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Touch enabled jQuery plugin that lets you create beautiful responsive carousel slider.

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/**
 * Autoplay Plugin
 * @version 2.3.4
 * @author Bartosz Wojciechowski
 * @author Artus Kolanowski
 * @author David Deutsch
 * @author Tom De Caluwé
 * @license The MIT License (MIT)
 */
;(function($, window, document, undefined) {

	/**
	 * Creates the autoplay plugin.
	 * @class The Autoplay Plugin
	 * @param {Owl} scope - The Owl Carousel
	 */
	var Autoplay = function(carousel) {
		/**
		 * Reference to the core.
		 * @protected
		 * @type {Owl}
		 */
		this._core = carousel;

		/**
		 * The autoplay timeout id.
		 * @type {Number}
		 */
		this._call = null;

		/**
		 * Depending on the state of the plugin, this variable contains either
		 * the start time of the timer or the current timer value if it's
		 * paused. Since we start in a paused state we initialize the timer
		 * value.
		 * @type {Number}
		 */
		this._time = 0;

		/**
		 * Stores the timeout currently used.
		 * @type {Number}
		 */
		this._timeout = 0;

		/**
		 * Indicates whenever the autoplay is paused.
		 * @type {Boolean}
		 */
		this._paused = true;

		/**
		 * All event handlers.
		 * @protected
		 * @type {Object}
		 */
		this._handlers = {
			'changed.owl.carousel': $.proxy(function(e) {
				if (e.namespace && e.property.name === 'settings') {
					if (this._core.settings.autoplay) {
						this.play();
					} else {
						this.stop();
					}
				} else if (e.namespace && e.property.name === 'position' && this._paused) {
					// Reset the timer. This code is triggered when the position
					// of the carousel was changed through user interaction.
					this._time = 0;
				}
			}, this),
			'initialized.owl.carousel': $.proxy(function(e) {
				if (e.namespace && this._core.settings.autoplay) {
					this.play();
				}
			}, this),
			'play.owl.autoplay': $.proxy(function(e, t, s) {
				if (e.namespace) {
					this.play(t, s);
				}
			}, this),
			'stop.owl.autoplay': $.proxy(function(e) {
				if (e.namespace) {
					this.stop();
				}
			}, this),
			'mouseover.owl.autoplay': $.proxy(function() {
				if (this._core.settings.autoplayHoverPause && this._core.is('rotating')) {
					this.pause();
				}
			}, this),
			'mouseleave.owl.autoplay': $.proxy(function() {
				if (this._core.settings.autoplayHoverPause && this._core.is('rotating')) {
					this.play();
				}
			}, this),
			'touchstart.owl.core': $.proxy(function() {
				if (this._core.settings.autoplayHoverPause && this._core.is('rotating')) {
					this.pause();
				}
			}, this),
			'touchend.owl.core': $.proxy(function() {
				if (this._core.settings.autoplayHoverPause) {
					this.play();
				}
			}, this)
		};

		// register event handlers
		this._core.$element.on(this._handlers);

		// set default options
		this._core.options = $.extend({}, Autoplay.Defaults, this._core.options);
	};

	/**
	 * Default options.
	 * @public
	 */
	Autoplay.Defaults = {
		autoplay: false,
		autoplayTimeout: 5000,
		autoplayHoverPause: false,
		autoplaySpeed: false
	};

	/**
	 * Transition to the next slide and set a timeout for the next transition.
	 * @private
	 * @param {Number} [speed] - The animation speed for the animations.
	 */
	Autoplay.prototype._next = function(speed) {
		this._call = window.setTimeout(
			$.proxy(this._next, this, speed),
			this._timeout * (Math.round(this.read() / this._timeout) + 1) - this.read()
		);

		if (this._core.is('interacting') || document.hidden) {
			return;
		}
		this._core.next(speed || this._core.settings.autoplaySpeed);
	}

	/**
	 * Reads the current timer value when the timer is playing.
	 * @public
	 */
	Autoplay.prototype.read = function() {
		return new Date().getTime() - this._time;
	};

	/**
	 * Starts the autoplay.
	 * @public
	 * @param {Number} [timeout] - The interval before the next animation starts.
	 * @param {Number} [speed] - The animation speed for the animations.
	 */
	Autoplay.prototype.play = function(timeout, speed) {
		var elapsed;

		if (!this._core.is('rotating')) {
			this._core.enter('rotating');
		}

		timeout = timeout || this._core.settings.autoplayTimeout;

		// Calculate the elapsed time since the last transition. If the carousel
		// wasn't playing this calculation will yield zero.
		elapsed = Math.min(this._time % (this._timeout || timeout), timeout);

		if (this._paused) {
			// Start the clock.
			this._time = this.read();
			this._paused = false;
		} else {
			// Clear the active timeout to allow replacement.
			window.clearTimeout(this._call);
		}

		// Adjust the origin of the timer to match the new timeout value.
		this._time += this.read() % timeout - elapsed;

		this._timeout = timeout;
		this._call = window.setTimeout($.proxy(this._next, this, speed), timeout - elapsed);
	};

	/**
	 * Stops the autoplay.
	 * @public
	 */
	Autoplay.prototype.stop = function() {
		if (this._core.is('rotating')) {
			// Reset the clock.
			this._time = 0;
			this._paused = true;

			window.clearTimeout(this._call);
			this._core.leave('rotating');
		}
	};

	/**
	 * Pauses the autoplay.
	 * @public
	 */
	Autoplay.prototype.pause = function() {
		if (this._core.is('rotating') && !this._paused) {
			// Pause the clock.
			this._time = this.read();
			this._paused = true;

			window.clearTimeout(this._call);
		}
	};

	/**
	 * Destroys the plugin.
	 */
	Autoplay.prototype.destroy = function() {
		var handler, property;

		this.stop();

		for (handler in this._handlers) {
			this._core.$element.off(handler, this._handlers[handler]);
		}
		for (property in Object.getOwnPropertyNames(this)) {
			typeof this[property] != 'function' && (this[property] = null);
		}
	};

	$.fn.owlCarousel.Constructor.Plugins.autoplay = Autoplay;

})(window.Zepto || window.jQuery, window, document);




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