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A WebGL interactive maps library
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// @flow
import {
UniformColor,
UniformMatrix4f,
Uniform1i,
Uniform1f
} from '../uniform_binding';
import type Context from '../../gl/context';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type Color from '../../style-spec/util/color';
export type DebugUniformsType = {|
'u_color': UniformColor,
'u_matrix': UniformMatrix4f,
'u_overlay': Uniform1i,
'u_overlay_scale': Uniform1f
|};
const debugUniforms = (context: Context, locations: UniformLocations): DebugUniformsType => ({
'u_color': new UniformColor(context, locations.u_color),
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_overlay': new Uniform1i(context, locations.u_overlay),
'u_overlay_scale': new Uniform1f(context, locations.u_overlay_scale),
});
const debugUniformValues = (matrix: Float32Array, color: Color, scaleRatio: number = 1): UniformValues => ({
'u_matrix': matrix,
'u_color': color,
'u_overlay': 0,
'u_overlay_scale': scaleRatio
});
export {debugUniforms, debugUniformValues};