org.wicketstuff.jwicket.ui.effect.jquery.effects.shake.js Maven / Gradle / Ivy
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WicketJQuery by Stefan Lindner has been renamed to jWicket, mavenized, and migrated
to WicketStuff. This Wicketstuff version supercedes the original version which was available
at http://subversion.visionet.de/project/WicketJQuery/wiki
/*
* jQuery UI Effects Shake 1.8.6
*
* Copyright 2010, AUTHORS.txt (http://jqueryui.com/about)
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
* http://docs.jquery.com/UI/Effects/Shake
*
* Depends:
* jquery.effects.core.js
*/
(function( $, undefined ) {
$.effects.shake = function(o) {
return this.queue(function() {
// Create element
var el = $(this), props = ['position','top','left'];
// Set options
var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
var direction = o.options.direction || 'left'; // Default direction
var distance = o.options.distance || 20; // Default distance
var times = o.options.times || 3; // Default # of times
var speed = o.duration || o.options.duration || 140; // Default speed per shake
// Adjust
$.effects.save(el, props); el.show(); // Save & Show
$.effects.createWrapper(el); // Create Wrapper
var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
// Animation
var animation = {}, animation1 = {}, animation2 = {};
animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
animation1[ref] = (motion == 'pos' ? '+=' : '-=') + distance * 2;
animation2[ref] = (motion == 'pos' ? '-=' : '+=') + distance * 2;
// Animate
el.animate(animation, speed, o.options.easing);
for (var i = 1; i < times; i++) { // Shakes
el.animate(animation1, speed, o.options.easing).animate(animation2, speed, o.options.easing);
};
el.animate(animation1, speed, o.options.easing).
animate(animation, speed / 2, o.options.easing, function(){ // Last shake
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
if(o.callback) o.callback.apply(this, arguments); // Callback
});
el.queue('fx', function() { el.dequeue(); });
el.dequeue();
});
};
})(jQuery);