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Packs ECMAScript/CommonJs/AMD modules for the browser. Allows you to split your codebase into multiple bundles, which can be loaded on demand. Supports loaders to preprocess files, i.e. json, jsx, es7, css, less, ... and your custom stuff.

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/*
	MIT License http://www.opensource.org/licenses/mit-license.php
	Author Tobias Koppers @sokra
*/

"use strict";

/** @typedef {import("../Chunk")} Chunk */
/** @typedef {import("../Chunk").ChunkId} ChunkId */
/** @typedef {import("../Compiler")} Compiler */
/** @typedef {import("../Module")} Module */

class FlagIncludedChunksPlugin {
	/**
	 * Apply the plugin
	 * @param {Compiler} compiler the compiler instance
	 * @returns {void}
	 */
	apply(compiler) {
		compiler.hooks.compilation.tap("FlagIncludedChunksPlugin", compilation => {
			compilation.hooks.optimizeChunkIds.tap(
				"FlagIncludedChunksPlugin",
				chunks => {
					const chunkGraph = compilation.chunkGraph;

					// prepare two bit integers for each module
					// 2^31 is the max number represented as SMI in v8
					// we want the bits distributed this way:
					// the bit 2^31 is pretty rar and only one module should get it
					// so it has a probability of 1 / modulesCount
					// the first bit (2^0) is the easiest and every module could get it
					// if it doesn't get a better bit
					// from bit 2^n to 2^(n+1) there is a probability of p
					// so 1 / modulesCount == p^31
					// <=> p = sqrt31(1 / modulesCount)
					// so we use a modulo of 1 / sqrt31(1 / modulesCount)
					/** @type {WeakMap} */
					const moduleBits = new WeakMap();
					const modulesCount = compilation.modules.size;

					// precalculate the modulo values for each bit
					const modulo = 1 / Math.pow(1 / modulesCount, 1 / 31);
					const modulos = Array.from(
						{ length: 31 },
						(x, i) => Math.pow(modulo, i) | 0
					);

					// iterate all modules to generate bit values
					let i = 0;
					for (const module of compilation.modules) {
						let bit = 30;
						while (i % modulos[bit] !== 0) {
							bit--;
						}
						moduleBits.set(module, 1 << bit);
						i++;
					}

					// iterate all chunks to generate bitmaps
					/** @type {WeakMap} */
					const chunkModulesHash = new WeakMap();
					for (const chunk of chunks) {
						let hash = 0;
						for (const module of chunkGraph.getChunkModulesIterable(chunk)) {
							hash |= /** @type {number} */ (moduleBits.get(module));
						}
						chunkModulesHash.set(chunk, hash);
					}

					for (const chunkA of chunks) {
						const chunkAHash =
							/** @type {number} */
							(chunkModulesHash.get(chunkA));
						const chunkAModulesCount =
							chunkGraph.getNumberOfChunkModules(chunkA);
						if (chunkAModulesCount === 0) continue;
						let bestModule = undefined;
						for (const module of chunkGraph.getChunkModulesIterable(chunkA)) {
							if (
								bestModule === undefined ||
								chunkGraph.getNumberOfModuleChunks(bestModule) >
									chunkGraph.getNumberOfModuleChunks(module)
							)
								bestModule = module;
						}
						loopB: for (const chunkB of chunkGraph.getModuleChunksIterable(
							/** @type {Module} */ (bestModule)
						)) {
							// as we iterate the same iterables twice
							// skip if we find ourselves
							if (chunkA === chunkB) continue;

							const chunkBModulesCount =
								chunkGraph.getNumberOfChunkModules(chunkB);

							// ids for empty chunks are not included
							if (chunkBModulesCount === 0) continue;

							// instead of swapping A and B just bail
							// as we loop twice the current A will be B and B then A
							if (chunkAModulesCount > chunkBModulesCount) continue;

							// is chunkA in chunkB?

							// we do a cheap check for the hash value
							const chunkBHash =
								/** @type {number} */
								(chunkModulesHash.get(chunkB));
							if ((chunkBHash & chunkAHash) !== chunkAHash) continue;

							// compare all modules
							for (const m of chunkGraph.getChunkModulesIterable(chunkA)) {
								if (!chunkGraph.isModuleInChunk(m, chunkB)) continue loopB;
							}
							/** @type {ChunkId[]} */
							(chunkB.ids).push(/** @type {ChunkId} */ (chunkA.id));
						}
					}
				}
			);
		});
	}
}
module.exports = FlagIncludedChunksPlugin;




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