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A WebGL interactive maps library
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// @flow
import type {RequestParameters} from '../util/ajax';
import type {RGBAImage, AlphaImage} from '../util/image';
import type {GlyphPositions} from '../render/glyph_atlas';
import type ImageAtlas from '../render/image_atlas';
import type {OverscaledTileID} from './tile_id';
import type {Bucket} from '../data/bucket';
import type FeatureIndex from '../data/feature_index';
import type {CollisionBoxArray} from '../data/array_types';
import type DEMData from '../data/dem_data';
import type {StyleGlyph} from '../style/style_glyph';
import type {StyleImage} from '../style/style_image';
import type {PromoteIdSpecification} from '../style-spec/types';
import window from '../util/window';
const {ImageBitmap} = window;
export type TileParameters = {
source: string,
uid: string,
};
export type WorkerTileParameters = TileParameters & {
tileID: OverscaledTileID,
request: RequestParameters,
zoom: number,
maxZoom: number,
tileSize: number,
promoteId: ?PromoteIdSpecification,
pixelRatio: number,
showCollisionBoxes: boolean,
collectResourceTiming?: boolean,
returnDependencies?: boolean
};
export type WorkerDEMTileParameters = TileParameters & {
coord: { z: number, x: number, y: number, w: number },
rawImageData: RGBAImage | ImageBitmap,
encoding: "mapbox" | "terrarium"
};
export type WorkerTileResult = {
buckets: Array,
imageAtlas: ImageAtlas,
glyphAtlasImage: AlphaImage,
featureIndex: FeatureIndex,
collisionBoxArray: CollisionBoxArray,
rawTileData?: ArrayBuffer,
resourceTiming?: Array,
// Only used for benchmarking:
glyphMap?: {[_: string]: {[_: number]: ?StyleGlyph}} | null,
iconMap?: {[_: string]: StyleImage} | null,
glyphPositions?: GlyphPositions | null
};
export type WorkerTileCallback = (error: ?Error, result: ?WorkerTileResult) => void;
export type WorkerDEMTileCallback = (err: ?Error, result: ?DEMData) => void;
/**
* May be implemented by custom source types to provide code that can be run on
* the WebWorkers. In addition to providing a custom
* {@link WorkerSource#loadTile}, any other methods attached to a `WorkerSource`
* implementation may also be targeted by the {@link Source} via
* `dispatcher.getActor().send('source-type.methodname', params, callback)`.
*
* @see {@link Map#addSourceType}
* @private
*
* @class WorkerSource
* @param actor
* @param layerIndex
*/
export interface WorkerSource {
availableImages: Array,
// Disabled due to https://github.com/facebook/flow/issues/5208
// constructor(actor: Actor, layerIndex: StyleLayerIndex): WorkerSource;
/**
* Loads a tile from the given params and parse it into buckets ready to send
* back to the main thread for rendering. Should call the callback with:
* `{ buckets, featureIndex, collisionIndex, rawTileData}`.
*/
loadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void;
/**
* Re-parses a tile that has already been loaded. Yields the same data as
* {@link WorkerSource#loadTile}.
*/
reloadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void;
/**
* Aborts loading a tile that is in progress.
*/
abortTile(params: TileParameters, callback: WorkerTileCallback): void;
/**
* Removes this tile from any local caches.
*/
removeTile(params: TileParameters, callback: WorkerTileCallback): void;
/**
* Tells the WorkerSource to abort in-progress tasks and release resources.
* The foreground Source is responsible for ensuring that 'removeSource' is
* the last message sent to the WorkerSource.
*/
removeSource?: (params: {source: string}, callback: WorkerTileCallback) => void;
}