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/*
 * Copyright 2016-2018 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license.
 */

package kotlinx.coroutines

import kotlin.coroutines.*

/**
 * Base class that shall be extended by all coroutine dispatcher implementations.
 *
 * The following standard implementations are provided by `kotlinx.coroutines`:
 *
 * * [DefaultDispatcher] -- is used by all standard builder if no dispatcher nor any other [ContinuationInterceptor]
 *   is specified in their context. It is currently equal to [CommonPool] (subject to change in the future).
 *   This is an appropriate choice for compute-intensive coroutines that consume CPU resources.
 * * [CommonPool] -- schedules coroutine execution to a common pool of shared background threads designed
 *   to be used for compute-intensive code.
 * * [IO] -- uses a shared pool of on-demand created threads and is designed for offloading of IO-intensive _blocking_
 *   operations (like file I/O and blocking socket I/O).
 * * [Unconfined] -- starts coroutine execution in the current call-frame until the first suspension.
 *   On first  suspension the coroutine builder function returns.
 *   The coroutine resumes in whatever thread that is used by the
 *   corresponding suspending function, without confining it to any specific thread or pool.
 *   **Unconfined dispatcher should not be normally used in code**.
 * * Private thread pools can be created with [newSingleThreadContext] and [newFixedThreadPoolContext].
 * * An arbitrary [Executor][java.util.concurrent.Executor] can be converted to dispatcher with [asCoroutineDispatcher] extension function.
 *
 * This class ensures that debugging facilities in [newCoroutineContext] function work properly.
 */
public abstract class CoroutineDispatcher :
    AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {
    /**
     * Returns `true` if execution shall be dispatched onto another thread.
     * The default behaviour for most dispatchers is to return `true`.
     *
     * UI dispatchers _should not_ override `isDispatchNeeded`, but leave a default implementation that
     * returns `true`. To understand the rationale beyond this recommendation, consider the following code:
     *
     * ```kotlin
     * fun asyncUpdateUI() = async(MainThread) {
     *     // do something here that updates something in UI
     * }
     * ```
     *
     * When you invoke `asyncUpdateUI` in some background thread, it immediately continues to the next
     * line, while UI update happens asynchronously in the UI thread. However, if you invoke
     * it in the UI thread itself, it updates UI _synchronously_ if your `isDispatchNeeded` is
     * overridden with a thread check. Checking if we are already in the UI thread seems more
     * efficient (and it might indeed save a few CPU cycles), but this subtle and context-sensitive
     * difference in behavior makes the resulting async code harder to debug.
     *
     * Basically, the choice here is between "JS-style" asynchronous approach (async actions
     * are always postponed to be executed later in the even dispatch thread) and "C#-style" approach
     * (async actions are executed in the invoker thread until the first suspension point).
     * While, C# approach seems to be more efficient, it ends up with recommendations like
     * "use `yield` if you need to ....". This is error-prone. JS-style approach is more consistent
     * and does not require programmers to think about whether they need to yield or not.
     *
     * However, coroutine builders like [launch] and [async] accept an optional [CoroutineStart]
     * parameter that allows one to optionally choose C#-style [CoroutineStart.UNDISPATCHED] behaviour
     * whenever it is needed for efficiency.
     */
    public open fun isDispatchNeeded(context: CoroutineContext): Boolean = true

    /**
     * Dispatches execution of a runnable [block] onto another thread in the given [context].
     */
    public abstract fun dispatch(context: CoroutineContext, block: Runnable)

    /**
     * Dispatches execution of a runnable [block] onto another thread in the given [context]
     * with a hint for dispatcher that current dispatch is triggered by [yield] call, so execution of this
     * continuation may be delayed in favor of already dispatched coroutines.
     *
     * **Implementation note** though yield marker may be passed as a part of [context], this
     * is a separate method for performance reasons
     */
    public open fun dispatchYield(context: CoroutineContext, block: Runnable) = dispatch(context, block)

    /**
     * Returns continuation that wraps the original [continuation], thus intercepting all resumptions.
     */
    public override fun  interceptContinuation(continuation: Continuation): Continuation =
        DispatchedContinuation(this, continuation)

    /**
     * @suppress **Error**: Operator '+' on two CoroutineDispatcher objects is meaningless.
     * CoroutineDispatcher is a coroutine context element and `+` is a set-sum operator for coroutine contexts.
     * The dispatcher to the right of `+` just replaces the dispatcher the left of `+`.
     */
    @Suppress("DeprecatedCallableAddReplaceWith")
    @Deprecated(
        message = "Operator '+' on two CoroutineDispatcher objects is meaningless. " +
            "CoroutineDispatcher is a coroutine context element and `+` is a set-sum operator for coroutine contexts. " +
            "The dispatcher to the right of `+` just replaces the dispatcher the left of `+`.",
        level = DeprecationLevel.ERROR
    )
    public operator fun plus(other: CoroutineDispatcher) = other

    // for nicer debugging
    override fun toString(): String = "$classSimpleName@$hexAddress"
}





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