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org.jbpm.designer.public.js.gestures.gesture.js Maven / Gradle / Ivy

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video=document.getElementById('video')
canvas=document.getElementById('canvas')
_=canvas.getContext('2d')
ccanvas=document.getElementById('comp')
c_=ccanvas.getContext('2d')
navigator.webkitGetUserMedia({audio:true,video:true},function(stream){
    s=stream
    video.src=window.webkitURL.createObjectURL(stream)
    video.addEventListener('play',
        function(){setInterval(dump,1000/25)}
    )
},function(){
    alert("no cam access");
})
compression=5
width=height=0
function dump(){
    if(canvas.width!=video.videoWidth){
        width=Math.floor(video.videoWidth/compression)
        height=Math.floor(video.videoHeight/compression)
        canvas.width=ccanvas.width=width
        canvas.height=ccanvas.height=height
    }
    _.drawImage(video,width,0,-width,height)
    draw=_.getImageData(0,0,width,height)
    //c_.putImageData(draw,0,0)
    skinfilter()
    test()
}
huemin=0.0
huemax=0.10
satmin=0.0
satmax=1.0
valmin=0.4
valmax=1.0
function skinfilter(){

    skin_filter=_.getImageData(0,0,width,height)
    var total_pixels=skin_filter.width*skin_filter.height
    var index_value=total_pixels*4

    var count_data_big_array=0;
    for (var y=0 ; y 0.59 && hsv[0] < 1.0)
            //Skin Range on HSV values
            if(((hsv[0] > huemin && hsv[0] < huemax)||(hsv[0] > 0.59 && hsv[0] < 1.0))&&(hsv[1] > satmin && hsv[1] < satmax)&&(hsv[2] > valmin && hsv[2] < valmax)){

                skin_filter[count_data_big_array]=r
                skin_filter[count_data_big_array+1]=g
                skin_filter[count_data_big_array+2]=b
                skin_filter[count_data_big_array+3]=a
            }else{

                skin_filter.data[count_data_big_array]=
                    skin_filter.data[count_data_big_array+1]=
                        skin_filter.data[count_data_big_array+2]=0
                skin_filter.data[count_data_big_array+3]=0
            }

            count_data_big_array=index_value*4;
        }
    }
    draw=skin_filter
}

function rgb2Hsv(r, g, b){

    r = r/255
    g = g/255
    b = b/255;

    var max = Math.max(r, g, b)
    var min = Math.min(r, g, b);

    var h, s, v = max;

    var d = max - min;

    s = max == 0 ? 0 : d / max;

    if(max == min){
        h = 0; // achromatic
    }else{

        switch(max){
            case r: h = (g - b) / d + (g < b ? 6 : 0); break;
            case g: h = (b - r) / d + 2; break;
            case b: h = (r - g) / d + 4; break;
        }
        h /= 6;
    }

    return [h, s, v];
}

last=false
thresh=150
down=false
wasdown=false
function test(){
    delt=_.createImageData(width,height)
    if(last!==false){
        var totalx=0,totaly=0,totald=0,totaln=delt.width*delt.height
            ,dscl=0
            ,pix=totaln*4;while(pix-=4){
            var d=Math.abs(
                draw.data[pix]-last.data[pix]
            )+Math.abs(
                draw.data[pix+1]-last.data[pix+1]
            )+Math.abs(
                draw.data[pix+2]-last.data[pix+2]
            )
            if(d>thresh){
                delt.data[pix]=160
                delt.data[pix+1]=255
                delt.data[pix+2]=
                    delt.data[pix+3]=255
                totald+=1
                totalx+=((pix/4)%width)
                totaly+=(Math.floor((pix/4)/delt.height))
            }
            else{
                delt.data[pix]=
                    delt.data[pix+1]=
                        delt.data[pix+2]=0
                delt.data[pix+3]=0
            }
        }
    }
    //slide.setAttribute('style','display:initial')
    //slide.value=(totalx/totald)/width
    if(totald){
        down={
            x:totalx/totald,
            y:totaly/totald,
            d:totald
        }
        handledown()
    }
    //console.log(totald)
    last=draw
    c_.putImageData(delt,0,0)
}
movethresh=2
brightthresh=300
overthresh=1000
function calibrate(){
    wasdown={
        x:down.x,
        y:down.y,
        d:down.d
    }
}
avg=0
state=0//States: 0 waiting for gesture, 1 waiting for next move after gesture, 2 waiting for gesture to end
function handledown(){
    avg=0.9*avg+0.1*down.d
    var davg=down.d-avg,good=davg>brightthresh
    //console.log(davg)
    switch(state){
        case 0:
            if(good){//Found a gesture, waiting for next move
                state=1
                calibrate()
            }
            break
        case 2://Wait for gesture to end
            if(!good){//Gesture ended
                state=0
            }
            break;
        case 1://Got next move, do something based on direction
            var dx=down.x-wasdown.x,dy=down.y-wasdown.y
            var dirx=Math.abs(dy)movethresh&&dirx){
                //console.log('left')
                //Reveal.navigateLeft()
                alert("navigate left");
            }
            if(dy>movethresh&&!dirx){
                if(davg>overthresh){
                    //console.log('over up')
                    //Reveal.toggleOverview()
                    alert("over up");
                }
                else{
                    //console.log('up')
                    //Reveal.navigateUp()
                    alert("up");
                }
            }
            else if(dy<-movethresh&&!dirx){
                if(davg>overthresh){
                    //console.log('over down')
                    //Reveal.toggleOverview()
                    alert("over down");
                }
                else{
                    //console.log('down')
                    //Reveal.navigateDown()
                    alert("down");
                }
            }
            state=2
            break
    }
}




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