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A tiny library for packing 2D rectangles (for sprite layouts)
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.potpack = factory());
}(this, (function () { 'use strict';
function potpack(boxes) {
// calculate total box area and maximum box width
var area = 0;
var maxWidth = 0;
for (var i$1 = 0, list = boxes; i$1 < list.length; i$1 += 1) {
var box = list[i$1];
area += box.w * box.h;
maxWidth = Math.max(maxWidth, box.w);
}
// sort the boxes for insertion by height, descending
boxes.sort(function (a, b) { return b.h - a.h; });
// aim for a squarish resulting container,
// slightly adjusted for sub-100% space utilization
var startWidth = Math.max(Math.ceil(Math.sqrt(area / 0.95)), maxWidth);
// start with a single empty space, unbounded at the bottom
var spaces = [{x: 0, y: 0, w: startWidth, h: Infinity}];
var width = 0;
var height = 0;
for (var i$2 = 0, list$1 = boxes; i$2 < list$1.length; i$2 += 1) {
// look through spaces backwards so that we check smaller spaces first
var box$1 = list$1[i$2];
for (var i = spaces.length - 1; i >= 0; i--) {
var space = spaces[i];
// look for empty spaces that can accommodate the current box
if (box$1.w > space.w || box$1.h > space.h) { continue; }
// found the space; add the box to its top-left corner
// |-------|-------|
// | box | |
// |_______| |
// | space |
// |_______________|
box$1.x = space.x;
box$1.y = space.y;
height = Math.max(height, box$1.y + box$1.h);
width = Math.max(width, box$1.x + box$1.w);
if (box$1.w === space.w && box$1.h === space.h) {
// space matches the box exactly; remove it
var last = spaces.pop();
if (i < spaces.length) { spaces[i] = last; }
} else if (box$1.h === space.h) {
// space matches the box height; update it accordingly
// |-------|---------------|
// | box | updated space |
// |_______|_______________|
space.x += box$1.w;
space.w -= box$1.w;
} else if (box$1.w === space.w) {
// space matches the box width; update it accordingly
// |---------------|
// | box |
// |_______________|
// | updated space |
// |_______________|
space.y += box$1.h;
space.h -= box$1.h;
} else {
// otherwise the box splits the space into two spaces
// |-------|-----------|
// | box | new space |
// |_______|___________|
// | updated space |
// |___________________|
spaces.push({
x: space.x + box$1.w,
y: space.y,
w: space.w - box$1.w,
h: box$1.h
});
space.y += box$1.h;
space.h -= box$1.h;
}
break;
}
}
return {
w: width, // container width
h: height, // container height
fill: (area / (width * height)) || 0 // space utilization
};
}
return potpack;
})));