
                case 69:
                    console.log("case69 dx: " + dx + " dy:  " + dy + " dx2: " +  dx2 + " dy2 " + dy2)
                    let clockwise = null

                    let centreX = objPosX + (objWidth / 2);
                    let centreY = objPosY + (objHeight / 2);

                    // let angle = Math.atan2(this.mouseY-centreY, this.mouseX-centreX);
                    // let radians = (angle * 180 / Math.PI);

                    let radians = Math.atan2(this.mouseX-centreX, this.mouseY-centreY);
                    // let degree = (radians * (180 / Math.PI) * -1) + 90;
                    let degree = (radians * (180 / Math.PI) * -1) ;



                    // let diffX = centreX - this.mouseX;
                    // let diffY = centreY - this.mouseY;
                    // let tan = diffY / diffX;
                    //
                    // let atan = Math.atan(tan)* 180 / Math.PI;;
                    // if(diffY > 0 && diffX > 0) {
                    //     atan += 180;
                    // }
                    // else if(diffY < 0 && diffX > 0) {
                    //     atan -= 180;
                    // }

                    console.log('degree:' + degree + ' mouseX: ' + this.mouseX + ' mouseY: '
                        + this.mouseY + ' centreX: ' + centreX + ' centreY' + centreY);

                    obj.setRotationAngle(degree)

                    // if(this.ax == null && this.ay == null) {
                    //     this.ax = this.mouseX;
                    //     this.ay = this.mouseY;
                    //
                    //     // console.log('ax:' + this.ax + ' ay:' +  this.ay)
                    // }
                    // else if(this.bx == null && this.by == null && this.ax != this.mouseX && this.ay != this.mouseY) {
                    //     this.bx = this.mouseX;
                    //     this.by = this.mouseY;
                    //     // console.log('bx:' + this.bx + ' by:' +  this.by)
                    // }
                    // else if(this.cx == null && this.cy == null && this.bx != null && this.by != null && this.bx != this.mouseX && this.by != this.mouseY) {
                    //     this.cx = this.mouseX;
                    //     this.cy = this.mouseY;
                    //     // console.log('cx:' + this.cx + ' cy:' +  this.cy)
                    //
                    //     clockwise = this.mouseDirection(centreX, centreY, this.bx, this.by, this.cx, this.cy)
                    //
                    //     console.log('clockwise:' + clockwise)
                    //
                    //     this.ax = null;
                    //     this.ay = null;
                    //     this.bx = null;
                    //     this.by = null;
                    //     this.cx = null;
                    //     this.cy = null;
                    // }
                    //
                    //
                    // if(clockwise != null && clockwise > 0) {
                    //     obj.setRotationAngle((obj.getRotationAngle() + -1) %360)
                    //     clockwise = null
                    // }
                    // else if(clockwise != null && clockwise < 0) {
                    //     obj.setRotationAngle((obj.getRotationAngle() + 1) %360)
                    //     clockwise = null
                    // }

                    this.isRotation = true;
                    this.setPosition(this.x, this.y)
                    break
            }

            if (newX !== null) {
                // may the setPosition has changed regarding any constraint or edit policies. In this case
                // we must adjust the dimension with the related correction
                //
                corrPos = obj.getPosition()
                if (corrPos.x !== newX || corrPos.y !== newY) {
                    obj.setDimension(obj.getWidth() - (corrPos.x - newX), obj.getHeight() - (corrPos.y - newY))
                }
            }
        },


        mouseDirection: function(ax, ay, bx, by, cx, cy) {
            let area2 = (bx - ax)*(cy - ay) - (by - ay)*(cx - ax);
            if (area2 < 0) return -1; // clockwise
            if (area2 > 0) return +1; // counter-clockwise
            return 0; // collinear
        },

        dTrig: function (trigFunc, angle) {
            return trigFunc(angle * Math.PI / 180);
        },

        calculatePointsAfterRotation: function (relativeX, relativeY, centreX, centreY ) {
            let rotationAngle = 0;

            if(this.owner.getRotationAngle() > 0) {
                rotationAngle = this.owner.getRotationAngle() - 180;
            }
            else if (this.owner.getRotationAngle() < 0) {
                rotationAngle = 180 + this.owner.getRotationAngle();
            }

            let cosRotationAngle = this.dTrig(Math.cos, rotationAngle);
            let sinRotationAngle = this.dTrig(Math.sin, rotationAngle);

            // console.log('cosRotationAngle:' + cosRotationAngle + ' sinRotationAngle:' + sinRotationAngle)

            let newXx = (relativeX * cosRotationAngle) - (relativeY * sinRotationAngle)
            let newYy = (relativeX * sinRotationAngle) + (relativeY * cosRotationAngle)

            // console.log('newXx:' + newXx + ' newYy:' + newYy)

            let newPositionX = centreX + newXx;
            let newPositionY = centreY + newYy;

            // console.log('newPositionX:' + newPositionX + ' newPositionY:' + newPositionY)

            this.x = newPositionX;
            this.y = newPositionY;
        },

        /**
         *
         * Will be called after a drag and drop action.
* * @param {Number} x the x-coordinate of the mouse event * @param {Number} y the y-coordinate of the mouse event * @param {Boolean} shiftKey true if the shift key has been pressed during this event * @param {Boolean} ctrlKey true if the ctrl key has been pressed during the event * @private **/ onDragEnd: function (x, y, shiftKey, ctrlKey) { if (!this.isDraggable()) { return } // An non draggable resizeHandle doesn't create a move/resize command. // This happens if the selected figure has set the "nonResizeable" flag. // if (this.commandMove !== null) { this.commandMove.setPosition(this.owner.getX(), this.owner.getY()) this.canvas.getCommandStack().execute(this.commandMove) this.commandMove = null } if (this.commandResize !== null) { this.commandResize.setDimension(this.owner.getWidth(), this.owner.getHeight()) this.canvas.getCommandStack().execute(this.commandResize) this.commandResize = null } }, /** * Set the position of the object.
* The ResizeHandle overrides the Figure.setPosition method. The base * class updates the resize handles during the update of the Dimension/Position. This * is not neccessary for the ResizeHandles. Performance issue. * * @param {Number|draw2d.geo.Point} x The new x coordinate of the figure * @param {Number} y The new y coordinate of the figure **/ setPosition: function (x, y) { let obj = this.owner let objPosX = obj.getAbsoluteX() let objPosY = obj.getAbsoluteY() let objWidth = obj.getWidth() let objHeight = obj.getHeight() let centreX = objPosX + (objWidth / 2) - (this.getWidth() / 2); let centreY = objPosY + (objHeight / 2) - (this.getHeight() / 2); if (x instanceof draw2d.geo.Point) { this.x = x.x this.y = x.y } else { this.x = x this.y = y } // if(this.isRotationAction()) { if (this.type === 1) { // console.log('this.x:' + this.getAbsoluteX() + ' this.y:' + this.getAbsoluteY() + ' obj.getRotationAngle(): ' + obj.getRotationAngle()) // console.log('objPosX:' + objPosX + ' objPosY:' + objPosY) // // console.log('centreX:' + centreX + ' centreY:' + centreY) // let relativeX = objPosX - this.getWidth() - centreX; // let relativeY = objPosY - this.getHeight() - centreY; let relativeX = this.x - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 2) { // let relativeX = objPosX + (objWidth / 2) - (this.getWidth() / 2) - centreX; // let relativeY = objPosY - this.getHeight() - centreY; let relativeX = this.x - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 3) { // let relativeX = objPosX + objWidth - centreX; // let relativeY = objPosY - this.getHeight() - centreY; let relativeX = this.x - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 4) { // let relativeX = objPosX + objWidth - centreX; // let relativeY = objPosY + (objHeight / 2) - (this.getHeight() / 2) - centreY; let relativeX = this.x - centreX; let relativeY = this.y - (this.getHeight() / 2) - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 5) { // let relativeX = objPosX + objWidth - centreX; // let relativeY = objPosY + objHeight - centreY; let relativeX = this.x - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 6) { // let relativeX = objPosX + (objWidth / 2) - (this.getWidth() / 2) - centreX; // let relativeY = objPosY + objHeight - centreY; let relativeX = this.x - (this.getWidth() / 2) - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 7) { // let relativeX = objPosX - this.getWidth() - centreX; // let relativeY = objPosY + objHeight - centreY; let relativeX = this.x - centreX; let relativeY = this.y - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 8) { // let relativeX = objPosX - this.getWidth() - centreX; // let relativeY = objPosY + (objHeight / 2) - (this.getHeight() / 2) - centreY; let relativeX = this.x - centreX; let relativeY = this.y - (this.getHeight() / 2) - centreY; this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } else if (this.type === 69) { // console.log('this.x:' + this.getAbsoluteX() + ' this.y:' + this.getAbsoluteY() + ' obj.getRotationAngle(): ' + obj.getRotationAngle()) // console.log('objPosX:' + objPosX + ' objPosY:' + objPosY) // // console.log('centreX:' + centreX + ' centreY:' + centreY) let relativeX = objPosX + (objWidth / 2) - (this.getWidth() / 2) - centreX; let relativeY = objPosY - 50 - centreY - (this.getHeight() / 2); this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); } // } /*else { if (x instanceof draw2d.geo.Point) { this.x = x.x this.y = x.y } else { this.x = x this.y = y } // if (this.type === 1) { // // console.log('this.x:' + this.getAbsoluteX() + ' this.y:' + this.getAbsoluteY() + ' obj.getRotationAngle(): ' + obj.getRotationAngle()) // console.log('objPosX:' + objPosX + ' objPosY:' + objPosY) // // console.log('centreX:' + centreX + ' centreY:' + centreY) // // let relativeX = this.x - centreX; // let relativeY = this.y - this.getHeight() - centreY; // // this.calculatePointsAfterRotation(relativeX, relativeY, centreX, centreY); // } // else { // this.x = x // this.y = y // } }*/ if (this.repaintBlocked === true || this.shape === null) { return this } // performance improvement by setting the coordinates direct. this.shape.attr({x: this.x, y: this.y}) this.applyTransformation() }, /** * * Set the new dimension of the the ResizeHandle. If you didn't pass any width/height the best default for the * platform will be used. * * Additional the "snapTo" anchor is re-calculated in relation to the type of ResizeHandle * * @param {Number} [width] new width of the resize handle * @param {Number} [height] new width of the resize handle */ setDimension: function (width, height) { if (typeof height !== "undefined") { this._super(width, height) } else { if (draw2d.isTouchDevice) { this._super(15, 15) } else { this._super(8, 8) } } let offset = this.getWidth() let offset2 = offset / 2 switch (this.type) { case 1: this.setSnapToGridAnchor(new draw2d.geo.Point(offset, offset)) break case 2: this.setSnapToGridAnchor(new draw2d.geo.Point(offset2, offset)) break case 3: this.setSnapToGridAnchor(new draw2d.geo.Point(0, offset)) break case 4: this.setSnapToGridAnchor(new draw2d.geo.Point(0, offset2)) break case 5: this.setSnapToGridAnchor(new draw2d.geo.Point(0, 0)) break case 6: this.setSnapToGridAnchor(new draw2d.geo.Point(offset2, 0)) break case 7: this.setSnapToGridAnchor(new draw2d.geo.Point(offset, 0)) break case 8: this.setSnapToGridAnchor(new draw2d.geo.Point(offset, offset2)) break case 9: this.setSnapToGridAnchor(new draw2d.geo.Point(offset2, offset2)) break } return this }, /** * * Show the ResizeHandle and add it to the canvas.
* Additional bring it in to the front of other figures if we didn't use * an overlayCanvas. * * If the ResizeHandle is place inside an overlayCanvas it is automatically on top. * * @param {draw2d.Canvas} canvas the canvas to use **/ show: function (canvas) { // don't call the parent function. The parent functions delete this object // and a resize handle can't be deleted. this.setCanvas(canvas) this.canvas.resizeHandles.add(this) this.shape.insertAfter(this.owner.getShapeElement()) try{ this.blockEvent=true this.zoomCallback() } finally{ this.blockEvent=false } this.repaint() return this }, /** * * Hide the resize handle and remove it from the canvas. * **/ hide: function () { // don't call the parent function. The parent functions delete this object // and a resize handle shouldn't be deleted. if (this.shape === null) { return } this.canvas.resizeHandles.remove(this) this.setCanvas(null) return this }, setCanvas: function (canvas) { if(this.canvas!==null){ this.canvas.off(this.zoomCallback); } this._super(canvas) if(this.canvas!==null){ this.canvas.on("zoom", this.zoomCallback); } }, /** * * Set the new background color of the figure. It is possible to hands over * null to set the background transparent. * * @param {draw2d.util.Color} color The new background color of the figure **/ setBackgroundColor: function (color) { color = new draw2d.util.Color(color) this.bgGradient = "90-" + color.darker(0.2).hash() + "-" + color.hash() this._super(color) return this }, /** * @inheritdoc */ repaint: function (attributes) { if (this.repaintBlocked === true || this.shape === null) { return } attributes = attributes || {} if (this.bgColor.hash() === "none") { attributes.fill = "none" } else if (this.getAlpha() < 0.9 || this.useGradient === false) { attributes.fill = this.bgColor.rgba() } else { attributes.fill = this.bgGradient } this._super(attributes) }, /** * * return true if the element can be used in combination with the * SnapToHelper feature. * * @returns {Boolean} **/ supportsSnapToHelper: function () { return true }, /** * * Override this method and redirect them to the cavas. A ResizeHandle didn't support * Keyboard interaction at the moment. * * @param {Number} keyCode the id of the pressed key * @param {Boolean} ctrl true if the user has pressed the CTRL/STRG key as well. **/ onKeyDown: function (keyCode, ctrl) { // don't call the parent function. The parent functions delete this object // and a resize handle can't be deleted. this.canvas.onKeyDown(keyCode, ctrl) }, /** * @inheritdoc */ fireEvent: function (event, args) { // A resizeHandle doesn't fire this event. // Normally this set the document dirty. This is not necessary for a ResizeHandle. } })




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