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// @flow
/*
* Generates the following:
* - data/array_types.js, which consists of:
* - StructArrayLayout_* subclasses, one for each underlying memory layout we need
* - Named exports mapping each conceptual array type (e.g., CircleLayoutArray) to its corresponding StructArrayLayout class
* - Particular, named StructArray subclasses, when fancy struct accessors are needed (e.g. CollisionBoxArray)
*/
'use strict'; // eslint-disable-line strict
const fs = require('fs');
const ejs = require('ejs');
const util = require('../src/util/util');
const {createLayout, viewTypes} = require('../src/util/struct_array');
import type {ViewType, StructArrayLayout} from '../src/util/struct_array';
const structArrayLayoutJs = ejs.compile(fs.readFileSync('src/util/struct_array_layout.js.ejs', 'utf8'), {strict: true});
const structArrayJs = ejs.compile(fs.readFileSync('src/util/struct_array.js.ejs', 'utf8'), {strict: true});
const typeAbbreviations = {
'Int8': 'b',
'Uint8': 'ub',
'Int16': 'i',
'Uint16': 'ui',
'Int32': 'l',
'Uint32': 'ul',
'Float32': 'f'
};
const arraysWithStructAccessors = [];
const arrayTypeEntries = new Set();
const layoutCache = {};
function normalizeMembers(members, usedTypes) {
return members.map((member) => {
if (usedTypes && !usedTypes.has(member.type)) {
usedTypes.add(member.type);
}
return util.extend(member, {
size: sizeOf(member.type),
view: member.type.toLowerCase()
});
});
}
// - If necessary, write the StructArrayLayout_* class for the given layout
// - If `includeStructAccessors`, write the fancy subclass
// - Add an entry for `name` in the array type registry
function createStructArrayType(name: string, layout: StructArrayLayout, includeStructAccessors: boolean = false) {
const hasAnchorPoint = layout.members.some(m => m.name === 'anchorPointX');
// create the underlying StructArrayLayout class exists
const layoutClass = createStructArrayLayoutType(layout);
const arrayClass = `${camelize(name)}Array`;
if (includeStructAccessors) {
const usedTypes = new Set(['Uint8']);
const members = normalizeMembers(layout.members, usedTypes);
arraysWithStructAccessors.push({
arrayClass,
members,
size: layout.size,
usedTypes,
hasAnchorPoint,
layoutClass,
includeStructAccessors
});
} else {
arrayTypeEntries.add(`${layoutClass} as ${arrayClass}`);
}
}
function createStructArrayLayoutType({members, size, alignment}) {
const usedTypes = new Set(['Uint8']);
members = normalizeMembers(members, usedTypes);
// combine consecutive 'members' with same underlying type, summing their
// component counts
if (!alignment || alignment === 1) members = members.reduce((memo, member) => {
if (memo.length > 0 && memo[memo.length - 1].type === member.type) {
const last = memo[memo.length - 1];
return memo.slice(0, -1).concat(util.extend({}, last, {
components: last.components + member.components,
}));
}
return memo.concat(member);
}, []);
const key = `${members.map(m => `${m.components}${typeAbbreviations[m.type]}`).join('')}${size}`;
const className = `StructArrayLayout${key}`;
// Layout alignment to 4 bytes boundaries can be an issue on some set of graphics cards. Particularly AMD.
if (size % 4 !== 0) { console.warn(`Warning: The layout ${className} is not aligned to 4-bytes boundaries.`); }
if (!layoutCache[key]) {
layoutCache[key] = {
className,
members,
size,
usedTypes
};
}
return className;
}
function sizeOf(type: ViewType): number {
return viewTypes[type].BYTES_PER_ELEMENT;
}
function camelize (str) {
return str.replace(/(?:^|[-_])(.)/g, (_, x) => {
return /^[0-9]$/.test(x) ? _ : x.toUpperCase();
});
}
global.camelize = camelize;
const posAttributes = require('../src/data/pos_attributes').default;
const rasterBoundsAttributes = require('../src/data/raster_bounds_attributes').default;
createStructArrayType('pos', posAttributes);
createStructArrayType('raster_bounds', rasterBoundsAttributes);
const circleAttributes = require('../src/data/bucket/circle_attributes').default;
const fillAttributes = require('../src/data/bucket/fill_attributes').default;
const fillExtrusionAttributes = require('../src/data/bucket/fill_extrusion_attributes').default;
const lineAttributes = require('../src/data/bucket/line_attributes').default;
const lineAttributesExt = require('../src/data/bucket/line_attributes_ext').default;
const patternAttributes = require('../src/data/bucket/pattern_attributes').default;
// layout vertex arrays
const layoutAttributes = {
circle: circleAttributes,
fill: fillAttributes,
'fill-extrusion': fillExtrusionAttributes,
heatmap: circleAttributes,
line: lineAttributes,
lineExt: lineAttributesExt,
pattern: patternAttributes
};
for (const name in layoutAttributes) {
createStructArrayType(`${name.replace(/-/g, '_')}_layout`, layoutAttributes[name]);
}
// symbol layer specific arrays
const {
symbolLayoutAttributes,
dynamicLayoutAttributes,
placementOpacityAttributes,
collisionBox,
collisionBoxLayout,
collisionCircleLayout,
collisionVertexAttributes,
quadTriangle,
placement,
symbolInstance,
glyphOffset,
lineVertex
} = require('../src/data/bucket/symbol_attributes');
createStructArrayType(`symbol_layout`, symbolLayoutAttributes);
createStructArrayType(`symbol_dynamic_layout`, dynamicLayoutAttributes);
createStructArrayType(`symbol_opacity`, placementOpacityAttributes);
createStructArrayType('collision_box', collisionBox, true);
createStructArrayType(`collision_box_layout`, collisionBoxLayout);
createStructArrayType(`collision_circle_layout`, collisionCircleLayout);
createStructArrayType(`collision_vertex`, collisionVertexAttributes);
createStructArrayType(`quad_triangle`, quadTriangle);
createStructArrayType('placed_symbol', placement, true);
createStructArrayType('symbol_instance', symbolInstance, true);
createStructArrayType('glyph_offset', glyphOffset, true);
createStructArrayType('symbol_line_vertex', lineVertex, true);
// feature index array
createStructArrayType('feature_index', createLayout([
// the index of the feature in the original vectortile
{ type: 'Uint32', name: 'featureIndex' },
// the source layer the feature appears in
{ type: 'Uint16', name: 'sourceLayerIndex' },
// the bucket the feature appears in
{ type: 'Uint16', name: 'bucketIndex' }
]), true);
// triangle index array
createStructArrayType('triangle_index', createLayout([
{ type: 'Uint16', name: 'vertices', components: 3 }
]));
// line index array
createStructArrayType('line_index', createLayout([
{ type: 'Uint16', name: 'vertices', components: 2 }
]));
// line strip index array
createStructArrayType('line_strip_index', createLayout([
{ type: 'Uint16', name: 'vertices', components: 1 }
]));
// paint vertex arrays
// used by SourceBinder for float properties
createStructArrayLayoutType(createLayout([{
name: 'dummy name (unused for StructArrayLayout)',
type: 'Float32',
components: 1
}], 4));
// used by SourceBinder for color properties and CompositeBinder for float properties
createStructArrayLayoutType(createLayout([{
name: 'dummy name (unused for StructArrayLayout)',
type: 'Float32',
components: 2
}], 4));
// used by CompositeBinder for color properties
createStructArrayLayoutType(createLayout([{
name: 'dummy name (unused for StructArrayLayout)',
type: 'Float32',
components: 4
}], 4));
const layouts = Object.keys(layoutCache).map(k => layoutCache[k]);
fs.writeFileSync('src/data/array_types.js',
`// This file is generated. Edit build/generate-struct-arrays.js, then run \`yarn run codegen\`.
// @flow
import assert from 'assert';
import {Struct, StructArray} from '../util/struct_array';
import {register} from '../util/web_worker_transfer';
import Point from '@mapbox/point-geometry';
${layouts.map(structArrayLayoutJs).join('\n')}
${arraysWithStructAccessors.map(structArrayJs).join('\n')}
export {
${layouts.map(layout => layout.className).join(',\n ')},
${[...arrayTypeEntries].join(',\n ')}
};
`);