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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
settings:
language: "eng"
force-language: false
shutdown-message: "Server closed"
query-plugins: true
deprecated-verbose: true
async-workers: auto
safe-spawn: true
network:
batch-threshold: 256
compression-level: 7
async-compression: false
debug:
level: 1
commands: false
ignored-packets:
- LevelChunkPacket
timings:
enabled: false
verbose: false
history-interval: 6000
history-length: 72000
bypass-max: false
privacy: false
ignore: []
level-settings:
default-format: anvil
auto-tick-rate: true
auto-tick-rate-limit: 20
base-tick-rate: 1
always-tick-players: false
tick-redstone: true
chunk-sending:
per-tick: 4
max-chunks: 192
spawn-threshold: 56
cache-chunks: false
chunk-ticking:
per-tick: 40
tick-radius: 3
light-updates: false
clear-tick-list: false
chunk-generation:
queue-size: 8
population-queue-size: 8
ticks-per:
animal-spawns: 400
monster-spawns: 1
autosave: 6000
cache-cleanup: 900
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15
player:
save-player-data: true
skin-change-cooldown: 30
force-skin-trusted: false
check-movement: true
aliases:
worlds:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)