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package.es-modules.Gantt.Legacy.js Maven / Gradle / Ivy
/* *
*
* (c) 2016 Highsoft AS
* Authors: Øystein Moseng, Lars A. V. Cabrera, Jon Arild Nygard
*
* License: www.highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import U from '../Core/Utilities.js';
const { error, merge, pick } = U;
/* *
*
* Constants
*
* */
const max = Math.max, min = Math.min;
/* *
*
* Functions
*
* */
/**
* Calculate margin to place around obstacles for the pathfinder in pixels.
* Returns a minimum of 1 pixel margin.
*
* @deprecated
* @private
* @function
*
* @param {Array} obstacles
* Obstacles to calculate margin from.
*
* @return {number}
* The calculated margin in pixels. At least 1.
*/
function calculateObstacleMargin(obstacles) {
const distances = [], len = obstacles.length;
let obstacleDistance;
// Go over all obstacles and compare them to the others.
for (let i = 0; i < len; ++i) {
// Compare to all obstacles ahead. We will already have compared this
// obstacle to the ones before.
for (let j = i + 1; j < len; ++j) {
obstacleDistance = distance(obstacles[i], obstacles[j]);
// TODO: Magic number 80
if (obstacleDistance < 80) { // Ignore large distances
distances.push(obstacleDistance);
}
}
}
// Ensure we always have at least one value, even in very spacious charts
distances.push(80);
return max(Math.floor(distances.sort((a, b) => (a - b))[
// Discard first 10% of the relevant distances, and then grab
// the smallest one.
Math.floor(distances.length / 10)] / 2 - 1 // Divide the distance by 2 and subtract 1.
), 1 // 1 is the minimum margin
);
}
/**
* Compute smallest distance between two rectangles
* @deprecated
* @private
*/
function distance(a, b, bbMargin) {
// Count the distance even if we are slightly off
const margin = pick(bbMargin, 10), yOverlap = a.yMax + margin > b.yMin - margin &&
a.yMin - margin < b.yMax + margin, xOverlap = a.xMax + margin > b.xMin - margin &&
a.xMin - margin < b.xMax + margin, xDistance = yOverlap ? (a.xMin > b.xMax ? a.xMin - b.xMax : b.xMin - a.xMax) : Infinity, yDistance = xOverlap ? (a.yMin > b.yMax ? a.yMin - b.yMax : b.yMin - a.yMax) : Infinity;
// If the rectangles collide, try recomputing with smaller margin.
// If they collide anyway, discard the obstacle.
if (xOverlap && yOverlap) {
return (margin ?
distance(a, b, Math.floor(margin / 2)) :
Infinity);
}
return min(xDistance, yDistance);
}
/**
* Warn if using legacy options. Copy the options over. Note that this will
* still break if using the legacy options in chart.update, addSeries etc.
* @deprecated
* @private
*/
function warnLegacy(chart) {
if (chart.options.pathfinder ||
chart.series.reduce(function (acc, series) {
if (series.options) {
merge(true, (series.options.connectors = series.options.connectors ||
{}), series.options.pathfinder);
}
return acc || series.options && series.options.pathfinder;
}, false)) {
merge(true, (chart.options.connectors = chart.options.connectors || {}), chart.options.pathfinder);
error('WARNING: Pathfinder options have been renamed. ' +
'Use "chart.connectors" or "series.connectors" instead.');
}
}
/* *
*
* Default Export
*
* */
/**
* Contains detached legacy code not used anymore after tree shaking.
* @deprecated
*/
const legacy = {
calculateObstacleMargin,
distance,
warnLegacy
};
export default legacy;