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/* *
 *
 *  (c) 2021 Torstein Honsi
 *
 *  License: www.highcharts.com/license
 *
 *  !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
 *
 * */
'use strict';
import PC from '../Core/Geometry/PolygonClip.js';
const { clipLineString, clipPolygon } = PC;
import ProjectionRegistry from './Projections/ProjectionRegistry.js';
import U from '../Core/Utilities.js';
const { clamp, erase } = U;
/* *
 *
 *  Constants
 *
 * */
const deg2rad = Math.PI * 2 / 360, 
// Safe padding on either side of the antimeridian to avoid points being
// projected to the wrong side of the plane
floatCorrection = 0.000001;
/* *
 *
 *  Functions
 *
 * */
/**
 * Keep longitude within -180 and 180. This is faster than using the modulo
 * operator, and preserves the distinction between -180 and 180.
 * @private
 */
const wrapLon = (lon) => {
    // Replacing the if's with while would increase the range, but make it prone
    // to crashes on bad data
    if (lon < -180) {
        lon += 360;
    }
    if (lon > 180) {
        lon -= 360;
    }
    return lon;
};
/**
 * Calculate the haversine of an angle.
 * @private
 */
const hav = (radians) => (1 - Math.cos(radians)) / 2;
/**
* Calculate the haversine of an angle from two coordinates.
* @private
*/
const havFromCoords = (point1, point2) => {
    const cos = Math.cos, lat1 = point1[1] * deg2rad, lon1 = point1[0] * deg2rad, lat2 = point2[1] * deg2rad, lon2 = point2[0] * deg2rad, deltaLat = lat2 - lat1, deltaLon = lon2 - lon1, havFromCoords = hav(deltaLat) + cos(lat1) * cos(lat2) * hav(deltaLon);
    return havFromCoords;
};
/* *
 *
 *  Class
 *
 * */
class Projection {
    /* *
     *
     *  Static Functions
     *
     * */
    /**
     * Add a projection definition to the registry, accessible by its `name`.
     * @private
     */
    static add(name, definition) {
        Projection.registry[name] = definition;
    }
    /**
     * Calculate the distance in meters between two given coordinates.
     * @private
     */
    static distance(point1, point2) {
        const { atan2, sqrt } = Math, hav = havFromCoords(point1, point2), angularDistance = 2 * atan2(sqrt(hav), sqrt(1 - hav)), distance = angularDistance * 6371e3;
        return distance;
    }
    /**
     * Calculate the geodesic line string between two given coordinates.
     * @private
     */
    static geodesic(point1, point2, inclusive, stepDistance = 500000) {
        const { atan2, cos, sin, sqrt } = Math, distance = Projection.distance, lat1 = point1[1] * deg2rad, lon1 = point1[0] * deg2rad, lat2 = point2[1] * deg2rad, lon2 = point2[0] * deg2rad, cosLat1CosLon1 = cos(lat1) * cos(lon1), cosLat2CosLon2 = cos(lat2) * cos(lon2), cosLat1SinLon1 = cos(lat1) * sin(lon1), cosLat2SinLon2 = cos(lat2) * sin(lon2), sinLat1 = sin(lat1), sinLat2 = sin(lat2), pointDistance = distance(point1, point2), angDistance = pointDistance / 6371e3, sinAng = sin(angDistance), jumps = Math.round(pointDistance / stepDistance), lineString = [];
        if (inclusive) {
            lineString.push(point1);
        }
        if (jumps > 1) {
            const step = 1 / jumps;
            for (let fraction = step; fraction < 0.999; // Account for float errors
             fraction += step) {
                // Add intermediate point to lineString
                const A = sin((1 - fraction) * angDistance) / sinAng, B = sin(fraction * angDistance) / sinAng, x = A * cosLat1CosLon1 + B * cosLat2CosLon2, y = A * cosLat1SinLon1 + B * cosLat2SinLon2, z = A * sinLat1 + B * sinLat2, lat3 = atan2(z, sqrt(x * x + y * y)), lon3 = atan2(y, x);
                lineString.push([lon3 / deg2rad, lat3 / deg2rad]);
            }
        }
        if (inclusive) {
            lineString.push(point2);
        }
        return lineString;
    }
    static insertGeodesics(poly) {
        let i = poly.length - 1;
        while (i--) {
            // Distance in degrees, either in lon or lat. Avoid heavy
            // calculation of true distance.
            const roughDistance = Math.max(Math.abs(poly[i][0] - poly[i + 1][0]), Math.abs(poly[i][1] - poly[i + 1][1]));
            if (roughDistance > 10) {
                const geodesic = Projection.geodesic(poly[i], poly[i + 1]);
                if (geodesic.length) {
                    poly.splice(i + 1, 0, ...geodesic);
                }
            }
        }
    }
    static toString(options) {
        const { name, rotation } = options || {};
        return [name, rotation && rotation.join(',')].join(';');
    }
    /* *
     *
     *  Constructor
     *
     * */
    constructor(options = {}) {
        // Whether the chart has points, lines or polygons given as coordinates
        // with positive up, as opposed to paths in the SVG plane with positive
        // down.
        this.hasCoordinates = false;
        // Whether the chart has true projection as opposed to pre-projected geojson
        // as in the legacy map collection.
        this.hasGeoProjection = false;
        this.maxLatitude = 90;
        this.options = options;
        const { name, projectedBounds, rotation } = options;
        this.rotator = rotation ? this.getRotator(rotation) : void 0;
        const ProjectionDefinition = name ? Projection.registry[name] : void 0;
        if (ProjectionDefinition) {
            this.def = new ProjectionDefinition(options);
        }
        const { def, rotator } = this;
        if (def) {
            this.maxLatitude = def.maxLatitude || 90;
            this.hasGeoProjection = true;
        }
        if (rotator && def) {
            this.forward = (lonLat) => def.forward(rotator.forward(lonLat));
            this.inverse = (xy) => rotator.inverse(def.inverse(xy));
        }
        else if (def) {
            this.forward = (lonLat) => def.forward(lonLat);
            this.inverse = (xy) => def.inverse(xy);
        }
        else if (rotator) {
            this.forward = rotator.forward;
            this.inverse = rotator.inverse;
        }
        // Projected bounds/clipping
        this.bounds = projectedBounds === 'world' ?
            def && def.bounds :
            projectedBounds;
    }
    /* *
     *
     *  Functions
     *
     * */
    lineIntersectsBounds(line) {
        const { x1, x2, y1, y2 } = this.bounds || {};
        const getIntersect = (line, dim, val) => {
            const [p1, p2] = line, otherDim = dim ? 0 : 1;
            // Check if points are on either side of the line
            if (typeof val === 'number' && p1[dim] >= val !== p2[dim] >= val) {
                const fraction = ((val - p1[dim]) / (p2[dim] - p1[dim])), crossingVal = p1[otherDim] +
                    fraction * (p2[otherDim] - p1[otherDim]);
                return dim ? [crossingVal, val] : [val, crossingVal];
            }
        };
        let intersection, ret = line[0];
        if ((intersection = getIntersect(line, 0, x1))) {
            ret = intersection;
            // Assuming line[1] was originally outside, replace it with the
            // intersection point so that the horizontal intersection will
            // be correct.
            line[1] = intersection;
        }
        else if ((intersection = getIntersect(line, 0, x2))) {
            ret = intersection;
            line[1] = intersection;
        }
        if ((intersection = getIntersect(line, 1, y1))) {
            ret = intersection;
        }
        else if ((intersection = getIntersect(line, 1, y2))) {
            ret = intersection;
        }
        return ret;
    }
    /**
     * Take the rotation options and returns the appropriate projection
     * functions.
     * @private
     */
    getRotator(rotation) {
        const deltaLambda = rotation[0] * deg2rad, deltaPhi = (rotation[1] || 0) * deg2rad, deltaGamma = (rotation[2] || 0) * deg2rad;
        const cosDeltaPhi = Math.cos(deltaPhi), sinDeltaPhi = Math.sin(deltaPhi), cosDeltaGamma = Math.cos(deltaGamma), sinDeltaGamma = Math.sin(deltaGamma);
        if (deltaLambda === 0 && deltaPhi === 0 && deltaGamma === 0) {
            // Don't waste processing time
            return;
        }
        return {
            forward: (lonLat) => {
                // Lambda (lon) rotation
                const lon = lonLat[0] * deg2rad + deltaLambda;
                // Phi (lat) and gamma rotation
                const lat = lonLat[1] * deg2rad, cosLat = Math.cos(lat), x = Math.cos(lon) * cosLat, y = Math.sin(lon) * cosLat, sinLat = Math.sin(lat), k = sinLat * cosDeltaPhi + x * sinDeltaPhi;
                return [
                    Math.atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - sinLat * sinDeltaPhi) / deg2rad,
                    Math.asin(k * cosDeltaGamma + y * sinDeltaGamma) / deg2rad
                ];
            },
            inverse: (rLonLat) => {
                // Lambda (lon) unrotation
                const lon = rLonLat[0] * deg2rad;
                // Phi (lat) and gamma unrotation
                const lat = rLonLat[1] * deg2rad, cosLat = Math.cos(lat), x = Math.cos(lon) * cosLat, y = Math.sin(lon) * cosLat, sinLat = Math.sin(lat), k = sinLat * cosDeltaGamma - y * sinDeltaGamma;
                return [
                    (Math.atan2(y * cosDeltaGamma + sinLat * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi) - deltaLambda) / deg2rad,
                    Math.asin(k * cosDeltaPhi - x * sinDeltaPhi) / deg2rad
                ];
            }
        };
    }
    /**
     * Project a lonlat coordinate position to xy. Dynamically overridden when
     * projection is set.
     * @private
     */
    forward(lonLat) {
        return lonLat;
    }
    /**
     * Unproject an xy chart coordinate position to lonlat. Dynamically
     * overridden when projection is set.
     * @private
     */
    inverse(xy) {
        return xy;
    }
    cutOnAntimeridian(poly, isPolygon) {
        const antimeridian = 180, intersections = [];
        const polygons = [poly];
        for (let i = 0, iEnd = poly.length; i < iEnd; ++i) {
            const lonLat = poly[i];
            let previousLonLat = poly[i - 1];
            if (!i) {
                if (!isPolygon) {
                    continue;
                }
                // Else, wrap to beginning
                previousLonLat = poly[poly.length - 1];
            }
            const lon1 = previousLonLat[0], lon2 = lonLat[0];
            if (
            // Both points, after rotating for antimeridian, are on the far
            // side of the Earth
            (lon1 < -90 || lon1 > 90) &&
                (lon2 < -90 || lon2 > 90) &&
                // ... and on either side of the plane
                (lon1 > 0) !== (lon2 > 0)) {
                // Interpolate to the intersection latitude
                const fraction = clamp((antimeridian - (lon1 + 360) % 360) /
                    ((lon2 + 360) % 360 - (lon1 + 360) % 360), 0, 1), lat = (previousLonLat[1] +
                    fraction * (lonLat[1] - previousLonLat[1]));
                intersections.push({
                    i,
                    lat,
                    direction: lon1 < 0 ? 1 : -1,
                    previousLonLat,
                    lonLat
                });
            }
        }
        let polarIntersection;
        if (intersections.length) {
            if (isPolygon) {
                // Simplified use of the even-odd rule, if there is an odd
                // amount of intersections between the polygon and the
                // antimeridian, the pole is inside the polygon. Applies
                // primarily to Antarctica.
                if (intersections.length % 2 === 1) {
                    polarIntersection = intersections.slice().sort((a, b) => Math.abs(b.lat) - Math.abs(a.lat))[0];
                    erase(intersections, polarIntersection);
                }
                // Pull out slices of the polygon that is on the opposite side
                // of the antimeridian compared to the starting point
                let i = intersections.length - 2;
                while (i >= 0) {
                    const index = intersections[i].i;
                    const lonPlus = wrapLon(antimeridian +
                        intersections[i].direction * floatCorrection);
                    const lonMinus = wrapLon(antimeridian -
                        intersections[i].direction * floatCorrection);
                    const slice = poly.splice(index, intersections[i + 1].i - index, 
                    // Add interpolated points close to the cut
                    ...Projection.geodesic([lonPlus, intersections[i].lat], [lonPlus, intersections[i + 1].lat], true));
                    // Add interpolated points close to the cut
                    slice.push(...Projection.geodesic([lonMinus, intersections[i + 1].lat], [lonMinus, intersections[i].lat], true));
                    polygons.push(slice);
                    i -= 2;
                }
                // Insert dummy points close to the pole
                if (polarIntersection) {
                    for (let i = 0; i < polygons.length; i++) {
                        const { direction, lat } = polarIntersection, poly = polygons[i], indexOf = poly.indexOf(polarIntersection.lonLat);
                        if (indexOf > -1) {
                            const polarLatitude = (lat < 0 ? -1 : 1) *
                                this.maxLatitude;
                            const lon1 = wrapLon(antimeridian +
                                direction * floatCorrection);
                            const lon2 = wrapLon(antimeridian -
                                direction * floatCorrection);
                            const polarSegment = Projection.geodesic([lon1, lat], [lon1, polarLatitude], true);
                            // Circle around the pole point in order to make
                            // polygon clipping right. Without this, Antarctica
                            // would wrap the wrong way in an LLC projection
                            // with parallels [30, 40].
                            for (let lon = lon1 + 120 * direction; lon > -180 && lon < 180; lon += 120 * direction) {
                                polarSegment.push([lon, polarLatitude]);
                            }
                            polarSegment.push(...Projection.geodesic([lon2, polarLatitude], [lon2, polarIntersection.lat], true));
                            poly.splice(indexOf, 0, ...polarSegment);
                            break;
                        }
                    }
                }
                // Map lines, not closed
            }
            else {
                let i = intersections.length;
                while (i--) {
                    const index = intersections[i].i;
                    const slice = poly.splice(index, poly.length, 
                    // Add interpolated point close to the cut
                    [
                        wrapLon(antimeridian +
                            intersections[i].direction * floatCorrection),
                        intersections[i].lat
                    ]);
                    // Add interpolated point close to the cut
                    slice.unshift([
                        wrapLon(antimeridian -
                            intersections[i].direction * floatCorrection),
                        intersections[i].lat
                    ]);
                    polygons.push(slice);
                }
            }
        }
        return polygons;
    }
    /**
     * Take a GeoJSON geometry and return a translated SVGPath.
     * @private
     */
    path(geometry) {
        const { bounds, def, rotator } = this;
        const antimeridian = 180;
        const path = [];
        const isPolygon = geometry.type === 'Polygon' ||
            geometry.type === 'MultiPolygon';
        // @todo: It doesn't really have to do with whether north is
        // positive. It depends on whether the coordinates are
        // pre-projected.
        const hasGeoProjection = this.hasGeoProjection;
        // Detect whether we need to do antimeridian cutting and clipping to
        // bounds. The alternative (currently for Orthographic) is to apply a
        // clip angle.
        const projectingToPlane = !def || def.antimeridianCutting !== false;
        // We need to rotate in a separate step before applying antimeridian
        // cutting
        const preclip = projectingToPlane ? rotator : void 0;
        const postclip = projectingToPlane ? (def || this) : this;
        let boundsPolygon;
        if (bounds) {
            boundsPolygon = [
                [bounds.x1, bounds.y1],
                [bounds.x2, bounds.y1],
                [bounds.x2, bounds.y2],
                [bounds.x1, bounds.y2]
            ];
        }
        const addToPath = (polygon) => {
            // Create a copy of the original coordinates. The copy applies a
            // correction of points close to the antimeridian in order to
            // prevent the points to be projected to the wrong side of the
            // plane. Float errors in topojson or in the projection may cause
            // that.
            const poly = polygon.map((lonLat) => {
                if (projectingToPlane) {
                    if (preclip) {
                        lonLat = preclip.forward(lonLat);
                    }
                    let lon = lonLat[0];
                    if (Math.abs(lon - antimeridian) < floatCorrection) {
                        if (lon < antimeridian) {
                            lon = antimeridian - floatCorrection;
                        }
                        else {
                            lon = antimeridian + floatCorrection;
                        }
                    }
                    lonLat = [lon, lonLat[1]];
                }
                return lonLat;
            });
            let polygons = [poly];
            if (hasGeoProjection) {
                // Insert great circles into long straight lines
                Projection.insertGeodesics(poly);
                if (projectingToPlane) {
                    polygons = this.cutOnAntimeridian(poly, isPolygon);
                }
            }
            polygons.forEach((poly) => {
                if (poly.length < 2) {
                    return;
                }
                let movedTo = false;
                let firstValidLonLat;
                let lastValidLonLat;
                let gap = false;
                const pushToPath = (point) => {
                    if (!movedTo) {
                        path.push(['M', point[0], point[1]]);
                        movedTo = true;
                    }
                    else {
                        path.push(['L', point[0], point[1]]);
                    }
                };
                let someOutside = false, someInside = false;
                let points = poly.map((lonLat) => {
                    const xy = postclip.forward(lonLat);
                    if (xy.outside) {
                        someOutside = true;
                    }
                    else {
                        someInside = true;
                    }
                    // Mercator projects pole points to Infinity, and
                    // clipPolygon is not able to handle it.
                    if (xy[1] === Infinity) {
                        xy[1] = 10e9;
                    }
                    else if (xy[1] === -Infinity) {
                        xy[1] = -10e9;
                    }
                    return xy;
                });
                if (projectingToPlane) {
                    // Wrap around in order for pointInPolygon to work
                    if (isPolygon) {
                        points.push(points[0]);
                    }
                    if (someOutside) {
                        // All points are outside
                        if (!someInside) {
                            return;
                        }
                        // Some inside, some outside. Clip to the bounds.
                        if (boundsPolygon) {
                            // Polygons
                            if (isPolygon) {
                                points = clipPolygon(points, boundsPolygon);
                                // Linestrings
                            }
                            else if (bounds) {
                                clipLineString(points, boundsPolygon)
                                    .forEach((points) => {
                                    movedTo = false;
                                    points.forEach(pushToPath);
                                });
                                return;
                            }
                        }
                    }
                    points.forEach(pushToPath);
                    // For orthographic projection, or when a clipAngle applies
                }
                else {
                    for (let i = 0; i < points.length; i++) {
                        const lonLat = poly[i], point = points[i];
                        if (!point.outside) {
                            // In order to be able to interpolate if the first
                            // or last point is invalid (on the far side of the
                            // globe in an orthographic projection), we need to
                            // push the first valid point to the end of the
                            // polygon.
                            if (isPolygon && !firstValidLonLat) {
                                firstValidLonLat = lonLat;
                                poly.push(lonLat);
                                points.push(point);
                            }
                            // When entering the first valid point after a gap
                            // of invalid points, typically on the far side of
                            // the globe in an orthographic projection.
                            if (gap && lastValidLonLat) {
                                // For areas, in an orthographic projection, the
                                // great circle between two visible points will
                                // be close to the horizon. A possible exception
                                // may be when the two points are on opposite
                                // sides of the globe. It that poses a problem,
                                // we may have to rewrite this to use the small
                                // circle related to the current lon0 and lat0.
                                if (isPolygon && hasGeoProjection) {
                                    const geodesic = Projection.geodesic(lastValidLonLat, lonLat);
                                    geodesic.forEach((lonLat) => pushToPath(postclip.forward(lonLat)));
                                    // For lines, just jump over the gap
                                }
                                else {
                                    movedTo = false;
                                }
                            }
                            pushToPath(point);
                            lastValidLonLat = lonLat;
                            gap = false;
                        }
                        else {
                            gap = true;
                        }
                    }
                }
            });
        };
        if (geometry.type === 'LineString') {
            addToPath(geometry.coordinates);
        }
        else if (geometry.type === 'MultiLineString') {
            geometry.coordinates.forEach((c) => addToPath(c));
        }
        else if (geometry.type === 'Polygon') {
            geometry.coordinates.forEach((c) => addToPath(c));
            if (path.length) {
                path.push(['Z']);
            }
        }
        else if (geometry.type === 'MultiPolygon') {
            geometry.coordinates.forEach((polygons) => {
                polygons.forEach((c) => addToPath(c));
            });
            if (path.length) {
                path.push(['Z']);
            }
        }
        return path;
    }
}
/* *
 *
 *  Static Properties
 *
 * */
Projection.registry = ProjectionRegistry;
/* *
 *
 *  Default Export
 *
 * */
export default Projection;




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