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Utilities for all Sentry JavaScript SDKs
import { isBrowserBundle } from './env.js';
/**
* NOTE: In order to avoid circular dependencies, if you add a function to this module and it needs to print something,
* you must either a) use `console.log` rather than the logger, or b) put your function elsewhere.
*/
/**
* Checks whether we're in the Node.js or Browser environment
*
* @returns Answer to given question
*/
function isNodeEnv() {
// explicitly check for browser bundles as those can be optimized statically
// by terser/rollup.
return (
!isBrowserBundle() &&
Object.prototype.toString.call(typeof process !== 'undefined' ? process : 0) === '[object process]'
);
}
/**
* Requires a module which is protected against bundler minification.
*
* @param request The module path to resolve
*/
// eslint-disable-next-line @typescript-eslint/no-explicit-any
function dynamicRequire(mod, request) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-member-access
return mod.require(request);
}
/**
* Helper for dynamically loading module that should work with linked dependencies.
* The problem is that we _should_ be using `require(require.resolve(moduleName, { paths: [cwd()] }))`
* However it's _not possible_ to do that with Webpack, as it has to know all the dependencies during
* build time. `require.resolve` is also not available in any other way, so we cannot create,
* a fake helper like we do with `dynamicRequire`.
*
* We always prefer to use local package, thus the value is not returned early from each `try/catch` block.
* That is to mimic the behavior of `require.resolve` exactly.
*
* @param moduleName module name to require
* @returns possibly required module
*/
function loadModule(moduleName) {
let mod;
try {
mod = dynamicRequire(module, moduleName);
} catch (e) {
// no-empty
}
try {
const { cwd } = dynamicRequire(module, 'process');
mod = dynamicRequire(module, `${cwd()}/node_modules/${moduleName}`) ;
} catch (e) {
// no-empty
}
return mod;
}
export { dynamicRequire, isNodeEnv, loadModule };
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