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A WebGL interactive maps library
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// @flow
import LngLat from '../geo/lng_lat';
import type Point from '@mapbox/point-geometry';
import type Transform from '../geo/transform';
/**
* Given a LngLat, prior projected position, and a transform, return a new LngLat shifted
* n × 360° east or west for some n ≥ 0 such that:
*
* * the projected location of the result is on screen, if possible, and secondarily:
* * the difference between the projected location of the result and the prior position
* is minimized.
*
* The object is to preserve perceived object constancy for Popups and Markers as much as
* possible; they should avoid shifting large distances across the screen, even when the
* map center changes by ±360° due to automatic wrapping, and when about to go off screen,
* should wrap just enough to avoid doing so.
*
* @private
*/
export default function(lngLat: LngLat, priorPos: ?Point, transform: Transform): LngLat {
lngLat = new LngLat(lngLat.lng, lngLat.lat);
// First, try shifting one world in either direction, and see if either is closer to the
// prior position. This preserves object constancy when the map center is auto-wrapped
// during animations.
if (priorPos) {
const left = new LngLat(lngLat.lng - 360, lngLat.lat);
const right = new LngLat(lngLat.lng + 360, lngLat.lat);
const delta = transform.locationPoint(lngLat).distSqr(priorPos);
if (transform.locationPoint(left).distSqr(priorPos) < delta) {
lngLat = left;
} else if (transform.locationPoint(right).distSqr(priorPos) < delta) {
lngLat = right;
}
}
// Second, wrap toward the center until the new position is on screen, or we can't get
// any closer.
while (Math.abs(lngLat.lng - transform.center.lng) > 180) {
const pos = transform.locationPoint(lngLat);
if (pos.x >= 0 && pos.y >= 0 && pos.x <= transform.width && pos.y <= transform.height) {
break;
}
if (lngLat.lng > transform.center.lng) {
lngLat.lng -= 360;
} else {
lngLat.lng += 360;
}
}
return lngLat;
}