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A WebGL interactive maps library
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// @flow
import {ColorAttachment, DepthAttachment} from './value';
import assert from 'assert';
import type Context from './context';
class Framebuffer {
context: Context;
width: number;
height: number;
framebuffer: WebGLFramebuffer;
colorAttachment: ColorAttachment;
depthAttachment: DepthAttachment;
constructor(context: Context, width: number, height: number, hasDepth: boolean) {
this.context = context;
this.width = width;
this.height = height;
const gl = context.gl;
const fbo = this.framebuffer = gl.createFramebuffer();
this.colorAttachment = new ColorAttachment(context, fbo);
if (hasDepth) {
this.depthAttachment = new DepthAttachment(context, fbo);
}
assert(gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE);
}
destroy() {
const gl = this.context.gl;
const texture = this.colorAttachment.get();
if (texture) gl.deleteTexture(texture);
if (this.depthAttachment) {
const renderbuffer = this.depthAttachment.get();
if (renderbuffer) gl.deleteRenderbuffer(renderbuffer);
}
gl.deleteFramebuffer(this.framebuffer);
}
}
export default Framebuffer;