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A collection of utility functions for animations.
import { mix } from "./mix";
import { noopReturn } from "./noop";
import { defaultOffset, fillOffset } from "./offset";
import { progress } from "./progress";
import { getEasingForSegment } from "./easing";
import { clamp } from "./clamp";
export function interpolate(output, input = defaultOffset(output.length), easing = noopReturn) {
const length = output.length;
/**
* If the input length is lower than the output we
* fill the input to match. This currently assumes the input
* is an animation progress value so is a good candidate for
* moving outside the function.
*/
const remainder = length - input.length;
remainder > 0 && fillOffset(input, remainder);
return (t) => {
let i = 0;
for (; i < length - 2; i++) {
if (t < input[i + 1])
break;
}
let progressInRange = clamp(0, 1, progress(input[i], input[i + 1], t));
const segmentEasing = getEasingForSegment(easing, i);
progressInRange = segmentEasing(progressInRange);
return mix(output[i], output[i + 1], progressInRange);
};
}
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