package.src.render.program.collision_program.js Maven / Gradle / Ivy
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// @flow
import {
Uniform1f,
Uniform2f,
UniformMatrix4f
} from '../uniform_binding';
import pixelsToTileUnits from '../../source/pixels_to_tile_units';
import type Context from '../../gl/context';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type Transform from '../../geo/transform';
import type Tile from '../../source/tile';
export type CollisionUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_camera_to_center_distance': Uniform1f,
'u_pixels_to_tile_units': Uniform1f,
'u_extrude_scale': Uniform2f,
'u_overscale_factor': Uniform1f
|};
export type CollisionCircleUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_inv_matrix': UniformMatrix4f,
'u_camera_to_center_distance': Uniform1f,
'u_viewport_size': Uniform2f
|};
const collisionUniforms = (context: Context, locations: UniformLocations): CollisionUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
'u_pixels_to_tile_units': new Uniform1f(context, locations.u_pixels_to_tile_units),
'u_extrude_scale': new Uniform2f(context, locations.u_extrude_scale),
'u_overscale_factor': new Uniform1f(context, locations.u_overscale_factor)
});
const collisionCircleUniforms = (context: Context, locations: UniformLocations): CollisionCircleUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_inv_matrix': new UniformMatrix4f(context, locations.u_inv_matrix),
'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
'u_viewport_size': new Uniform2f(context, locations.u_viewport_size)
});
const collisionUniformValues = (
matrix: Float32Array,
transform: Transform,
tile: Tile
): UniformValues => {
const pixelRatio = pixelsToTileUnits(tile, 1, transform.zoom);
const scale = Math.pow(2, transform.zoom - tile.tileID.overscaledZ);
const overscaleFactor = tile.tileID.overscaleFactor();
return {
'u_matrix': matrix,
'u_camera_to_center_distance': transform.cameraToCenterDistance,
'u_pixels_to_tile_units': pixelRatio,
'u_extrude_scale': [transform.pixelsToGLUnits[0] / (pixelRatio * scale),
transform.pixelsToGLUnits[1] / (pixelRatio * scale)],
'u_overscale_factor': overscaleFactor
};
};
const collisionCircleUniformValues = (
matrix: Float32Array,
invMatrix: Float32Array,
transform: Transform
): UniformValues => {
return {
'u_matrix': matrix,
'u_inv_matrix': invMatrix,
'u_camera_to_center_distance': transform.cameraToCenterDistance,
'u_viewport_size': [transform.width, transform.height]
};
};
export {collisionUniforms, collisionUniformValues, collisionCircleUniforms, collisionCircleUniformValues};